Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
2013/01/07 19:20:55
Subject: Colonial Mairnes, who is looking forward to them?
I already preordered my copy, I am a huge fan of Aliens movie and Alien vs. Predator 2 video game.
I was really disappointed by last AvP game from two years ago and I am hoping that this one will be sweet.
What about you guys? Who else is looking forward to it?
The universe has many horrors yet to throw at us. This is not the end of our struggle. This is just the beginning of our crusade to save Humanity. Be faithful! Be strong! Be vigilant!
2013/01/07 20:23:02
Subject: Re:Colonial Mairnes, who is looking forward to them?
I wish it had more customisation, but ... ya, I'm looking forward to it. I like the franchise/setting, and any game that comes with a co-op mode to enjoy with friends sounds like it could offer tons of fun.
I say bring 'em on, the little fethers!
2013/01/07 22:14:47
Subject: Colonial Mairnes, who is looking forward to them?
All I know about it is that they pulled off a cool marketing stunt at NYCC. That had an exoskeleton being attacked by an alien that you could sit in and a camera that would snap your picture.
2013/01/07 23:42:27
Subject: Re:Colonial Mairnes, who is looking forward to them?
I enjoyed AvP 2 in particular. I'm looking forward to eventually playing Colonial Marines at some point. Probably when it is 20 bucks on Steam or something.
WHFB 3000 pts
40k 1000 pts
40k 1000 pts
0001/01/08 01:13:46
Subject: Colonial Mairnes, who is looking forward to them?
I'm hoping it'll be abit like the marine campaign in AvP 2 (by monolith) but less frenzied, and with a squad. And longer obviously, with different choices you can make in the story possibly. Customisation would be awesome too.
I haven't really been following it because I'm not expecting it to be any good, but that's what I'm hoping for.
2013/01/08 04:20:36
Subject: Colonial Mairnes, who is looking forward to them?
It looks awesome. Like some sort of beautiful cross between Left 4 Dead and Aliens.
Which will mean that it will more than likely suck horribly.
I REALLY hope I am wrong.
'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell
2013/01/08 15:05:24
Subject: Colonial Mairnes, who is looking forward to them?
I've got an eye on this one but it isn't a priority right now - unless a demo changes my mind.
Am I to assume from the title that the single player is going to be entirely human-centric?
2013/01/08 16:00:09
Subject: Colonial Mairnes, who is looking forward to them?
I agree, I think that this game will rock so it definitely deserve one.
Automatically Appended Next Post:
Skarwael wrote: I'm hoping it'll be abit like the marine campaign in AvP 2 (by monolith) but less frenzied, and with a squad. And longer obviously, with different choices you can make in the story possibly. Customisation would be awesome too.
I don't know about story but customization were confirmed and they ,dropped the squad based gameplay, but i am sure you will have AI controlled marines at some parts of the game to keep you company.
Basically, the game will consist of mission where you will go from point A to point B and kill everything along the way. With addition of 'last stand' parts where you must defend certain place for some amount of time.
But I also read that you will be able to play certain mission and gather points to upgrade your weapons and armor. I hope this will be for single player too.
Can't wait! Only a little more than a month until it arrives.
This message was edited 2 times. Last update was at 2013/01/08 16:06:33
The universe has many horrors yet to throw at us. This is not the end of our struggle. This is just the beginning of our crusade to save Humanity. Be faithful! Be strong! Be vigilant!
2013/01/08 16:23:18
Subject: Colonial Mairnes, who is looking forward to them?
I agree, I think that this game will rock so it definitely deserve one.
I really, really want that power loader statue and all that cool stuff, but I never play my consoles anymore. No way I'm ordering this game for a console.
This message was edited 1 time. Last update was at 2013/01/08 16:25:40
2013/01/08 18:17:55
Subject: Colonial Mairnes, who is looking forward to them?
streamdragon wrote:No collector's edition for PC = mega failure.
lol - times like these it almost feels like there is some sort of conspiracy against PCs going on. I betcha the PC version's release will be delayed as well. Let's pray it at least uses full graphics and its own control scheme rather than being a gakky port.
Who is the genius doing these decisions? Do the publishers get money from console manufacturers or something? Is it part of some support contract they made many years back?
2013/01/08 23:00:31
Subject: Colonial Mairnes, who is looking forward to them?
Some publishers do get console money. Others see it as 'safer' than PC because there is this mythology that consoles have less piracy. It's easier to a degree to program for, as you have to support less hardware, but you also have to work with the limits of that hardware.
Fate is in heaven, armor is on the chest, accomplishment is in the feet. - Nagao Kagetora
2013/01/08 23:08:59
Subject: Colonial Mairnes, who is looking forward to them?
BaronIveagh wrote:Some publishers do get console money. Others see it as 'safer' than PC because there is this mythology that consoles have less piracy. It's easier to a degree to program for, as you have to support less hardware, but you also have to work with the limits of that hardware.
The money bit I would understand, but if it were due to piracy or programming issues, I would assume they'd just not program/publish it for PCat all. Or are you implying that programming the PC version just takes more time even if the teams start simultaneously? ... I suppose that would make sense, especially as the PC guys would have to wait for assets from the console team all the time.
If only they wouldn't still release so many fugly ports where you feel compelled to eat your keyboard.
Oh well. Rant over.
2013/01/09 02:02:29
Subject: Colonial Mairnes, who is looking forward to them?
Skarwael wrote: I'm hoping it'll be abit like the marine campaign in AvP 2 (by monolith) but less frenzied, and with a squad. And longer obviously, with different choices you can make in the story possibly. Customisation would be awesome too.
I don't know about story but customization were confirmed and they ,dropped the squad based gameplay, but i am sure you will have AI controlled marines at some parts of the game to keep you company.
Basically, the game will consist of mission where you will go from point A to point B and kill everything along the way. With addition of 'last stand' parts where you must defend certain place for some amount of time.
But I also read that you will be able to play certain mission and gather points to upgrade your weapons and armor. I hope this will be for single player too.
Can't wait! Only a little more than a month until it arrives.
Wait what? When did they drop the squad based gameplay?!??! That was the main thing that made me interested in it! 4 player co op with Aliens would have been amazing!
'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell
2013/01/09 03:23:05
Subject: Colonial Mairnes, who is looking forward to them?
Skarwael wrote: I'm hoping it'll be abit like the marine campaign in AvP 2 (by monolith) but less frenzied, and with a squad. And longer obviously, with different choices you can make in the story possibly. Customisation would be awesome too.
I don't know about story but customization were confirmed and they ,dropped the squad based gameplay, but i am sure you will have AI controlled marines at some parts of the game to keep you company.
Basically, the game will consist of mission where you will go from point A to point B and kill everything along the way. With addition of 'last stand' parts where you must defend certain place for some amount of time.
But I also read that you will be able to play certain mission and gather points to upgrade your weapons and armor. I hope this will be for single player too.
Can't wait! Only a little more than a month until it arrives.
Wait what? When did they drop the squad based gameplay?!??! That was the main thing that made me interested in it! 4 player co op with Aliens would have been amazing!
Yes if this news he mentioned is true i am greatly disappointed. I mean no team co-op?! That's total BS. The players should totally complain till they at least allow it through download or sequels (if there are any).
You must've been wrong. It looks like co-op is still in unless it's a change to the game they haven't updated on the site.
The only extra content i actually want in the super duper special collector's edition is the sonic ball breakers (yeah gross) and the plasma pulse rifle. I couldn't give a crap about most of it. Like the extra marine customization is nice but it's probably nothing special. Dunno why people feel an annoying need to tack on 10, 30 or even 50 dollars for crap that we don't care about that often just shows their smugness with their own game like it's a work of art. Hey jerk-wad i didn't pay an extra 30 dollars for a picture book and a creation story i never cared about. I dunno. I suppose it's kind of cool but i don't feel i need to pay so much extra crap to see it.
This message was edited 2 times. Last update was at 2013/01/09 03:35:00
Perhaps a miscommunication? They've already explained in the preview videos back then that you won't run around with a full squad during the entire campaign, but instead team up with a couple Marines here and there to temporarily stick with them before you part ways again.
Which is different than "squad-based gameplay" being like Republic Commando where you are with AI buddies all the time.
Co-op is added on top of this structure, from what I understood.
I have no idea why they cheap out on customisation so much tho. I thought by now it would be considered a sort of industry standard.
2013/01/09 03:53:07
Subject: Colonial Mairnes, who is looking forward to them?
@Lynata: Did you just change your login location from france to the U.S. in a little over 4 hours?! Holy crap man!
I'm not entirely sure what they mean by co-op but it's not like game developers don't stretch the truth at times. In 'star wars: empire at war- forces of corruption' they hyped up a ship that could destroy capital ships and even small ships with one focused shot every so often (and it was even in the trailer hyping up the game). Everybody freaked out about it till they found out it was only in the last mission of the campaign and at the end of the campaign due to lore restrictions the leader on the 'zann consortium' side just decides to leave it for some reason. Even though he kills everybody else in the battle they fight. At least the death star II had the capital ship killing ability and to be fair they added planetary bombardment which is something players begged for.
This message was edited 2 times. Last update was at 2013/01/09 03:54:30
Lynata wrote: Perhaps a miscommunication? They've already explained in the preview videos back then that you won't run around with a full squad during the entire campaign, but instead team up with a couple Marines here and there to temporarily stick with them before you part ways again.
Which is different than "squad-based gameplay" being like Republic Commando where you are with AI buddies all the time.
Co-op is added on top of this structure, from what I understood.
I have no idea why they cheap out on customisation so much tho. I thought by now it would be considered a sort of industry standard.
Except that it was the main aspect of the game that was hyped up for a couple of years leading up to the game's release. I remember a GameInformer magazine from a couple of years ago that showed off several pictures of it and every description basically boiled down to "imagine if republic commando and Left 4 dead had a beautiful baby, and then made that game about the Aliens movie".
I don't know when they dropped that off, but that was the whole reason I cared about the game in the first place. I loved the movie Aliens, but running around solo pulling a master fething chief and gunning down xenomorphs left and right does not feel right AT ALL. It should be about relying on a squad to get out of there alive, because the moment you stray from the pack you WILL get picked off.
'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell
2013/01/09 08:12:43
Subject: Colonial Mairnes, who is looking forward to them?
flamingkillamajig wrote:@Lynata: Did you just change your login location from france to the U.S. in a little over 4 hours?! Holy crap man!
Teleporters ftw! Watch ...
*zap*
Now I'm in Ireland!
MrMoustaffa wrote:[Except that it was the main aspect of the game that was hyped up for a couple of years leading up to the game's release. I remember a GameInformer magazine from a couple of years ago that showed off several pictures of it and every description basically boiled down to "imagine if republic commando and Left 4 dead had a beautiful baby, and then made that game about the Aliens movie".
I don't know when they dropped that off, but that was the whole reason I cared about the game in the first place. I loved the movie Aliens, but running around solo pulling a master fething chief and gunning down xenomorphs left and right does not feel right AT ALL. It should be about relying on a squad to get out of there alive, because the moment you stray from the pack you WILL get picked off.
Huh, seems I only ever knew the later version of the game.
But I feel ya, that's the exact same thing of what I'd look for in such a game as well.
That said, all is not lost. Get a few dakkanauts together and you have your squad of human Colonial Marines. From how it looks like, people are really supposed to "jump straight into a game" just like that. I wonder how that is supposed to work out in terms of story progress, but I suppose we shall see.
This message was edited 1 time. Last update was at 2013/01/09 08:12:57
2013/01/09 10:22:53
Subject: Colonial Mairnes, who is looking forward to them?
You must've been wrong. It looks like co-op is still in unless it's a change to the game they haven't updated on the site.
I am not wrong, you just misunderstand me. Co-op still exists, but if you are planing to play alone ( campaign only with no friends whatsoever ) you will play alone. You will not have AI controlled player that would take your command Republic Commando style.
The universe has many horrors yet to throw at us. This is not the end of our struggle. This is just the beginning of our crusade to save Humanity. Be faithful! Be strong! Be vigilant!
2013/01/09 17:05:08
Subject: Colonial Mairnes, who is looking forward to them?
Ok well that makes me a bit happier. Now I just need to find some people on xbox live to play it with.
I'll probably wait to read some reviews before I buy it though
'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell
2013/01/09 22:33:07
Subject: Colonial Mairnes, who is looking forward to them?
flamingkillamajig wrote:@Lynata: Did you just change your login location from france to the U.S. in a little over 4 hours?! Holy crap man!
Teleporters ftw! Watch ...
*zap*
Now I'm in Ireland!
MrMoustaffa wrote:[Except that it was the main aspect of the game that was hyped up for a couple of years leading up to the game's release. I remember a GameInformer magazine from a couple of years ago that showed off several pictures of it and every description basically boiled down to "imagine if republic commando and Left 4 dead had a beautiful baby, and then made that game about the Aliens movie".
I don't know when they dropped that off, but that was the whole reason I cared about the game in the first place. I loved the movie Aliens, but running around solo pulling a master fething chief and gunning down xenomorphs left and right does not feel right AT ALL. It should be about relying on a squad to get out of there alive, because the moment you stray from the pack you WILL get picked off.
Huh, seems I only ever knew the later version of the game.
But I feel ya, that's the exact same thing of what I'd look for in such a game as well.
That said, all is not lost. Get a few dakkanauts together and you have your squad of human Colonial Marines. From how it looks like, people are really supposed to "jump straight into a game" just like that. I wonder how that is supposed to work out in terms of story progress, but I suppose we shall see.
So you have like an anonymous IP or something? I dunno how that works but yeah that seems likely.
@alexander: So what you're saying is that i can't order my squadmates around like a squad based game? Actually that probably would've been interesting if they had that rainbow six/ghost recon feel to the game. Not sure how squad based those games were but rainbow six 3 was very squad centered if i remember.
This message was edited 2 times. Last update was at 2013/01/09 22:36:29
This message was edited 1 time. Last update was at 2013/01/10 01:59:12
The universe has many horrors yet to throw at us. This is not the end of our struggle. This is just the beginning of our crusade to save Humanity. Be faithful! Be strong! Be vigilant!
2013/01/10 04:12:36
Subject: Colonial Mairnes, who is looking forward to them?
Hmmh, not bad. They certainly got the visual style right. Music sounds a bit un-Alien'ish and more like something I'd expect from a random military hero game, but that's pretty much the only thing I'd criticise on it. Bits of the footage looked a bit choppy, but that could simply be due to the video.
I like the tie-in to the original material @ Sulaco.
flamingkillamajig wrote:So you have like an anonymous IP or something? I dunno how that works but yeah that seems likely.
Sort of. I've got my normal internet at home, but I'm also using two proxies for stuff like, for example, watching Netflix' US range of movies and series (they've got a different one for each region). Finally, my company routes all its traffic over the continental HQ, so that's a fourth potential flag next to my posts.
This message was edited 1 time. Last update was at 2013/01/10 04:13:05