Krug001 wrote:I would really like some criticism as to how I could bring the model up in quality. As some think it is of good tabletop quality, what could I do to bring it up to a novice "showcase" quality.
Basing, for one - even something relatively simple will do wonders, so long as it blends the molded-on ground and the round plastic base. Right now, those parts scream "unfinished!" which tends to taint the overall impression. There also appears (bit of glare in the photos, so it's hard to see perfectly clearly) to be a bit of accidental roughness in the coattails - looks like a tool scrape or two and some fingerprints that weren't fully smoothed out. Too late to change that now, obviously, but it's something to watch out for in the future. One can usually draw attention away from minor surface imperfections with skillful painting, but it's always best to avoid them altogether, if possible.
More personally, I think tech-ing up the sword hilt a little, to bring it more in line with the
40k aesthetic would have been a nice touch. I also think the coattails are a bit wide and oddly rounded at the corners (purely stylistic commentary - might as well be giving my opinion on an actual coat's cut while out shopping), as well as hanging a bit stiffly (you've got the right sense of the movement, it just needs to be a little more dramatic across the
whole surface, not just where the outline rests).
Now, for what you
can still change - the painting:
While there's a decent bit of textural detail in the shirt and ruffled sleeves, this model isn't terribly heavy on bling. If anything, that makes picking out each and every little bit of detail that
is there all the more important. I can see the buckle on her garter and the buttons on her sleeves and puttees/leggings/whatever clearly enough, even on those monotone fields, that not picking them out detracts from the impression, both in terms of apparent completeness and visual interest. Two quick dots of brass/gold on each sleeve would do far more good than equivalent effort usually warrants.
Speaking of monotone fields, the coattails (I know, I know -
again with the coattails) look a bit flat. Not really surprising, since they more or less are. Here's where that whole exaggerated, dynamic cloth thing really would've helped you, as it sub-divides the surface into steeper, easier to highlight strips. As it stands, you'd need to work a large, smooth gradient to get any convincing shading. Then again, there almost appears to be a hint of orange on some of the upper surfaces, so it may simply be a matter of the glare washing things out (in which case you can disregard the criticism, but you should still bear the rest in mind

).
Last bit - the hair. While there's something to be said for using a limited palette, I think a little more variation would be nice. Perhaps mixing in a touch of brown to give it a more natural tone? Also, what is the drybrushed yellow meant to do? Is it a highlight or is it meant to represent dyed tips? Right now, it feels a bit too stark to be the former and a bit too spread out to be the latter. I might try pushing it more solidly in one direction or the other.
As others have said, she's already perfectly fit for play (aside from the basing, potentially). If you want to push yourself, though, that should hopefully give you some food for thought. There's always room for improvement.