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Made in us
Legendary Master of the Chapter





Chicago, Illinois

 Melissia wrote:
Those tutorials were horrible tutorials.

"In order to get mid-tier stuff, we're going to make you build end-tier stuff!"

Then it says "you need metric fucktonnes of power" without actually telling you good ideas on how to GET that power-- because most of the generators have been changed now to either be nigh-impossible to make due to rarity or requiring so many new resources as to make me utterly fething clueless as to how to make them.

Hell I was trying to make a hydro-electric plant. But the fething thing requires a special kind of aluminum that as far as I can tell doesn't actually exist. Then I looked at solar panels and I was like "The feth do I make this gak? Even the wiki doesn't describe how to make some of these things!"

Get Hobbist Steam Engines hook it up to a water proof pipe system connect to an aquaifier. Supply coal or chocoal and there you go you have a supply of energy.

From whom are unforgiven we bring the mercy of war. 
   
Made in us
Arch Magos w/ 4 Meg of RAM






 Melissia wrote:

Then it says "you need metric fucktonnes of power" without actually telling you good ideas on how to GET that power-- because most of the generators have been changed now to either be nigh-impossible to make due to rarity or requiring so many new resources as to make me utterly fething clueless as to how to make them.


also that gak will randomly explode if your power distribution is incorrect for those particular machines, and machines you want to put next to eachother have different requirements

its a clusterf*** of stupidity, and dont get me started on the totally needless 3-4 item deep production chains that end up making similiarly named/looking items that work for different things and having some machines require a wrench, some require other tools, some require picks, some not, ect. or else they break, its idiotic that you need to wiki every machine before you move it or risk losing hours of work, and those wiki's aren't even accurate.
I'm with dark in that gregtech/IC was originally a fun idea but every addon/improvement has just been to be a bigger and bigger dick to players.

Godforge custom 3d printing / professional level casting masters and design:
https://www.etsy.com/shop/GodForge 
   
Made in gb
Long-Range Land Speeder Pilot






I have the things needed to make solar panels, like industrial blast furnace and industrial centrifuge, you can use those
   
Made in gb
Decrepit Dakkanaut




Swindon, Wiltshire, UK

To put it simply, don't try to make infinite power right away in IC2.

You cannot get unlimited power from the sun/water/wind for free, you have to start by burning coal and work your way up.

This message was edited 1 time. Last update was at 2013/04/24 14:50:21


 
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

 Grundz wrote:
 Melissia wrote:

Then it says "you need metric fucktonnes of power" without actually telling you good ideas on how to GET that power-- because most of the generators have been changed now to either be nigh-impossible to make due to rarity or requiring so many new resources as to make me utterly fething clueless as to how to make them.


also that gak will randomly explode if your power distribution is incorrect for those particular machines, and machines you want to put next to eachother have different requirements

its a clusterf*** of stupidity, and dont get me started on the totally needless 3-4 item deep production chains that end up making similiarly named/looking items that work for different things and having some machines require a wrench, some require other tools, some require picks, some not, ect. or else they break, its idiotic that you need to wiki every machine before you move it or risk losing hours of work, and those wiki's aren't even accurate.
I'm with dark in that gregtech/IC was originally a fun idea but every addon/improvement has just been to be a bigger and bigger dick to players.

I thought i was the only one O.o

From whom are unforgiven we bring the mercy of war. 
   
Made in us
Arch Magos w/ 4 Meg of RAM






 Corpsesarefun wrote:
To put it simply, don't try to make infinite power right away in IC2.

You cannot get free power from the sun/water/wind for free, you have to start by burning coal and work your way up.


I focused on getting power from other, less jerk-based mods and converting them to IC2 power and coal/blaze rods
even afterwards I shy away from ic2 power, its just stupid, I'm done with it after attempting to make a machine to produce infinite copper and tin, and ending up having it explode for no foreseeable reason.

Godforge custom 3d printing / professional level casting masters and design:
https://www.etsy.com/shop/GodForge 
   
Made in us
Consigned to the Grim Darkness





USA

What exactly is a "hobbist steam engine" (I typed it up and it's not on the wiki), and what do you mean by "aquifier"? Aquifer? Something else-- some kind of new machine maybe? Again, not on the wiki so I'm having to fething guess here.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

 Melissia wrote:
What exactly is a "hobbist steam engine" (I typed it up and it's not on the wiki), and what do you mean by "aquifier"? Aquifer? Something else-- some kind of new machine maybe? Again, not on the wiki so I'm having to fething guess here.

Because both of them are not on the wiki because the wiki is incomplete. go search it up in the NEI. The Aqueous Aquaifier? Hopefully thats right pulls water from its surroundings and puts down any pipe connected to it.

From whom are unforgiven we bring the mercy of war. 
   
Made in us
Consigned to the Grim Darkness





USA

 Asherian Command wrote:
 Melissia wrote:
What exactly is a "hobbist steam engine" (I typed it up and it's not on the wiki), and what do you mean by "aquifier"? Aquifer? Something else-- some kind of new machine maybe? Again, not on the wiki so I'm having to fething guess here.

Because both of them are not on the wiki because the wiki is incomplete. go search it up in the NEI.

No, they're on the wiki. You just are a terrible tutorial writer because you don't know how to spell "hobbyist", and I was making fun of your inability to use the right terms for the technology that you were referencing, like the "Aqueous_Accumulator", not Aquifier.

This message was edited 1 time. Last update was at 2013/04/24 14:54:35


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

 Melissia wrote:
 Asherian Command wrote:
 Melissia wrote:
What exactly is a "hobbist steam engine" (I typed it up and it's not on the wiki), and what do you mean by "aquifier"? Aquifer? Something else-- some kind of new machine maybe? Again, not on the wiki so I'm having to fething guess here.

Because both of them are not on the wiki because the wiki is incomplete. go search it up in the NEI.

No, they're on the wiki. You just are a terrible tutorial writer because you don't know how to spell "hobbyist", and I was making fun of your inability to use the right terms for the technology that you were referencing, like the "Aqueous_Accumulator", not Aquifier.

Hey all I was trying to do was to help. My bad for misspelling. In fact I don't see any need to help you now.

From whom are unforgiven we bring the mercy of war. 
   
Made in us
Consigned to the Grim Darkness





USA

Well excuse me for pointing out that the typos and incorrect terminology and confusing word usage of your post made it so that it was a really freaking bad "tutorial".

Apparently people can't handle criticism these days.

This message was edited 1 time. Last update was at 2013/04/24 14:58:36


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in gb
Morbid Black Knight






Wales

Mel- I agree that Gregtech is a severe problem for new starters. I can lend you an Ultimate Hybrid Solar panel until you're up and running, if you like.

Veteran Sergeant wrote:If 40K has Future Rifles, and Future Tanks, and Future Artillery, and Future Airplanes and Future Grenades and Future Bombs, then contextually Future Swords seem somewhat questionable to use, since it means crossing Future Open Space to get Future Shot At.
Polonius wrote:I categorically reject any statement that there is such a thing as too much boob.


Coolyo294 wrote:Short answer: No.
Long answer: Noooooooooooooooooooooooooooooooooooooooooooooooooooooooo.
 
   
Made in us
Liche Priest Hierophant






Thanks for that Optio- Not sure what the walls should be like- straight up, or at a slight angle for a more 'crevasse-y' look? And do you think we ought to sheathe the walls in something or leave them 'natural'? I'm leaning towards natural walls, with the marble road and, say, marble brick ditches on the sides?

For lighting... inverted white lamps? How easy would those be to make with Redpower? Or should we go with the Xycraft ones? (dang, we'll need more xychromium again... luckily any color works for lamps, and I've got plenty of bonemeal).


We do have another Magic mod in Ultimate- EE3, such as it is. All it really adds is the Minium stone, but it's incredibly useful. Dark chose to nerf the minium stone's durability, but you can get enough shards pretty quickly with a manual grinder- automatic grinders don't provide them, such that I can see. Xeno's Reliquary is kinda a 'sister' mod to EE3- made by the same person, and they're planning on adding back in some of the fancyer stuff from EE2, like the amulets and rings, I think, as soon as they figure out how to make them less "Cheaty".

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

 Melissia wrote:
Well excuse me for pointing out that the typos and incorrect terminology and confusing word usage of your post made it so that it was a really freaking bad "tutorial".

Apparently people can't handle criticism these days.

Well I can its just In person I can take it better, through a computer i have no way of knowing the emotional state of mind and emotional responses. I help people only when they are kind to me.

All i was listing are ways to get around the the problem that you are encountering. Also making a Fabricator from Xycraft helps tremendously in building a large amount of items (if not a little pricy sometimes.)

Also after a bit of research I have found that EE3 is very OP. The unobtainable PHilisophers stone is so over powered it makes me cry. Thank god its unobtainable. It has infinite durability according to patch notes and can create multiple objects.
Why they can't just replace EE3 with ars magika is beyond me.

Unless we could add it to the server.

From whom are unforgiven we bring the mercy of war. 
   
Made in ie
Screaming Shining Spear






The Dark Apostle wrote:
I've heard azanor is working on something like that, but I'll have to watch the video I heard it in again to make sure.

turns out its called the magic carpet,its WIP at the moment

 
   
Made in gb
Longtime Dakkanaut






London, UK

Asherian Command wrote: Who said about swapping in and out mods? No where did I make that statement my friend!

Uh, you complained it was "stupid" that Ars magicka was not being included:
Asherian Command wrote:Also update on Ars Magika It will not be added to the ultimate pack.
Because of the new mobs being spawned. argh..... Stupid. Its only being added to the direwolf pack
apparently it is too much of a game changer.

Personally I think it is "smart" that it is not being included (at least in its current state).

Asherian Command wrote: His videos are the testing of mods check his twitter, he is adding ars magica and biblo craft and 2 other mods. The ones he likes most are the ones he puts into the direwolf pack. Ultimate does is not taking it because of 'balance' reasons. Last time I saw it was an option to simply turn off ars magica, also if they wanted to talk about OP what about talk about how gregtech literally is a world gen and core mod that it basically turns everything into far more difficulty?

His videos are his testing of the mods. The ones he likes most are the ones he requests to be put in the Direwolf20 pack (when he next says he will ask for a mod to be included, note that he says "ask"). The FTB team put the pack together for him and still have to test the modpack to make sure it all works to avoid complaints from everyone. Currently, they don't have one in testing, but they do have an Ultimate update in testing.

I can't quite parse that last sentence about Ars Magicka and Gregtech, but I want to asure you all that just because I have left Gregtech enabled doesn't mean I did it willingly nor that I agree with Gregtech's changes. It is a pain, but if that's the direction the modpack is headed, then we just have to suck it up, man up and deal with it. Whether that is by ploughing ahead with Gregtech anyway or just avoiding the mod entirely is up to you and how you want to enjoy the game.

   
Made in gb
Black Captain of Carn Dûm





Were there be dragons....

Im thinking of just carving straight through the hills with natural sides.Then lining the tops of the hills with fences to stop creepers just suicicding on top of players Then ill find a few key spots where people might want to cross and put in a couple of fancy looking bridges across the tops of the hills. As for the road layout im of making it 5 wide. 3 in the middle for the road itself and then using half slabs for the edge? If nothing else ive got plenty of dirt so i can remould the hills if necessary
Im not really sure on the xycraft lights but its something i think we need to experiment with once the road itself is built.

"As a customer, I'd really like to like GW, but they seem to hate me." - Ouze
"All politicians are upperclass idiots"
 
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

Anvildude wrote:
Thanks for that Optio- Not sure what the walls should be like- straight up, or at a slight angle for a more 'crevasse-y' look? And do you think we ought to sheathe the walls in something or leave them 'natural'? I'm leaning towards natural walls, with the marble road and, say, marble brick ditches on the sides?

For lighting... inverted white lamps? How easy would those be to make with Redpower? Or should we go with the Xycraft ones? (dang, we'll need more xychromium again... luckily any color works for lamps, and I've got plenty of bonemeal).


We do have another Magic mod in Ultimate- EE3, such as it is. All it really adds is the Minium stone, but it's incredibly useful. Dark chose to nerf the minium stone's durability, but you can get enough shards pretty quickly with a manual grinder- automatic grinders don't provide them, such that I can see. Xeno's Reliquary is kinda a 'sister' mod to EE3- made by the same person, and they're planning on adding back in some of the fancyer stuff from EE2, like the amulets and rings, I think, as soon as they figure out how to make them less "Cheaty".


EE3 is not really magical. Its more alchemy. Magic implies arcane, alchemy and many others. I am merely suggesting that Ars Magicka would add alot more. As it is indeed more Arcane Magic. Actual magic, not the technology BS like we have with Thaumcraft. There is no inherent magic to EE3, its just items that turn other items to items. Within reason. For example you can turn cobblestone through a long arduos process. In real life stone can eventually over hundreds of millions of years turn into diamond after extreme pressure is placed on it, after it is mixed with dead matter.

As a former WC3 Map maker, Balancing is nitpicking at best. When I originally helped make COT RPG, and several other games in terms of testing, I found any expolits and raised the question about them. Any exploits inheriently found in the mod should be brought to the Mod Maker. So he/she will hopefully fix them. In my own maps I always took a formual when making a modified meele map. Its called the Footman Theory (my own invention) Where you need a grunt like soldier, a ranged unit, an elite unit and a bombardment unit. Air units and hero units are meant to be the most expensive and hardest to get. Tier 3 only Air Units. But there is always a tier 2 unit such as a flying machine from the Alliance humans in WC3. In order to mix and differnate the races I use different models and give each race a leg up in certain aspects. for instance the Mage Race I created which was then promptly stolen by someone else as 'inspiration' for his mage race, had magic attack damage and each unit had an unique spell combined with his own mana. But comes at a cost of less damage, less health and less armor. Seems balanced? No not really the abilities could easily be spammed on top of each other. Leading to difficulties in fairness. But! there is a built in fail safe, a unquie ability that makes it also a bane. The units have no mana regen and also suffer from mana drain, which in turn makes them balanced. As you have to balance mana regen units with the heavy mana users. Who probably only be able to use a single ability at a time. For Mods I see it no differently balancing between difficulties.

Gregtech adds difficulty yes. But recipe Difficulty doesn't really make the game really difficult. Once you get to the top tier armor. It makes all present mobs in the overworld quite useless and fairly easy to kill. Adding a mod that creates new types of mobs, like twilight forest, will make it so that the mobs still stand as threat. Unforunately there is a problem. Mobs can't fly. You can if you are decked out. Gregtech might make the energy drain happen but you can still fly yourself out of there. The major complaint I have seen with Ars Magika is that the Mobs are ranged and unfair. In fact I see this as a counterbalance against flying quantum suits. Which are useless against mages from Args Magika as they will just pull you down and kill you with a firebolt. An entire point I am making is, you should change the armor you are using according to situations, changing your playstyle according to the situation. There is never a be all kill all item. I currently have a similar setup. I have a Diamond set, that I like to call the Defender, and the Thaumium set which is used for long term campagins called the Firelord set. I also have two swords both of which are good in their own way. The Thaumium sword I have the Ignis Blade does fire damage, and can behead targets, and also has a very high chance of a critical, and it does more damage against bosses due to the its fire attack. Then my Zepher Blade named The Judgement of Asherian, is a multi kill blade that focuses on killing multiple enemys at once, and dealing high damage? What is the problem with the blade? Knockback, and it does less damage to a boss. (For some unknown reason) That is balance, and that is changing tactics for different situations. I have a flame wand that i use to clear hallways, and then I have a lighting wand that i use to take out faraway targets. My fiery pick i use to only mine single objects that have a chance to drop multiple items, and then use my excavation wand to clear cobblestone. Then I use an enderchest system to sort my materials that I collect. Thats very balanced. And I am still killable. with ars magkia it opens up new paths new mobs, and ways that i will have to fight new enemies. But anyway in terms of balance ars magkia is more balanced than many of the mods in Ultimate. which makes the Subject on making the pack more balanced moot as there are several game breaking items. Such as the Nanosword and the easiy spamable portal turrets. Which ignore armor values.

From whom are unforgiven we bring the mercy of war. 
   
Made in gb
Black Captain of Carn Dûm





Were there be dragons....

Is this ars maicka thing in a different dimension? Otherwise it just sounds like anyone not intrested in fighting mobs and spending hours getting the top armour and weapons is pretty screwed.

"As a customer, I'd really like to like GW, but they seem to hate me." - Ouze
"All politicians are upperclass idiots"
 
   
Made in gb
Decrepit Dakkanaut




Swindon, Wiltshire, UK

 Optio wrote:
Is this ars maicka thing in a different dimension? Otherwise it just sounds like anyone not intrested in fighting mobs and spending hours getting the top armour and weapons is pretty screwed.


Nope, in the overworld...
   
Made in us
Liche Priest Hierophant






@Optio- I was thinking a little wider than that- maybe a 7 block roadway, with 3 block wide gutters of marble brick on either side. We'll see how it goes, though. 5 wide is plenty to start with.


Ars Magica is a different worldgen- so a lot of the buildings and such will have to be explored for, or Dark will need to make a Magic dimension (somehow). The recipes are almost all vanilla, though, and I think the mobs aren't that much different.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in gb
Morbid Black Knight






Wales

 Asherian Command wrote:


Also Frozen your loathing of thaumcraft is noted. Infact its quite upsetting your not willing to give it a go. I thought it was revolting till I tired it. There are many useful blocks from thaumcraft, warded blocks and arcane doors, and many many other items that are very useful. In fact i use many items from several mods. Except for power suits and quantum armor, and quarries. because they make the whole game way too easy. I like having challenges so I am still killable and thats why I have locked away my life regen charms (All 20 of them and my other 4 charms of return level 3). Because thats unfair and thats not how you play a game. I will not beef myself up to the level of god. Though a gravsuite is probably the only thing I will need (Apart from a solar hat to power the suit )


Frozen? Looks like autocorrect strikes again. Maybe I'll try it out on singleplayer. I don't see me using it on SMP, but on SP I might try it.

Veteran Sergeant wrote:If 40K has Future Rifles, and Future Tanks, and Future Artillery, and Future Airplanes and Future Grenades and Future Bombs, then contextually Future Swords seem somewhat questionable to use, since it means crossing Future Open Space to get Future Shot At.
Polonius wrote:I categorically reject any statement that there is such a thing as too much boob.


Coolyo294 wrote:Short answer: No.
Long answer: Noooooooooooooooooooooooooooooooooooooooooooooooooooooooo.
 
   
Made in ie
Screaming Shining Spear






A magic dimension is a good idea, with good nodes and no people with bad crucibles. But most importantly ars magica places.
Really wish ars magica would get added, it's a perfect mod for the triarii, with spells and rituals requiring many skilled high level people. And for tech people, the triarii may have me but it has some great guys, and magic is a bit lowly compared to tech mod-wise so do you guys back us that ars magica should be added?

Also optio/BB I think your confusing ars magica with divine rpg




Automatically Appended Next Post:
4pursword, I know you hate dealing with the triarii, but I and many would recommend that instead of trying it out on SP first maybe ditching you quantum and donning some thaumic armour with the triarii as an apprentice. You don't have to train with me, you could train with anvildude (a creative passive approach) working with him would contain training I'm research minimal flux training, building and learning about the complicated node system, storm (combat, offensive approach) you'll probably be fighting bosses and train in the right weapons at the right time. Of course all of which contain beginners and advanced thaumic research, but picking the lord to train you would be you want to work with and what style, of course if the lord is busy he can say no.

And finally in the unlikely event that you pick me (I pick a power, combat and equality approach) I'd track you how magic is equal to magic and replacing those cool tech thInge can be easily done with magic (ever seen an arcane bore?) and also honour and helping those in need, Ive jelled a few guys receive there inventory from mobs a few times. Also I'd teach you about the nodes and safety against flux. If you want to know what it's like with me ask BBrother/ optio he's my apprentice at the moment

This message was edited 1 time. Last update was at 2013/04/24 18:45:43


 
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

The Dark Apostle wrote:
A magic dimension is a good idea, with good nodes and no people with bad crucibles. But most importantly ars magica places.
Really wish ars magica would get added, it's a perfect mod for the triarii, with spells and rituals requiring many skilled high level people. And for tech people, the triarii may have me but it has some great guys, and magic is a bit lowly compared to tech mod-wise so do you guys back us that ars magica should be added?

Also optio/BB I think your confusing ars magica with divine rpg




Automatically Appended Next Post:
4pursword, I know you hate dealing with the triarii, but I and many would recommend that instead of trying it out on SP first maybe ditching you quantum and donning some thaumic armour with the triarii as an apprentice. You don't have to train with me, you could train with anvildude (a creative passive approach) working with him would contain training I'm research minimal flux training, building and learning about the complicated node system, storm (combat, offensive approach) you'll probably be fighting bosses and train in the right weapons at the right time. Of course all of which contain beginners and advanced thaumic research, but picking the lord to train you would be you want to work with and what style, of course if the lord is busy he can say no.

And finally in the unlikely event that you pick me (I pick a power, combat and equality approach) I'd track you how magic is equal to magic and replacing those cool tech thInge can be easily done with magic (ever seen an arcane bore?) and also honour and helping those in need, Ive jelled a few guys receive there inventory from mobs a few times. Also I'd teach you about the nodes and safety against flux. If you want to know what it's like with me ask BBrother/ optio he's my apprentice at the moment


Also I recommend single player personally so you don't feth up the server's flux. Like most of us did in the previous server when we were first starting out......

Unfortunately we do not have the power to add mods, that rests with the FTB staff. And currently Ars Magika cannot be added yet due to a conflicting problem. But if possible I would love for it to be added to our server.


Automatically Appended Next Post:
 4oursword wrote:
 Asherian Command wrote:


Also Frozen your loathing of thaumcraft is noted. Infact its quite upsetting your not willing to give it a go. I thought it was revolting till I tired it. There are many useful blocks from thaumcraft, warded blocks and arcane doors, and many many other items that are very useful. In fact i use many items from several mods. Except for power suits and quantum armor, and quarries. because they make the whole game way too easy. I like having challenges so I am still killable and thats why I have locked away my life regen charms (All 20 of them and my other 4 charms of return level 3). Because thats unfair and thats not how you play a game. I will not beef myself up to the level of god. Though a gravsuite is probably the only thing I will need (Apart from a solar hat to power the suit )


Frozen? Looks like autocorrect strikes again. Maybe I'll try it out on singleplayer. I don't see me using it on SMP, but on SP I might try it.

The mighty autocorrect and tiredness strikes again...


Automatically Appended Next Post:
 Optio wrote:
Is this ars maicka thing in a different dimension? Otherwise it just sounds like anyone not intrested in fighting mobs and spending hours getting the top armour and weapons is pretty screwed.

Its called diamond armor my friend . Divine RPG would kill all of us. As it actually makes diamond armor extremely week.....


Automatically Appended Next Post:
 darkinnit wrote:
Asherian Command wrote: Who said about swapping in and out mods? No where did I make that statement my friend!

Uh, you complained it was "stupid" that Ars magicka was not being included: That is not swapping in out mods. That is addinga mod. I am not saying in any of my content to remove gregtech, it makes it very annoying yes but I never said to remove it.
Asherian Command wrote:Also update on Ars Magika It will not be added to the ultimate pack.
Because of the new mobs being spawned. argh..... Stupid. Its only being added to the direwolf pack
apparently it is too much of a game changer.

Personally I think it is "smart" that it is not being included (at least in its current state). Not really agreeing nor disagreeing but in its current state yes, but later on it should be added. Just like the tinkers mod should be added once it becomes more 'balanced'

Asherian Command wrote: His videos are the testing of mods check his twitter, he is adding ars magica and biblo craft and 2 other mods. The ones he likes most are the ones he puts into the direwolf pack. Ultimate does is not taking it because of 'balance' reasons. Last time I saw it was an option to simply turn off ars magica, also if they wanted to talk about OP what about talk about how gregtech literally is a world gen and core mod that it basically turns everything into far more difficulty?

His videos are his testing of the mods. The ones he likes most are the ones he requests to be put in the Direwolf20 pack (when he next says he will ask for a mod to be included, note that he says "ask"). The FTB team put the pack together for him and still have to test the modpack to make sure it all works to avoid complaints from everyone. Currently, they don't have one in testing, but they do have an Ultimate update in testing.

I can't quite parse that last sentence about Ars Magicka and Gregtech, but I want to asure you all that just because I have left Gregtech enabled doesn't mean I did it willingly nor that I agree with Gregtech's changes. It is a pain, but if that's the direction the modpack is headed, then we just have to suck it up, man up and deal with it. Whether that is by ploughing ahead with Gregtech anyway or just avoiding the mod entirely is up to you and how you want to enjoy the game.

Glad we both agree. Just saying it would be an interesting add on for the server. And would add variety and difficulty. I wish i could contact them (The FTB ultimate staff) and present my statements.

This message was edited 6 times. Last update was at 2013/04/24 19:38:34


From whom are unforgiven we bring the mercy of war. 
   
Made in gb
Fixture of Dakka






Glasgow, Scotland

I'm stuck looping between portals. Can someone use the link book in my house that goes to the mega build age and destroy the crystal portals there (ie just remove the top blocks). I can't type this in game due to the teleporting. =P

Oh, and I mean the portals to the left of the link book, not the ones up the ladder. =)

Its causing me to crash repeatedly due to having to download a new world every couple of seconds. Thus why I keep logging off.

This message was edited 2 times. Last update was at 2013/04/24 20:32:33


 
   
Made in gb
Morbid Black Knight






Wales

The Dark Apostle wrote:
4pursword, I know you hate dealing with the triarii, but I and many would recommend that instead of trying it out on SP first maybe ditching you quantum and donning some thaumic armour with the triarii as an apprentice. You don't have to train with me, you could train with anvildude (a creative passive approach) working with him would contain training I'm research minimal flux training, building and learning about the complicated node system, storm (combat, offensive approach) you'll probably be fighting bosses and train in the right weapons at the right time. Of course all of which contain beginners and advanced thaumic research, but picking the lord to train you would be you want to work with and what style, of course if the lord is busy he can say no.

And finally in the unlikely event that you pick me (I pick a power, combat and equality approach) I'd track you how magic is equal to magic and replacing those cool tech thInge can be easily done with magic (ever seen an arcane bore?) and also honour and helping those in need, Ive jelled a few guys receive there inventory from mobs a few times. Also I'd teach you about the nodes and safety against flux. If you want to know what it's like with me ask BBrother/ optio he's my apprentice at the moment


Or here's an idea. I can do both Magic AND Science. Anvil has better things to do anyway, and all of the other "Lords" have their own projects.
Why would I ditch Quantum? It is the best armour in the game.

Veteran Sergeant wrote:If 40K has Future Rifles, and Future Tanks, and Future Artillery, and Future Airplanes and Future Grenades and Future Bombs, then contextually Future Swords seem somewhat questionable to use, since it means crossing Future Open Space to get Future Shot At.
Polonius wrote:I categorically reject any statement that there is such a thing as too much boob.


Coolyo294 wrote:Short answer: No.
Long answer: Noooooooooooooooooooooooooooooooooooooooooooooooooooooooo.
 
   
Made in gb
Decrepit Dakkanaut




Swindon, Wiltshire, UK

You should be safe wyrm.
   
Made in gb
Fixture of Dakka






Glasgow, Scotland

Hmn, so the cause of the loop is a second of lag. My laptop lags for a little bit when I teleport to another age due to downloading it. Because Crystal portals teleport you instantly it teleports me as soon as I appear in another age. The bug wouldn't occur if the portals had to be reentered like nether portals. =/
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

 4oursword wrote:
The Dark Apostle wrote:
4pursword, I know you hate dealing with the triarii, but I and many would recommend that instead of trying it out on SP first maybe ditching you quantum and donning some thaumic armour with the triarii as an apprentice. You don't have to train with me, you could train with anvildude (a creative passive approach) working with him would contain training I'm research minimal flux training, building and learning about the complicated node system, storm (combat, offensive approach) you'll probably be fighting bosses and train in the right weapons at the right time. Of course all of which contain beginners and advanced thaumic research, but picking the lord to train you would be you want to work with and what style, of course if the lord is busy he can say no.

And finally in the unlikely event that you pick me (I pick a power, combat and equality approach) I'd track you how magic is equal to magic and replacing those cool tech thInge can be easily done with magic (ever seen an arcane bore?) and also honour and helping those in need, Ive jelled a few guys receive there inventory from mobs a few times. Also I'd teach you about the nodes and safety against flux. If you want to know what it's like with me ask BBrother/ optio he's my apprentice at the moment


Or here's an idea. I can do both Magic AND Science. Anvil has better things to do anyway, and all of the other "Lords" have their own projects.
Why would I ditch Quantum? It is the best armour in the game.

You can use both there is no problem to using both. There is no reason to attack people that are going to use both Apostle. You don't need training. Plus all the lords are quite busy with our own affairs.

From whom are unforgiven we bring the mercy of war. 
   
Made in gb
Decrepit Dakkanaut




Swindon, Wiltshire, UK

 Wyrmalla wrote:
Hmn, so the cause of the loop is a second of lag. My laptop lags for a little bit when I teleport to another age due to downloading it. Because Crystal portals teleport you instantly it teleports me as soon as I appear in another age. The bug wouldn't occur if the portals had to be reentered like nether portals. =/


Do it vertically with a decent drop between the two, that way you can't get jammed.
   
 
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