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Made in us
Fresh-Faced New User




Hey guys. I've put together a 750 point grey knight list, but need some help to refine it. This is the basic setup:

Troops- termies with halberds x2 -400
Heavy support- land raider redeemer -245
HQ- brotherhood champion w/ psybolts -105

750 points on the nose. I was considering taking thawn and an inquisitor instead of the bro champ. I also have considered coteaz. A crusader would be good instead of redeemer, but my variants go 5 points over if I take the crusader. Any suggestions?
   
Made in us
Agile Revenant Titan






Austin, Texas.

Ok do I have friend who runs a 750 point GK list and takes a librarian with the summoning, 5 termites, and a dread knight. His plan; keep tourmenaters at the back of the bourd, then deep strike the librarian, then use the summoning to bring termites, and use the personnel teleported in the dread knight, and all of a sudden you have his whole army in your face at turn two. nasty and effective.

I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. 
   
Made in us
Willing Inquisitorial Excruciator






MD. Baltimore Area

1) I am not a big fan of GK in land Raiders.

a) GK do not work well in Land Raiders.

GK units have shooting power and they have Assault power as well.. To get the most out of them, you want to use both their shooting and assault abilities.

Most GK works well on foot with Psycannons shooting for several turns, and then assaulting on the last few turns to mop up whatever is left. Rhinos work well as you have firepoints to use for your guns, or just walk.


b) Land Raiders are a bit of a gamble.

Land raiders are either indestrucatble, or rather easy to kill for 250 points. It depends on the content of the enemy list.

If the enemy brings Melta weapons, Lance Weapons, Haywire Weapons, or Gauss Weapons, your land raider is in for a Sad time. All of these guns kill AV 14 fast. 4 HP is not not enough to last that long.

If the enemy does not have those weapons, your Land Raider will never die.


It can also make for games that you or your opponent do not like playing as they are rather one sided.



2) GK terminators

I would always give them psycannons. It is one of the best guns in the game. It is good at shooting almost everything, Tanks, MC's lots of shots for hordes, rending for armor saves.

Also, you can mix up the weapons a bit to gain some advantages. Maybe take a hammer or 2 for AP2 and more damage.



3) HQ

Consider a cheap inquisitor with Psyker mastery 1. Trade for the Divination signature power. If you have the points Terminator Armor and a Psycannon are a great bargain.


The Bro-Champ gives you a re-roll to hit in the assault phase when you charge.

The Divination Inquisitor gives you a Re-roll in the Shooting phase, and a re-roll in the assault phase, every turn.

40k: 2500 pts. All Built, Mostly Painted Pics: 1 -- 2 -- 3
BFG: 1500 pts. Mostly built, half painted Pics: 1
Blood Bowl: Complete! Pics: 1
Fantasy: Daemons, just starting Pic: 1  
   
Made in us
Fresh-Faced New User




Through testing I've found that The storm raven is far more versatile and effective than the land raider at this amount of points. The inquisitor sounds fun, and I'll have to try out that divination. To beef it up to 1000 I was thinking a dreadknight. To make it 1500 a psydred, vindicare, and I'm not really sure what else.


Automatically Appended Next Post:
ninjafiredragon wrote:
Ok do I have friend who runs a 750 point GK list and takes a librarian with the summoning, 5 termites, and a dread knight. His plan; keep tourmenaters at the back of the bourd, then deep strike the librarian, then use the summoning to bring termites, and use the personnel teleported in the dread knight, and all of a sudden you have his whole army in your face at turn two. nasty and effective.


I appreciate your help, but you didn't list any upgrades and that list only has one troop choice.

This message was edited 1 time. Last update was at 2013/02/16 07:53:12


 
   
 
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