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1500 pt Dark eldar allied IG Throne of skulls doubles in jan  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Fresh-Faced New User




hello will be taking this list to throne of skulls doubles in Jan.
used a similar list like this before.
have played with this list and found it to be effective in the new rules

IG are the allied detachment

IG:640

HQ:80
command squad (this unit will be in a vendetta )
-astropath

Troop:70
10x vets (this unit will be in a vendetta)

Fast: 260
2x vendetta

Heavy:230
Executioner
-plasma cannon side sponsons



Dark eldar:858

Hq:75
Archon
-blaster

Troop:225
5x kabalite warriors
5x kabalite warriors
5x kabalite warriors
5x kabalite warriors
5x kabalite warriors

Elite:108
4x trueborn
-4 blasters

Dedicated:450
1x venom
-2 splinter cannons
-nightshroud
1x venom
-2 splinter cannons
-nightshroud
1x venom
-2 splinter cannons
-nightshroud
1x venom
-2 splinter cannons
-nightshroud
1x venom
-2 splinter cannons
-nightshroud
1x venom
-2 splinter cannons
-nightshroud



so the idea is 5x kabalites in a venom

archon with trueborn in a venom

all IG infantry in vendettas

astropath for the 2+ reserve roll on turn 2

vendettas are ofc anti tank

executioner is anti heavy infantry/normal ( terminators and marines )

all venoms are anti infantry

This message was edited 1 time. Last update was at 2012/12/23 23:37:21


 
   
Made in gb
Fresh-Faced New User




nice solid list lots of movement and those vendettas are just bad ass

only thing maybe is that turn 1 those vendettas wont be able to take out any vehicles which may be bad for those low armored venom's , but then i suppose the trueborn with the archon could take a vehicle out easily

hope to see you at the tournament man look for an ork biker army

Andy
   
Made in gb
Fresh-Faced New User




wow thanks for the feedback and yeh turn 1 may be a problem
   
Made in us
Secretive Dark Angels Veteran






Personally I would consider dropping the executioner.

I think its a great tank but in your list its a sitting duck. Only real target for drop pods units and other type of things.

Its only good vs infantry really and with 5 venoms I cant see that being an issue.

I would consider turning it into either collosus or medusa.

You can take 2 as a squadron and the medusa can hunt tanks or ID enemy characters and infantry. THe colosus helps this list too as it will not allow your opponent and cover saves which basically makes your A line useless which helps to increase the survivaility of your flyers!

No cover means no one to operate the quad or las.

~Ice~
Da' Burnin Couch 2018 Best Overall
Beef and Wing ITC Major GT Best Overall 2018
2019 ITC #1 Overall Best Admech
LVO 2019 #1 Admech 
   
Made in gb
Fresh-Faced New User




okay might try that list and btw its 6 venoms
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, looks solid. Not sure, but I'd keep the Executioner just in case you'll face a Termie heavy army.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Fresh-Faced New User




 wuestenfux wrote:
Well, looks solid. Not sure, but I'd keep the Executioner just in case you'll face a Termie heavy army.


yeh that's what me and friends took into account we thought oh with the recent release of Dark vengance kit maybe a lot of people will have the termys from it.

so im actually for keeping the executioner but ill try the other idea.

This message was edited 1 time. Last update was at 2012/12/27 18:47:27


 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

In fact, the Executioner can soak up some fire. The enemy must take it on, otherwise he will pay for it. This keeps your Venoms partly safe.
Good luck and please tell us how it went!

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Fresh-Faced New User




 wuestenfux wrote:
In fact, the Executioner can soak up some fire. The enemy must take it on, otherwise he will pay for it. This keeps your Venoms partly safe.
Good luck and please tell us how it went!



wow thanks man and yes i will be posting my results on here!
   
Made in gb
Fresh-Faced New User




thanks
   
Made in gb
Lone Wolf Sentinel Pilot





UK

Not nearly enough AT in this list as I'm going to be brutally honest.

The entirety of your AT is 5 T3 bodies armed with S8 lance weapons, and a pair of Vendetta's that can only come in after turn 1 (where your forces will be molested continuously until you close the range circa turn 2-3, and even then your Vendetta's may not come in on turn 2. You need long range, light AT, and the Vendetta's don't count. You also have far too little- say I'm playing Space Wolves and I have Long Fangs with missile launchers, the very first thing I'm going to do is blast the hell out of the Venom with the Trueborns and Archon in. Then when your Valkyries come in I've got an ADL because Space Wolves don't get any other AA (a realistic scenario) and I get to interceptor your Valkyrie, at which point it gets shot down. You now only have a single Vendetta to counter my armour.

The list is seriously flawed in this way, and it means you're seriously susceptible to being useless against a mechanized army. You won't be able to pop all their transports and then all those splinter shots will be wasted.
   
Made in gb
Fresh-Faced New User




 Mr.Omega wrote:
Not nearly enough AT in this list as I'm going to be brutally honest.

The entirety of your AT is 5 T3 bodies armed with S8 lance weapons, and a pair of Vendetta's that can only come in after turn 1 (where your forces will be molested continuously until you close the range circa turn 2-3, and even then your Vendetta's may not come in on turn 2. You need long range, light AT, and the Vendetta's don't count. You also have far too little- say I'm playing Space Wolves and I have Long Fangs with missile launchers, the very first thing I'm going to do is blast the hell out of the Venom with the Trueborns and Archon in. Then when your Valkyries come in I've got an ADL because Space Wolves don't get any other AA (a realistic scenario) and I get to interceptor your Valkyrie, at which point it gets shot down. You now only have a single Vendetta to counter my armour.

The list is seriously flawed in this way, and it means you're seriously susceptible to being useless against a mechanized army. You won't be able to pop all their transports and then all those splinter shots will be wasted.


are you actually kidding?

right for starters your saying that somehow my vendettas will die from interceptor... are you kidding me???

your saying i have little AT well i have 6 twin-linked lascannons and 5 blasters, but hey that's just my opinion.

and do remember turn 2 my vendettas come in on a SINGLE roll for both on a 2+

and you are saying only turn 2-3 that i will be close enough to do damage with my venom's but splinter cannons have 36" range but hey that might no be in range! :L

also do remember venom's minus 6" from your weapons range and they also have a 5+ invulnerable save so i dont think they will die as quickly as you say they will and even if they do i have 6?

This message was edited 2 times. Last update was at 2012/12/31 23:09:31


 
   
Made in gb
Lone Wolf Sentinel Pilot





UK

Dextertt wrote:
 Mr.Omega wrote:
Not nearly enough AT in this list as I'm going to be brutally honest.

The entirety of your AT is 5 T3 bodies armed with S8 lance weapons, and a pair of Vendetta's that can only come in after turn 1 (where your forces will be molested continuously until you close the range circa turn 2-3, and even then your Vendetta's may not come in on turn 2. You need long range, light AT, and the Vendetta's don't count. You also have far too little- say I'm playing Space Wolves and I have Long Fangs with missile launchers, the very first thing I'm going to do is blast the hell out of the Venom with the Trueborns and Archon in. Then when your Valkyries come in I've got an ADL because Space Wolves don't get any other AA (a realistic scenario) and I get to interceptor your Valkyrie, at which point it gets shot down. You now only have a single Vendetta to counter my armour.

The list is seriously flawed in this way, and it means you're seriously susceptible to being useless against a mechanized army. You won't be able to pop all their transports and then all those splinter shots will be wasted.


are you actually kidding?

right for starters your saying that somehow my vendettas will die from interceptor... are you kidding me???

Its not an unlikely event- a BS4 model manning one will probably get 3-4 hits, and then at least one damage result, possibly two, and the only scenario where this doesn't become a very big problem is one in which you roll locked velocity.

your saying i have little AT well i have 6 twin-linked lascannons

Even if both survive coming in, 6 twinlinked lascannons isn't even that great. Sure, you might obliberate one vehicle, but then in the following turn he's probably going to take at least one vendetta out of the sky.

and 5 blasters, but hey that's just my opinion.

If you actually read my post you would have seen that because they aren't spread out and they all in one squad, you're going to get decimated horribly when your Venom explodes, kills most of the squad, and forces the remainder to footslog.


and do remember turn 2 my vendettas come in on a SINGLE roll for both on a 2+

Big deal, and the fact its a single roll makes it even worse, because in the event you fail it (not an unlikely occurrence in a 6 game tournament, which TOS is, correct me If I am wrong)

Also, putting the Vendetta's in a squadron means you can only pop at most two transports a turn (hence your Venoms are useless) and even if you devote your fire-power to achieving that goal you're not going to be popping his proper tanks.


and you are saying only turn 2-3 that i will be close enough to do damage with my venom's but splinter cannons have 36" range but hey that might no be in range!

No, with your Kabalite Blaster unit in a Venom, which have 18'' weapons, meaning your maximum AT threat range is 30'', so unless he powers forward his tanks like a fool you're not going to be in range turn 1, possibly even turn 2.

also do remember venom's minus 6" from your weapons range and they also have a 5+ invulnerable save so i dont think they will die as quickly as you say they will and even if they do i have 6?

Unless you're sitting on the edge of the board with them long range AT is going to be in range. And then against 2-3 missiles, each Venom won't stand a chance. A 5++ isn't something you rely on, its a chance life saver. There's a difference.

The odds are that at least one of your AT units will get blown up. In a competitive environment you have to consider this. 2 AT units is then not sufficient at all.




There was no need to be rude, you know.

This message was edited 1 time. Last update was at 2013/01/01 19:01:34


 
   
Made in gb
Fresh-Faced New User




 Mr.Omega wrote:
Dextertt wrote:
 Mr.Omega wrote:
Not nearly enough AT in this list as I'm going to be brutally honest.

The entirety of your AT is 5 T3 bodies armed with S8 lance weapons, and a pair of Vendetta's that can only come in after turn 1 (where your forces will be molested continuously until you close the range circa turn 2-3, and even then your Vendetta's may not come in on turn 2. You need long range, light AT, and the Vendetta's don't count. You also have far too little- say I'm playing Space Wolves and I have Long Fangs with missile launchers, the very first thing I'm going to do is blast the hell out of the Venom with the Trueborns and Archon in. Then when your Valkyries come in I've got an ADL because Space Wolves don't get any other AA (a realistic scenario) and I get to interceptor your Valkyrie, at which point it gets shot down. You now only have a single Vendetta to counter my armour.

The list is seriously flawed in this way, and it means you're seriously susceptible to being useless against a mechanized army. You won't be able to pop all their transports and then all those splinter shots will be wasted.


are you actually kidding?

right for starters your saying that somehow my vendettas will die from interceptor... are you kidding me???

Its not an unlikely event- a BS4 model manning one will probably get 3-4 hits, and then at least one damage result, possibly two, and the only scenario where this doesn't become a very big problem is one in which you roll locked velocity.

your saying i have little AT well i have 6 twin-linked lascannons

Even if both survive coming in, 6 twinlinked lascannons isn't even that great. Sure, you might obliberate one vehicle, but then in the following turn he's probably going to take at least one vendetta out of the sky.

and 5 blasters, but hey that's just my opinion.

If you actually read my post you would have seen that because they aren't spread out and they all in one squad, you're going to get decimated horribly when your Venom explodes, kills most of the squad, and forces the remainder to footslog.


and do remember turn 2 my vendettas come in on a SINGLE roll for both on a 2+

Big deal, and the fact its a single roll makes it even worse, because in the event you fail it (not an unlikely occurrence in a 6 game tournament, which TOS is, correct me If I am wrong)

Also, putting the Vendetta's in a squadron means you can only pop at most two transports a turn (hence your Venoms are useless) and even if you devote your fire-power to achieving that goal you're not going to be popping his proper tanks.


and you are saying only turn 2-3 that i will be close enough to do damage with my venom's but splinter cannons have 36" range but hey that might no be in range!

No, with your Kabalite Blaster unit in a Venom, which have 18'' weapons, meaning your maximum AT threat range is 30'', so unless he powers forward his tanks like a fool you're not going to be in range turn 1, possibly even turn 2.

also do remember venom's minus 6" from your weapons range and they also have a 5+ invulnerable save so i dont think they will die as quickly as you say they will and even if they do i have 6?

Unless you're sitting on the edge of the board with them long range AT is going to be in range. And then against 2-3 missiles, each Venom won't stand a chance. A 5++ isn't something you rely on, its a chance life saver. There's a difference.

The odds are that at least one of your AT units will get blown up. In a competitive environment you have to consider this. 2 AT units is then not sufficient at all.




There was no need to be rude, you know.




im sorry if i was rude just completely shocked that's all


Automatically Appended Next Post:
throne of skulls is 5 games so odds show i shouldn't fail the reserve rolls





Automatically Appended Next Post:
i cant put vendettas in more than 1 squad as you should know if you read the allies rule i can only take 1 fast attack i also clearly stated imperial guard are the allies


Automatically Appended Next Post:
remember this will not be a completly empty board...

i dont know what boards you play on but there will be a number of terrain normally 3 ruins 2-3 woods and others so i will be able to hide behind cover most of the time.

idea is with venoms is just at the last turns go and contest objectives as i will disembark troops same with the vet squad turn 5 disembark and hopefully survive to contest an objective.

have tried this list rather to my old one 3 times and have won all 3 but maybe that was just luck!

and if ive been rude i apoligise

This message was edited 5 times. Last update was at 2013/01/02 01:09:21


 
   
 
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