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![[Post New]](/s/i/i.gif) 2013/01/17 02:38:30
Subject: (Dark Angels) How do Servo-arms function now?
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Dakka Veteran
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The new Dark Angels codex simply lists the servo-arm as a close combat weapon, where in past editions it provided what was essentially an additional power fist attack per servo-arm. However in the new Dark Angels codex they are simply listed as being a melee weapon.
Which of the following is correct?
1) The servo-arm simply acts as a normal melee weapon and can be used in conjunction with another melee weapon the Techmarine is carrying or, in the case of a servo-harness, use both servo-arms as dual power fists instead of using other melee weapons the Techmarine might have. The benefit to this being that it frees up the Techmarine's hands for other wargear.
2) The servo-arm counts as a single additional attack made at Initiative 1 like in previous edition marine codex books.
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CURRENT PROJECTS
Chapter Creator 7th Ed (Planning Stages) |
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![[Post New]](/s/i/i.gif) 2013/01/17 02:56:49
Subject: (Dark Angels) How do Servo-arms function now?
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Proud Phantom Titan
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Marik Law wrote:The new Dark Angels codex simply lists the servo-arm as a close combat weapon, where in past editions it provided what was essentially an additional power fist attack per servo-arm. However in the new Dark Angels codex they are simply listed as being a melee weapon.
Which of the following is correct?
1) The servo-arm simply acts as a normal melee weapon and can be used in conjunction with another melee weapon the Techmarine is carrying or, in the case of a servo-harness, use both servo-arms as dual power fists instead of using other melee weapons the Techmarine might have. The benefit to this being that it frees up the Techmarine's hands for other wargear.
2) The servo-arm counts as a single additional attack made at Initiative 1 like in previous edition marine codex books.
I would have to read the codex (still waiting for it to come through my door) but ... the Answer should depends which codex the arm comes from. Old codex its as it says bonus attacks ... new codex it sounds like a weapon.
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![[Post New]](/s/i/i.gif) 2013/01/17 03:39:17
Subject: (Dark Angels) How do Servo-arms function now?
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Dakka Veteran
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Tri wrote: Marik Law wrote:The new Dark Angels codex simply lists the servo-arm as a close combat weapon, where in past editions it provided what was essentially an additional power fist attack per servo-arm. However in the new Dark Angels codex they are simply listed as being a melee weapon.
Which of the following is correct?
1) The servo-arm simply acts as a normal melee weapon and can be used in conjunction with another melee weapon the Techmarine is carrying or, in the case of a servo-harness, use both servo-arms as dual power fists instead of using other melee weapons the Techmarine might have. The benefit to this being that it frees up the Techmarine's hands for other wargear.
2) The servo-arm counts as a single additional attack made at Initiative 1 like in previous edition marine codex books.
I would have to read the codex (still waiting for it to come through my door) but ... the Answer should depends which codex the arm comes from. Old codex its as it says bonus attacks ... new codex it sounds like a weapon.
I'm more-so referring to how it functions in the new Dark Angels codex. It's listed just as a melee weapon and there are no additional rules to go along with it.
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CURRENT PROJECTS
Chapter Creator 7th Ed (Planning Stages) |
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![[Post New]](/s/i/i.gif) 2013/01/17 04:09:19
Subject: (Dark Angels) How do Servo-arms function now?
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Twisting Tzeentch Horror
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Then it doesn't give any extra attacks out of normal for having a CCW.
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Mess with the best, Die like the rest. |
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![[Post New]](/s/i/i.gif) 2013/01/17 04:21:16
Subject: (Dark Angels) How do Servo-arms function now?
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Dakka Veteran
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jegsar wrote:Then it doesn't give any extra attacks out of normal for having a CCW.
So it just counts as an extra melee weapon that can be used if the Techmarine doesn't have one or instead of another melee weapon. That's what I thought, but wasn't 100% sure.
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CURRENT PROJECTS
Chapter Creator 7th Ed (Planning Stages) |
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![[Post New]](/s/i/i.gif) 2013/01/17 13:05:46
Subject: (Dark Angels) How do Servo-arms function now?
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Regular Dakkanaut
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Servo Arm is listed as Sx2, AP1, I1 in the wargear description. A Servo Harness gives the Techmarine an additional Servo Arm.
So, I know you get +1 attack for having a second close combat weapon. Do you get +2 attacks for having three close combat weapons and +3 attacks for having four close combat weapons? If this isn't true, a second Servo Arm gives zero benefit to the Techmarine.
If so, then I think RAW you could use all of those attacks to strike either at the Sx2/AP1/I1 profile of the Servo Arm OR all of the attachs to strike with the profile of whatever other weapon the Techmarine is armed with, right?
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![[Post New]](/s/i/i.gif) 2013/01/17 16:44:53
Subject: (Dark Angels) How do Servo-arms function now?
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Longtime Dakkanaut
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It is the same as the existing Servo Harness for vailla marines.
No change nor difference.
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![[Post New]](/s/i/i.gif) 2013/01/17 17:54:49
Subject: (Dark Angels) How do Servo-arms function now?
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Nervous Accuser
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It seems that if he chooses to attack with the servo arm, it like he is swinging with a power fist. Not one attack in addition to his normal ones, but all his attacks. So you could buy him a power weapon and he has the choice to use it or a power fist each turn.
The servo harness, giving a second one, give +1 attack when using servo arm. As specialist you could even get +1 A from having a lighting claw.
This is completely different from previous versions. Removes the option to swing with two types of weapons in the same assault phase but you can get more attacks with the arms.
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![[Post New]](/s/i/i.gif) 2013/01/17 18:04:18
Subject: (Dark Angels) How do Servo-arms function now?
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Longtime Dakkanaut
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DarbNilbirts wrote:It seems that if he chooses to attack with the servo arm, it like he is swinging with a power fist. Not one attack in addition to his normal ones, but all his attacks. So you could buy him a power weapon and he has the choice to use it or a power fist each turn.
The servo harness, giving a second one, give +1 attack when using servo arm. As specialist you could even get +1 A from having a lighting claw.
This is completely different from previous versions. Removes the option to swing with two types of weapons in the same assault phase but you can get more attacks with the arms.
yes, I went back and looked at it. seems they left out the "extra attack" portion of the wording.
My bad, that is what I get for speed reading :(
Not sure why they nerf'd them. Its not like they were going around killing everything before.
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This message was edited 1 time. Last update was at 2013/01/17 18:09:01
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![[Post New]](/s/i/i.gif) 2013/01/17 18:18:49
Subject: (Dark Angels) How do Servo-arms function now?
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Dakka Veteran
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Servo arm is str x2 ap 1 unwieldy, specialist weapon melee. so non servo harnes techmarine has his normal cc attacks at init 4 then 1 attack at init1. if you buy the harness you gain 1 extra init 1 attack for the harness , it has 2 arms. Servo arm is listed in the back of the book under melee weapon.
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This message was edited 1 time. Last update was at 2013/01/17 18:19:33
In a dog eat dog be a cat. |
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![[Post New]](/s/i/i.gif) 2013/01/17 18:23:26
Subject: (Dark Angels) How do Servo-arms function now?
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Longtime Dakkanaut
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Lungpickle wrote:Servo arm is str x2 ap 1 unwieldy, specialist weapon melee. so non servo harnes techmarine has his normal cc attacks at init 4 then 1 attack at init1. if you buy the harness you gain 1 extra init 1 attack for the harness , it has 2 arms. Servo arm is listed in the back of the book under melee weapon.
They removed the "extra attack" from the description of the Servo Arm so it is no longer a separate attacking arm but just another weapon for the Techmarine.
Since the arm is just another melee weapon now and it is a "specialist" weapon, the non Harness TM doesn't get an additional attack in CC and the Full Harness TM just gets a +1 attack for having two "specialist" weapons (two servo arms)
One thing to note. I am looking at my printed book and we all know it is full of mistakes. I am not sure what the Digital Codex says, it may be identical to the way it was before.
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This message was edited 2 times. Last update was at 2013/01/17 18:25:09
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![[Post New]](/s/i/i.gif) 2013/01/17 23:26:37
Subject: (Dark Angels) How do Servo-arms function now?
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Longtime Dakkanaut
Aizuwakamatsu, Fukushima, Japan
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The Techmarine also gets a +1 to his repair rolls with a full harness, while he gets no bonus with only a single servo-arm.
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![[Post New]](/s/i/i.gif) 2013/01/18 11:14:21
Subject: (Dark Angels) How do Servo-arms function now?
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Decrepit Dakkanaut
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Lungpickle wrote:Servo arm is str x2 ap 1 unwieldy, specialist weapon melee. so non servo harnes techmarine has his normal cc attacks at init 4 then 1 attack at init1. if you buy the harness you gain 1 extra init 1 attack for the harness , it has 2 arms. Servo arm is listed in the back of the book under melee weapon.
That is NOT how the rules actually work.
It is now just a simple close combat weapon. No additional attack, just another CCW you can choose to use. If you choose to use it ALL attacks are made with it, as usual. As it is specilaist if you use it you do not get bonus attacks unless you have another specialist weapon.
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![[Post New]](/s/i/i.gif) 2013/01/18 21:49:07
Subject: (Dark Angels) How do Servo-arms function now?
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Regular Dakkanaut
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Also dont forget he has a single attack base (going from memory but pretty sure), so if you have a servo harness you pretty much strike twice with the p-fist and COULD in theory buy a storm bolter and a plasma/bolter combiweapon for maximised ranged firepower. Definitely not efficient but funny as hell.
Buying a servo harness plus a power wepaon would be a waste of points i think, since you will never use BOTH the servo arms and the power weapon, its just a choice bewteen p-fist and p-sword attacks...
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3000 points.
5000 points and still growing when GW adds something cool.
3500 points centered around 25 Terminators and 12 Dreadnoughts
500 points and just started.
5 Warlords / 5 Reavers / 4 Warhounds of the Legio Pallidus Mor. |
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