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Made in us
Sure Space Wolves Land Raider Pilot





Which command squad would you use to carry it? I would use the veteran command squad but to protect them i would need a land raider crusader, add a HQ and that is a large egg basket. Bike command would need to move non-stop with 3 guys you don't have much many men to spare. You would need at lest 2 other bike squads to take advantage of the standard. The deathwing command squad will most likely deep strike in, putting it far from other units with bolters so that would be a waste.

I'm looking to spend as little as possible in points but still looking for an effective way to use the standard.
   
Made in us
Ambitious Space Wolves Initiate



New Jersey

Put the command squad in a lrc, also with a techmarine with the shield. You now have a lrc buffing everything in range, giving itself and anything within 3 inches a 4+ save. The techmarine can repair any hull points and to be extra nasty you can give the lrc the deathwing rule so if something does make it go boom you can make them reroll it.
   
Made in us
Purposeful Hammerhead Pilot




Murrieta, CA

Dawnofthedoug wrote:
Put the command squad in a lrc, also with a techmarine with the shield. You now have a lrc buffing everything in range, giving itself and anything within 3 inches a 4+ save. The techmarine can repair any hull points and to be extra nasty you can give the lrc the deathwing rule so if something does make it go boom you can make them reroll it.


+1 to This. I run a list with Command squad w/ 4 plasmas and the apothecary with the banner. I then Run a Libby as My main HQ. Usually with termy armor and ML2. I use the primaris from both Telepathy and Divination. Gives me a good squad for jumping out and delivering a deathblow to an enemy deathstar. To get more use out of the powerfield (either on the libby himself or on a techmarine) I tend to run 4 squads of marines in rhinos and a couple of vindicators.

Space Marines (Anything but BA or GK): 6k
Tau: 3k

-Thaylen 
   
Made in us
Fireknife Shas'el





 Rex-Nine wrote:
Which command squad would you use to carry it? I would use the veteran command squad but to protect them i would need a land raider crusader, add a HQ and that is a large egg basket. Bike command would need to move non-stop with 3 guys you don't have much many men to spare. You would need at lest 2 other bike squads to take advantage of the standard. The deathwing command squad will most likely deep strike in, putting it far from other units with bolters so that would be a waste.

I'm looking to spend as little as possible in points but still looking for an effective way to use the standard.


Just put em in power armor in the LRC.

The Deathwing Command Squad has the following benefits a 2+ save base invul and the Champion is wicked, ohh and the heavy weapon is useful.
but that is going to run you a lot more than a command squad with combi's an apothecary and the banner. (Please don't use the champion he is wasteful.)

8000 Dark Angels (No primaris)
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"He attacked everything in life with a mix of extraordinary genius and naive incompetence, and it was often difficult to tell which was which." -Douglas Adams 
   
Made in ca
Dakka Veteran




 Thaylen wrote:
Dawnofthedoug wrote:
Put the command squad in a lrc, also with a techmarine with the shield. You now have a lrc buffing everything in range, giving itself and anything within 3 inches a 4+ save. The techmarine can repair any hull points and to be extra nasty you can give the lrc the deathwing rule so if something does make it go boom you can make them reroll it.


+1 to This. I run a list with Command squad w/ 4 plasmas and the apothecary with the banner. I then Run a Libby as My main HQ. Usually with termy armor and ML2. I use the primaris from both Telepathy and Divination. Gives me a good squad for jumping out and delivering a deathblow to an enemy deathstar. To get more use out of the powerfield (either on the libby himself or on a techmarine) I tend to run 4 squads of marines in rhinos and a couple of vindicators.


How does your one Libby use the primaris from both div and telepathy?
   
Made in us
Purposeful Hammerhead Pilot




Murrieta, CA

BronzeJon wrote:
 Thaylen wrote:
Dawnofthedoug wrote:
Put the command squad in a lrc, also with a techmarine with the shield. You now have a lrc buffing everything in range, giving itself and anything within 3 inches a 4+ save. The techmarine can repair any hull points and to be extra nasty you can give the lrc the deathwing rule so if something does make it go boom you can make them reroll it.


+1 to This. I run a list with Command squad w/ 4 plasmas and the apothecary with the banner. I then Run a Libby as My main HQ. Usually with termy armor and ML2. I use the primaris from both Telepathy and Divination. Gives me a good squad for jumping out and delivering a deathblow to an enemy deathstar. To get more use out of the powerfield (either on the libby himself or on a techmarine) I tend to run 4 squads of marines in rhinos and a couple of vindicators.


How does your one Libby use the primaris from both div and telepathy?


Mastery level 2 allows you to generate 2 psychic powers. Powers are generated sequentially (pick a discipline, roll, decided to keep or exchange for primaris, repeat with all other allowed powers). DA has access to both Divination and Telepathy.

Space Marines (Anything but BA or GK): 6k
Tau: 3k

-Thaylen 
   
Made in us
Quick-fingered Warlord Moderatus






how about a PA command squad in a rhino following a bunch of ravenwing?

413th Lucius Exterminaton Legion- 4,000pts

Atalurnos Fleetbreaker's Akhelian Corps- 2500pts
 
   
Made in us
Purposeful Hammerhead Pilot




Murrieta, CA

 Tiger9gamer wrote:
how about a PA command squad in a rhino following a bunch of ravenwing?


Once an opponent figures out exactly what that command squad is capable of, it will be the target of every anti-vehicle weapon he has. This is why people tend to consider the land raider with the powerfield or the command squad that constantly turbo-boosts.

Space Marines (Anything but BA or GK): 6k
Tau: 3k

-Thaylen 
   
Made in gb
Executing Exarch






 Thaylen wrote:
Once an opponent figures out exactly what that command squad is capable of, it will be the target of every anti-vehicle weapon he has. This is why people tend to consider the land raider with the powerfield or the command squad that constantly turbo-boosts.

Not to mention that a LRC will benefit from the Banner itself, whereas a Rhino will not.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 Thaylen wrote:
Dawnofthedoug wrote:
Put the command squad in a lrc, also with a techmarine with the shield. You now have a lrc buffing everything in range, giving itself and anything within 3 inches a 4+ save. The techmarine can repair any hull points and to be extra nasty you can give the lrc the deathwing rule so if something does make it go boom you can make them reroll it.


+1 to This. I run a list with Command squad w/ 4 plasmas and the apothecary with the banner. I then Run a Libby as My main HQ. Usually with termy armor and ML2. I use the primaris from both Telepathy and Divination. Gives me a good squad for jumping out and delivering a deathblow to an enemy deathstar. To get more use out of the powerfield (either on the libby himself or on a techmarine) I tend to run 4 squads of marines in rhinos and a couple of vindicators.

This is the way to run a command squad, 4 plasmas and the apothecary upgrade. With only bolters it would be pointless.

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Made in us
Ambitious Space Wolves Initiate



New Jersey

The librarian in the raider seems kind of wasted though, he's got great powers but he won't be able to use them in the lrc. I plan on putting my in a rhino with a tac squad and keeping the rhino out of los behind the lrc so the librarian can do some buffs.
   
Made in us
Purposeful Hammerhead Pilot




Murrieta, CA

Dawnofthedoug wrote:
The librarian in the raider seems kind of wasted though, he's got great powers but he won't be able to use them in the lrc. I plan on putting my in a rhino with a tac squad and keeping the rhino out of los behind the lrc so the librarian can do some buffs.


The point behind the libby is that he can carry a powerfield without you having to invest in another HQ. He also adds psychic defense as well.

Space Marines (Anything but BA or GK): 6k
Tau: 3k

-Thaylen 
   
Made in us
Ambitious Space Wolves Initiate



New Jersey

Eh, seems like a waste of a librarian. His buff's are what make him so good, so that's why I find the cheap techmarine with the powerfield more viable for that role(plus he can help keep the raider alive)
   
Made in us
Purposeful Hammerhead Pilot




Murrieta, CA

The point is there is no where else for him to fit in the army. You have to have one HQ before you can even buy the Techmarine, so the techmarine is actually more expensive. In my list at least, I run 10 man squads in rhinos, which doesn't leave any room for the librarian.

Space Marines (Anything but BA or GK): 6k
Tau: 3k

-Thaylen 
   
Made in us
Ambitious Space Wolves Initiate



New Jersey

The librarian is gonna be taken no matter what, so the techmarine is just another addition. You could alway just drop 1 marine from a squad to fit the libby. That's part of the beauty of the da codex, you don't HAVE to take full 10 man squads unless you really want a special and a heavy.

This message was edited 1 time. Last update was at 2013/02/14 22:32:21


 
   
Made in gb
Longtime Dakkanaut





I have been using PA command squad with tech marine with PFG and servo harness in a Land Raider Achilles. Yes there are no bolters on there but with -1 on the damage table ap1 needs 5 or 6 to blow it up and ap2 can only do it with a 6, while ap 3 or worse can not blow it up. Add to that a 4 plus invul save and a 4 plus to restore hull points immboilsed or weapon destroyed results its pretty darn tough, against some armies it is neigh impossible to kill (forgot to mention, it ignores Melta and Lance rules....)

Yes scarabs will have a field day IF they get close enough but with a thunderfire cannon doubling them out and being blast with 20 tac marines and 2 biker squads in front of it not much should ever get in CC with it, I risked it the other day and had a tervigon charge it which whiffed with its smash attacks, against a MC with higher attacks it will worry me but I also run at least 6 hyperios in the same list and am thinking of throwing in 4 plasma cannons as well,

To make the most of the banner I am running 12 bikers and 20 tac marines, thats 48 TL shots, and 80 normal shots at 24 inch range, at longer range it is 6-8 TL krak missiles, 4 autocannon shots from quad gun and 4 plasma cannon templates and the ever lovely thunderfire cannon

40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
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08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final 
   
 
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