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Made in au
Regular Dakkanaut




Points estimations would be greatly appreciated. I'm no good at them sorry.
EDIT: Changes have been made, and "Fulgurite" is looking good after much retooling!

Chapter Master Adamas, aka the Thunder King
WS6 BS5 S4 T4 W3 I5 A3 LD10 SV2+
Infantry (Character)
Wargear:
- Storm Shield
- Tartaros Terminator Armour
- Fulgurite
** Range: - / Strength: User / AP: 2 / Type: Melee, EM Strike (against vehicles, any Precision Strikes are resolved using the Haywire special rule) <-- think I've FINALLY got this just right - opinions please!!
Special Rules:
- Independent Character, ATSKNF, Combat Tactics
- Rites of Battle

Grand Champion Bahra
WS7 BS4 S4 T4 W2 I5 A4 LD10 SV3+
Jump Infantry (Character)
Wargear:
- Power Sword
- Bolt Pistol
- Power Armour
- Refractor Field
- Jump Pack
Special Rules:
- Independent Character, ATSKNF, Combat Tactics, Crusader
- Deflect Strike (if Bahra rolls a 6 for his Armour save, he immediately makes a bonus Attack at the same Initiative step as the attacker)

Techno-Master Daelo, aka Forge Lord of Xantul (Xantul is the chapter's homeworld)
WS5 BS5 S4 T4 W2 I4 A2 LD10 SV2+
Infantry (Character)
Wargear:
- Mechatendrils (from C:CSM)
- Master-Crafted Power Axe with Armourbane, Precision Strikes count-as AP1
- Artificer Armour
- Frag and Krak Grenades
Special Rules:
- Independent Character, ATSKNF, Combat Tactics, Lord of the Armoury
- Master of Defence (can increase an allied structure's Cover by +1, or reduce an enemy structure's Cover by -1)
- Battlesmith (on a roll of 5+ he can either restore a vehicle's Hull Points by 1, repair one Weapon Destroyed result, or repair one Immobilized result)

THE "PSUEDO-MORTARION" CHARACTER HAS BEEN REMOVED DUE TO BEING TOO-GIMICKY AND IMPRACTICAL!!

This message was edited 3 times. Last update was at 2013/01/16 23:15:31


 
   
Made in au
[MOD]
Not as Good as a Minion






Brisbane

Character 1 will be in excess of 500 points. Well in excess

I wish I had time for all the game systems I own, let alone want to own... 
   
Made in au
Regular Dakkanaut




 motyak wrote:
Character 1 will be in excess of 500 points. Well in excess


What would I have to do to reduce to him at least 250 points?
   
Made in nl
Confessor Of Sins






Having a multi-attack fleshbane+AP2/haywire weapon on a 2+/3++ Captain-class character needs a lot of trimming to get him down in points.

I'd drop the haywire or fleshbane or both. +1 str and AP2 at initiative is already pretty decent. Either that or make him attack at I1. Could also make the haywire attack a special option to get 1 hit at I1.

The area-wide haywire attack is also too powerful (even though it hits your vehicles too).. maybe just within 6"-12" of his DS point?

Cratfworld Alaitoc (Gallery)
Order of the Red Mantle (Gallery)
Grand (little) Army of Chaos, now painting! (Blog
   
Made in au
Regular Dakkanaut




That last bit was a mistake on my part - it was never meant to be global (they aren't Necrons lol). It was originally designed to have a range of D6", nothing more.

I'd be willing to drop Fleshbane on the Fulgurite weapon. Or reduce to base-user Strength (so it'd strike at S4 AP2). So you'd have the following...

Range: - / Str: User / AP: 2 / Melee, Haywire
^-- is this more preferred?

I can also drop the Thunder Strike rule for him too. Either that, or alter it to not inflict damage, but a rule like Strikedown or Blinded. Opinions?

Adamas is meant to represent a mighty warrior who embodies the ideal of protecting mankind from those that would do it harm (including its own people, if necessary).
His arrival on the battlefield is heralded by his elite unit, the "Storm Guard" (2-wound Termies with your typical TH/SS loadout) - when they arrive, Adamas is not far behind!
   
Made in nl
Confessor Of Sins






It's more toned down, but haywire is very powerful if you have multiple attacks. With 4 attacks on the charge you're probably going to hit 3 and then have 3 glances.. bam dead vehicle.

But for 200-250 points I guess that's not too bad

It's better now that he's not good against both flesh and armour! Thunder Strike is fine if it's D6" inch range, after all he can scatter and you are taking a big risk DS'ing so close to a unit/vehicle.

Cratfworld Alaitoc (Gallery)
Order of the Red Mantle (Gallery)
Grand (little) Army of Chaos, now painting! (Blog
   
Made in us
Librarian with Freaky Familiar






imo you need to remove that deep strike thing or change it, for a few reasons.

1) It's WAY to over powered. i would be able to deep strike and hit all enemies on the field, if you where playing an apoc game you would hit every model on the field, which leads to my second point.

2) you could need a bucket of dice if you played a nid army or a guard army, and if it was an apoc game....just back the truck up and dump the dice where ever lol.

My suggestion would be any models with in 4-6 inches or something like that are effected but still then he would be worth around 250-300+ because of that rule.

To many unpainted models to count. 
   
Made in de
Morphing Obliterator






I have a few points which directly jumped into my eyes before I'm going into the precise point costs:
- Fulgurite; the new version is way better
- Terms from Betrayal; would you mind to describe what the different Armor Types and Battlesmith do?
- Bahra; Refractor Fields are 5++ is this what you intended for him? Also a Boltpistol would do the exact same job like the 2nd Power Sword and he would get at least something to shoot with.
- Inhuman Resilience; Pick one of the three rules, Hes not a Primarch and never will be.
- Daelo; What is a Melta Axe supposed to look like? I'm not sure if I imagine the right thing.

Also you should make clear if these are for normal 40k or HH, if it's the later only a few people will be able to help you with the point costs.

Playing mostly Necromunda and Battletech, Malifaux is awesome too! 
   
Made in au
Regular Dakkanaut




With Battlesmith you can:
- restore Hull Points
- repair destroyed weapons
- repair Immobilized results
This all still happens on a roll of 5+ too, just like BotO.

Yes I intended 5++ for Bahra. Bolt Pistol sounds alright for him too.

I'll remove the pseudo-Mortarion character - as it stands he's as unkillable as the XIV Primarch himself.

I was thinking on this last night. Rather than make it S8 AP1, I was thinking of just making it a "Master-Crafted Power Axe with AP1 and Armourbane".
   
Made in de
Morphing Obliterator






Bahra
Chaoslord with Powersword, Jumppack and 5++; 110 points
Trading in fearless for ATSKNF and Combat Tactics
+1 WS; 10 points
+1 A; 10 points
-1 BS; - 5 points
-1 W; - 10 points
Crusader; 10 points (not sure about this, I have not seen how this performs on the table)
Deflect Strike; 15 points (you should probably make this AP -)

This would be 140 points, make it 150 and you are totally safe.

This message was edited 1 time. Last update was at 2013/01/17 11:33:15


Playing mostly Necromunda and Battletech, Malifaux is awesome too! 
   
Made in au
Regular Dakkanaut




I want to concentrate on Chapter Master Adamas for this post...

Chapter Master Adamas
- SM Captain statline:
- Tartaros Terminator Armour
- Storm Shield
- Fulgurite
- IC, ATSKNF, Combat Tactics
- Rites of Battle

[Fulgurite]
Range: - / Str: +1 / AP: 2 / Melee, EM Strike (when Adamas makes a Precision Strike against a vehicle, it uses the Haywire special rule instead of regular armour penetration)

Help me out with an appropriate points cost and I can go from there.
   
Made in nl
Confessor Of Sins






Captain in terminator armour: 140
Storm Shield: +10
Rites of Battle: probably +10-20
Special Weapon: I'd probably price it around +30-40 to be safe

So around 200 points, I guess

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Made in au
Regular Dakkanaut




 Shandara wrote:
Captain in terminator armour: 140
Storm Shield: +10
Rites of Battle: probably +10-20
Special Weapon: I'd probably price it around +30-40 to be safe

So around 200 points, I guess


Sounds fair. Not OP yet still potential for badass-ery!
Now...


FORGE LORD DAELO
- WS5 BS5 S4 T4 W3 I4 A2 LD10 SV2+
- Master-Crafted Power Axe
- Plasma Overloader
- Artificer Armour
- Mechatendrils
- Haywire Grenades
- IC, Combat Tactics
- Cold Logic (Fearless, since lore-wise, Daelo's brain is more cybernetic than organic)
- Blessing of the Omnissiah, Bolster Defences, Lord of the Armoury

[Plasma Overloader]
Range: 18" / Strength: 7 / AP: 2 / Assault 1, Gets Hot!, Overload*
*Overload: If declared before firing the weapon, Daelo can choose to further charge the gun for more power. Increase the Strength and Gets Hot! roll by +1. For example, if Daelo fires the weapon at Strength 9, the Gets Hot! roll becomes 3+. If Daelo fires the weapon at Strength 10, he cannot take an Armour save if the Gets Hot! roll is a result of 4+ - this is due to the enormous heat-waste!

[Haywire Grenades]
Range: 8" / Strength: 1 / AP: - / Assault 1, Haywire
   
Made in nl
Confessor Of Sins






The plasma overloader is a nice thing, but a S10 AP2 18" attack?

Maybe decrease it to 12" range (like an inferno pistol), or is it supposed to be more like a plasma gun? But since he's using it with an axe, it's meant to be a 1-handed weapon?

12" is pretty in line with other powerful pistols and means you have expose yourself to charges.

Still at S10 you have 2/3 chance to blow yourself up.

Also I would base him on Techmarine stats instead of captain stats, unless he's supposed to be a real badass at CC.


Cratfworld Alaitoc (Gallery)
Order of the Red Mantle (Gallery)
Grand (little) Army of Chaos, now painting! (Blog
   
Made in de
Morphing Obliterator






MotF base
+1 WS; 10 points
+1 W; 10 points
Mastercrafted on Axe; 5 points (is Armorbane still in?)
Mechatendrils; free (the servoharness is already included in the MotFs point cost)
Fearless; 15 points (I would rename it to something like Iron Will or something)
Haywire Grenades; 5 points
Plasma Overloader; 25 points (you should playtest this and alter the cost if needed, also does he still hits if his Gets Hot! roll is over his needed to hit?)

That would be 170 points, so make it 175.

Playing mostly Necromunda and Battletech, Malifaux is awesome too! 
   
Made in nl
Confessor Of Sins






I'm assuming he meant every +1 Str gives a -1 modifier to the Gets Hot! roll.

S7 - roll of 1
S8 - roll of 1,2
S9 - roll of 1,2,3
S10 - roll of 1-4

Cratfworld Alaitoc (Gallery)
Order of the Red Mantle (Gallery)
Grand (little) Army of Chaos, now painting! (Blog
   
Made in au
Regular Dakkanaut




 Shandara wrote:
I'm assuming he meant every +1 Str gives a -1 modifier to the Gets Hot! roll.

S7 - roll of 1
S8 - roll of 1,2
S9 - roll of 1,2,3
S10 - roll of 1-4


- Shandara is correct. That is how the Overcharger (reworking the weapon's name) would work.
- The MC Power Axe does not have Armourbane.
- Mechatendrils were chosen because, despite being from C:CSM, they would allow Daelo to use a Flamer or Meltagun instead of the Overcharger.. Also, I thought tendrils would look better on a potential Daelo model than clunky servo-arms.
- Iron Will does sound more appropriate. Lore-wise, he may not feel fear in the conventional sense, or at all, but he won't blindly charge into danger either (he is NOT a robot).
   
Made in de
Morphing Obliterator






What I meant about the Overcharger was that it could be something like a peril-role of dual 1s so he gets damaged but still shoots, but it should be fine this way.

The servo harness instead of the Mechatendrils were a pure cost thing. I think they should be priced the same. The tendrils have better shooting the harness has better cc and as the harness is already included I did not charge points for the switch between the two.

Playing mostly Necromunda and Battletech, Malifaux is awesome too! 
   
Made in au
Regular Dakkanaut




 Shadox wrote:
What I meant about the Overcharger was that it could be something like a peril-role of dual 1s so he gets damaged but still shoots, but it should be fine this way.

The servo harness instead of the Mechatendrils were a pure cost thing. I think they should be priced the same. The tendrils have better shooting the harness has better cc and as the harness is already included I did not charge points for the switch between the two.


Daelo is indeed a ranged MotF character. The axe is purely a symbol of his position, lore-wise he only uses it if he absolutely has to.
At S7, S8, and S9, the Gets Hot! roll is 1, 1-2 and 1-3 respectively. Armour saves can still be taken.
At S10, the Gets Hot! roll is 1-4, and Armour saves cannot be taken against it (as stated, the level of overcharge would overwhelm even Daelo's armour).
   
Made in au
Regular Dakkanaut




Possible update: I'm thinking of nerfing Adamas and creating another HQ character similar to Bray'ath Ashmantle.

But unlike the "Iron Dragon", this character will be a Contemptor dreadnought with an equally-sized Storm Shield (3++ FTW!) and a dreadnought-sized Paragon Blade.
   
Made in au
Regular Dakkanaut




After some discussion with a friend and fellow 40k player, I'm going to turn Adamas' weapon from a pseudo-Paragon Blade and into an AP1 MC Thunder Hammer. It will be powerful for sure, but it will still have the Unwieldy rule.

In any case, Adamas will be backed up by 10 Honour Guard, wearing Terminator Armour, sporting 2 Wounds, and being armed with the TH/SS combo.
   
 
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