Switch Theme:

Fortress of redemption  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in bo
Ferocious Blood Claw




I really need this questions to be answered, if you can e-mail it to games workshop i had try but the address seems to be wrong, please help me out
1)The building and the battlement on top, are two different buildings?
2)Does this mean the damage mas be done separately of each other? can the battlement be intact and the building totally wrecked? or the other way around?
3)are the emplaced weapons considered to be inside the building or in the battlement? if the buildings gets destroyed, does the weapon also gets destroyed?
4)if only a unit is occupying the battlement on top, but no unit is on the building beneath them, can you still target the building itself? as the rules stated that no building can be shoot at unless there's a unit inside
5)If a unit is in the battlement on top, and the building beneath them gets wrecked, do they need to take a jump test? or do they automatically move into the walkway next to them?
6) what happens if the tall tower gets destroyed then? where do they move?
7) can the battlement on top be destroyed? if so, where does the unit moves? inside the building? or onto the walkway? or must the disembark?
8)if an artillery hits in the middle of the bunker (like a demolisher cannon) but is targeting the unit itself and not the building, does the building beneath gets hit? or just the unit and the battlement? if so does the building gets 4+ save because of the battlement?
9) if the bunker with the door gets destroyed. how can i disembark?
10) can a unit attempt to enter the top part of any building other than the designated door like claiming or even using jump packs?
   
Made in gb
Angelic Adepta Sororitas





1) no they are not
2) as they are not different building this question is rendered moot

3) it would depend where the emplaced weapons were modelled onto your specific fortress but for the missile silo and the lascannon i would assum they are fired from within the bunker

4)where does it say an unoccuplied building cannot be shot at? A ruin cannot be shot at but as far as im aware a building can. in the dark vengeance white dwarf they do this in a battle report.

5)They must leap down

6) they would disembark as per a destroyed transport (probably via amergency disembarkation) p78-79 BRB

7) a battlement is damaged as part of the building it is on not seperatly

8)I would assume it would hit the building as well and unlessthe battle ments were somehow obscuring 25% of the rest of the building no it would not get a save

9)Emergency disembarkation is your friend p79 BRB or you can move onto the battlements and leap down

10) p95 of the BRB has rules for entering battlements from the outside

hope this helps and I didnt get anything wrong

This message was edited 2 times. Last update was at 2013/01/07 19:53:12


 
   
Made in fi
Dakka Veteran




jakingo wrote:
I really need this questions to be answered, if you can e-mail it to games workshop i had try but the address seems to be wrong, please help me out
1)The building and the battlement on top, are two different buildings?
GW changed the rules for battlements in Rulebook FAQ, and battlements, while separate, are not buildings anymore. See Page 6 of rulebook FAQ.
jakingo wrote:
2)Does this mean the damage mas be done separately of each other? can the battlement be intact and the building totally wrecked? or the other way around?
As per above, battlements cannot be damaged separately from the building.
jakingo wrote:
3)are the emplaced weapons considered to be inside the building or in the battlement? if the buildings gets destroyed, does the weapon also gets destroyed?
Emplaced weapons in FoR are inside the buildings. If the building gets destroyed, so do the emplaced weapons in that building. Note that 'Gun Emplacements' and 'Emplaced Weapons' are two completely separate things. This doesn't matter with FoR, but is important consideration for Bastion.
jakingo wrote:
4)if only a unit is occupying the battlement on top, but no unit is on the building beneath them, can you still target the building itself? as the rules stated that no building can be shoot at unless there's a unit inside
No, as no unit is embarked in the building.
jakingo wrote:
5)If a unit is in the battlement on top, and the building beneath them gets wrecked, do they need to take a jump test? or do they automatically move into the walkway next to them?
Jump test, as per "Abandon The Battlements" on page 95
jakingo wrote:
6) what happens if the tall tower gets destroyed then? where do they move?
Where they can, using the "Leaping Down" rules on page 95.
jakingo wrote:
7) can the battlement on top be destroyed? if so, where does the unit moves? inside the building? or onto the walkway? or must the disembark?
No, as the battlement is not a building per FAQ.
jakingo wrote:
8)if an artillery hits in the middle of the bunker (like a demolisher cannon) but is targeting the unit itself and not the building, does the building beneath gets hit? or just the unit and the battlement? if so does the building gets 4+ save because of the battlement?
Building beneath does get hit. And it generally won't get 4+ cover, as it is highly unlikely for the building to be 25%+ in cover from the battlement.
jakingo wrote:
9) if the bunker with the door gets destroyed. how can i disembark?
See Emergency Disembark on page 79.
jakingo wrote:
10) can a unit attempt to enter the top part of any building other than the designated door like claiming or even using jump packs?
I'm no 100% sure what you mean, but you can embark on battlements using Jump/Jet Packs ("Jump and Jet Pack Units, page 95).

Now, lets see how badly I'be been ninjaed while writing this post...
   
Made in gb
Angelic Adepta Sororitas





jakingo wrote:
4)if only a unit is occupying the battlement on top, but no unit is on the building beneath them, can you still target the building itself? as the rules stated that no building can be shoot at unless there's a unit inside
No, as no unit is embarked in the building.

Could you please reference the rule that states you cant shoot at an unoccupied building for me. (I am not doubting you but would like to know where the rule is for future reference)
   
Made in au
[MOD]
Making Stuff






Under the couch

Mythantor wrote:
Could you please reference the rule that states you cant shoot at an unoccupied building for me. (I am not doubting you but would like to know where the rule is for future reference)

You have that backwards. There is no rule that says that you can't shoot at an unoccupied building. But there is also no rule that allows it, which is the relevant thing here. You can only do what the rules allow you to do.

The rule on page 93 that allows you to attack buildings as if they are vehicles specifies occupied buildings.

 
   
Made in gb
Angelic Adepta Sororitas





 insaniak wrote:
Mythantor wrote:
Could you please reference the rule that states you cant shoot at an unoccupied building for me. (I am not doubting you but would like to know where the rule is for future reference)

You have that backwards. There is no rule that says that you can't shoot at an unoccupied building. But there is also no rule that allows it, which is the relevant thing here. You can only do what the rules allow you to do.

The rule on page 93 that allows you to attack buildings as if they are vehicles specifies occupied buildings.


2nd paragraph page 92. Makes it seem to me like you can.

More specifically this sentence "A building can be damaged to the point it is impossible for anyone to enter it"

This message was edited 1 time. Last update was at 2013/01/07 20:15:31


 
   
Made in us
Regular Dakkanaut




San Francisco, CA

As far as #8 goes wouldn't this be subject to the multi-level rule for targeting blast templates. I.e. you can only hit items on that level?

I guess this depends on whether that's a general rule, a rule for terrain in general, or just ruins. I don't recall which it is.

Assuming yes multi-level applies, it seems like you have to pick either or.
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

 jadedknight wrote:
As far as #8 goes wouldn't this be subject to the multi-level rule for targeting blast templates. I.e. you can only hit items on that level?

I guess this depends on whether that's a general rule, a rule for terrain in general, or just ruins. I don't recall which it is.

Assuming yes multi-level applies, it seems like you have to pick either or.
Except that a building is not a ruin.

The rules for levels are only for ruins.

"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

I sold my soul to the devil and now the bastard is demanding a refund!

We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
Made in au
[MOD]
Making Stuff






Under the couch

Mythantor wrote:
More specifically this sentence "A building can be damaged to the point it is impossible for anyone to enter it"

The damage that does that forces the embarked unit out.


Also, just for a change, GW actually did cover this one. The second paragraph in the 'Attacking Buildings' section on page 93 does state that you can't attack an unoccupied building.

 
   
Made in gb
Angelic Adepta Sororitas





 insaniak wrote:
Mythantor wrote:
More specifically this sentence "A building can be damaged to the point it is impossible for anyone to enter it"

The damage that does that forces the embarked unit out.


Also, just for a change, GW actually did cover this one. The second paragraph in the 'Attacking Buildings' section on page 93 does state that you can't attack an unoccupied building.


ty was just asking for confirmation
   
Made in bo
Ferocious Blood Claw




Mythantor wrote:
 insaniak wrote:
Mythantor wrote:
Could you please reference the rule that states you cant shoot at an unoccupied building for me. (I am not doubting you but would like to know where the rule is for future reference)

You have that backwards. There is no rule that says that you can't shoot at an unoccupied building. But there is also no rule that allows it, which is the relevant thing here. You can only do what the rules allow you to do.

The rule on page 93 that allows you to attack buildings as if they are vehicles specifies occupied buildings.


2nd paragraph page 92. Makes it seem to me like you can.

More specifically this sentence "A building can be damaged to the point it is impossible for anyone to enter it"


PG-93 Attacking buildings, second paragraph

If a glancing hit is scored, one model inside the building suffers a wound with the ignore cover special rule.'' You cannot attack an unoccupied building (with SHOOTING or in CLOSE COMBAT)''


Automatically Appended Next Post:
Almost all my question are been answered except for one, and this is a big one

Do we consider the battlement as just the walls that cover the top part of a building?
or Do we considered to be the walls and also the floor that covers it?
This is important cause if the battlement does have a floor then the most logical will have to be that the floor beneath it cant get damage especially by a an artillery barrage
and how will this wok on a bastion then, that is considered to be 2 bunkers and a battlement, does the hole building gets hit?

In the FAQ it is established that the battlement is a different building and that is the reason why a building can have a unit inside an another one on the top

This message was edited 1 time. Last update was at 2013/01/08 20:26:06


 
   
Made in au
[MOD]
Making Stuff






Under the couch

I would consider the floor part of the battlements.

A it currently stands, there is absolutely no way within the rules to resolve damage against a Bastion's battlements, since we are not given any rule for damaging a part of a building that isn't actually a building. So the moment you score a hit on a battlement, the game comes to a screeching halt until you agree on a house rule to get on with it.

 
   
 
Forum Index » 40K You Make Da Call
Go to: