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![[Post New]](/s/i/i.gif) 2013/02/15 22:24:38
Subject: 1750 CSM (First list, heavy criticism is wanted and greatly appreciated)
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Fresh-Faced New User
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HQ
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Abaddon the Despoiler - 265 Pts
TROOPS
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Chosen x 5
4 Plasmas
1 Melta
1 Powerfist (Champ)
1 Combi-plasma (Champ)
MoS
IoE
Rhino w/ havoc launcher - 287 pts
CSM x 10
2 Melta
1 Powerfist (Champ)
1 Combi-plasma (Champ)
MoS
IoE
CCW
Rhino w/ havoc launcher - 310 pts
CSM x 10
2 Plasma
1 Powerfist (Champ)
1 Combi-plasma (Champ)
MoS
IoE
CCW
Rhino w/ havoc launcher - 320 pts
ELITES
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Termi x 4
3 Combi-melta
1 Combi-flamer - 146 pts
Termi x 3
3 Combi-flamer - 110 pts
HEAVY SUPPORT
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Oblit x 3
MoN - 228 pts
That comes to a total of 1666 (bit shy of 1750, any suggestions?)
This is not a competitive list, just something to play with my friends.
I've been looking at a lot of lists, and tactic guides over a couple months, and this is sort of what i've compiled.
I got a bit ahead ancy and bought most of these models before compiling a list or anything, so it is sort of tailored around what i have already to work with.
I really wanted to use abaddon because he just stood out to me as a serious badass, and with the chosen-troop rule, i figured why not run them. I had a friend who bought DV and wasn't using the chaos side, so i got chosen csm off of him to put in here.
Abaddon will be rolling with the chosen in a rhino, dead set on destruction.
The csm squads are pretty straight forward, head in with the rhino, slamdunk on some faces.
The 2 squads of terminators are for deepstriking. The melta squad is for landing behind vehicles, and the flamer squad would be used for taking out tightly packed hordes of enemies.
Obliterators will probably sit in the back a bit, contesting close to home objectives, but still staying in the mix with canons and such.
Again, this is my first list really, minor revisions over a couple weeks, but this was pretty much the base idea i had when i started putting it together.
I could be doing things entirely wrong, or missing really obvious points, that's why i'm here.
I am happy with how it looks, i just would like some second opinions on it.
If there is anything majorly wrong with it, or something you think is stupid, let me know.
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![[Post New]](/s/i/i.gif) 2013/02/16 14:13:14
Subject: 1750 CSM (First list, heavy criticism is wanted and greatly appreciated)
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Dakka Veteran
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Not bad.
Chosen pay a premium to be just as good as dying as plain marines. The one challenge you'll have with this list is not coughing up first blood.
I think you'll have fun with it. I might experiment with taking the Oblit's in 3, 1 man squads, as you can deepstrike them and do different things to different things.
You're lacking anti-flyer. Oblits can fire Assault Cannons or twin-linked plasma into the air with some effectiveness against flyers, other than that, you're kinda hooped. Not sure what your best bet to fix that is. Maybe Havocs with 4 autocannons? Plain Forgefiend (expensive, but can be effective, walk him on to do his job against flyers though). ADL with Quad Gun and drop a Rhino?
Looks like you'll have fun though.
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![[Post New]](/s/i/i.gif) 2013/02/16 14:57:09
Subject: Re:1750 CSM (First list, heavy criticism is wanted and greatly appreciated)
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Longtime Dakkanaut
Beaver Dam, WI
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The combination of rhinos with havocs and melta-armed troops is kind of counter-intuitive. I would look at combi-meltas on the rhinos or perhaps combi-flamers. You have an army that generally wants to be close...
To add a little bit of range, I would aim for 2 plasma in each squad. Just switch 2 chosen with plasma for 2 with meltas in the csm squad. That allows you to fight mounted from your rhinos with the 2 plasma able to fire out.
A nice add would be a 5-man havoc in a 4th rhino. Either 4 autocannons or 2 AC and 2 Flakk missiles. Again this will allow it to fire from inside the rhino. If you want it to be on-foot pump the havocs at least to 7 so you aren't losing high priced heavy weapons right away.
I understand you are playing with what you have so I would suggest that over time you lose the termies with the combi-flamers... perhaps replace the one with the combi-meltas with a heavy flamer termie. +1 S and the ability to hit multiple times should equal the combi-flamer... Perhaps a power fist or chainfist as a little insurance against dreadnoughts and the like.
Finally perhaps one squad outfitted for HTH... lose the bolter for CCW and VotLW to boost against marines... It is good to have a counterattack unit available and 1 unit set up that way might be nice... especially if you can attach your chaos lord to it...
I would second splitting your oblits into 3 squad of 1 and perhaps think about expanding that to 3 squads of 2. It is all of your AT (unless you get up close) and the ability to engage 3 targets instead of 1 is worth it.
Your list looks good though and these are just some thoughts on how to accomplish your missions a little differently.
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![[Post New]](/s/i/i.gif) 2013/02/17 01:47:07
Subject: Re:1750 CSM (First list, heavy criticism is wanted and greatly appreciated)
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Battleship Captain
Oregon
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I didn't see that anyone mentioned that Abaddon can't ride in a rhino as he's in terminator armor. If you want to transport him, it's gotta be a land raider or deepstriking. Both of these options lend themselves to working alongside terminators, though you have more options with the raider.
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![[Post New]](/s/i/i.gif) 2013/02/17 03:09:16
Subject: 1750 CSM (First list, heavy criticism is wanted and greatly appreciated)
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Fresh-Faced New User
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loreweaver wrote:Not bad.
Chosen pay a premium to be just as good as dying as plain marines. The one challenge you'll have with this list is not coughing up first blood.
I think you'll have fun with it. I might experiment with taking the Oblit's in 3, 1 man squads, as you can deepstrike them and do different things to different things.
You're lacking anti-flyer. Oblits can fire Assault Cannons or twin-linked plasma into the air with some effectiveness against flyers, other than that, you're kinda hooped. Not sure what your best bet to fix that is. Maybe Havocs with 4 autocannons? Plain Forgefiend (expensive, but can be effective, walk him on to do his job against flyers though). ADL with Quad Gun and drop a Rhino?
Looks like you'll have fun though.
True, i just figured because i was running abaddon, it would be funny to just carry a ton of plasmas along with him.
The 3 single man obliterators seems to be a popular idea, so i'll just switch that over.
The ADL looks pretty neat, and i've got a squad of cultits i could throw on that.
Automatically Appended Next Post: DAaddict wrote:The combination of rhinos with havocs and melta-armed troops is kind of counter-intuitive. I would look at combi-meltas on the rhinos or perhaps combi-flamers. You have an army that generally wants to be close...
To add a little bit of range, I would aim for 2 plasma in each squad. Just switch 2 chosen with plasma for 2 with meltas in the csm squad. That allows you to fight mounted from your rhinos with the 2 plasma able to fire out.
A nice add would be a 5-man havoc in a 4th rhino. Either 4 autocannons or 2 AC and 2 Flakk missiles. Again this will allow it to fire from inside the rhino. If you want it to be on-foot pump the havocs at least to 7 so you aren't losing high priced heavy weapons right away.
I understand you are playing with what you have so I would suggest that over time you lose the termies with the combi-flamers... perhaps replace the one with the combi-meltas with a heavy flamer termie. +1 S and the ability to hit multiple times should equal the combi-flamer... Perhaps a power fist or chainfist as a little insurance against dreadnoughts and the like.
Finally perhaps one squad outfitted for HTH... lose the bolter for CCW and VotLW to boost against marines... It is good to have a counterattack unit available and 1 unit set up that way might be nice... especially if you can attach your chaos lord to it...
I would second splitting your oblits into 3 squad of 1 and perhaps think about expanding that to 3 squads of 2. It is all of your AT (unless you get up close) and the ability to engage 3 targets instead of 1 is worth it.
Your list looks good though and these are just some thoughts on how to accomplish your missions a little differently.
Not sure what your first comment is regarding, possibly a typo? or maybe something i just don't know about.
I just had 1 squad with meltas and the other with plasmas to have more options, but i suppose it would make sense to have both the regular csms with plasmas and drop the meltas onto the chosen.
In order to get the heavy flamer, you have to have the squad number 5 or greater, and i figured that was too high of a number to just be throwing in to suicide. I also originally had 3 chainfists in that group, but i think i just forgot to add it in, or maybe i thought 3 was overkill and took all of them away for no reason.
Also, i've been thinking about CC for one of the squads of marines. I assembled all of my marines a long time ago when i was looking at a much smaller army list, but as time goes on, i keep adding things and adding things, and i guess i've never really revised my list.
Automatically Appended Next Post: minigun762 wrote:I didn't see that anyone mentioned that Abaddon can't ride in a rhino as he's in terminator armor. If you want to transport him, it's gotta be a land raider or deepstriking. Both of these options lend themselves to working alongside terminators, though you have more options with the raider.
Ah, i knew i read about that somewhere, but i didn't see that abaddon had terminator armor on.
I actually haven't bought the rhino that i planned on putting him in, so would you suggest grabbing a land raider for him instead? Automatically Appended Next Post: BTW, i am actually proxying some terminators i have for obliterators.
To let you guys know what models i currently have its
20 CSM
10 Terminators
Abaddon
and 2 Rhinos
Everything else i listed is either proxied, or i haven't bought yet.
I'm open to whatever, i mean, i have money that i can spend on models, i'm just not looking to buy an entirely new army.
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This message was edited 3 times. Last update was at 2013/02/17 03:27:21
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![[Post New]](/s/i/i.gif) 2013/02/17 04:28:25
Subject: Re:1750 CSM (First list, heavy criticism is wanted and greatly appreciated)
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Battleship Captain
Oregon
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If you're set on using the big A man, you have two choices.
1) Deepstrike him in with a fairly large (5-8) man terminator squad. The key here is to keep the terminators fairly cheap since Abaddon is more than able to kill off most squads you'll fight. I'd take a chain fist for vehicles and some combi melta or plasma weapons for the turn you deepstrike in. Take a mix of mauls and axes on the rest of the terminators. I would leave the marks off, because they are really just extra wounds anyway.
2) Buy a land raider and fill it up with an assault unit. This could be terminators, noise marines, berserkers, plague marines or chosen.
Of these, I'd be tempted to tell you go with plague marines, as they do a good job of being punching bags with T5 and FnP and bring adequate offensive power with plague knives, dual meltas and a power fist/axe.
Terminators (as I described above) would be my second option. I wouldn't put him with Chosen simply because they are better off as special weapon spammers and since they're scoring, I would put squads of 5-6 guys in rhinos with special weapons to claim and hold objectives.
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![[Post New]](/s/i/i.gif) 2013/02/17 07:39:52
Subject: 1750 CSM (First list, heavy criticism is wanted and greatly appreciated)
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Painlord Titan Princeps of Slaanesh
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have you tried more chosen? The chosen from dv should be repurposed as aspiring champions.
Chosen, 3 flamers, any heavy weapon, sit on objective
3 flamers are there to just deter assault units.
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![[Post New]](/s/i/i.gif) 2013/02/17 09:35:02
Subject: 1750 CSM (First list, heavy criticism is wanted and greatly appreciated)
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Brainy Zoanthrope
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You are paying a lot to give a small unit of chosen FNP with the icon of excess.
I personally dont like to take the IoE unless it's a squad of 8-10 (including ICs) the cost per model of a 5 or 6man squad skyrockets with the Icon. You get more bang for your buck by running it in full squads.
If I were running Abaddon, I would run him in a LR with 8 chosen kitted out for CC, with maybe a meltagun or 2 in the squad to handle any armor that might need cracking open to get to the squad inside. Give them the MoS and IoE and now you've got I5 2 attack marines with FnP conferring the FnP to Abaddon also.
Also, look into a Heldrake. 1 Heldrake is fun, 2 is competitive, 3 is WAAC material. Running one drake is a good way to get a extremely useful unit into the army while being able to maintain a friendly feel to the list in general.
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7th Back in Action!
6th 2000+
5th 2000+ retired
4th 2000+ retired
3rd 2000+ retired |
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![[Post New]](/s/i/i.gif) 2013/02/18 12:29:06
Subject: 1750 CSM (First list, heavy criticism is wanted and greatly appreciated)
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Longtime Dakkanaut
Beaver Dam, WI
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Ztryder wrote:You are paying a lot to give a small unit of chosen FNP with the icon of excess.
I personally dont like to take the IoE unless it's a squad of 8-10 (including ICs) the cost per model of a 5 or 6man squad skyrockets with the Icon. You get more bang for your buck by running it in full squads.
If I were running Abaddon, I would run him in a LR with 8 chosen kitted out for CC, with maybe a meltagun or 2 in the squad to handle any armor that might need cracking open to get to the squad inside. Give them the MoS and IoE and now you've got I5 2 attack marines with FnP conferring the FnP to Abaddon also.
Also, look into a Heldrake. 1 Heldrake is fun, 2 is competitive, 3 is WAAC material. Running one drake is a good way to get a extremely useful unit into the army while being able to maintain a friendly feel to the list in general.
\
I second this - unless you are like me and absiolutely abhor the mecha-dragon concept. It is probably the most effective unit of the new codex.
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![[Post New]](/s/i/i.gif) 2013/02/18 15:57:51
Subject: 1750 CSM (First list, heavy criticism is wanted and greatly appreciated)
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Tower of Power
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Never mix special weapons or else your squad becomes diluted for what it's job is. If melta is the game then it is tank slagging, then monstrous creature and elite infantry destruction. Plasma is for transports, monstrous creatures and elite infantry, but does a better job against the latter two. So just take pure plasma or melta etc. Also no need for power fists as you cannot get out and charge anyway.
I would ditch the Termicide unit and use points from those and remaining points to add more Oblits.
I will think you will have problems with flyers as you have zero anti flyer weaponry.
Hope that helps.
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