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Made in us
Regular Dakkanaut




Started playing 2k imperial guard gun like blob lists. All models are painted the same. What's an easy way to differentiate where a unit starts and stops and where another one begins!
Thanks
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

Slight barriers between units? (inch or two of space) (Works for my crons)
Maybe add on some squad markings on the shoulder pads or something?

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in us
Fighter Pilot




Pennsylvania

Squad Markings on armor, or Markings on the edge of their bases

Gunline IG 1850 pts
Elysian IG 3000 pts
Horus Heresy Imperial Fists 500 pts

W/L/D: 35/6/4 
   
Made in us
Regular Dakkanaut




A buddy of mine played green tide orks for a while and he used to color code his bases by painting patterns around the edge. He would also note on his army list which squad was which color.

It helps if you magnetize the various options for the squad. Otherwise you will actually need to have more models for each squad than you can actually use.
   
Made in us
Regular Dakkanaut




Thanks all!
   
Made in gb
Junior Officer with Laspistol





Counting. Seriously, don't paint squad markings.

Maybe it's just me, but had to remove all my squad/platoon markings because I would refuse to have guardsmen in the wrong squads. It results in taking ages to set up and if something breaks in transport I get very frustrated. So I covered them all up and decided that it's actually pretty obvious where the squads are.

This message was edited 2 times. Last update was at 2013/02/13 18:35:35



Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

FAQs 
   
Made in us
Fighter Pilot




Pennsylvania

 Griddlelol wrote:
Counting. Seriously, don't paint squad markings.

Maybe it's just me, but had to remove all my squad/platoon markings because I would refuse to have guardsmen in the wrong squads. It results in taking ages to set up and if something breaks in transport I get very frustrated. So I covered them all up and decided that it's actually pretty obvious where the squads are.


The point isnt necessarily for you; it's for clarification for your opponent.

Gunline IG 1850 pts
Elysian IG 3000 pts
Horus Heresy Imperial Fists 500 pts

W/L/D: 35/6/4 
   
Made in gb
Junior Officer with Laspistol





 CaptainGrey wrote:

The point isnt necessarily for you; it's for clarification for your opponent.


I'm aware...but that doesn't stop me getting aggravated when I have to set up specific squads.

To be fair, it's not hard to count 10 men. Or 20, or 30. It is however, time consuming to deploy them in a specific order, then put them away in a specific order so you can find them in their appropriate squads.

It might be ok for some people, but I already dislike the slow set up some guard lists require (hence why I love mech so much), and adding something for me to get obsessive compulsive about isn't worth the courtesy to my opponent. Especially when I'm already a paragon of virtue and politeness.


Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

FAQs 
   
Made in us
Dark Angels Librarian with Book of Secrets






Squad markings, painting the bases, maybe even differing paint schemes are all good ideas to differentiate squads. "Counting" is no answer. When it comes to an issue of morale checks, a simple count could be used to prevent the checks from ever happening. I've had it happen to me, where two units intermingled and I couldn't see the difference between his squads. The shell game can be effective in Warhammer, too.

This message was edited 1 time. Last update was at 2013/02/13 19:44:23


 
   
Made in us
Hurr! Ogryn Bone 'Ead!






I agree with the squad markings. It is extremely simple to do and is easy when you pack and unpack the models. You unpack one squad from a specific part of your case (which a blob is at least one tray in my case), and put them back in the same part as they die during the game. It's really helpful in mech guard as well, as I am of the opinion that I shouldn't have to tell people which unit is in what transport. They squad hops out, their shoulder matches their tank, and everything is gravy.

 
   
Made in us
Regular Dakkanaut




 Griddlelol wrote:
 CaptainGrey wrote:

The point isnt necessarily for you; it's for clarification for your opponent.


I'm aware...but that doesn't stop me getting aggravated when I have to set up specific squads.

To be fair, it's not hard to count 10 men. Or 20, or 30. It is however, time consuming to deploy them in a specific order, then put them away in a specific order so you can find them in their appropriate squads.

It might be ok for some people, but I already dislike the slow set up some guard lists require (hence why I love mech so much), and adding something for me to get obsessive compulsive about isn't worth the courtesy to my opponent. Especially when I'm already a paragon of virtue and politeness.


It's also very frustrating to keep track of which squad starts where in a 150 guardsman blob. And without clear markings its very easy for a model to be in one squad on one turn and another in the next by "accident".
   
Made in us
Paladin of the Wall




Painting the bases or some such slight color scheme differentiation. I have a hard time knowing which units are separate with my 2 units of knights exemplar are which in warmachine, let alone my space marine army in 40k

From 3++

"Because your captain is smarter than Belial and all templar commanders ever, he doesn't discard his iron halo when you dress him up as a terminator. Remember this." 
   
Made in us
Hellish Haemonculus






Boskydell, IL

I do two things in this vein. For my Space Marines, if I have more than one of the same type of squad, then I do their bases differently. (My first tactical squad just has grass. The second one has grass and rocks. The third has grass and leaves. The fourth has grass, rocks, and leaves.) I have a friend who plays Necrons who does the same thing, just varying up the number of crystals sticking out of the bases. (Squad one has one crystal, squad two has two, etc.)

Within a squad, to differentiate combat squads, I mark the shoulders differently. Since I usually number the squads, one half will have gothic numerals and the other half will have Roman numerals.

Welcome to the Freakshow!

(Leadership-shenanigans for Eldar of all types.) 
   
 
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