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![[Post New]](/s/i/i.gif) 2013/02/13 23:56:35
Subject: help!!! Space wolves Vs Dark angels tactic
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Excited About the Great Crusade
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Hey is there anybody who can help me to make a winning tactic with my list of dark angels? I have not built the list so I'm open to changes to the list. Would also like advice on what I should be avoided or think about when I play against dark angels. It will be a 3000pts list
My list
HQ
Wolf Lord 100pts
Frost ax and storm shield 55pts
Rider a thunder wolf 40pts
2 Fenrisian Wolves 20pts
ELITE:
Wolf Guard Pack (10) 180pts
2x pair of claws ligthning 60pts
2x Thunder hammer and storm shield 100pts
6x storm bolter 18pts
Drop pod 35pts
Lone Wolf 20pts
Mark of Wulfen 15pts
2x Fenrisian wolwes 20pts
Troop:
Blood claws pack (15) 225pts
1x power weapon 15pts
Blood claws pack (15) 225pts
1x power weapon 15pts
Grey Hunter Pack (10) 150pts
Wolf default 10pts
2x meltagun 10pts
Drop pod 35pts
Grey Hunter Pack (10) 150pts
Wolf default 10pts
2x flamers free
Drop pod 35pts
FAST:
Skyclaws (10) 180pts
Mark of Wulfen 15pts
1x p-fist 25pts
Land speeder squadron (3) 150pts
3x multi-melta 30pts
Fenrisian wolf pack (15) 120pts
Cyber Wolf 8pts
HEAVY:
Long fang (6) 90pts
5x Multi-melta 50pts
1x Meltagun 10pts
Drop pod 35pts
TOTAL: 2221pts
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HH space wolves :
Bolt action German: ???
Fow : germans 1,000pts
USA: 1,000pts
Wh40k
Primaris marines: 1,500pts
Death guard : 1,200pts
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![[Post New]](/s/i/i.gif) 2013/02/13 23:57:54
Subject: help!!! Space wolves Vs Dark angels tactic
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Locked in the Tower of Amareo
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Are you playing with or against the Space Puppies?
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![[Post New]](/s/i/i.gif) 2013/02/14 09:12:55
Subject: help!!! Space wolves Vs Dark angels tactic
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Sure Space Wolves Land Raider Pilot
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ok there is really so much things to sort out in your list, I dont know were to start
please look around a bit for space wolves lists and why people are fielding what they are fielding. Your list contains good units but they dont seem to work together very well, your focus is all over the place.
also some points are off and some things are wrong, suggest you get more familiar with your codex (pointcost meltaguns are wrong, your number of weapons in long fang squad is wrong and so on)
after you have done this, then we are at a level of helping you. Automatically Appended Next Post:
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also unless its already built. when playing space wolves, never ever take twin linked lightning claws, they are for other marine chapters, we have the opportunity to take powerfist+lightningclaw for the same points and only with benefits, so if you are not going by the standard PW+combi or WC+combi then you should do that.
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This message was edited 1 time. Last update was at 2013/02/14 09:16:22
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![[Post New]](/s/i/i.gif) 2013/02/14 13:08:08
Subject: Re:help!!! Space wolves Vs Dark angels tactic
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Excited About the Great Crusade
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To Martel732: I'll play with the wolves against dark angel.
To SlyasR: It says in the 5th space wolves codex on page 28.
Long fang can have 1-5 long fangs and 1 squad leader, so I give the 5 long fangs multi-meltas for 10pts each and give the leader one meltagun for 10pts.
okey so never linkt twin lightning claw??
I have put together some of the points. To make it easier for me to keep counting.
So it may be because the points looks strange.
For ex.
Instead of writing melta 5pts + melta 5pts so i write 2x melta for 10 pts.
Nothing on the list is purchased so that's why I wanted to hear what people think about the list, better to get advice and tips from more experienced space wolves player.
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HH space wolves :
Bolt action German: ???
Fow : germans 1,000pts
USA: 1,000pts
Wh40k
Primaris marines: 1,500pts
Death guard : 1,200pts
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![[Post New]](/s/i/i.gif) 2013/02/14 14:47:49
Subject: help!!! Space wolves Vs Dark angels tactic
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Sure Space Wolves Land Raider Pilot
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Im sorry you are right about the long fangs
no never twin claws, the reason we see other chapters take it is because they dont have a choice, we do.
by taking a fist+claw we pay the same amount of points but we can choose to hit at initiative 1 strength 8 ap2 or I4 S4 AP3 but with rerolls (notice that Wolf claws are a bit better than lightning claws also)
the second melta you will get for free so one melta is 5p, 2 melta is 5+0=5p
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ok sorry I will try to help you out
1. wolf lord is awsome, I often play him on thunderwolf but dont mix frost axe + storm shield since frost axes cost the same as powerfists. the reason to have a frost axe is to get more attacks than a powerfist because you can combine it with a second close combat weapon or pistol by combining it with a storm shield you are wasting points on something worse than standard. Either take frost axe + pistol or take powerist or thunderhammer + storm shield.
the usual load out you see on internet is wolf claw + storm shield (since a claw cannot combo with a pistol to get more attacks and claws are a few percent statistically better than frost blades)
runic armour is mandatory on your lord, thats just how it is. he will not survive in 3+ armour and you pay alot to have him
2. thunder hammer + storm shield is not space wolves "thang", they are 23 points more expensive or something than other marines terminators. space wolves use power axes + storm shields to fill this role (it looks a bit cooler too). I dont know if you tend to have your wolf guarrds in terminator armour but I would advice that unless you have some clever plan to field them like you would in 5th edition.
3. the lone wolf will not return its points if he hasnt a terminator armour. I run mine in terminator+chainfist+storm shield, but you could go terminator+mark of wulfen aswell or what ever you like really, they are hard to do wrong as long as you got them in terminator
other than that its all ok, people will say that blood claws suck, but its good to try them out to get your own feeling.
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finally I would make use of the tricks we have in space wolves:
1. your wolf guard terminators can for example join your troops like blood claws and thereby giving you a shield of 2+ armour to cover the claws from getting blasted while they walk.
2. HQ with saga of the hunter: if you for example put this HQ in a blood claw unit then you will be able to outflank those 15 men from reserves, this is a good way to get them right in there because they dont fit in a drop pod and land raiders are expensive.
There are a lot more, but think about that for now
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![[Post New]](/s/i/i.gif) 2013/02/14 17:50:47
Subject: Space wolves Vs Dark angels tactic
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Junior Officer with Laspistol
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metalfiskaren wrote:Hey is there anybody who can help me to make a winning tactic with my list of dark angels? I have not built the list so I'm open to changes to the list. Would also like advice on what I should be avoided or think about when I play against dark angels. It will be a 3000pts list My list HQ Wolf Lord 100pts Frost ax and storm shield 55pts Rider a thunder wolf 40pts 2 Fenrisian Wolves 20pts Woah! That's a big points sink for something without EW. Also, frost axes are useless, a power fist is the same price, but you get to str:10 rather than str:7 Honestly though, he's pretty pointless. The only reason to take a WL on a TW is for the 2+ save tanking of small arms fire, and he doesn't even have that. This guy is asking for slay the warlord to go fast. ELITE: Wolf Guard Pack (10) 180pts 2x pair of claws ligthning 60pts 2x Thunder hammer and storm shield 100pts 6x storm bolter 18pts Drop pod 35pts As stated above, two LCs is useless, take a PF and LC off hand. Same price, far better. Not sure if this is your intention, but are they PA WG? If that's the case, you've got a HUGE points sink there, that isn't any more survivable than a GH. I'd reccomend making them terminators. Simialrly, Storm Bolters are gak upgrades for anyone. Don't ever pay for Storm Bolters, especially when terminators get them and a power weapon for free. I'm a huge fan of shooty terminators. For 5 more points they can get combi-weapons which gives them a great specialised role. I wouldn't even bother with CC weapons as they get PWs for free. A few axes/maces and you'll have a decent CC unit without spending too many points. Lone Wolf 20pts Mark of Wulfen 15pts 2x Fenrisian wolwes 20pts What's this guy for? He's not good in assault against anything really, I suppose a max of 7 attacks on the charge, but on average 4 or 5 on the charge. Not really worth it. Troop: Blood claws pack (15) 225pts 1x power weapon 15pts Not a fan of blood claws. They could be GHs Blood claws pack (15) 225pts 1x power weapon 15pts as aboce Grey Hunter Pack (10) 150pts Wolf default 10pts 2x meltagun 10pts Drop pod 35pts Not sure what a "wolf default" is, but a banner is pretty much mandatory. MotW is amazing too Grey Hunter Pack (10) 150pts Wolf default 10pts 2x flamers free Drop pod 35pts FAST: Skyclaws (10) 180pts Mark of Wulfen 15pts 1x p-fist 25pts If you must take claws, swiftclaws are better. Land speeder squadron (3) 150pts 3x multi-melta 30pts Fenrisian wolf pack (15) 120pts Cyber Wolf 8pts Bolter fodder, these are pretty gak and will die if your opponent glances at them HEAVY: Long fang (6) 90pts 5x Multi-melta 50pts 1x Meltagun 10pts Drop pod 35pts Lol what is this unit? Drop pod in, snap fire 5 multi-meltas, then die. The MM LF squad only works as a Logan Bomb with relentless. Big old points sink for something that probably won't do a lot, and can't split fire or you'll be wasting the only weapon that can fire at full BS. Seriously, this is a gak unit. TOTAL: 2221pts Problems summary: No long range. Weak shooting ability Warlord who'll charge off on his own, asking to be blown to pieces No rear objective holders No plasma to deal with 2+ saves Piece meal entry of 2 units Lack of focus. Additions/Alterations First off, the Warlord. He can be useful, but he'll need Artificer armor and Saga of the Bear or he's gonna drop like a fly. Plenty of armies are packing STR:10. I know for one, I have 2 Str:10 blasts in a 1500 list, at 3k (which is well into apocalypse numbers) I could easily fit 5. He's also going to need an escort and or back up. TWC are great for this. LOS any AP2 hits, use 2+ on anything that's not AP2. Makes the unit annoying, but still a huge points sink. Personally...I'd take 2 Rune Priests. They're incredibly strong, and would cost the same as your one Lord. Secondly, Long Fangs. Use them, abuse them, love them. The MM squad is laughable. If I saw that land, I'd chuckle, watch it maybe pop one tank, if it's lucky, then proceed to blow it off the table. For LFs I use: 5 ML, WG Pack leader with CLM. buff those with a RP divination and you have 7 TL missiles. Fabulous, especially if the RP is your Warlord, since he'll be out of harms way. Couple this with another LF squad with 3ML and 2LCs and you've got a decent fire base. Add another if you feel like it. You really need some scoring units to take home objectives. Your ranged units are in drop pods, and your CC units are foot slogging. So everything is going to be up in your opponents face. What do you do on turn 4 when you realise that you might not be able to take all his objectives? You can't sprint everyone back, that'd take too long. I recommend (especially at 3k pts) 2 - 3 squads of GHs, in razorbacks with TL LCs on top to hide and jump out on turn 5 to score. I think I've covered everything, but at >2k points you need 2 HQ and 4 troops.
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This message was edited 2 times. Last update was at 2013/02/14 17:54:27
Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...
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![[Post New]](/s/i/i.gif) 2013/02/15 00:07:59
Subject: Re:help!!! Space wolves Vs Dark angels tactic
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Excited About the Great Crusade
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Hello, I have read what you have written and done about the list entirely.
Hope it got better.
HQ
Wolf Lord 100pts
Terminator armor 40pts
Combi-weapon 5pts
P-fist 10 pts
Sagon of the bear 35pts
Wolf priest 100pts
Terminator armour 20pts
combi-weapon 5pts
Wolftooth necklace 10pts
Meltabomb 5pts
ELITE
Wolfguard 180pts (A full pack and the wolf priest join the pack)
Terminator armour 150pts
Combi-weapon 50pts
TROOP
Blood claws 150pts (A ten men pack and the wolflord join the pack)
Plasma pistol 15pts
Drop pod 35pts
Blood claws 150pts (A ten men pack)
Plasma pistol 15pts
Drop pod 35pts
Grey hunter 150pts (A full pack)
Wolf standard 10 pts
1 plasma gun 10pts
1 plasma gun for free
Rhino 35pts
Grey hunter 150pts (same)
Wolf standard 10pts
1 plasma gun 10pts
1 plasma gun for free
Rhino 35pts
Grey hunter 150pts (A full pack)
Wolf standard 10pts
1 melta gun 5pts
1 melta gun for free
Rhino 35pts
Grey hunter 150pts (same)
Wolf standard 10pts
1 melta gun 5pts
1 melta gun for free
Rhino 35pts
FAST
Swift claws bike pack 200pts (8 bikes + 1 attack bike) attack bike counts as two bikes??
Attack bike 30pts
Multi-melta 10pts
Melta bombs (entire pack) 45pts
Swift claws bike pack 200pts (8 bikes) I'll skip the 8 bikes and find something else points??
Land speeder 150 (3 speeders)
3 multi-meltas 30pts
HEAVY
Long fang 90pts (full pack)
Lascannons 125pts
Razorback 40pts
Upgrade to a lascannon 35pts
Long fang 90pts (same)
Missile luncher 50pts
Razerback 40pts
around total 2962pts
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HH space wolves :
Bolt action German: ???
Fow : germans 1,000pts
USA: 1,000pts
Wh40k
Primaris marines: 1,500pts
Death guard : 1,200pts
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![[Post New]](/s/i/i.gif) 2013/02/15 07:13:29
Subject: help!!! Space wolves Vs Dark angels tactic
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Sure Space Wolves Land Raider Pilot
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Much better but remember that our terminators cant teleport like other marines so you need to move on foot across the board so they will probably never make it into battle
Also, if the lord joins the blood claws they can never use the Drop pod because they will number 10+2 for the termi lord which is above 10
Its all a matter of taste but you could easily make Logan GrimnR be a very compettitive option at 3000 points, with so many models hes buff bubble is incredible
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![[Post New]](/s/i/i.gif) 2013/02/15 08:13:56
Subject: Re:help!!! Space wolves Vs Dark angels tactic
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Speedy Swiftclaw Biker
Germany
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Regarding the Terminators, you could equip the Wolfpriest with artificer armour and give him Saga o the Hunter and outflank the Terminators and also give them stealth. With acute senses they are almost guaranteed to come in where they are needed, but if you do this think about a bastion or an ADL with comm array if you have one, to get them in as soon as possible.
In addition you'd also have a nice Firebase for the Longfangs with that.
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![[Post New]](/s/i/i.gif) 2013/02/15 08:19:33
Subject: Re:help!!! Space wolves Vs Dark angels tactic
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Junior Officer with Laspistol
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Malthor wrote:Regarding the Terminators, you could equip the Wolfpriest with artificer armour and give him Saga o the Hunter and outflank the Terminators and also give them stealth. With acute senses they are almost guaranteed to come in where they are needed, but if you do this think about a bastion or an ADL with comm array if you have one, to get them in as soon as possible.
In addition you'd also have a nice Firebase for the Longfangs with that.
These are great suggestions, but yeah, the list is looking a whole lot better.
I'd also point out that a Drop Pod can only hold 10 power armored guys, or 5 Terminator armored marines. You might want to make sure you're not going over too often.
Also, a Wolf Lord is the worst HQ to attack the blood claws. A Rune Priest can give you reroll all misses in both shooting and CC. A Wolf Priest can give you reroll all ones. Not as good, but still better than the Wolf Lord. WLs should be avoided unless you're taking TWC. They're actually a rather weak HQ choice.
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Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...
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![[Post New]](/s/i/i.gif) 2013/02/15 10:10:20
Subject: Re:help!!! Space wolves Vs Dark angels tactic
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Sure Space Wolves Land Raider Pilot
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Malthor wrote:Regarding the Terminators, you could equip the Wolfpriest with artificer armour and give him Saga o the Hunter and outflank the Terminators and also give them stealth. With acute senses they are almost guaranteed to come in where they are needed, but if you do this think about a bastion or an ADL with comm array if you have one, to get them in as soon as possible.
In addition you'd also have a nice Firebase for the Longfangs with that.
The Runic armour is not a power armour, it got different rules and name and only a model in power armour can take saga of the hunter
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![[Post New]](/s/i/i.gif) 2013/02/15 11:45:44
Subject: help!!! Space wolves Vs Dark angels tactic
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Junior Officer with Laspistol
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Actually runic armour is power armour. It even states it under the description in the war gear section.
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Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...
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![[Post New]](/s/i/i.gif) 2013/02/15 12:36:26
Subject: help!!! Space wolves Vs Dark angels tactic
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Sure Space Wolves Land Raider Pilot
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You cant use the fluff for rules, by your logic power armour grants fear since it says so on the same page Automatically Appended Next Post: The codex has a structure, the first part tells you a little about the fluff for your own pleasure of reading. The second part contains the rules of what was described
Also since you actually uppgrade a power armour to a Runic armour, how can they be the same armour?
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This message was edited 1 time. Last update was at 2013/02/15 12:47:22
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![[Post New]](/s/i/i.gif) 2013/02/15 12:58:25
Subject: Re:help!!! Space wolves Vs Dark angels tactic
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Speedy Swiftclaw Biker
Germany
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It states that Runic armor is power armor, albeit with special rules and a fancy name. For Saga of the Hunter you need a model in power armor, which a Runic armor is. It's just a different class of power armor.
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![[Post New]](/s/i/i.gif) 2013/02/15 14:47:12
Subject: help!!! Space wolves Vs Dark angels tactic
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Sure Space Wolves Land Raider Pilot
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No you are just bending the rules for your own purpose.
it says:
"these suits of power armour, ancient beyond reconing, are further enhanced with runes of protection that bears the blessing of the rune priests"
if you think that is a rule then this might be:
page 61
power armour is the standard protection for a space marine warriors and its distincitve outline casts fear into the enemies of mankind
page 57
combi-weapons are bolters... (if there was a rule that saying, you can reroll to hit and wound if shooting with a bolter, would you claim that for a combiplasma-shot?)
page 39
each wolf lord leads a great company compising over a hundred of the most leathal men fenris can breed
(ok, so you cant take a wolf lord without 100+ grey hunters?)
the book is full of them. if you read the fluffy part before the actual rule you will be able to get whatever you want out of it.
the fact is that saga of the hunter requires the power armour on an infatery, if you have upgraded it to a runic armour (which even has a cost and different rules and additional rules) or a terminator armour (same thing here) then it is not a runic armour, if you upgrade him to Biker then he will not be infantry either
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![[Post New]](/s/i/i.gif) 2013/02/15 15:17:24
Subject: help!!! Space wolves Vs Dark angels tactic
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Speedy Swiftclaw Biker
Germany
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SlyasR wrote:No you are just bending the rules for your own purpose.
it says:
"these suits of power armour, ancient beyond reconing, are further enhanced with runes of protection that bears the blessing of the rune priests"
This part is all I'm claiming, a Runic armour is a class of power armour, defining the base size and transport capacity he takes up for example.
To me this means he is in all intents and purposes counted as a model in power armour.
But I'm afraid we won't come to an agreement here, so let's agree to disagree, OK?
At the OP, for a 100% legal solution you could also keep the priest as is and maybe drop the plasmapistols from the Bloodclaws to take a WGBL with the Saga of the Hunter for the Terminator squad
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![[Post New]](/s/i/i.gif) 2013/02/15 15:52:51
Subject: Space wolves Vs Dark angels tactic
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Devestating Grey Knight Dreadknight
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Griddlelol wrote:
I think I've covered everything, but at 2k points you need 2 HQ and 4 troops.
Actually, you only have to have 1 HQ+2 troops, you just have the option of taking a second primary detachment over 2K. That being said, if you don't have at least 4 scoring units in a 3K game you're going to have a bad time.
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Hope is the first step on the road to disappointment. |
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