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Made in gb
Eternally-Stimulated Slaanesh Dreadnought





rainbow dashing to your side

Ok so today I was looking through my local gaming shops models for something pretty to paint and came across the stunning "ten thunders oiran" models. now I've always loved the models in this range but these really jumped out at me as I've been wanting to build/work on something that looks both sexy, graceful and deadly (a gap GW hasn't been filling since they replaced the old daemonettes) and the ten thunders set really fits the bill.

Anyway, being a complete noob to the game (I know that you use cards rather than dice....that’s about it q.q) I have a few questions:

Can I get a legal/good army/warband/force out of the ten thunders starter set (the one with misaki, the nine tailed fox etc) and also the oiran set :? If so I can see myself really enjoying this game as it won't break the bank anywhere close to the level that GW has been doing. If not, what would you suggest to add to the set? (I will be getting it anyway as the models are too gorgeous not to own but if I need more then that’s not really a problem)

How long do games tend to be? Not really an issue either way, just want to know :?

How easy is the game to pick up? I play both warhammer and warmahordes if that helps though I imagine this differs a lot from those

Thanks for any help ^^ once I find my camera charger I'll do my best to keep and active P&M blog running





Automatically Appended Next Post:
edit: also what books do I need for this game :? I got some cards with my oiran box which I assume work in the same way as the warmahordes ones. so do I just buy the rule book and a deck :? or are there also army books for them?

This message was edited 1 time. Last update was at 2013/02/03 04:10:58


my little space marine army, now 20% cooler http://www.dakkadakka.com/dakkaforum/posts/list/424613.page
school league:
round 1 2011 W/2 L/1 D/0 round 1 2012 : W/2 L/1 D/0
round 2 2011 W/3 L/0 D/0 round 2 2012 W/3 L/0 D/0
round 3 2011: W/2 L/0 D/1 round 3 2012 W/4 L/0 D/0
school league champions 2011
school league champions 2012
"best painted army, warhammer invasion 2012/2013  
   
Made in us
Old Sourpuss






Lakewood, Ohio

 DPBellathrom wrote:
Ok so today I was looking through my local gaming shops models for something pretty to paint and came across the stunning "ten thunders oiran" models. now I've always loved the models in this range but these really jumped out at me as I've been wanting to build/work on something that looks both sexy, graceful and deadly (a gap GW hasn't been filling since they replaced the old daemonettes) and the ten thunders set really fits the bill.

Anyway, being a complete noob to the game (I know that you use cards rather than dice....that’s about it q.q) I have a few questions:


Welcome to Malifaux!

Can I get a legal/good army/warband/force out of the ten thunders starter set (the one with misaki, the nine tailed fox etc) and also the oiran set :? If so I can see myself really enjoying this game as it won't break the bank anywhere close to the level that GW has been doing. If not, what would you suggest to add to the set? (I will be getting it anyway as the models are too gorgeous not to own but if I need more then that’s not really a problem)


The 10 Thunders (10T) faction is a fully fleshed out faction, they're not like Mercs or Minions in Warmachine/Hordes, and they're not like Sisters of Battle or some other minor faction in 40k, The 10T can hold their own quite well, and picking up The Thunder box (Misaki's starter) is a great way to jump into the 10T. I'm sure you've looked at it, but Misaki's box comes with her, Shang, Ototo, and 3 Torkage, picking up the Oiran gives you three more good models to work with, so you can easily have the tools to make a decent little crew . As you're learning the game, I would try to stick just with Misaki's box, but once you think you have the feel for the game, start changing things out, maybe take 2 Torkage and 1 Oiran, I would also suggest picking up the Ten Thunders Archers, Ten Thunders Brothers, and Yamaziko, that should flesh out the crew nicely, and give you all the things within the "pure" 10T faction.

The other thing about the Ten Thunders is that many of their models are duel faction, so there are some models that are Neverborn/10T, Ressers/10T, Arcanists/10T, and Guild/10T, which expands the things your crews can do even more

How long do games tend to be? Not really an issue either way, just want to know :?


When you're first learning the rules and trying to play a full game, 2 hours or so, once you've got the hang of things games can take an hour to an hour and a half.


How easy is the game to pick up? I play both warhammer and warmahordes if that helps though I imagine this differs a lot from those


The game is very easy to learn, but like with Warmahordes, its difficult to master. Once you learn the Duel system (simple or opposed), and activations, you've basically got the tools to play the game, the hard part comes from learning when certain models should be activated, learning all of the different abilities, actions, and triggers are, it can kind of bog you down. I normally play Pandora and some other neverborn, but recently I've picked up Ressers and it's like learning the game all over.

edit: also what books do I need for this game :? I got some cards with my oiran box which I assume work in the same way as the warmahordes ones. so do I just buy the rule book and a deck :? or are there also army books for them?


All of the rules in the game are contained in 1 of 2 books. The little 15 dollar Rules Manual, which is great for taking to tournaments or to the FLGS, but some of the rules contained within need updating, which is where Malifaux Book 1.5 comes in. Book 1.5 contains all of the rules, fluff, and stat cards from book 1, but have been updated with all of the latest FAQs and Errata, as well as some tweaks to the fluff and stories in the book to make it easier to read (no retconning of fluff, just smoothing it out). If you don't mind printing out the errata from Wyrd's website, I would suggest getting the Rules Manual since you seem to really only be interested in 10T atm (if it was a book 1 master I would suggest Book 1.5). As for army books, every faction gets new models and new stories in each of the books, so there are things for the 5 main factions (Guild, Ressers, Neverborn, Arcanists, & Outcasts) in all 4 of the books (Malifaux, Rising Powers, Twisting Fates, and Storm of Shadows), but since the 10T were only introduced in Storm of Shadows, then you'll probably only want to pick up that book eventually. Since all of the stat cards give you the info you need, the books become mostly for the fluff and stories.

So I would suggest buying the 15 dollar Rules Manual, printing off the errata from Wyrd's website, and buying Storm of Shadows when you can.

Also, what city do you live in, or game store do you frequent? It would be possible to check this list: http://malifaux.com/Henchman.php, and this one: http://www.wyrd-games.net/content.php?118-where-to-buy-wyrd, and see if you can't get a hold of your local henchman (if you have one) to give you a demo of the game.

DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+

Ask me about Brushfire or Endless: Fantasy Tactics 
   
Made in gb
Eternally-Stimulated Slaanesh Dreadnought





rainbow dashing to your side

thanks for all the help ^.^

I heard the the 10T brothers work well with misaki as she can do some kind of swapping thing (read this on pullmyfinger.com, have no idea what it meant but it sounded cool XD)

my LGS seems to have some players so I should be able to get an intro game ^.^

my little space marine army, now 20% cooler http://www.dakkadakka.com/dakkaforum/posts/list/424613.page
school league:
round 1 2011 W/2 L/1 D/0 round 1 2012 : W/2 L/1 D/0
round 2 2011 W/3 L/0 D/0 round 2 2012 W/3 L/0 D/0
round 3 2011: W/2 L/0 D/1 round 3 2012 W/4 L/0 D/0
school league champions 2011
school league champions 2012
"best painted army, warhammer invasion 2012/2013  
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

Let us know how it goes, I can't wait to get my own box of 10T and paint them up.

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in us
Using Object Source Lighting





Portland

Just an addition-- the rule book is really strangely organized, as is the rules manual (don't know about the 1.5 rulebook), so the game will probably look much more complex than it is-- I'd suggest you read through the rules once, then get some games in and re-read it....


My painted armies (40k, WM/H, Malifaux, Infinity...) 
   
Made in gb
Psychic Novitiate selected by a Gatherer






I started playing Malifaux with Misaki and, whilst enjoyable, the first few games can be a little tricky.

Misaki is a very, *very* offensive Mistress - she's essentially a cruise missile who can move incredibly quickly, charge anything ignoring both cover and LOS, and is all but guaranteed to get a standard flip on damage (which allows you to cheat for a 'Severe'). She's also very hard to hit, is fairly resistant to gunfire and can steal your opponent's Soulstones. She is an exceptionally fun character to use and can dish out a tremendous amount of hurt - my Misaki regularly goes through entire crews on her own.

That being said, the 10T rely very heavily on getting the Initiative, especially in Turns 2/3 onwards as, whilst they can dish out a lot of damage, they can't really take it as well as the more resilient crews like the Resurrectionists can.

I would *highly* recommend picking up a box of Archers as their ranged damage is a perfect complement to the almost 100% melee focus that the starter box has. Yamaziko is the only other purchase that I would make, as she makes Misaki even better (!) and has some very useful utility skills that supplement the crew, as well as one of the most reliable healing spells around.

All in all, the 10T are an excellent starter box; the models are stunning and the playstyle rewards aggressive behaviour with plenty of manoeuvrability tricks to keep your opponent guessing. Get a good Henchman to teach you the ropes and you'll never look back.

Welcome to the Breach!

- Valtyr
   
Made in gb
Eternally-Stimulated Slaanesh Dreadnought





rainbow dashing to your side

thanks for the extra info guys ^.^

Valtyr: yeah I heard she was a bit of a glass cannon but after reading her card I can't wait to throw her into combat. the fact the the model is just so damn pretty helps even more so :'3

not really an update, more like me squeeing over how good the models are but.....oh my, they have to be some of the best models I've had the pleasure to work with. I can't remember enjoying building and painting something this much since the new dark eldar came out.

got one of the oiran semi painted and she looks ok, there's some great places on the model for free hand and they'll be such a joy to paint. I wish I could show pics but right now my camera is out of power and the charger is still no where to be found -.- I think I'll be changing misakis hair as I really don't like the "kuni with ponytail" look :/

as for colours I'm thinking a cool ice blue rather than the yellow on the box. don't get me wrong it's a nice scheme it's just not to my taste >.>

I'll stop gushing now :'3


my little space marine army, now 20% cooler http://www.dakkadakka.com/dakkaforum/posts/list/424613.page
school league:
round 1 2011 W/2 L/1 D/0 round 1 2012 : W/2 L/1 D/0
round 2 2011 W/3 L/0 D/0 round 2 2012 W/3 L/0 D/0
round 3 2011: W/2 L/0 D/1 round 3 2012 W/4 L/0 D/0
school league champions 2011
school league champions 2012
"best painted army, warhammer invasion 2012/2013  
   
 
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