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Made in us
Boom! Leman Russ Commander





Ohio

I had a big game with friends today and was really tempted to try out a lone wolf.

The frost blade and frost axe are the same points as a fist so at that point you might as well just take the fist.

So im looking at

5 termies
x1 assault cannon/chainfist
x3 combi plasma/power sword
x1comi plasma/fist(im not sure but would it be better to have a power fist to help with ap2 or just another sword?) In a larger game this guy would be replaced with arjac.

This message was edited 1 time. Last update was at 2013/01/02 04:03:29


 
   
Made in au
Fresh-Faced New User




Exalbaru wrote:
These are models I would definatly magnet the arms on because of the range of options.

This is so true. It is extra work when assembling, but it is definitely worth it in the end.

With Terminator WG, keeping them cheap is generally the way to go. Combi-weapons and Wolf Claws are very good, though keeping basic PWs can also work. The type of combi-weapon you take depends on the rest of your army, if you already have 2 melta GH squads then you would probably be better off with plasma. With the changes to PWs in 6th, I like to take at least one, if not 2 AP2 weapons, though I compensate for this slightly by taking combi-plasmas over meltas.

One thing no-one has mentioned yet is the ability to mix PA WG into your squads. This allows you to up your body count, for the puposes of special weapons and resilience. Of course, if you want to run all terminators that can work too, but having options is never a bad thing.

If you are taking an AC them I would suggest taking a DP, otherwise you will probably spend a couple turns footslogging across the board without any targets in range. My personal preference of special weapons is the CML, due to extra range and the ability to fire a Storm Bolter aswell, but coming out of a DP the AC or HF can be just as good.

For reference, here is the standard squad I run: 3 combi-plas/WC, 1 combi-plas/CF, 1 SB/WC/CML.
   
Made in ca
Longtime Dakkanaut






Why mix PA WG into your squads when for a few points more you can mix TDA WG into your squads? I started by using PA WG and realized early on that a TDA was well worth the few points extra. So my GH squads now all have TDA WG whether footslogging or dropping in by pod. It will help keep you squad scoring.

 
   
Made in us
Boom! Leman Russ Commander





Ohio

I gotta find myself small enough magnets, anyone got a good site of where to get some good magnets(not too expensive but also good)?

Its such a hard decision deciding between the claws or the swords.

For now I believe that my termies will always be in a pod if I use them. The cyclone doesn't sound bad if foot slodging.

As of now I am pretty set on plasma as I have ordered 4 combi plasma weapons for my termies. Now I am just stuck on the decision of claws or swords since I dont have magnets and since the box only gives you access to one power sword I would have to make some conversions from the grey hunters packs to give them swords lol.

 
   
Made in au
Fresh-Faced New User




 felixcat wrote:
Why mix PA WG into your squads when for a few points more you can mix TDA WG into your squads?

Reading back, my post wasn't very clear. I meant mix PA WG into your WG squads. Sorry about that.

This message was edited 1 time. Last update was at 2013/01/02 06:26:31


 
   
Made in us
Boom! Leman Russ Commander





Ohio

Mr Wolfie wrote:
 felixcat wrote:
Why mix PA WG into your squads when for a few points more you can mix TDA WG into your squads?

Reading back, my post wasn't very clear. I meant mix PA WG into your WG squads. Sorry about that.


Like putting them in grey hunter squads? Or putting Power armor guys with terminator armored guys?

Mainly right now Ive got a rune priest for a guard blob. Then I have 2 grey hunter squads with 10 guys each and 2 having melta guns in each squad and both squads dropping in with a pod each. Just recently I've acquired 5 termie wolf guard. Plan on giving them a pod down the line when I get moremoney but am trying to make due with what Ive got. I know for the moment 1 guy will have an assault cannon and Ive also ordered 4 combi plasma gunns for the other 4 guys as those are their shooting weapons of choice. The hard part right now is deciding on the melee weapons to choose for them. From recent posts it seems like I should at least have 1 chainfist and maybe 1 power fist(not sure). The rest of the weapons are either the standard power weapons(swords) or upgrade and spend a little more points to upgrade the swords to a wolf claw.

decisions decisions decisions why so hard lol.
   
Made in gb
Junior Officer with Laspistol





My advice is decide what you're using them for before outfitting them too much. Is it worth taking the assault cannon if you want them in CC very quickly? They're likely to get bogged down fast if there's only 5 of them.

Avoid swords. 2+ means you can afford to take axes which makes the TDA wolf guard cheap and effective against pretty much everything. then maces means you can smash up a lot of things at initiative (they're also better against 2+ than swords).
Don't add 2 upgrades to one model (the assault cannon chain fist guy) this just makes one stand out.
Wolf Claws are nice, but they're ap3. This is a problem when spending a lot of points on them. Especially if they get in combat with other 2+ units. A nice idea is PF & WC so you get +1 attack and can decide between ap2 and ap3. I still prefer axes though.

As a guard player you'll probably be thinking "ZOMG 2+ 5++ These guys are invincible!" just remember they're not. Small arms (especially FRFSRF lasguns) butcher them. Don't throw too many points onto this unit!


Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

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Made in us
Ambitious Space Wolves Initiate



Baltimore, MD

Here's what I run in my wolfguard's LR Crusader. I have found the results of them getting charges off to be absolutely comical and even when they botch a charge roll they are more than capable of taking quite abit of shooting and being charged thanks to their abundance of SS's and rolling for counter attack on Ld 10

• Ragnar Blackmane - gives the unit furious charge and +D3 attacks instead of the normal +1 for charging
• Runic armored wolf priest - gives the unit preferred enemy "whatever you want"
• Arjac Rockfist - absolute challenge monster with ragnars bonus attacks
• 2x TH/SS
• 3x Pair of Wolf Claws
AC/SS with Mark of the Wulfen - mark makes him quite capable as a tank hunter and infantry slayer with the potential for 9 s.5 rending attacks and the SS keeps him pumping out those AC shots each turn.

I know most of you guys will see this kit out as a massive pts sink for a list but please keep in mind that, A.) IT WORKS FOR ME B.) it's only run in 2500pt games and C.) I'm still able to fit three kitted out squads of 10x greyhunters in pods, two 6 man las/plas long fangs packs, two Multi melta speeders and an ADL alongside the land raider full o' whoop ass in the list hahaha
   
Made in us
Boom! Leman Russ Commander





Ohio

Talk about a death star unit lol. I see that unit absolutely destroying whatever it comes into contact with lol. This TDA wolf guard unit im building will probably only be in 2000pt +games but obviously wont have the destructive power of that unit you have lol.

And Griddlelol your talking about power axes not frost right?. Since my termies are going to be podded down I will have the assault cannon and the other 4 will have combi plasma. I figured I would give these guys some decent shooting for first turn/maybe the second turn I drop them before they assault or get assaulted.

So with all of the guys having some shooty weapon attached Ive been stuck on what close combat weapon to give and know that there will be some sort of power fist or chainfist with the guys and now that you mention axes i think i might have a guy use one to have extra ap2. I think for the rest of they guys I will have power swords.

 
   
Made in us
Veteran Wolf Guard Squad Leader




San Diego, CA

If I'm not mistaken WG dont have the option of power maul. I'll have to check the codex though.

 
   
Made in au
Fresh-Faced New User




The codex only says PW. Being a pre-6th codex it doesn't specify PW types.
Correct me if I'm wrong, thats only off the top of my head
   
Made in gb
Junior Officer with Laspistol





tankboy145 wrote:

And Griddlelol your talking about power axes not frost right?. Since my termies are going to be podded down I will have the assault cannon and the other 4 will have combi plasma. I figured I would give these guys some decent shooting for first turn/maybe the second turn I drop them before they assault or get assaulted.


Yeah I mean power axe. As in the weapon they come with. It's so cheap like that, it's awesome. I don't like swords, wounding on 4+ just fails every time you need it to wound. If you're taking loads of combis I really recommend not loading them up on CC weapons. You're just making them so expensive and they can die very easily.

Exalbaru wrote:If I'm not mistaken WG dont have the option of power maul. I'll have to check the codex though.


They do. They get power weapons.


Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

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Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

You can make them cheep and deadly with the right mix of Weapons, it just depends on the job you want to do with them.
Anti-Armor: Go with Combi-Plasma or Combi-Melta and take a couple of Mauls and the Assault Cannon and maybe one Chain Fist or Thunder Hammer [or Arjc].
HQ Hunters: Go with Combi-Plasma or Combi-Flamers. Take a Assault Cannon or Heavy Flamer. If you want some one as a duel purpose Melee Matching give one a Wolf Claw and a Chain Fist or Arjac.
Gun Line: Storm Bolters or Combi-Weapons along with a Cyclone. For Close Combat, mix it up.

A note for Drop Pod vs. Assault Armies like Orks and Nids, think Combi-Flamers.
If you drop in a 5 man Wolf Guard with 4x Combi-Flamers and a Heavy Flamer, most armies will think twice about assaulting you.

Don’t forget about the Power Lance/Spear. Yes it will be S-4, AP-4 except for the turn you Assault then it will be S5 AP3.

This message was edited 1 time. Last update was at 2013/01/02 20:55:30


Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in us
Boom! Leman Russ Commander





Ohio

I think Im going to stick with

x1 combi plasma/chainfist
x1combi plasma/power axe
x2 combi plasma/ power sword
x1 assault cannon/power sword

I cant say im too much of a fan of the maul because its ap4.

I guess the overall role of this unit is going to be a hq hunter/death star killer. I have 2 grey hunter units with 2 melta guns in pods to pop open transports or to soften the unit up and hopefully on the following turn I will have this unit drop in and do the real blow with the plasma and mild close combat ability.

Ive always wanted to use terminator units as Ive only used guard but im not fond of dark angels to try them. But I played a big game the other day and my friend used some Codex marine tactical terminators and I figured my blob of 40 guys and a rune priest with prescience would take care of them but I did 2 whole turns of firing at them and didnt hurt 1. I was very sad lol. But my friend really got lucky because with statistics he was rolling for about 12-14 wounds each turn so almost 30 wounds between 2 turns and he made them all. not to mention a LRBT and bolter boat punisher also fired and did some damage. Wasnt until the 3 turn that the blob fired and he failed 5 saves and my allied tyranid player(we created a weird story) had termaguants finish them off.

 
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

Don’t discount the Power Maul because it’s AP4, its S6. This will let you wound Marines on a 2+ and beat up Tanks and Dreads. It is even good vs. a lot of MCs.

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in gb
Junior Officer with Laspistol





 Anpu42 wrote:
Don’t discount the Power Maul because it’s AP4, its S6. This will let you wound Marines on a 2+ and beat up Tanks and Dreads. It is even good vs. a lot of MCs.


This. The maul is better then the sword at everything but killing things with 3+. When you consider you can actually threaten vehicles (remember terminators don't get krak grenades) it gets even better. Having 1 chain-fist means you can almost be certain you'll roll snake eyes for penetration

Imo Axes and maces are the way to go. Let's you beat on anything you encounter. Swords are the specialised option, but you have the plasma for that.

Otherwise the load out you just posted is great!


Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

FAQs 
   
Made in us
Boom! Leman Russ Commander





Ohio

It wouldnt be a bad idea but my meta is also a lot of chaos marines and daemons(lots of daemon princes), so the general save is 3+, but it has to hit first, then they will have their saves. Also against dread their front armor is generally 12 so the most you will do is glance it. Mostly why I put the chainfist in their and the power axes is a little backup to ap2.

How could I get a maul from a figure? Because I generally go by wysiwyg lol. With the dark angels release there should be some mauls with them.

So with my previous list of WG termies it will cost 265pts with them riding in a pod. with my 2 other grey hunter units and rune priest I will have 755 pts in space wolves. In a 2000pt game that would leave me with 1245 pts for my imperial guard. hmm risky an mostly not competitive but for fun sure. Any ideas of what I could try to run for guard?

This message was edited 1 time. Last update was at 2013/01/02 22:45:19


 
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

tankboy145 wrote:
How could I get a maul from a figure? Because I generally go by wysiwyg lol. With the dark angels release there should be some mauls with them.

I am sure that there will be plenty of DA Maces floating around, or you could make your own.
[Thumb - Wolf Preist's Wolf Guard [AC and Power Maul].JPG]


Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in us
Boom! Leman Russ Commander





Ohio

I believe the weapon is actually a maul, its basically a stick with a kinda like a spiked up ball on it(best explanation i could give lol)

 
   
Made in us
Veteran Wolf Guard Squad Leader




San Diego, CA

I like the lance just because it looks cool

 
   
Made in us
Boom! Leman Russ Commander





Ohio

hahaha yea I looked at the different power weapons in the Brb and noticed the lance again and thought that would look cool with a termie but I dont think I would ever use it.

 
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

tankboy145 wrote:
hahaha yea I looked at the different power weapons in the Brb and noticed the lance again and thought that would look cool with a termie but I dont think I would ever use it.

For a competitive list I completely agree that the lance is not a great weapon for a Terminator, though it could look cool.
The Power Lace works best with Thunderwolves.

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in us
Boom! Leman Russ Commander





Ohio

With the bonus ap and i believe strength when they charge sounds nice and with the wolves moving 12inches is also a plus.

 
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

tankboy145 wrote:
With the bonus ap and i believe strength when they charge sounds nice and with the wolves moving 12inches is also a plus.

Lances are also S6 AP3 on the Assualt with Thunder Wolves.

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in us
Boom! Leman Russ Commander





Ohio

Man they will be able to hit most targets fairly easily then, they would be good at killing most targets aside from termies.

 
   
Made in us
Veteran Wolf Guard Squad Leader




San Diego, CA

with out taking a hit to initiative at that

 
   
 
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