Switch Theme:

What can i add to the hordes two player battle box?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in pe
Fresh-Faced New User



Peru

I'm getting the Hordes two player box soon and i'll have some extra cash to use so i was wondering... if you guys could tell me:

What can i add to each side (Oroboros and Legion) to keep things balanced and interesting?
   
Made in us
Paingiver







The biggest thing you can do to keep things interesting is buy more warlocks. They have a profound effect on playstyle and are relatively inexpensive.

Both of the units have officers that are about to release that make both units better. They should both be out by the end of January.

You could also probably get a lot out of purchasing some magnets and a separate heavy warbeast kit for each faction to magnetize all of the warbeast options.

Both factions can also rely on their support options. For circle, you'll get a lot of use out of the shifting stones with their officer and Legion loves shepherds and forsaken for fury management.

   
Made in pe
Fresh-Faced New User



Peru

So would a Warlock and another war beast would be good?

I might go for above's option or the support units.
   
Made in us
Paingiver







HydroHog wrote:
So would a Warlock and another war beast would be good?

I might go for above's option or the support units.


Absolutely. I do still recommend magnets for the warbeasts so you have more options. If you haven't built the heavies from the two-player set you can get an extra combination out of each such as a scythean plus ravagore or stalker plus pureblood. Even if you have already built the two-player set you will still get a great deal of use from a magnetized heavy for either faction.

This message was edited 1 time. Last update was at 2013/01/12 02:22:37


   
Made in us
Doc Brown




The Bleak Land of Gehenna (a.k.a Kentucky)

Anyone know anything about the officer being released for the Warspears?

 
   
Made in pe
Fresh-Faced New User



Peru

 Dais wrote:
HydroHog wrote:
So would a Warlock and another war beast would be good?

I might go for above's option or the support units.


Absolutely. I do still recommend magnets for the warbeasts so you have more options. If you haven't built the heavies from the two-player set you can get an extra combination out of each such as a scythean plus ravagore or stalker plus pureblood. Even if you have already built the two-player set you will still get a great deal of use from a magnetized heavy for either faction.


Oh sorry i thought you meant purchasing more beasts!

I'm sorry i'm completely new to miniature wargaming including the modelling step.

What do you mean with Magnetizing?
   
Made in us
Satyxis Raider






Seattle, WA

maybe add some small based infantry as well. i know druids in circle are popular. Not as familiar with the legion stuff.
   
Made in pe
Fresh-Faced New User



Peru

Would adding a shepher and a beast to legion and a druid wilder and a beast to oroboros be wise?

I think i can spend up to 200$ on miniatures and i want to make the most out of that cash!
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

 grayshadow87 wrote:
Anyone know anything about the officer being released for the Warspears?


its being released in 5 days. http://privateerpress.com/hordes/gallery/legion-of-everblight/units/warspear-chieftain



[Thumb - 73076_WarspearChieftainWEB.jpg]


Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in ca
Bane Lord Tartar Sauce




HydroHog wrote:

What do you mean with Magnetizing?


Magnetizing is a relatively simple procedure used to get more mileage out of kits. Basically, you drill two small holes where you would attach each weapon option, one on the body, and one on the arm, and then glue a magnet into each hole (make sure that they are glued so that north is out on one part and in on the other). This allows you to swap out the arms/weapons on a model, greatly reducing the number of models you need to purchase. For example, lets say that I purchase the Reckoner/Castigator/Sanctifier Heavy Warjack kit for Menoth. At first I build it as a Sanctifier, but then decide that I would rather try running a Reckoner instead. If I had glued the arms down, in order to run a Reckoner I would have to purchase a new warjack kit. If I had magnetized the model, I could just swap the arms in a moments notice and have a Reckoner ready to play.

This message was edited 1 time. Last update was at 2013/01/12 05:53:29


 
   
Made in us
Paladin of the Wall




For circle, definitely shifting stones+UA and for legion I would recommend a shepard/forsaken for fury management

From 3++

"Because your captain is smarter than Belial and all templar commanders ever, he doesn't discard his iron halo when you dress him up as a terminator. Remember this." 
   
Made in us
Legionnaire





 grayshadow87 wrote:
Anyone know anything about the officer being released for the Warspears?


Standard UA stat bumps, gives Tactics: Relentless Charge (Pathfinder while charging) and Huntsman (ie Prey while the model with the rule is still alive). 2 points.

RegalPhantom wrote:

In Khador, any emotion other than the undying devotion to the motherland and empress is punishable by one of the Butcher's famous neck massages. Women are allowed to lament, but only about the fact that Kovnik Joe is only one man and can not love them all.
 
   
Made in au
Regular Dakkanaut





I'll give an argument against magnetizing. Personally, I don't want all my warpwolves to have the same coloured skin/fur. If I magnetize, I am forced to have them all the same colour. So I do not magnetize mine.

Of course, this doesn't matter if you aren't really into painting, or have no intention of painting.

As for what to add, I'm not a particularly experienced player but I would definitely put a warpwolf kit at the very top of the list. If you aren't magnetizing, build it as a Stalker. They are fantastic, and widely regarded as the best beast in the faction. I also agree with getting the Shifting Stones and UA (the Stone Keeper) so you can start learning how to use them asap.
   
Made in us
Satyxis Raider






Seattle, WA

You can paint each warp wolf different. You just need to paint the arms for each body the same color. For example you can have a grey wolf, a black wolf and a brown wolf. Just the various arms for each need to match the body they go with.

I support magnets. They are very easy to learn how to do. It is a relative easy conversion to make in the scope of things. And allow you to get more bang for your buck as you only have to buy one or two kits instead of 3-6.
   
 
Forum Index » Privateer Press Miniature Games (Warmachine & Hordes)
Go to: