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Made in us
Space Marine Scout with Sniper Rifle






I Play space marines and my friend plays wolves. i was wondering if this sounds like a good tactic to help combat his long fang missle spam. I would take two thunder fire cannons and a stomtalon with missles and assault cannons to help chew his MEQs. Any input is welcome thanks.

Unto the anvil of war  
   
Made in ca
Longtime Dakkanaut





Canada

Thunderfire is pretty sick now. You bolster a ruin, sit them in there and blast away, they might have trouble taking out full units of Long Fangs since they tend to spread out on multiple levels of ruins, but just target the largest group, or the group in the middle of 3 levels, forcing them to move the survivors up or down to regain coherency. LF's get pretty combat ineffective after a few casualties.

Stormtalon, I'm still not sure on this one having gone against it about 3 times now. It's a bit flimsy for its points, but then again SW don't generally have much dedicated anti-air so if it lives long enough it can cause some good damage with volume of fire.

I would also consider dual HF land speeders, they're dirt cheap and work well against MEQ by sheer volume of wounds caused (and are also great against light infantry too) you just have to keep it alive in the first turn so that you can get into range.

 
   
Made in us
Locked in the Tower of Amareo




Use your firepower to put all the space puppies on foot. If you, or any other astartes list gets tangled up in HTH, you're going to lose. I know C:SM is not as mobile as BA, but you need to take away the puppies mobility and use what you have. Even "assault" marines are only even up against grey hunters. And they out number you since, they are, you know a troop. And they have better special weapon options. Why do we follow Codex Astartes again?
   
Made in gb
Junior Officer with Laspistol





"Anything you can do, I can do better!"

C:SM vs SW is not fun for the C:SM player. The only thing I can recommend is TH,SS terminators. They're tough to put down and relatively cheap for C:SM.


Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

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Made in us
Dakka Veteran






There are 2 things vanilla marines do better than SW bikes and th/ss termis. Against a space wolf player either put the th/ss termis in his face and chew through units or bike it up and out maneuver him while raining down plasma.

Also you can attempt to out shoot him, but you will usualy only be able to do that If the SW Ayer isn't rocking shooty wolves.
   
Made in gb
Junior Officer with Laspistol





Pony_law wrote:
There are 2 things vanilla marines do better than SW bikes and th/ss termis. Against a space wolf player either put the th/ss termis in his face and chew through units or bike it up and out maneuver him while raining down plasma.


I concur, you have to use your advantages to well...your advantage! Sounds obvious enough, but it's hard to build a tac list around bikes. It's pretty easy to slot in THSS terminators though.

Also you can attempt to out shoot him, but you will usualy only be able to do that If the SW Ayer isn't rocking shooty wolves.


Space Wolves can get into CC? That seems pretty far-fetched. Pretty sure everyone plays shooty SW, it's so much better (and in my opinion more fun).


Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

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Made in us
Locked in the Tower of Amareo




 Griddlelol wrote:
"Anything you can do, I can do better!"

C:SM vs SW is not fun for the C:SM player. The only thing I can recommend is TH,SS terminators. They're tough to put down and relatively cheap for C:SM.


This quote is so epic. The sad part is that this has been true since 2nd edition........
   
Made in us
Incorporating Wet-Blending





Houston, TX

SMs can benefit from Combat Squads, Chapter tactics, get larger drop capacity, more options on dreads, a flyer, better bikes, better assault marines, cheaper SS/TH terminators, a lib that can teleport them around, etc. It's not all gloom and doom- just don't try to be Space Wolves. Play to your Strengths.

Missiles won't do much to terminators or Land Raiders. Bikes can also jink for the nice save. Vindicators squish MEQs pretty well and AV 13 is pretty solid against Kraks, especially if you can grab some cover.

Plasma cannons on a dread isn't horrible since the chance of overheat is pretty low. But AV12 isn't great against massed ML. Of course if you got the LR route, you can always walk behind it..


-James
 
   
Made in gb
Longtime Dakkanaut






Sheffield / Oxford

I would definately agree with the TH/SS Terminator points. I play Wolves and whenever I see a big block of them in front of me I'm generally in trouble. They don't give a crap about my missiles and Wolves generally can't torrent well enough to put them down.

-Tom Leighton
- Ireland ETC - Eldar - 2016

-Former 17 year old intro welcomer for dank post count. Pls forgive me <3 
   
Made in us
Locked in the Tower of Amareo




Can wolves get riflemen dreads?
   
Made in gb
Longtime Dakkanaut






Sheffield / Oxford

Yes, but there are so many better choices in the Elites slot. Lone Wolves, Wolf Guard, possibly Scouts, although probably not anymore.

-Tom Leighton
- Ireland ETC - Eldar - 2016

-Former 17 year old intro welcomer for dank post count. Pls forgive me <3 
   
Made in us
Locked in the Tower of Amareo




If you want torrent of fire, there are not too many better options. I thought Wolf Guard were one elite slot that got divvied out. So you can take one wolf guard and two riflemen. Remember, this is 6th and shooting is king, not gimmicks.
   
Made in gb
Longtime Dakkanaut






Sheffield / Oxford

You take them as elites and then yes you can split them into other squads. If you think about it though. How many shots can Wolves realistically put out?

Imperial Guard can put out more. Grey Knights put out a lot of higher strength shots. Necrons can torrent pretty well. Tau again benefit from having a large number of shots at S5+. Heck, Orks can through a ton of shots downfield. The best that pure Wolves can do is get a load of Grey Hunters and slap some Heavy Bolters on your Long Fangs.

-Tom Leighton
- Ireland ETC - Eldar - 2016

-Former 17 year old intro welcomer for dank post count. Pls forgive me <3 
   
Made in us
Space Marine Scout with Sniper Rifle






I forgot to mention in 6th he prefers to foot slog his wolves. I fear his greatest threats are his thunder wolf cavalry, wolf guard, and his lone wolf.

Unto the anvil of war  
   
Made in gb
Longtime Dakkanaut






Sheffield / Oxford

This sounds remarkably similar to my list. How many points are you playing?

-Tom Leighton
- Ireland ETC - Eldar - 2016

-Former 17 year old intro welcomer for dank post count. Pls forgive me <3 
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

 Griddlelol wrote:
Also you can attempt to out shoot him, but you will usualy only be able to do that If the SW Ayer isn't rocking shooty wolves.


Space Wolves can get into CC? That seems pretty far-fetched. Pretty sure everyone plays shooty SW, it's so much better (and in my opinion more fun).

I do... Might have to switch to a shootier list though, because assault-based Grey Hunter lists are not working out so well. :/

   
Made in gb
Junior Officer with Laspistol





 firedrake13 wrote:
I forgot to mention in 6th he prefers to foot slog his wolves. I fear his greatest threats are his thunder wolf cavalry, wolf guard, and his lone wolf.

Foot wolves can be a pain in the ass, but not as bad as drop pods.

TWC - Grab a vindicator or two. TWC are allergic to vindicators and will stay the feth away from them. Even if you don't kill them you will have table control with the 30" threat. TWC are very points intensive, but rightly so. If you kill them, or at worst control their movement you're dealing with a huge chunk of his points.

WG - Meh, they're good, but they're no TH,SS terminators. If you have any, get in a mess with the WG and you'll come out on top. Even if you lose, you'll take some down with you and they sure as hell cost more than C:SM terminators with equivalent gear.

Lone Wolf - Don't be scared. They're irritating to MEQ, but they're so slow it's not too much of a problem. Tying them up in CC with a TAC squad is a great way to deal with them if you are scared they're going to chain fist your tanks. They only have a few attacks, so if you get the charge you should survive a couple of turns, and maybe even kill it.



Automatically Appended Next Post:
 Andilus Greatsword wrote:

I do... Might have to switch to a shootier list though, because assault-based Grey Hunter lists are not working out so well. :/


Sorry to hear that. I've always liked shooty armies so 6th is perfect for me.

This message was edited 3 times. Last update was at 2013/01/16 20:38:37



Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

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