Switch Theme:

Chaos Spawn & attached Bikes  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Jealous that Horus is Warmaster







Just a quick one please chaps.

If a unit of Chaos Spawn is joined by a Character on a Bike can the unit run? The bike itself cannot run but can Turboboost in the shooting phase. So could the character just Turboboost whatever distance the Spawn get on their run roll?

I can't see why not as long as they all move the same distance but what do I know.

Cheers

Boar

Revilers 6,000pts
Dark Eldar 4,000pts
Cadian 229 regiment 3,000pts 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

Not quite sure how it works RAW. Run specifies the unit. Bikes cannot Run. Models in a unit can move at different speeds as long as they maintain coherency. HIWPI at least, is the Spawn can Run, and the Biker can Turbo-boost, however, the unit must end in coherency.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in us
Decrepit Dakkanaut






New Orleans, LA

 Happyjew wrote:
Not quite sure how it works RAW. Run specifies the unit. Bikes cannot Run. Models in a unit can move at different speeds as long as they maintain coherency. HIWPI at least, is the Spawn can Run, and the Biker can Turbo-boost, however, the unit must end in coherency.


This looks right at first glance.

This message was edited 1 time. Last update was at 2013/01/21 15:01:54


DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
Made in gb
Jealous that Horus is Warmaster







Yeah thats what we thought and exactly how we played it, just thought I'd double check with some wise old heads.

Cheers

Boar

Revilers 6,000pts
Dark Eldar 4,000pts
Cadian 229 regiment 3,000pts 
   
Made in gb
Decrepit Dakkanaut




Technically "RUN" specifies the unit, and you have models that cannot run, so the unit is unable to do so. TB doesnt contain any such restrictive language that I could find.

HIWPI is the same as HJ.
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

nos, just out of curiosity. Run is a type of move, correct? And the rules do clarify how units that move at different speeds work. As I said though, not quite sure how this works RAW. Just trying to figure it out.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in mx
Morphing Obliterator





Mexico

Isn't turboboost an UP TO X" distance? meaning that as long as the running model doesn't roll a run higher than 12" they should always end in coherency.

CSM 10k points
IG 3k points
Orks 2k points
WoC 3.5k points
VC 2.5k points
 
   
Made in ie
Stealthy Grot Snipa




How would you run higher than 12"?

Nurgle Daemons blog
http://nurglestally.blogspot.ie/

Chaos Dwarfs 8/5/1 
   
Made in gb
Decrepit Dakkanaut




 Happyjew wrote:
nos, just out of curiosity. Run is a type of move, correct? And the rules do clarify how units that move at different speeds work. As I said though, not quite sure how this works RAW. Just trying to figure it out.

Yes, it is a move, however if you are required to perform X action "as a unit" and one member of the unit cannot perform the action, you are prohibited from performing the action at all. For example the classic of SA with a single IC in terminator armour in the unit - the unit cannot make a sweeping advance because one mdoel cannot. The unit cannot Run because one model cannot run, and Run requires the unit to Run.

In the spirit of 6th edition being much more individual model focussed I would have no issues with people doing so - it is a little like not being able to use your Jump Pack when leaving a unit in 5th or 4th edition, RAW said one thing, common sense and mostly how it was played suggested otherwise
   
Made in mx
Morphing Obliterator





Mexico

Tiarna Fuilteach wrote:
How would you run higher than 12"?


You can't that's why they could always keep up with the run move no matter what. Assuming that they are allowed to.

CSM 10k points
IG 3k points
Orks 2k points
WoC 3.5k points
VC 2.5k points
 
   
Made in gb
Jealous that Horus is Warmaster







nosferatu1001 wrote:
Technically "RUN" specifies the unit, and you have models that cannot run, so the unit is unable to do so. TB doesnt contain any such restrictive language that I could find.

HIWPI is the same as HJ.


Good catch on the 'unit' part. Didn't notice that when I checked the BRB yesterday.

I'm still gonna play that they can I think, just makes more sense and I only play friendly games anyways so no biggy to me.

Revilers 6,000pts
Dark Eldar 4,000pts
Cadian 229 regiment 3,000pts 
   
Made in us
Dark Angels Librarian with Book of Secrets






doesn't a unit still move at the speed of its slowest member? Attaching a Slow & Purposeful character to a unit would prevent them from running, so wouldn't a unit that contains a model that can't turbo-boost not be able to do so?
   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA

 SoloFalcon1138 wrote:
doesn't a unit still move at the speed of its slowest member? Attaching a Slow & Purposeful character to a unit would prevent them from running, so wouldn't a unit that contains a model that can't turbo-boost not be able to do so?


No, units no longer move at the rate of the slowest model. Every model in the unit now moves at its own speed.


This message was edited 1 time. Last update was at 2013/01/21 18:10:25


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
Made in us
Sybarite Swinging an Agonizer




Alabama

Except when falling back, they still move at the speed of the slowest model.
   
Made in us
The Hive Mind





 Lord Yayula wrote:
Isn't turboboost an UP TO X" distance? meaning that as long as the running model doesn't roll a run higher than 12" they should always end in coherency.

Unless you move them in different directions. And since the IC can't leave the unit during the shooting phase, you need to include the "must end in coherency" statement.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

Given that prohibitions on mixing movement modes, and the limit to moving at the speed of the slowest model are gone in 6th, I generally see it permitted for a unit to Run and for an attached bike character to Turboboost at the same time. With coherency being maintained, of course.

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

Maelstrom's Edge! 
   
Made in gb
Jealous that Horus is Warmaster







Yeah in this particular unit setup both different types of models move the same speed in normal movement terms. It was the shooting phase moves we were curious about. As Nos pointed out technically I shouldn't play it that way but it just seems to make sense. They remain in coherency so I see little problem in it, particularly in a casual environment.

Revilers 6,000pts
Dark Eldar 4,000pts
Cadian 229 regiment 3,000pts 
   
 
Forum Index » 40K You Make Da Call
Go to: