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![[Post New]](/s/i/i.gif) 2013/01/15 13:47:12
Subject: Stern Guard
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Regular Dakkanaut
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What's better on Sternguard combi plasma or melta?
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You fool me once I'm mad.
You fool me twice, I don't really like you.
You fool me three times, your officially that guy.
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![[Post New]](/s/i/i.gif) 2013/01/15 13:50:15
Subject: Re:Stern Guard
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Knight of the Inner Circle
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Depends on the intended role, how do you use them?
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6000 points
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![[Post New]](/s/i/i.gif) 2013/01/15 14:14:37
Subject: Stern Guard
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Steadfast Ultramarine Sergeant
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Combi-plasma is pretty redundant on a Sternguard squad due to all the special ammo. I find a mix of combi-flamers and combi-meltas works well.
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![[Post New]](/s/i/i.gif) 2013/01/15 23:53:29
Subject: Stern Guard
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Regular Dakkanaut
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Since I don't have a droppods I have to move them up each turn
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You fool me once I'm mad.
You fool me twice, I don't really like you.
You fool me three times, your officially that guy.
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![[Post New]](/s/i/i.gif) 2013/01/15 23:57:32
Subject: Stern Guard
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Liche Priest Hierophant
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Combi-Plasma (thanks to Special Ammo) is only really useful on termis or heavy-armoured MC, both of which the melta can do.
I'd, personally, say melta, but plasma is good in it's own way (more shots, better range)
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![[Post New]](/s/i/i.gif) 2013/01/16 00:01:55
Subject: Stern Guard
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Jovial Junkatrukk Driver
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I would say combi-melta, at the odd chance of encountering a walker or something similar.
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motyak wrote:[...] Yes, the mods are illuminati, and yakface, lego and dakka dakka itself are the 3 points of the triangle. |
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![[Post New]](/s/i/i.gif) 2013/01/16 00:05:26
Subject: Re:Stern Guard
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Hellish Haemonculus
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For me, melta, since I play Salamanders. I think the meltas are better in the longrun, but haven't tested them extensively. As a side note, I too lacked a Drop Pod for my Sternguard, and found a Librarian Epistolary with Force Dome and Gate of Infinity to be another good way to provide them with greater mobility.
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![[Post New]](/s/i/i.gif) 2013/01/16 00:30:30
Subject: Stern Guard
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Grim Rune Priest in the Eye of the Storm
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I have been trying 2 different Sternguard Squads. Both are 10 man, the 1st is 2x Plasma Guns and 7x Combi-Plasmas. The 2nd is the same, but with Meltas and Combi-Meltas. Both are mostly Foot list, but I have put them Land Raiders.
I have been finding that the Plasma armed Sternguard has proven to the most useful. The ability to take out most things with the Plasma; especially when within Rapid Fire Range. The two Plasma Guns also let me have some Heavy Guns even after I have used up the Combi-Plasmas.
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![[Post New]](/s/i/i.gif) 2013/01/16 00:32:09
Subject: Stern Guard
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Resolute Ultramarine Honor Guard
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Melta, but all good combi-sternguard ride in Drop pods.
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DO:70S++G++M+B++I+Pw40k93/f#++D++++A++++/eWD-R++++T(D)DM+
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![[Post New]](/s/i/i.gif) 2013/01/16 01:50:59
Subject: Stern Guard
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Esteemed Veteran Space Marine
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I know its a wild concept, but you can take both. I run a few combi melta and few combi plasma in the same squad. That way they are prepared for whatever they run into. Use special ammo for most situations, plasma for termies and melta for vehicles.
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![[Post New]](/s/i/i.gif) 2013/01/16 01:59:24
Subject: Stern Guard
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Ultramarine Master with Gauntlets of Macragge
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I've fought against armies with 10 Sternguard, split down the middle with combi-flamers and combi-meltas. The turn they dropped, half melta'd my tank squadron and half torched my Guard blob. I lost two tanks and thirty Guardsmen in one deep strike.
In other words, it depends what you have them face and how you use them. Sternguard with lots of combi-weapons can be devastating.
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![[Post New]](/s/i/i.gif) 2013/01/16 14:12:25
Subject: Stern Guard
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Long-Range Land Speeder Pilot
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I would say combi-meltas would be better for more things with less chance of killing yourself
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![[Post New]](/s/i/i.gif) 2013/01/16 14:47:02
Subject: Stern Guard
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Been Around the Block
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I'm new to 40k, What would you need to roll to kill yourself with a plasma weapon? Is it the same for ALL plasma weapons and troops? Or different in this case because its a combi weapon.
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![[Post New]](/s/i/i.gif) 2013/01/16 15:43:52
Subject: Stern Guard
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The Marine Standing Behind Marneus Calgar
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nold wrote:I'm new to 40k, What would you need to roll to kill yourself with a plasma weapon? Is it the same for ALL plasma weapons and troops? Or different in this case because its a combi weapon.
Just the normal "Gets Hot!" chance of taking a wound when you roll a one to hit (armor saves allowed) The odds of it happening are not as bad as people make it out to be, but it will happen at the worst possible time. Sternguard can, of course, do this to themselves with vengeance rounds without the help of plasma.
Melta adds to the squad the ability to kill tanks, something they don't normally get with their special ammo. I'd just recommend taking 2-ish. I field sternguard for the special ammo, and as general purpose troubleshooters. Some melta is nice for when you need to kill a tank, but that's not why I field them. If you are doing a suicide drop, then full combis is an option, as you are only going to get one shot, so it needs to count.
My preferred way of dealing with 2+ saves is watching them roll ones, not by spamming plasma. Rapid fire the poisoned rounds for the wound on a 2+ and force your opponent to make those armor saves.
I'm a miser with wargear. I follow the "Boys before Toys" philosophy, that more boots on the ground is more effective then a few guys tricked out with whistles and bells. It works for me, but there are a lot of ways to build an army.
I run a 10 man sternguard squad, powerfist on the sarge, one combi-melta, everyone else with bolters. Transport is a bare-bones librarian, power armor, force staff/ BP with GoI and Nullzone. They work for me, YMMV.
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