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Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

Had a thought yesterday when playing in a doubles game. It was the first time I actually saw someone field a fortress of redemption (my partner). While he had troops manning the heavy bolters on the walls, there was the potential for my scouts to step up and man them. I field my scouts with a HB, so they come with hellfire rounds for the poison blast.

The question is can the heavy gunner pass around his spare hellfire ammo to his squad mates so they can all shoot the good stuff?

I know my opinion and that of the local TO, but thought I'd toss it out here for other thoughts and insights.

   
Made in ca
Twisted Trueborn with Blaster




Fredericton, NB

The squad does not have Hellfire rounds. The heavy bolter that the scout is carrying does.

Know thy self. Everything follows this.
 
   
Made in us
Regular Dakkanaut





No, of course not. I imagine your TO told you the same?
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

Cheesedoodler wrote:
No, of course not. I imagine your TO told you the same?


Yup. It's what I assumed. But there might have been a quirky rule off in some dark corner I was missing, so I thought I'd ask here.

Because shooting 5 poison blasts would be awesome!

I've got a reasonable grasp of the rules, but will freely admit to not memorizing every last detail. Particularly the building rules, which I mostly just glanced over. I try to keep the rules that I need in mind, and trust my opponent to know his. I don't field building fortifications, just a ADL, so those are fuzzy rules for me.

   
Made in us
Fresh-Faced New User




You would have to be embarked inside whichever building the heavy bolters were mounted to in order to fire them anyways. You dont stand on the battlements and fire them. They are weapon emplacements, or whatever the correct word is since I dont have the rule book with me at the moment.
   
Made in ro
Regular Dakkanaut



Romania

Nice try...but no

BRINGG BACK THE SQUATS!!!! WARHAMMER 40K - SPACE DWARFSSS 
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

UncleGlock wrote:
You would have to be embarked inside whichever building the heavy bolters were mounted to in order to fire them anyways. You dont stand on the battlements and fire them. They are weapon emplacements, or whatever the correct word is since I dont have the rule book with me at the moment.


The Fortress of Redemption has the option to fix 4 heavy bolters on the battlements. My friend, who's fortress I was helping man, normally puts a retribution squad (or whatever the SOB Dev squad is called) with 4 HBs of their own up on the wall. With the act of faith that makes their weapons rending, he gets 8 heavy bolters laying down a pretty nasty field of fire.

Not trying to be a WAAC TFG, just a little envious of some of the special tricks people can pull...

I guess I'll just stick with Talion on a quad gun.

   
Made in au
Utilizing Careful Highlighting





Australia

Let people have their tricks Nevelon

Makes it more satisfying if you win

Aurora SMs in 5th Ed (18 wins, 3 draws, 13 losses)

1st in Lords of Terra Open (Sydney) 2012

Aurora SMs in 6th Ed (3 wins, 0 draws, 5 losses))
 
   
Made in us
Judgemental Grey Knight Justicar





New Orleans

Is it the same for a GK Grand Master who can be equipped w/ Psybolt Ammo even if he takes a Psycannon that doesn't use that ammo?

01001000 01101001 00100000 01110100 01101000 01100101 01110010 01100101 00101110  
   
Made in dk
Servoarm Flailing Magos






Metalica

Mythra wrote:
Is it the same for a GK Grand Master who can be equipped w/ Psybolt Ammo even if he takes a Psycannon that doesn't use that ammo?

If he is shooting a bolt pistol, boltgun, storm bolter, heavy bolter, hurricane bolter, autocannon or assault cannon he gets the +1str.

He cannot distribute the ammo to his group, it is only the gun he shoots that is affected
He cannot use that ammo on anything that isn't one of the above.

Other than that, yeah, he's free to carry that ammo around in case he finds one of those guns.

 
   
Made in au
Utilizing Careful Highlighting





Australia

Just had a thought

In real world a soldier would drop their rifle for a machine gun every time, at least in the Australian Army

Would be nice if 40k had something about that in the rules

* Terminator leans down, places storm bolter respectfully on ground, then hefts fallen comrades assault cannon depressing the firing mechanism on full auto into the oncoming horde...

Aurora SMs in 5th Ed (18 wins, 3 draws, 13 losses)

1st in Lords of Terra Open (Sydney) 2012

Aurora SMs in 6th Ed (3 wins, 0 draws, 5 losses))
 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

 Loricatus Aurora wrote:
Just had a thought

In real world a soldier would drop their rifle for a machine gun every time, at least in the Australian Army

Would be nice if 40k had something about that in the rules

* Terminator leans down, places storm bolter respectfully on ground, then hefts fallen comrades assault cannon depressing the firing mechanism on full auto into the oncoming horde...


Funny my buddy and I were just talking about that earlier. He feels (and I can see his point) why can't Joe pick up Bob's Flamethrower?

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in us
Judgemental Grey Knight Justicar





New Orleans

What if he got hit with a melta, 10/1 lrg blast, or a las cannon -- the gun might not even be there. what if it got lost in the terrain too many rules added for just picking up a weapon.

01001000 01101001 00100000 01110100 01101000 01100101 01110010 01100101 00101110  
   
Made in au
Utilizing Careful Highlighting





Australia

40th century composites are pretty tough

Aurora SMs in 5th Ed (18 wins, 3 draws, 13 losses)

1st in Lords of Terra Open (Sydney) 2012

Aurora SMs in 6th Ed (3 wins, 0 draws, 5 losses))
 
   
Made in gb
Decrepit Dakkanaut




Because if its been hit by Gauss, the gun isnt there anymore... (Ref: Dead men walking, and the order to throw the melta to a comrade if youre about to die)

It represents that, just like a casualty may not be dead, that gun may or may not be operational anymore

Also from reading terminator heavy weapons are fairly integrated into the suit - its not like you can field swap them about. Certainly not under fire....
   
Made in dk
Servoarm Flailing Magos






Metalica

It could spiral completely out of control too.
So logic dictates that you can pick up your fallen mate's gun? Ok, then by that logic if a unit of orcs kills a unit of firewarriors, why can't they pick up the weapons of those they killed?

And does that then mean that a Tyranid can pick up boltguns?

It just becomes a mess of rules and exceptions. Let's just accept that the weapons are ruined or discarded

 
   
Made in gb
Proud Phantom Titan







 Purifier wrote:
And does that then mean that a Tyranid can pick up boltguns?
please thats a simple answer GW hates you and will never let you play with any cool toys. That is why you can't have a quad gun or allies.
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

 Loricatus Aurora wrote:
Just had a thought

In real world a soldier would drop their rifle for a machine gun every time, at least in the Australian Army

Would be nice if 40k had something about that in the rules

* Terminator leans down, places storm bolter respectfully on ground, then hefts fallen comrades assault cannon depressing the firing mechanism on full auto into the oncoming horde...


This was the fluff behind wound allocation in previous editions. The guy holding the missile launcher might take a shot to the head and go down, but one of his squad mates would pick up the gun and soldier on. Which is why he was always the last mini removed from the table. Lumping all the wounds together at the squad level made things a little different. No amount of fire would silence the heavy weapons until they were down to the last few men.

At the end of the day the game is an abstraction, so thinking about "reality" too hard is just going to muddy things up.

   
 
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