DerVorsitzender wrote:You're making my point. I don't mind targeting hidden characters first, it makes the game easier for me when I can kill there Sarge/Exarch/
HQ before the rest of the squad. But naratively it makes no sense in most situations.
1. Sergeants are leaders. This does not make them tougher than the soldiers they lead. This does not make 'narrative sense'.
2. Narrative sense is irrelevant when making rules - the rules should reflect the fluff, but be reasonable first and foremost.
3. Just because it 'makes sense' that a tactical marine sergeant shouldn't be the first popped (even though I'd go for the heavy weapons first.), it doesn't make it an efficient or reasonable way to play the game.
4. to represent the value of characters, their soldiers will
take the bullet for them. That's called look-out-sir.
Furthermore, precision shots only account for characters.
Characters, rolling a six, who then have to wound and that their opponent doesn't make a save.