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![[Post New]](/s/i/i.gif) 2013/02/04 09:20:07
Subject: Brilliant Burning (Neverborn - Lynch 35ss)
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Deacon
Leeds, UK
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Hi All,
My original plan was that I had ordered Collodi Boxset, Stitched Together and Weaver Widow. However my LGC was not able to complete this order for me and instead I ended up receiving Dark Debts, Beckoners and Depleted instead, which is not that big of an issue.
So for the last week or so I have been reading up tactica articles for this crew and have decided that for 35SS (scraps) will be attempting to run the following crew
Lynch - Cache 7
-Hungering Darkness
Beckoner
Beckoner
Depleted
Depleted
Iggy
Sorrow
Sorrow
I belive that the Beckoners and the Depleted form the core of most Lynch crews thatnks to their ability to hand out brilliance at range (Beckoners) and in combat (Depleted) while reading an article on the Depleted I notice that they also hand out burning tokens as well as brilliance so I figured that I would include Iggy in the crew because I really like the model and also because he also hands out the Burning tokens and does more damage if a target has burning toekns already. Since I have included Iggy I thought that I would also include a couple of Sorrows to syphon wounds away from Iggy and provide him with a little protection
I have also included the Sorrows because it'll be pretty likely that I'll be using Pandora/Lynch in Brawls so I may as well pick up the Pandora boxset and Iggy in the near future!
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This message was edited 1 time. Last update was at 2013/02/04 09:22:14
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![[Post New]](/s/i/i.gif) 2013/02/04 12:27:10
Subject: Re:Brilliant Burning (Neverborn - Lynch 35ss)
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Decrepit Dakkanaut
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When I get the Sorrows and Pandora set up right, together, they can REALLY hammer on enemy crews. Specially if they linked and caught a ride with some fast like Kade. Then Ill move them and link them onto enemies and start Pandora WP duels like crazy. If they arnt killed off, whatever enemy they are linked to suffers a wound (if they dont have martyr) just for activating. Sure 1wd doesnt sound like much, but when youre throwing 1wd's everywhere and the sorrows are close enough, those wds start stacking up pretty quickly.
Good luck. Sucks about Collodi, because Im REALLY interested in his crew.
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![[Post New]](/s/i/i.gif) 2013/02/04 13:44:18
Subject: Brilliant Burning (Neverborn - Lynch 35ss)
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Old Sourpuss
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I sadly have no experience with Iggy, but I'm curious about your reasoning for taking 2 Sorrows with Lynch (even as a wound sponge for Iggy). Spending 6 ss on the survivability of a single 6ss model doesn't make too much sense to me, personally. I would probably (using the majority of that list), drop 1 sorrow, take a Stitched Together, because their creepy fog can be used as defensive tactic for more than just Iggy, and if you want 7 soulstones, either summon HuggyD in when a brillianced model dies, OR pass on a scheme to get an extra 2 SS. Try your list, and tell us how it worked, it just seems like a lot of used resources just to keep a single model alive. Edit: As someone that plays a lot of Pandora, Dreamer, and Lynch, I find myself hard pressed to not include at least 1 Stitched Together in my list, they darn things are worth their weight in gold.
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This message was edited 1 time. Last update was at 2013/02/04 13:45:12
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![[Post New]](/s/i/i.gif) 2013/02/04 15:45:41
Subject: Brilliant Burning (Neverborn - Lynch 35ss)
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Deacon
Leeds, UK
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I REALLY wanted to get a Stitched Together in the crew I love the Oogie Boogie look to the models but until/unless I buy the Bad Dreams boxset I doubt I'll get the clamshell.
I was going to use the Sorrows as I would have them floating around after buying Pandora and I though that they'd be a good addition to the crew especially with Iggy and his Martyr ability but I was conscious of thier inclusion especially since I was planning on using them to double Iggy's cost.
I could drop one of the Sorrows leaving one free to syphon wounds off of Iggy as planned and then increase the Depleted's count to 3 making them a bigger tarpit and increasing the amount of Burning Tokens that I could throw around.
Or the other option is to run something like this and have the Depleted protect Iggy by denying LOS and having a dual beatstick of Mr Graves and HuggyD (when he comes in later)
Lynch - Cache 6/8
-Hungering Darkness
Beckoner
Beckoner
Depleted
Depleted
Mr. Graves
Iggy
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![[Post New]](/s/i/i.gif) 2013/02/04 16:07:38
Subject: Brilliant Burning (Neverborn - Lynch 35ss)
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Old Sourpuss
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Carpe_Jugular wrote:I REALLY wanted to get a Stitched Together in the crew I love the Oogie Boogie look to the models but until/unless I buy the Bad Dreams boxset I doubt I'll get the clamshell.
I was going to use the Sorrows as I would have them floating around after buying Pandora and I though that they'd be a good addition to the crew especially with Iggy and his Martyr ability but I was conscious of thier inclusion especially since I was planning on using them to double Iggy's cost.
I could drop one of the Sorrows leaving one free to syphon wounds off of Iggy as planned and then increase the Depleted's count to 3 making them a bigger tarpit and increasing the amount of Burning Tokens that I could throw around.
Or the other option is to run something like this and have the Depleted protect Iggy by denying LOS and having a dual beatstick of Mr Graves and HuggyD (when he comes in later)
Lynch - Cache 6/8
-Hungering Darkness
Beckoner
Beckoner
Depleted
Depleted
Mr. Graves
Iggy
Why wouldn't you just pick up the clam shell? It's a fantastic blister in usefulness and for 5ss, you're gonna be hard pressed to find a better model for what it can do. Gambler fits in with the theme of Jakob Lynch and gambling, Gamble Your Life is an amazing ability and creepy fog will help your crew move up the board.
Your lists are up to you of course, I'm just giving my experiences
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![[Post New]](/s/i/i.gif) 2013/02/04 16:37:35
Subject: Brilliant Burning (Neverborn - Lynch 35ss)
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Deacon
Leeds, UK
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Why wouldn't you just pick up the clam shell? It's a fantastic blister in usefulness and for 5ss, you're gonna be hard pressed to find a better model for what it can do. Gambler fits in with the theme of Jakob Lynch and gambling, Gamble Your Life is an amazing ability and creepy fog will help your crew move up the board.
Your lists are up to you of course, I'm just giving my experiences 
Its to curb my spending as I instantly want everything I like the look of, and since I'll be in a slow grow/begginers league the idea is to expand slow after the initial purchase of the boxset of choice (or in my case what came in the LGC order) so that the younger players wont be hampered as they only have pocket money compared to those of us with larger disposable incomes....
My idea is that each month after the initial purchase I'll add one of the other Boxsets to the collection with the odd model here or there. Currently the boxsets I want are:
- The Dreamer
- Collodi
- Pandora
So will be purchasing one of those boxsets after Iggy and Mr. Graves this month, probably The Dreams boxset as I really want to paint Lord Chompy Bits! (and I get the Stitched Together in that box with Coppelius another one of my favourite models and background - the research that went into why Hoffman could hire him kept me busy for a goodly while
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![[Post New]](/s/i/i.gif) 2013/02/04 16:47:27
Subject: Brilliant Burning (Neverborn - Lynch 35ss)
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Old Sourpuss
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Hahaha, makes sense!
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![[Post New]](/s/i/i.gif) 2013/02/04 16:56:14
Subject: Brilliant Burning (Neverborn - Lynch 35ss)
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Deacon
Leeds, UK
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Other players are doing it differently (i.e £25 per month - not too far off boxset prices and not including Totems) but for Neverborn there are 3/4 Masters/Hencemen that I would like to try out so when we get into Brawls after playing for a while we should have a good grip on the Rules and Mechanics of the game and also a decent understanding of each of our favourite masters so at the end of month five/six my collection should look like
Jakob Lynch
Hungering Darkness
3 Illuminated
2 Depleted
2 Beckoners
Iggy
Mr Graves
The Dreamer/LCB
3 Daydreams
Coppelius
3 Alps
Teddy
Weaver Widow
2 Stitched Together
Pandora
Kade
Candy
3 Sorrows
So from that pool I can make a nice variety of lists
Thinking long distance
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![[Post New]](/s/i/i.gif) 2013/02/11 10:23:53
Subject: Brilliant Burning (Neverborn - Lynch 35ss)
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Deacon
Leeds, UK
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Ok so I have had a few games now at 25ss before we move onto our typical game sizes of 30ss, I have played a few lists swapping in models to see how they perform and think that I have found my 25SS Crew
Lynch - Cache 4
Hungering Darkness (on table)
Beckoner
Beckoner
Mr Graves
The Illuminated
The Trio of Illuminated, Hungering Darkness and Mr Graves make a fantastic grouping of models to throw into the fray once I have used my Beckoners to mess with my opponents crew, I have found that in Early turns it is best to activate these ladies early, First Taste's Free is a great trigger and if it goes off I typically activate these two later in the following turns so that the penalty to Wp or Df stays in play longer.
I think that for the next game or so I will swap out the Illuminated for Mr Tannen and see how I fare.
Looking to expand upwards to 30SS I feel that I should probably look into running a Depleted/Arcane Effigy/Stitched Together depending on what is needed for that particular game
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This message was edited 1 time. Last update was at 2013/02/11 10:44:13
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![[Post New]](/s/i/i.gif) 2013/02/11 12:41:50
Subject: Brilliant Burning (Neverborn - Lynch 35ss)
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Old Sourpuss
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While I love stitched and Depleted, and use them regularly, you can "almost" never go wrong with an Arcane Effigy. Arcane Reservoir is great, since it normally only comes on Totems. As well as giving Lynch an extra card that he can card trick off of if he needs to, you can also give him what amounts to Casting Expert. So in a single turn, Lynch could theoretically cast Dead Man's Hand 3 times (since Card Trick's Ap can't be used on spells). Hopefully with all those cards milling through, you'll manage to pick up a nice pair to summon/resummon Hungering Darkness
Glad you're liking Lynch, let us know how your 30ss list goes.
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![[Post New]](/s/i/i.gif) 2013/02/11 12:52:54
Subject: Brilliant Burning (Neverborn - Lynch 35ss)
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Deacon
Leeds, UK
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I think that I am now at that point where I need more models then I can fit into a crew.
I like the Depleted and have used them a few times however I just seem to find the list works better with Illuminated as the Brillshaper ability is great enabling me to trigger Filled with Stars with every use of Scintellating Cloud.
The Depleted just seem to fall really quickly with me, I might try and use Depleted with a Stitched Togerther in front so I can hide them behind the Fog and have Mr Tannen sit behind affecting things with Aura's
I really like the idea of the Arcane Effigy as I do like to hold a lot of cards and would potentially make Lynch's Read Em and.... much easier to obtain, strengthening what I believe my playstyle is Achieve and Denial (i.e. achieve my Schemes asap before focussing on foiling my opponents) I seem to prefer mobility and control to vast amounts of offensive power
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![[Post New]](/s/i/i.gif) 2013/02/11 13:51:35
Subject: Brilliant Burning (Neverborn - Lynch 35ss)
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Old Sourpuss
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Your depleted are dying really quickly?
I know they're not all that fast, but things you might want to remember.
1) You can lure your own models too, so you could activate 1 Beckoner, lure something into melee with her, giving it Brilliance, he'll activate, then you move your second beckoner up, and lure the depleted closer to her, let your opponent activate, and then you activate the depleted, use (0) Drawn to the Light, which pushes the depleted a max of 5 inches to a model with Brilliance, and then you tarpit that model.
It's also a good thing if your depleted die since they can pass brilliance out and can be used as a summoning point for HuggyD.
And I have that issue with my Ressers, I have too many models for my crews, luckily canine remains make up the backbones of my crews.
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![[Post New]](/s/i/i.gif) 2013/02/11 13:56:30
Subject: Brilliant Burning (Neverborn - Lynch 35ss)
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Deacon
Leeds, UK
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Yeah I have run 2-3 in a few games and they seem to get gunned down at range fairly easily. Mind you it was them or Lynch so prefer the Depleted to die but still in 3 games I think that I only managed to spread Brilliance with them once but that game I did manage to spread a lot of burning counters as well with Iggy so wasn't a bad trade off
I'll have to bear that in mind in regards to Luring my own Models
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![[Post New]](/s/i/i.gif) 2013/02/11 14:02:19
Subject: Brilliant Burning (Neverborn - Lynch 35ss)
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Old Sourpuss
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Carpe_Jugular wrote: Yeah I have run 2-3 in a few games and they seem to get gunned down at range fairly easily. Mind you it was them or Lynch so prefer the Depleted to die but still in 3 games I think that I only managed to spread Brilliance with them once but that game I did manage to spread a lot of burning counters as well with Iggy so wasn't a bad trade off
I'll have to bear that in mind in regards to Luring my own Models
Yeah, a lot of people forget that you can lure/do ANYTHING to your own models in this game as long as the spell/ability doesn't specifically target friendly, enemy, or specific models. The problem that arises is that the luring model usually gets an attack when they lure something into their melee range, so you either have to pick a model that will end outside of their melee range, or be prepared to cheat one of the flips up or down.
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![[Post New]](/s/i/i.gif) 2013/02/11 15:03:37
Subject: Brilliant Burning (Neverborn - Lynch 35ss)
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Deacon
Leeds, UK
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Does a model HAVE to move its full allowance?
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This message was edited 1 time. Last update was at 2013/02/11 15:13:58
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![[Post New]](/s/i/i.gif) 2013/02/11 15:16:01
Subject: Brilliant Burning (Neverborn - Lynch 35ss)
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Old Sourpuss
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Depends on the wording. If it says, "push up to it's wk (or x inches)" then you can push it up to that distance. A good example of this is Pandora's Vague Memory that lets her push up to 4 inches whenever she wins a Wp duel. If it says, "push the model it's wk (or x inches)" Then you have to push it that much. I don't have any cards on me to find all my lure examples lol.
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![[Post New]](/s/i/i.gif) 2013/02/11 23:11:40
Subject: Re:Brilliant Burning (Neverborn - Lynch 35ss)
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Decrepit Dakkanaut
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Baby Kades "Lure" says to push target model its wk towards him. So in that case, itd be the full walk distance.
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![[Post New]](/s/i/i.gif) 2013/02/12 00:14:38
Subject: Brilliant Burning (Neverborn - Lynch 35ss)
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Old Sourpuss
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Hrm... I may need to revisit this, because by that reasoning, you could theoretically walk right past him...
Ugh all my crap is out in my car.
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![[Post New]](/s/i/i.gif) 2013/02/12 11:32:37
Subject: Brilliant Burning (Neverborn - Lynch 35ss)
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Deacon
Leeds, UK
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Alfndrate wrote:Hrm... I may need to revisit this, because by that reasoning, you could theoretically walk right past him...
Ugh all my crap is out in my car.
That was my thinking, if the WK range was great enough in theory I could 'catapult' slower models past the model using "Lure"
Speaking of Cade I really want to add him and His Teddy into a Lynch crew with a Weaver Widow and Mr Graves, I think it'll be hilarious to switch him out of melee to be replaced by a Teddy
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This message was edited 1 time. Last update was at 2013/02/12 11:35:11
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![[Post New]](/s/i/i.gif) 2013/02/12 12:51:06
Subject: Brilliant Burning (Neverborn - Lynch 35ss)
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Old Sourpuss
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Looking through a bunch of stuff about this, learning stuff I didn't know  , always good learning new things, but it sucks when you realize that you don't know as much about the game as you think you do lol. Edit: Can't find anything official atm, so I'm asking other henchmen. Push Movement Effects pg 37: When a game effect Pushes a model, it is moved the distance indicated by the effect causing the Push. Pushes are move effects that are affected by movement penalties, but do not generate disengaging strikes. So by RAW, you move the full value, but there are some errata and clarifications when we deal with Pushing Towards. (For some reference) Madam Sybelle has the Lure Spell, which states: Push target model it's Wk towards this model. If the Push ends with the target in this model's melee range it makes a melee attack against the target. So then we look at the Moving Toward errata and Clarifications which state: Models forced to move Definitions from the Rules Manual Toward / away from something (another model, a specific point, table edge, etc.) must move by the shortest route. A model moving in this manner cannot end the movement further (for toward) or closer (for away from) from the thing than it began. However, the model may move in such a way as to avoid any terrain or impassable items. Directly toward / away from something move as far as the effect requires in a straightline. Models will stop this move if they come into contact with other intervening models or terrain they could not move through or over. Charging When you declare a Charge you must move in a straight line but it doesn't necessarily have to be directly toward your target. You do, however, have to observe the following criteria: You must enter combat with the model you declared the Charge against, if at all possible. If you can't get into combat you must take the route which will get you closest to the model you're Charging. Toward So there’s a fine looking gal beckoning to you from across the table, how do you work out which route you take to reach her? The rules say you move towards her, but how does this work in practice when the route’s clogged with terrain? There are really three parts to toward. The model moves toward the destination by the shortest route possible. In most situations the shortest route is directly towards the destination. However, in some cases, other routes may get you there faster. It may move around terrain and obstacles, if this will allow the model to get to its final destination faster. Sometimes you need to walk around a model in your way, or taking a small detour around difficult terrain instead of moving through it will allow you to get closer to your destination. The model can't end its move further from the destination than it started. No matter what happens you can't end your move further away from your destination than you started your move. If there is no route that will get you closer to the destination you don’t move.
Couple the fact that you cannot move over another base, means that once you move towards a model, you'll stop when you hit their base. Does that make sense?
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This message was edited 2 times. Last update was at 2013/02/12 13:11:36
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![[Post New]](/s/i/i.gif) 2013/02/12 13:01:32
Subject: Brilliant Burning (Neverborn - Lynch 35ss)
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Deacon
Leeds, UK
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Alfndrate wrote:Looking through a bunch of stuff about this, learning stuff I didn't know  , always good learning new things, but it sucks when you realize that you don't know as much about the game as you think you do lol.
Edit: Can't find anything official atm, so I'm asking other henchmen.
Its a sign of a good game and good gamers, constantly learning and developing skills
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![[Post New]](/s/i/i.gif) 2013/02/12 13:12:13
Subject: Brilliant Burning (Neverborn - Lynch 35ss)
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Old Sourpuss
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FYI, scope my edits, I believe I've answered the questions.
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![[Post New]](/s/i/i.gif) 2013/02/12 14:42:10
Subject: Brilliant Burning (Neverborn - Lynch 35ss)
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Deacon
Leeds, UK
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You have indeed thank you for the clarification on that
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