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Made in nz
Hardened Veteran Guardsman





Auckland, New Zealand

As an IG player myself, I would say try to get multiple threats in his face, as once you have so many units up there, like trukk boys and bikers, any that he leaves will cut him down next turn. Also,try to advance with cover on your side, and check his list, as it looks like it may be a little over points. Also, rocket buggies won't do much against guard, so I'd drop them and get some bikers. You'll want to target the hellhound first and then the russes, and after that you can just walk over his infantry, unless he has flamers (which he should).

http://www.dakkadakka.com/dakkaforum/posts/list/0/493046.page#5049916
I didn't choose the WAAGH! life, the WAAGH! life chose me.  
   
Made in us
Heroic Senior Officer





Western Kentucky

Yeah Masters of Ordnance are only a really credible threat if you literally fill the table with models. We're not joking when we say it always scatters. I've only landed a direct hit ONCE, (and I've taken them many times), because I rolled a hit on the scatter dice and only two ones. Since the MoO subtracts his BS 4 from the scatter if he can see the target, it landed dead on.

I have noticed they have an odd tendacy to be more accurate the closer the shot is to your main lines. The direct hit I got was a mere 7" AWAY from the command squad that brought it down.

Flip through your store's copy of the IG codex sometime. Even a cursory glance over it will help you understand your foe much better, and give you a better idea of how to take him out. If you have any particularly burning IG questions about how a unit works, you can always post them here. Many of the things you're worrying about aren't as scary as them seem. You're letting their reputation psyche you out.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in ch
Flashy Flashgitz





 undead flesh addict wrote:
As an IG player myself, I would say try to get multiple threats in his face, as once you have so many units up there, like trukk boys and bikers, any that he leaves will cut him down next turn. Also,try to advance with cover on your side, and check his list, as it looks like it may be a little over points. Also, rocket buggies won't do much against guard, so I'd drop them and get some bikers. You'll want to target the hellhound first and then the russes, and after that you can just walk over his infantry, unless he has flamers (which he should).


This is how I plan to play actually. But I'll use kopters instead of bikers. And if he got flamers in his infantry, I'll enjoy that with my MANZ.
I think I'm ready to play
   
Made in se
Tail Gunner



Cold barren wastes up north-Sweden

Are you sure he's only using a single platoon? if so that's illegal..


Automatically Appended Next Post:
Whoops, missed that it'd already been covered

This message was edited 1 time. Last update was at 2013/01/08 23:59:01


Commander, Tunguskan XXI Mobile Infantry


DR:80S++G++M+B+I+Pw40k92#+D++++A++/aWD174R++T(T)DM+ 
   
Made in us
Locked in the Tower of Amareo




I don't know exactly how to fix this guy's situation, but the IG is a damn nasty list. There is no shame in having problems with it. My usual plan against IG is to die.......... not much of an exaggeration unfortunately.
   
Made in ch
Flashy Flashgitz





Martel732 wrote:
I don't know exactly how to fix this guy's situation, but the IG is a damn nasty list. There is no shame in having problems with it. My usual plan against IG is to die.......... not much of an exaggeration unfortunately.

This message was edited 1 time. Last update was at 2013/01/09 09:50:54


 
   
Made in us
Dakka Veteran






Orders and spam are the key to any mean guard list. Personally I always try and go for the HQ so I can disrupt the orders part of their army. Might be tough though, any static gunliner worth their salt is going to be sneaky with their CCS!

This message was edited 1 time. Last update was at 2013/01/09 08:52:19


"AM are bunch of half human-half robot monkeys who keep tech working by punching it with a wrench And their tech is so sophisticated that you could never get it wrapped it out" thing a LITTLE to seriously. It also goes "Tau tech is so awesome I wish I was Tau and not some stupid Human" thing.

-Brother Coa Sig'd For the Greater Good 
   
Made in ca
Screamin' Stormboy




Canada

My advice is to drop the buggies entirely, they are pretty damn squishy. For lootas, I would probably get some more of them, and divide them up. 2 squads of 11 should be good. Dakkajets are great, give them the full treatment, extra supa shoota, fightin' Ace, RBJ. I usually run two whenever possible. For the boss, try to rock a warboss on warbike, with his power klaw and attack squig, cybork body too. The bike gives him great mobility and means you can start threatening guard lines more quickly. If you are lucky, you could roll an outflank rule for warlord traits, and have him appear behind them, though thats just a luck thing.

Most importantly, always remember Orks never lose a battle.

'We iz da biggest and da baddest'
-Truth-fact


 
   
Made in ch
Flashy Flashgitz





2x11 Lootas, 2 Dakkajets, Warboss on bike... Hm
I'm playing 1000pts, need to save some points

This message was edited 1 time. Last update was at 2013/01/09 20:12:38


 
   
Made in gb
Rough Rider with Boomstick






Orders aren't the key to IG. They've helpful, sure, but they shouldn't be counted on to win games.

To defeat a gunline you need to be able to survive the attrition they bring until you can deal your damage.
   
Made in ch
Flashy Flashgitz





Absolutely...
That's why I hesitated between a green tide or a truk/bw rush...
This time I'll try the rush option
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

If you do, just realize you have to dedicate yourself to it. Its an all or nothing kindda build. IF you take even 1 unit that doesnt mesh right, or dont spamm correctly, youre gunna take it hard. Trukk rush does take some fine tuning to get it right. Not a point and click like Kan wall was in 5th
   
 
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