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![[Post New]](/s/i/i.gif) 2013/01/21 14:48:36
Subject: Chaos Spawn & attached Bikes
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Jealous that Horus is Warmaster
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Just a quick one please chaps.
If a unit of Chaos Spawn is joined by a Character on a Bike can the unit run? The bike itself cannot run but can Turboboost in the shooting phase. So could the character just Turboboost whatever distance the Spawn get on their run roll?
I can't see why not as long as they all move the same distance but what do I know.
Cheers
Boar
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Revilers 6,000pts
Dark Eldar 4,000pts
Cadian 229 regiment 3,000pts |
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![[Post New]](/s/i/i.gif) 2013/01/21 14:56:23
Subject: Chaos Spawn & attached Bikes
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Powerful Phoenix Lord
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Not quite sure how it works RAW. Run specifies the unit. Bikes cannot Run. Models in a unit can move at different speeds as long as they maintain coherency. HIWPI at least, is the Spawn can Run, and the Biker can Turbo-boost, however, the unit must end in coherency.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2013/01/21 15:01:39
Subject: Chaos Spawn & attached Bikes
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Decrepit Dakkanaut
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Happyjew wrote:Not quite sure how it works RAW. Run specifies the unit. Bikes cannot Run. Models in a unit can move at different speeds as long as they maintain coherency. HIWPI at least, is the Spawn can Run, and the Biker can Turbo-boost, however, the unit must end in coherency. This looks right at first glance.
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This message was edited 1 time. Last update was at 2013/01/21 15:01:54
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![[Post New]](/s/i/i.gif) 2013/01/21 15:13:03
Subject: Re:Chaos Spawn & attached Bikes
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Jealous that Horus is Warmaster
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Yeah thats what we thought and exactly how we played it, just thought I'd double check with some wise old heads.
Cheers
Boar
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Revilers 6,000pts
Dark Eldar 4,000pts
Cadian 229 regiment 3,000pts |
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![[Post New]](/s/i/i.gif) 2013/01/21 15:21:00
Subject: Chaos Spawn & attached Bikes
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Decrepit Dakkanaut
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Technically "RUN" specifies the unit, and you have models that cannot run, so the unit is unable to do so. TB doesnt contain any such restrictive language that I could find.
HIWPI is the same as HJ.
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![[Post New]](/s/i/i.gif) 2013/01/21 15:23:36
Subject: Chaos Spawn & attached Bikes
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Powerful Phoenix Lord
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nos, just out of curiosity. Run is a type of move, correct? And the rules do clarify how units that move at different speeds work. As I said though, not quite sure how this works RAW. Just trying to figure it out.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2013/01/21 15:24:23
Subject: Chaos Spawn & attached Bikes
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Morphing Obliterator
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Isn't turboboost an UP TO X" distance? meaning that as long as the running model doesn't roll a run higher than 12" they should always end in coherency.
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CSM 10k points
IG 3k points
Orks 2k points
WoC 3.5k points
VC 2.5k points
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![[Post New]](/s/i/i.gif) 2013/01/21 15:27:15
Subject: Chaos Spawn & attached Bikes
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Stealthy Grot Snipa
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How would you run higher than 12"?
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Nurgle Daemons blog
http://nurglestally.blogspot.ie/
Chaos Dwarfs 8/5/1 |
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![[Post New]](/s/i/i.gif) 2013/01/21 15:33:59
Subject: Chaos Spawn & attached Bikes
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Decrepit Dakkanaut
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Happyjew wrote:nos, just out of curiosity. Run is a type of move, correct? And the rules do clarify how units that move at different speeds work. As I said though, not quite sure how this works RAW. Just trying to figure it out.
Yes, it is a move, however if you are required to perform X action "as a unit" and one member of the unit cannot perform the action, you are prohibited from performing the action at all. For example the classic of SA with a single IC in terminator armour in the unit - the unit cannot make a sweeping advance because one mdoel cannot. The unit cannot Run because one model cannot run, and Run requires the unit to Run.
In the spirit of 6th edition being much more individual model focussed I would have no issues with people doing so - it is a little like not being able to use your Jump Pack when leaving a unit in 5th or 4th edition, RAW said one thing, common sense and mostly how it was played suggested otherwise
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![[Post New]](/s/i/i.gif) 2013/01/21 15:38:33
Subject: Chaos Spawn & attached Bikes
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Morphing Obliterator
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You can't that's why they could always keep up with the run move no matter what. Assuming that they are allowed to.
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CSM 10k points
IG 3k points
Orks 2k points
WoC 3.5k points
VC 2.5k points
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![[Post New]](/s/i/i.gif) 2013/01/21 18:04:38
Subject: Chaos Spawn & attached Bikes
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Jealous that Horus is Warmaster
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nosferatu1001 wrote:Technically "RUN" specifies the unit, and you have models that cannot run, so the unit is unable to do so. TB doesnt contain any such restrictive language that I could find.
HIWPI is the same as HJ.
Good catch on the 'unit' part. Didn't notice that when I checked the BRB yesterday.
I'm still gonna play that they can I think, just makes more sense and I only play friendly games anyways so no biggy to me.
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Revilers 6,000pts
Dark Eldar 4,000pts
Cadian 229 regiment 3,000pts |
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![[Post New]](/s/i/i.gif) 2013/01/21 18:07:10
Subject: Chaos Spawn & attached Bikes
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Dark Angels Librarian with Book of Secrets
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doesn't a unit still move at the speed of its slowest member? Attaching a Slow & Purposeful character to a unit would prevent them from running, so wouldn't a unit that contains a model that can't turbo-boost not be able to do so?
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![[Post New]](/s/i/i.gif) 2013/01/21 18:10:05
Subject: Chaos Spawn & attached Bikes
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[ADMIN]
Decrepit Dakkanaut
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SoloFalcon1138 wrote:doesn't a unit still move at the speed of its slowest member? Attaching a Slow & Purposeful character to a unit would prevent them from running, so wouldn't a unit that contains a model that can't turbo-boost not be able to do so?
No, units no longer move at the rate of the slowest model. Every model in the unit now moves at its own speed.
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This message was edited 1 time. Last update was at 2013/01/21 18:10:25
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![[Post New]](/s/i/i.gif) 2013/01/21 18:52:04
Subject: Re:Chaos Spawn & attached Bikes
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Sybarite Swinging an Agonizer
Alabama
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Except when falling back, they still move at the speed of the slowest model.
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![[Post New]](/s/i/i.gif) 2013/01/21 19:39:41
Subject: Chaos Spawn & attached Bikes
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The Hive Mind
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Lord Yayula wrote:Isn't turboboost an UP TO X" distance? meaning that as long as the running model doesn't roll a run higher than 12" they should always end in coherency.
Unless you move them in different directions. And since the IC can't leave the unit during the shooting phase, you need to include the "must end in coherency" statement.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2013/01/21 19:47:43
Subject: Chaos Spawn & attached Bikes
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[DCM]
Tilter at Windmills
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Given that prohibitions on mixing movement modes, and the limit to moving at the speed of the slowest model are gone in 6th, I generally see it permitted for a unit to Run and for an attached bike character to Turboboost at the same time. With coherency being maintained, of course.
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![[Post New]](/s/i/i.gif) 2013/01/21 19:53:02
Subject: Re:Chaos Spawn & attached Bikes
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Jealous that Horus is Warmaster
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Yeah in this particular unit setup both different types of models move the same speed in normal movement terms. It was the shooting phase moves we were curious about. As Nos pointed out technically I shouldn't play it that way but it just seems to make sense. They remain in coherency so I see little problem in it, particularly in a casual environment.
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Revilers 6,000pts
Dark Eldar 4,000pts
Cadian 229 regiment 3,000pts |
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