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Made in us
Powerful Ushbati





Manhatten, KS


15 toughness 6 models that are strength 5 with 3 wounds a piece that can move 12" and ignore difficult terrain? All for the just 540pts.


Total Roster Cost: 540
Fast Attack: Chaos Spawn (5#, 180 pts)
5 Chaos Spawn, 180 pts (Mark of Nurgle)

Fast Attack: Chaos Spawn (5#, 180 pts)
5 Chaos Spawn, 180 pts (Mark of Nurgle)

Fast Attack: Chaos Spawn (5#, 180 pts)
5 Chaos Spawn, 180 pts (Mark of Nurgle)


Most armies cant....

This message was edited 1 time. Last update was at 2013/01/11 19:43:49


TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

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Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

Shoot them. No really they may be T6 but they have no armor save. Pour even a handful of shots into them and they will start dropping.

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Made in us
Locked in the Tower of Amareo




It depends on the army list. What do these thing do in CC? Go last is my first guess.

540 is a lot. That's over 1/3 of a 1500 pt list.
   
Made in ca
Lieutenant Colonel






nothing some sniper rifles, plasma guns, and other shotty stuff cannot handle, they have a horrible armour save, and do not have an AP either, so armoured units work well,

my guard army just shoots the crap out of them with snipers, plasmas, hellhounds, even heavy bolters, multi lasers ect ect

my GK walk right through them

 
   
Made in us
Powerful Ushbati





Manhatten, KS

easysauce wrote:
nothing some sniper rifles, plasma guns, and other shotty stuff cannot handle, they have a horrible armour save, and do not have an AP either, so armoured units work well,

my guard army just shoots the crap out of them with snipers, plasmas, hellhounds, even heavy bolters, multi lasers ect ect

my GK walk right through them


One bad shooting phase which is what I had and then I was down 4 chimera's they hit my lines on turn 2. You still have to do 45 T6 wounds to kill them. Name a 1500 point list that can do that while the rest of the chaos army is still doing stuff.

The only army I could see doing it well would be necrons.

This message was edited 1 time. Last update was at 2013/01/11 19:44:36


TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Locked in the Tower of Amareo




Are these scoring units? If not, you don't ever *have* to kill them.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Martel732 wrote:
Are these scoring units? If not, you don't ever *have* to kill them.

If you don't kill them, they will kill you. There is a mission where FA is scoring.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

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Made in us
Sneaky Lictor





2x20 devilgants + 14 devilgants

Each 20 strong squad puts out 5 wounds each
The smaller unit does 3.5 wounds.

Then there's the overwatch they get when you charg ;-)
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

A said by TKing, Necrons can deal with them. Tesla weapons are key here to decimate them. Then Wraiths will kill them off.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

 buddha wrote:
Shoot them. No really they may be T6 but they have no armor save. Pour even a handful of shots into them and they will start dropping.
Anything that inflicts instant death will also eat them for lunch.

That librarian with a force maul is looking pretty tempting, eh?
   
Made in ca
Lieutenant Colonel






there are 0 scenarios where the enemy gets to start within 24" of you with these units, so put your guys back a bit, the 1000pts the CSM player has left isnt going to out shoot a 1500 pts of shooty guard,

granted that is a lot of wounds, and it does take some concetrated fire power to deal with,

again, my guard can inflict 45 wounds easily on this, autocannons heavy bolters, multi lasers sniper rifles, plasmas, battle cannons,

i run three lemens, or two lemens and two basilisks, two hellhounds, and a chimera,

just from those tanks thats 2-3 large blast that wounds on a 2+, + the heavy bolters,
+ two auto hit templates that wound on 4's, + more H bolters, and then the multi and again another H bolter

thats before the infantry and their snipers + plasma gets to go... t

he spawn have a horrible save so they tend to go down fairly easily to high STR weapons.



most of the times i ahve played them tho has been with my GK, so no big deal there either daemon hammers, and force weapons, with a 3+ save they cant ignore = dead spawn, storm bolters may wound on 6's but enough hits will grant some 6's and the spawn have horrid saves. not to mention psyriflemen


not to mention thats 1/3 of their army at 1500pts

 
   
Made in ca
Pewling Menial





Ontario

Wait until you play a good Dark Eldar player, relying on your opponent to have a bad shooting phase isn't the most sound plan. Maybe shield bikers and lords with them and it could be nasty, but spawn by themselves don't really carry enough punch imo.

 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

In our recent RTT, there were two CSM armies (1850 pts) with 10 to 15 Spawn, 9 Oblits, Lord on Juggernaut. One also had a Helldrake. However, three Necron armies came on top (incl. me) followed by an IG army. The CSM players are veterans being in the German ranking around position 20 or so.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

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Made in us
Powerful Ushbati





Manhatten, KS

easysauce wrote:
there are 0 scenarios where the enemy gets to start within 24" of you with these units, so put your guys back a bit, the 1000pts the CSM player has left isnt going to out shoot a 1500 pts of shooty guard,

granted that is a lot of wounds, and it does take some concetrated fire power to deal with,

again, my guard can inflict 45 wounds easily on this, autocannons heavy bolters, multi lasers sniper rifles, plasmas, battle cannons,

i run three lemens, or two lemens and two basilisks, two hellhounds, and a chimera,

just from those tanks thats 2-3 large blast that wounds on a 2+, + the heavy bolters,
+ two auto hit templates that wound on 4's, + more H bolters, and then the multi and again another H bolter

thats before the infantry and their snipers + plasma gets to go... t

he spawn have a horrible save so they tend to go down fairly easily to high STR weapons.



most of the times i ahve played them tho has been with my GK, so no big deal there either daemon hammers, and force weapons, with a 3+ save they cant ignore = dead spawn, storm bolters may wound on 6's but enough hits will grant some 6's and the spawn have horrid saves. not to mention psyriflemen


not to mention thats 1/3 of their army at 1500pts


Your leman russ's are actually pretty bad at taking them out. They do at most 3 wounds if you hit and your opponent doesnt use the 2" coherency. I could see you killing one completely in turn 1 if you roll decent. Thats 2 more coming at you and closing that distance. They move 12" turn 1 and then they can run. They move 12 turn 2 and then can charge without terrain effecting them. Their average effective range should be around 35" for 2 turns. 48"-35" = 13". On standard deployment you can deploy on your back line and be pretty safe he will fall 1" short on average.


Automatically Appended Next Post:
 wuestenfux wrote:
In our recent RTT, there were two CSM armies (1850 pts) with 10 to 15 Spawn, 9 Oblits, Lord on Juggernaut. One also had a Helldrake. However, three Necron armies came on top (incl. me) followed by an IG army. The CSM players are veterans being in the German ranking around position 20 or so.


Yup I see necrons as their one real hard counter. They give IG fits. GK should do okay against depending what they are running.

This message was edited 1 time. Last update was at 2013/01/11 20:01:06


TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in gb
Nihilistic Necron Lord




The best State-Texas

My Necrons and Tyranids have no issues dealing with spawn.

Termagaunts shoot, and with AD+TS they handle them pretty easily in close combat.

My armies are much more concerned about Heldrakes, than spawn.

4000+
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Made in us
Veteran Wolf Guard Squad Leader



DC Metro

I'd argue that tyranids have the perfect tool for that. Enfeeble them down to T3 and light them up with brainleech worms.
   
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Dark Angels Librarian with Book of Secrets






Connecticut

 Sasori wrote:
My armies are much more concerned about Heldrakes, than spawn.
Ding!

Spawn were the hotness when people first looked at the codex. Now that people are playing games more, they are finding out helldrakes are nasty.
   
Made in ca
Lieutenant Colonel






well, ive never had someone take that many spawn, id rather face a huge # of spawn then the CSM spend that money on helldrakes, the times I have played someone with spawn, the 5 die 1st turn...

like I said, auto cannons h bolters, multi lasers, inferno cannons, snipers, plasmas, those kill them fast,

the battle cannons are just gravy, heck id likely just save em for the CSM since the rest of my army will take out the spawn since they are likely closer anyway,

even if a unit of spawn survives, meh, the opponent just spent 500 pts to charge a vet guard squad worth about 100, will kill it, then get shot

 
   
Made in us
Potent Possessed Daemonvessel





I find my 1 squad to be quite good, but they are mostly a wound soak for characters as their damage output is quite low.

That said with a sorcerer supporting them they can be very nasty. I have rolled up invisibility and endurance on them before at which point they are nasty to deal with. (Giving them a 2-4+ save, FNP and It will not die, having hem get hit on 5s wounded on 6s in CC, make them tough fir pretty much any thing to kill.

On the down side, random attacks make them iffy at killing stuff.

Essentially 1 squad, can be good, I would not build my army around them though.

Mine almost never get shot at because there are bigger threats hitting my opponent early.

This message was edited 1 time. Last update was at 2013/01/11 20:25:43


 
   
Made in ca
Depraved Slaanesh Chaos Lord





Necrons: Tesla, Doomsday Ark, etc.
Space Wolves: Vindicators, Long Fangs, etc.
   
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Terrifying Wraith





Canada

I found the idea funny to try with my Iron Warriors. How to protect the spawns (thinking with tanks in the front) until they go to close combat.

 
   
Made in us
Stalwart Tribune





Long Beach CA.

for the person with a sheltered meta, how do spawn fare offensively?

This message was edited 1 time. Last update was at 2013/01/11 20:44:35


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Made in us
Powerful Ushbati





Manhatten, KS

 Lord PoPo wrote:
for the person with a sheltered meta, how do spawn fare offensively?


D6 Random attacks at strength 5 with the possibility of being poisoned determining what they rule on mutated beyond reason. Ide say they can hit pretty hard. Found out the hard way but my opponent rolled 5, 6, and 4. For his 3 units when they charged. 30, 24, and 20 attacks at S5 is hard to ignore.

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

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Made in gb
Long-Range Land Speeder Pilot





A small, damp hole somewhere in England

Dark Eldar poisoned weapons and SM sternguard will both tear through them...

Follow the White Scars Fifth Brotherhood as they fight in the Yarov sector - battle report #7 against Eldar here
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 Hedgehog wrote:
Dark Eldar poisoned weapons and SM sternguard will both tear through them...

But you need to see them coming before they charge, i.e., you must be in range to shoot them. But they move fast and will be able to bridge the gap between the two armies quickly, especially in pitched battles. In the other two scenarios, you might have two rounds of shooting, in pitched battles eventually only one round.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Junior Officer with Laspistol





Martel732 wrote:
540 is a lot. That's over 1/3 of a 1500 pt list.


Really? Holy gak, I need a calculator.

In seriousness, you're correct, that's one hell of a points dump. T6 is a bitch to shoot, even with no saves.


Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

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Made in us
Powerful Ushbati





Manhatten, KS

 Hedgehog wrote:
Dark Eldar poisoned weapons and SM sternguard will both tear through them...


On average a venom will do 4 wounds to them if its got 2 splinter cannons. That is before cover saves and if they arent accompanied by a nurgle bike lord to take saves.

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in gb
Focused Fire Warrior






Never thought i would say this, Fire warriors.
   
Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

For Daemons, either of the 2 spam slots will work Flamers/screamers.

For IG, A manticore combined with the rest of the armies firepower should be able to annihilate them easily.

For Eldar, last I checked they are the king of Str 6 shooting spam so they're fine.

IG, Sternguard are the easy solution. Little bit harder would be Typhoon/HB speeders.

GK can deal with them quite easily via Str 5 shooting or FW's galore.

CSM Havoks/Oblits Plasma guns, helldrakes etc. I feel CSM would have a harder time with them than most armies. Mainly due to the "assaulty" nature of the book

   
Made in us
Powerful Ushbati





Manhatten, KS

jdjamesdean@mail.com wrote:
For Daemons, either of the 2 spam slots will work Flamers/screamers.

For IG, A manticore combined with the rest of the armies firepower should be able to annihilate them easily.

For Eldar, last I checked they are the king of Str 6 shooting spam so they're fine.

IG, Sternguard are the easy solution. Little bit harder would be Typhoon/HB speeders.

GK can deal with them quite easily via Str 5 shooting or FW's galore.

CSM Havoks/Oblits Plasma guns, helldrakes etc. I feel CSM would have a harder time with them than most armies. Mainly due to the "assaulty" nature of the book


I played one of my GT IG list against this it had 3 units of 3 oblits in support. I conceded on turn 2 when he wrecked all 4 chimera;s and I was unlucky enough to have them all get pinned. But the fact that I had only done 2 wounds to his army was a little crazy when I had 6 plasma gun totting vets, a manticore, 4 chimera w/ ML(on average wound 25% of the time against them) demolisher tank. It is harder then you all think to wound T6,

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
 
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