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Made in us
Fixture of Dakka





dead account

I'm thinking of running a trencher themed army. Who would be a good caster that they can benefit from? I'm not too familiar with Cygnar casters.
   
Made in us
Satyxis Raider






Seattle, WA

just about anything works with either Haley.

Otherwise I am not familiar enough with trenchers to know what they need or do not need.
   
Made in us
Fixture of Dakka





dead account

Haley! Of course! I totally forgot about her.

Thanks for the suggestion.
   
Made in au
[MOD]
Not as Good as a Minion






Brisbane

They fit in eCaine's theme list as well and it doesn't look too terrible

I wish I had time for all the game systems I own, let alone want to own... 
   
Made in us
Deserter



Iowa

When I was looking into building a trencher army I was pretty much decided on Seige. Especially if you want to run Captain Jonas Murdoch attached to some mercs (Nyss hunters for instance). He can give them Foxhole. He can also drop Rift, letting your trenchers get more shooting off.

My list was going to run a few chain gun teams as well as a cyclone, giving me 4-5 covering fire templates. >_> might be overkill but I thought it would be neat.
   
Made in us
Satyxis Raider






Seattle, WA

Grimku wrote:
When I was looking into building a trencher army I was pretty much decided on Seige. Especially if you want to run Captain Jonas Murdoch attached to some mercs (Nyss hunters for instance). He can give them Foxhole. He can also drop Rift, letting your trenchers get more shooting off.

My list was going to run a few chain gun teams as well as a cyclone, giving me 4-5 covering fire templates. >_> might be overkill but I thought it would be neat.


What does Seige do for trenchers? Trenchers can dig in so they don't even need foxhole. And rift doesn't do a whole lot to get in extra shooting. It isn't accurate enough or big enough to slow down much. And alot of armies have ways to get around difficult terrain, anyways.

Also, why would you run Murdoch with Seige? Seige doesn't have any faction only buffs. What am I missing?

I haven't used trenchers, but from what I can see they need support. They are not an on your own type of unit. But I have played Seige. And Seige likes autonomous units in his army that he doesn't have to worry about. While a great caster, not sure they are the best combo together.
   
Made in us
Deserter



Iowa

 Mordekiem wrote:

What does Seige do for trenchers? Trenchers can dig in so they don't even need foxhole. And rift doesn't do a whole lot to get in extra shooting. It isn't accurate enough or big enough to slow down much. And alot of armies have ways to get around difficult terrain, anyways.

Also, why would you run Murdoch with Seige? Seige doesn't have any faction only buffs. What am I missing?

I haven't used trenchers, but from what I can see they need support. They are not an on your own type of unit. But I have played Seige. And Seige likes autonomous units in his army that he doesn't have to worry about. While a great caster, not sure they are the best combo together.


Well I suppose he doesn't give trenchers a TON.. but mostly I wanted my nyss hunters (a model I own) to get their own trench and assault. Since the trench is just an AOE you can stick solos in there as well.. If you ran Taryn you could set up some nasty feat-turn assassinations due to Shadow Fire.

I was also thinking about doing pStryker for trenchers, as he can give them Snipe, Blur, Arcane Shield, and his feat. Not to mention knock down whatever they are about to attack. I just liked Seige's spells/feat more.
   
 
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