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Made in us
Longtime Dakkanaut




HQ:
Vulkan 190
Librarian w/Epistolary, Force Axe, Storm Bolter, Terminator Armor, Null Zone, GOI 180

Elites:
5xTH/SS Terminator 200
10xSternguard w/10 Combi-Melta, Drop Pod 335

Troops:
10xTactical Marine w/Multimelta, Flamer, Rhino 205
10xTactical Marine w/Multimelta, Flamer, Rhino 205
10xTactical Marine w/Multimelta, Flamer, Rhino 205
5xScout w/5 Sniper Rifles, Camo Cloaks 90

Fast Attack:
1xLand Speeder w/Multimelta, Heavy Flamer 70
1xLand Speeder w/Multimelta, Heavy Flamer 70

Heavy Support:
Vindicator w/Siege Shield
Vindicator w/Siege Shield

Anyway general idea is Vulkan rides in with the Sternguard on turn one, and either helps them obliterate a target (or two targets if they combat squad) or works on his own target. Libby goes with the terminators, and either ports in with them, or uses GOI to get them upfield. Libby also has NZ to help with those ugly invuln save squads (I'm looking at you wraiths). Tac squads ride up asap to form a gunline. Scouts are for linebreaker or just sitting on an objective. Land Speeders generally try to support the Sternguard, but can also act as mobile problem solvers. Vindicators are there to either force my opponent to leave my Rhinos alone for a turn or so, or punish somebody who decides to go for First Blood off them.

I'm aware that the Rhinos should be Drop Pods, and I'm working on getting them but it's a long term project. Any other thoughts on where I can improve the list?

Thanks!


   
Made in us
Death-Dealing Devastator




10 combi meltas is a bit excessive and with Vulkans re roll ability I think that it is over kill
I would make some combi flamers

Teleporting the Terminators with the librarian is to to risky to me because you could potentially lose a 300+ point unit due to bad scatter. I would prefer a Land raider but in the least a locater beacon on the stern drop pod. they cant assault that turn but it would probably be more safer that way

land speeders seem fine

one thing is no anti air? at lest put a defense line with quad gun put the scouts on it.

The rhinos dont have to be drop pods, I only have one drop pod in mine and the other squads have rhinos I think they get the squad were they need to go at a cheep cost.


   
Made in it
Infiltrating Broodlord





Italy

Rhinos are still the best basic transport available (point-wisely), so they're ok.

Besides, with 4 Drop pods assuming the complete exchange, the Vindies and the Speeders will run alone on the field.

Rhino parking work as it worked before, it only need (again, as before..) a wise and logical target saturation build of the list.

I do quietly like the core of your list. I do think however that, as underlined by goodriddans2 a little anti-air tool would be nice.

Personally I will prefer a Stormtalon. If not 2.

Drop the Epistolary upgrade on the Libby.

Every molecule will be useful

6000+ pts NIDS
() 2000 pts growing to 4000... 
   
Made in gb
Purposeful Hammerhead Pilot





London

10 Combi-meltas is awesome. And nothing says they all have to be used at once. Thats enough shots to take down a good few tanks and still enough to instagib some characters or slay some monstrous creatures, especially with Vulkan.
Totally agree they should be drop pods but rhinos can be used as mobile cover once they got your guys where they need to be.
Overall the list looks solid, competitive and very fun to play with or against, good luck with it mate.

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Made in us
Death-Dealing Devastator




I still feel the 10 is to much, because after they drop the enemy will focus a majority on the stern guard I would combat squad them when they drop with meltas on the tanks and flamers on infantry
If you are facing a heavy Mec army then yes i would do all melta but you want flexibility and choices in your army and I feel a flame/ melta mix offers that flexibility
   
Made in gb
Purposeful Hammerhead Pilot





London

goodriddans2 wrote:
I still feel the 10 is to much, because after they drop the enemy will focus a majority on the stern guard I would combat squad them when they drop with meltas on the tanks and flamers on infantry
If you are facing a heavy Mec army then yes i would do all melta but you want flexibility and choices in your army and I feel a flame/ melta mix offers that flexibility


Personally i would take meltas. You have plenty to deal with infantry unless its hordes. Against Terminator/paladin or just 2 wound enemies melta is your best friend, superior to plasma in str and AP with no chance of overheating. Melta wins.

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Made in us
Eternally-Stimulated Slaanesh Dreadnought






New York, NY

Make one of those Rhinos a drop pod so that in case there is no target worthy of your Stern/Vulkan bomb, you can delay them a bit.


Automatically Appended Next Post:
Fun list. I love it.

This message was edited 1 time. Last update was at 2013/01/10 16:57:06


I have a love /hate relationship with anything green. 
   
Made in us
Longtime Dakkanaut




Thanks for the feedback guys.

The Sternguard I'm looking at keeping with combi-meltas. I like the idea of dropping, combat squadding, and making sure two tanks (or MCs) are very, very dead. I feel I have enough flamers elsewhere in the list, and plenty of bolters (including the 10 with specialty ammo in here).

The air support is an issue I have considered given the Necrons in my local meta. None of them go with the full air force, but two flyers is pretty common, and the chaos players are also embracing their flyer now too. I was hoping that rerolling the 6s on the MM can help bring down flyers if it comes to that.

I do have a Storm Talon that I'm working on assembling...the big problem is, of course, finding the points to put it into the list and determining the best secondary weapon loadout for its role.

This message was edited 2 times. Last update was at 2013/01/10 17:06:44


 
   
Made in us
Death-Dealing Devastator




Thats a good idea but then you run the risk of them not arriving on the turn you need.
But if you want your stern guard to live this is most likely the best choice
And it is also great flexibility to be able to hold on to your nuke for a later time
   
Made in us
Eternally-Stimulated Slaanesh Dreadnought






New York, NY

goodriddans2 wrote:
Thats a good idea but then you run the risk of them not arriving on the turn you need.
But if you want your stern guard to live this is most likely the best choice
And it is also great flexibility to be able to hold on to your nuke for a later time


That risk is less in 6th than in 5th.

This is how I've successfully run my "Logan Bomb" for quite some time throughout 5th. I have not changed it for my 6th Ed. update.

I have a love /hate relationship with anything green. 
   
Made in us
Longtime Dakkanaut




One alternative build I'm considering...

HQ:
Vulkan
Librarian w/Force Axe, Storm Bolter, Terminator Armor, NZ, GOI

Elites:
10xSternguard w/10 Combi-Meltas, Drop Pod
5xTH/SS Terminator

Troops:
10xTactical Marine w/Multimelta, Flamer, Rhino
10xTactical Marine w/Multimelta, Flamer, Rhino
10xTactical Marine w/Multimelta, Flamer, Rhino
5xScout w/5 Sniper Rifles, Camo Cloaks, Teleport Homer

Fast Attack:
1xStormtalon w/TL Lascannon
1xLand Speeder w/Multimelta, Heavy Flamer
1xLand Speeder w/Multimelta, Heavy Flamer

Heavy Support:
Vindicator w/Siege Shield


This version of the list drops the Epistolary upgrade and one Vindicator to add the Stormtalon with TL Lascannon and a teleport homer on the scouts. The homer gives a second "target" for the terminators to home in on if the Drop Pod is swamped and they're teleporting in. The Stormtalon gives some much needed anti-air bite, but will be overspecialized into anti-vehicle roles.

A third option would be to drop the teleport homer, put meltabombs on the scout and Sternguard sergeant, and upgrade the Stormtalon to the Skyhammer rockets (or possibly the Typhoon launcher).
   
Made in us
Librarian with Freaky Familiar






Dont take the stormtallon i have heard nothing good from them at all, if anything drop a tac squad or the scouts and look at picking up either another vind or even a pred, even if they have flyers if you roll with 3 vinds nothing on the ground will live

To many unpainted models to count. 
   
Made in us
Eternally-Stimulated Slaanesh Dreadnought






New York, NY

the vindi should have a storm bolter as well (50% chance a weapon destroyed result will be allocated to the storm bolter instead of the demolisher cannon)

I have a love /hate relationship with anything green. 
   
Made in it
Infiltrating Broodlord





Italy

Messy0 wrote:
goodriddans2 wrote:
I still feel the 10 is to much, because after they drop the enemy will focus a majority on the stern guard I would combat squad them when they drop with meltas on the tanks and flamers on infantry
If you are facing a heavy Mec army then yes i would do all melta but you want flexibility and choices in your army and I feel a flame/ melta mix offers that flexibility


Personally i would take meltas. You have plenty to deal with infantry unless its hordes. Against Terminator/paladin or just 2 wound enemies melta is your best friend, superior to plasma in str and AP with no chance of overheating. Melta wins.


I do completely agree. Flamers are good but Sternguards already have Dragonfire Bolts.



Deuce11 wrote:the vindi should have a storm bolter as well (50% chance a weapon destroyed result will be allocated to the storm bolter instead of the demolisher cannon)


Vindicators already have 1 Stormbolter in their profile. I wouldn't add another.

This message was edited 1 time. Last update was at 2013/01/11 17:10:58


Every molecule will be useful

6000+ pts NIDS
() 2000 pts growing to 4000... 
   
Made in us
Eternally-Stimulated Slaanesh Dreadnought






New York, NY

Really, Toban? hmmmm i was unaware.

I have a love /hate relationship with anything green. 
   
Made in us
Death-Dealing Devastator




The storm talon is not bad, they are great I run two and they have not failed me.

Plus they are fun to play with and they are our fast support.
Most of the time marines lack from a fast unit and I think the storm talon fits its role on the battlefield perfectly
   
 
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