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Made in us
Screamin' Stormboy





Texas

Hey Dakka! I started playing necrons back in 5th when their new models came out but the only problem is 6th edition has come along and jacked up my list. My local group has become dominated by space marines so i see a lot of temries and also a lot of drop pods.

I'm looking to build a foot/phalanx style list around a core of tesla immortals with res orb lords (for durability) and a pair of triarch stalkers. Any advice on working with what i have or helping to focus my future buys would be awsome.

Here is what i'm trying to build around
HQ
destroyer lord-160
mss, semp weave

overlord-160
mss, res orb

Royal Court
lord-90
mss, res orb

Troops
10 immortals-170
tesla

10 immortals-170
tesla

Fast Attack
6 wraiths-240
3 whip coils

Elites
triarch stalker-150
heat ray

triarch stalker-150
heat ray

1,290 pts. My goal is to have it up to 1850-2000 and i am just drawing blanks.

I also own 2 annihilation barges, a ghost ark, a 20 man warrior unit, 1 veil-tek and an 8 man unit of sword and board lychguard (who are now hopelessly outclassed by my opponent's termies in cc). i also have enough bits to make any of the crypteks or lords i may need. Any help is always appreciated.

This message was edited 1 time. Last update was at 2013/01/10 22:42:49


Awww Yeah! 
   
Made in us
Drone without a Controller





Marble Falls, TX

People still play Necrons?

For the Greater Good, or at least some semblance of Goodness!

3000 Tau Ksi'mi'yen Sept
2750 Grey Knights
2000 Space Marines Salamanders
25 Retribution of Scyrah 
   
Made in us
Grisly Ghost Ark Driver





Some Tomb World in some galaxy by that one thing in that one place (or Minnesota for nosy people)

for footcrons you will need more warriors than just 20 you should toss in the 20 and the 2 anni barges

i would consider getting a squad of 5 deathmarks for the veiltek for the ap 1 2+ to wound template weapon that is also s8

also toss some of warscythes on the lord and overlord i would get another lord to both lead the immortals so they can stay alive while they march up and toss the overlord into the big blob of 20 warriors

also consider some fliers or an adl with gun for some anti air/air power because you have access to ridiculously powerful fliers for the points cost and the fact that they are troops means you can take more barges!

doom scythes are really a more of a preference type of unit as they really can just be overkill for their purpose at times and will get focused more then the rest of your vehicles

but back to the point for footcrons you will need AT LEAST 40 warriors for your silver sea and res lords in them to keep them standing strong

This message was edited 1 time. Last update was at 2013/01/11 02:19:29


"Put your 1st best against you opponents 2nd best, your 2nd best against their 3rd best, and your 3rd best against their 1st best"-Sun Tzu's Art of War

"If your not winning, try a bigger sword! Usually works..."

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Made in us
Decrepit Dakkanaut






Mesopotamia. The Kingdom Where we Secretly Reign.

 Commander Krayen wrote:
People still play Necrons?




OP:

I think a large Warrior Squad being buffed by a Ghost Ark and those annihilation barges would have you in pretty good shape for those higher points values. In addition, you should be able to gun down those Terminators before they get ahold of your lychguard with all that dakka you can put out. You can always put them in that handy dandy ghost ark to increase their assault range!

Would you consider using Zahndrekh instead of that overlord? Giving your Lychguard Furious Charge or Counterattack could be fun, and a 20 man squad with Tank Hunters will shred practically any vehicle in the game with one rapid-fire volley.

Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. 
   
Made in us
Screamin' Stormboy





Texas

A GumyBear wrote:for footcrons you will need more warriors than just 20 you should toss in the 20 and the 2 anni barges

i would consider getting a squad of 5 deathmarks for the veiltek for the ap 1 2+ to wound template weapon that is also s8

I would like to try this out but what would be the best way to use a squad like that? would they be like a suicide run on whatever they marked when they entered?

Monster Rain wrote:
I think a large Warrior Squad being buffed by a Ghost Ark and those annihilation barges would have you in pretty good shape for those higher points values. In addition, you should be able to gun down those Terminators before they get ahold of your lychguard with all that dakka you can put out. You can always put them in that handy dandy ghost ark to increase their assault range!

Would you consider using Zahndrekh instead of that overlord? Giving your Lychguard Furious Charge or Counterattack could be fun, and a 20 man squad with Tank Hunters will shred practically any vehicle in the game with one rapid-fire volley.


My lychguard are where i have been having a lot of trouble in the new edition. They just swing too slowly and power swords just can't get the job done against a lot of the units i used to use them against in 5th. Is there anything to be done with these guys that can make them worth the price in 6th?

Awww Yeah! 
   
Made in us
Decrepit Dakkanaut






Mesopotamia. The Kingdom Where we Secretly Reign.

I still think they can generally massacre things that aren't dedicated close combat units, since they're hard to wound with their T5.

Shoot the nasty CC units (A fine Necron tradition that can be traced back for nearly a decade) and use the Lychguard to slaughter troops and support units that are holding objectives.

Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. 
   
Made in us
Grisly Ghost Ark Driver





Some Tomb World in some galaxy by that one thing in that one place (or Minnesota for nosy people)

lychguards with shields are best used now for anti meq or give them all warscythes with obyron in them then rush zandrekh up in a command barge+ds with no scatter from obyron so they are swinging pain at the enemy as fast as possible

the best way to use them is too mark their big icky infantry unit that you dont like preferably with their warlord then t1 veil them over right next to the marked unit then the marked unit is probably wasted if not they will die soon and after they are done killing the marked unit they veil back over to the safety of their deployment zone or to the nearest squad of t4 infantry preferably without high ld so your veiltek can still be useful in wiping squads of meq

This message was edited 1 time. Last update was at 2013/01/11 03:16:30


"Put your 1st best against you opponents 2nd best, your 2nd best against their 3rd best, and your 3rd best against their 1st best"-Sun Tzu's Art of War

"If your not winning, try a bigger sword! Usually works..."

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Made in us
Ambitious Space Wolves Initiate



Baltimore, MD

My bother plays 'crons and runs a very simple and effective list.

In 2500pt:
Two decked out Overlords on command barges being big nasty distractions
Four lords with res orbs, warscythes, and 2+ arrmor saves in the warrior squads
Four squads of 20 warriors
Three squads of about 8 scarab bases
Two doomsday arks
Two doomscythes

You could prob drop this list down to 2000/1850 if you drop one of the doom scythes, one of the scarab squads, and one of the overlord/barges, while retaining all of its objective grabbing, horde/mech killing, and general versatility.

Imo warriors are one of the most undercosted units in the whole game this edition, with a close second being grey hunters/long fangs. They have bolters that glance vehicles one 6's and have a 5+ "get back up no matter what" roll without a res orb in the unit and they're all of what, 13pts apiece?? Take as many as you can dude. Just my .02
   
Made in us
Grisly Ghost Ark Driver





Some Tomb World in some galaxy by that one thing in that one place (or Minnesota for nosy people)

that seems like a scary list if you were to shrink it i would drop a doom scythe because you pretty much have to

then depending on the upgrades of the overlords the most that they should have is a warscythe mss and phase shifter and thats about it so that could scrape off alot from those 2 decked out overlords then shrink the scarab squads down to 5 each or just take out a squad all together you should be good for around 2k points and to go to 1850 drop more scarabs also i would take the lords and swap their 2+ for mss it has been proven to be more effective for me at least

"Put your 1st best against you opponents 2nd best, your 2nd best against their 3rd best, and your 3rd best against their 1st best"-Sun Tzu's Art of War

"If your not winning, try a bigger sword! Usually works..."

10k
2k
500 
   
Made in us
Maniacal Gibbering Madboy





Alaska

i agree with pjcoffey55 warriors are awesome and you are goin to need more. My buddy plays DA Deathwing and it can be rough but TL tesla is the way to beat termis Imo. just pour shots into them and they will eventually go down!!!!

You definately need scarabs, they are just amazing at killing vehicles and tarpitting. i never leave the tomb without em .

get more wraiths and send them at the termis. Don't bother with whip coils cuz more than likely they are running TH/SS or just powerfists. go with particle casters to get an additional attack and pray for some good rending rolls. then you can assault with lychguard equiped with warscythes to finish them off.

just play smart don't let terminators get the charge and set up so no matter where the pods drop you can deal with whats inside.

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Made in us
Screamin' Stormboy





Texas

Thanks for all the feedback so far guys

Here's a first crack at 1850
HQ
destroyer lord-160
semp weave, mss

overlord-145
warscythe, mss, res orb

Royal Court
lord-90
warscythe, mss, res orb

lord-90
warscythe, mss, res orb

Elite
triarch stalker-150
heat ray

triarch stalker-150
heat ray

Troop
10 immortals-170
tesla

10 immortals-170
tesla

15 warriors-195
ghost ark-115

Fast
6 wraiths-240
3 whipcoils

Heavy
annihilation barge-90

annihilation barge-90

1855pts. What do you dakkanauts think? I'm no sure where the lychguard or deathmarks would fit in yet. I'm also not sold that the 2 lesser lords need mss.

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Made in us
Grisly Ghost Ark Driver





Some Tomb World in some galaxy by that one thing in that one place (or Minnesota for nosy people)

I take it that the warriors are starting out of the ark? If so I would just take a flier instead because you have a orb and it wont get popped right away and it adds more scaryness to your army

"Put your 1st best against you opponents 2nd best, your 2nd best against their 3rd best, and your 3rd best against their 1st best"-Sun Tzu's Art of War

"If your not winning, try a bigger sword! Usually works..."

10k
2k
500 
   
Made in us
Screamin' Stormboy





Texas

Idk if I would say this a more refined list but i wanted to try to fit in a deathmark unit like GumyBear suggested. It seems pretty killy to me



HQ
destroyer lord-160
semp weave, mss

overlord-130
warscythe, res orb

Royal Court
cryptek of destruction-35
eldritch lance

cryptek of despair-60
veil of darkness

lord-75
warscythe, res orb

Elite
triarch stalker-150
heat ray

triarch stalker-150
heat ray

5 deathmarks-95

Troop
10 immortals-170
tesla

10 immortals-170
tesla

9 warriors-117
ghost ark-115

Fast
6 wraiths-240
3 whipcoils

Heavy
annihilation barge-90

annihilation barge-90

Comes out to 1847pts. Dropped the number or warriors down so they fit in the ark, dropped a lord and added a lancetek for the warriors and added the veiltek and a 5 man deathmark unit. Not pure foot list but has some synergy? I figure the ark full of warriors and the deathmarks can all benefit from the stalker's target relay and the mss in the immortals squads kind of seemed unnecessary. Thoughts?

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Made in us
Elite Tyranid Warrior





Personally I'd drop the ghost ark and switch with a night scythe. I just don't think the ghost arcs are worth it besides there capability to re-generate d3 warriors per turn and even then I still don't think there worth it.

This message was edited 1 time. Last update was at 2013/01/11 08:16:45


2000

1500

1000

1000

 
   
Made in us
Grisly Ghost Ark Driver





Some Tomb World in some galaxy by that one thing in that one place (or Minnesota for nosy people)

Arks really dont have much of a place in the necron dex but thats because they are too smurf for the crons night scythes are the better choice for preformance and cost at 100 points being the cheapest flier in the game and having a pretty strong gun they can get the job easily done

"Put your 1st best against you opponents 2nd best, your 2nd best against their 3rd best, and your 3rd best against their 1st best"-Sun Tzu's Art of War

"If your not winning, try a bigger sword! Usually works..."

10k
2k
500 
   
Made in us
Decrepit Dakkanaut






Mesopotamia. The Kingdom Where we Secretly Reign.

I think you'll find that with a large squad of warriors on the table the Ghost Ark will be a lot of help. The regeneration ability is good, and it's always good to have a means to move a scoring unit in a hurry.

Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. 
   
Made in us
Screamin' Stormboy





Texas

 Phatom wrote:
Personally I'd drop the ghost ark and switch with a night scythe. I just don't think the ghost arcs are worth it besides there capability to re-generate d3 warriors per turn and even then I still don't think there worth it.


I do like both the necron fliers but I figured that with the triarch stalkers twin linking the warriors and the ark, they can be pretty effective at bringing down vehicles with gauss fire or torrenting squads. Since the nightscythe is already twin linked I figured an ark could get more synergy with the stalkers.

This message was edited 1 time. Last update was at 2013/01/11 18:04:41


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Made in us
Grisly Ghost Ark Driver





Some Tomb World in some galaxy by that one thing in that one place (or Minnesota for nosy people)

The ark wont do much in your back lines as far as shooting is concerned if you are faceing it forward most targets wont be within the 45 dgree arc or it will get sniped at its back armor if moving up sideways

If you want more synergy with the tl from stalkers grab some destroyers for the ap 3 or toss in some more warriors

"Put your 1st best against you opponents 2nd best, your 2nd best against their 3rd best, and your 3rd best against their 1st best"-Sun Tzu's Art of War

"If your not winning, try a bigger sword! Usually works..."

10k
2k
500 
   
Made in us
Screamin' Stormboy





Texas

Would it be worth is to consider heavy destroyers?

Awww Yeah! 
   
Made in us
Grisly Ghost Ark Driver





Some Tomb World in some galaxy by that one thing in that one place (or Minnesota for nosy people)

Heavy destroyers would be great but they only work well with either a lot of them or tossing a dlord in them with orb to keep them alive because flying dev squads that have assault weapons will get focused pretty quickly

"Put your 1st best against you opponents 2nd best, your 2nd best against their 3rd best, and your 3rd best against their 1st best"-Sun Tzu's Art of War

"If your not winning, try a bigger sword! Usually works..."

10k
2k
500 
   
Made in us
Raging Ravener





I'd like to point out that getting a destroyer lord just for the heavy destroyers is not at all cost effective especially when you can only have a max of 3 heavy destroyers per squad. Yeah they're expensive so the orb would pay off if at least one came back but you've thrown in one of our strongest beat stick HQs to baby sit a ranged unit. They don't even benefit from the Lords prefered enemy as they already have it. To me it's not the best way to use him. Though in my experience heavy destroyers haven't ever made their points back. Mine even when at max range, always get sniped even when in cover. They're relatively fragile for what they do. And madly expensive. With prefered enemy as well they don't benefit as much from from the Stalker twin linking either. I'm not trying to say they're all bad they do have their uses but I find that a max squad of lanceteks are cheaper and more durable as you can place them in a ghost ark for a nice armor 13 firing platform. Plus they would benefit from the stalker a lot more. Although they do have to hijack it from warriors, they can't start on the ark during deployment. Which is also why I would say the large squad of warriors would work very well. A nice durable scoring brick with the ability to regenerate any loses between the ark and the res orb. If you want foot slog I think this is probably the way to go. It would allow you to put 20 shots down range (not counting rapid fire) and with the stalker make it highly accurate. Plus throw in Zahndrekh and tank hunters makes it very brutal to vehicles. Even land raiders. Just my 2 cents though.
   
Made in us
Grisly Ghost Ark Driver





Some Tomb World in some galaxy by that one thing in that one place (or Minnesota for nosy people)

the way i see it for destroyers is to spam them or not use them at all as they will get focused the crap out of by plasma

"Put your 1st best against you opponents 2nd best, your 2nd best against their 3rd best, and your 3rd best against their 1st best"-Sun Tzu's Art of War

"If your not winning, try a bigger sword! Usually works..."

10k
2k
500 
   
Made in us
Irked Necron Immortal







With Silver tide, youll want more troops and less AV13 spam. Think about three to four full groups of warriors. Make sure you back them up with one or two Ghost Arks too!

As for the Obyron comment, he leaves the group hes joined to if the Nemesor is assaulted; leaving the unit he was with behind to join the Nemesor, alone.

As for the Ghost Ark, the extra 15 points over the flier not only buys you the replenishment, but also allows you to add lost attatched Royal Court/HQ members. Thats right, throw a lord with the res orb at the front with Sepiternal Weave (or Phase Shifter against heavy plasma armies) and let him take those shots. If he falls and stays down, make sure hes one of the 'models' you put back with the Repair Barge rule.

All in all, if your looking for a footcron list, the more models you can put on the field without vehicles, the better. Crons already have the one up with the 'Gauss' rule for our basic weapons. A few sets of scarab bases to take care of any vehicles or parking lots will do wonders too. Then again, this post is mostly how Ive managed to do so far. YMMV as to the list you have now, but its still a pretty solid list. :3

Oh yes... a list at 1850

---

Overlord-135
SW, RO

3 Lords-240
3SW, 3RO (this jumps significantly with a swap to PS)

20 warriors-260
20 warriors-260
20 warriors-260
20 warriors-260
Ghost Ark-115
Ghost Ark-115

5 Wraiths- 205
3 WC

List brings you four full 20 man squads, 80 shots from them alone, ten for the arks; 160 shots at double tap range (statistically, nothing survives this much fire power). Wraiths to deal with the nasties you dont want touching the warriors. Smart opponents will focus the arks, which is fine. The rest of your 1040 points worth of army will march on them while they focus the 230 points of repairing goodness. Even a fast army will have issues facing this kind of fire power as even the most hearty Tyranid player will think twice about assaulting a wall of warriors backed by a pair of Ghost Arks and a Res Orb in each squad. Oh yea, layer each squadron of warriors advancing; IE one line of 20, behind that, another line of 20, ect. Lets you ensure dominance as you march across the board; gives you the advantage of the other lines holding should the front line get assaulted and swept; plus the lets the arks repair each group reliably.

This message was edited 1 time. Last update was at 2013/01/12 05:17:46


 
   
 
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