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Made in gb
Morbid Black Knight






Wales

How would we download this? Can't see it in the launcher.

Veteran Sergeant wrote:If 40K has Future Rifles, and Future Tanks, and Future Artillery, and Future Airplanes and Future Grenades and Future Bombs, then contextually Future Swords seem somewhat questionable to use, since it means crossing Future Open Space to get Future Shot At.
Polonius wrote:I categorically reject any statement that there is such a thing as too much boob.


Coolyo294 wrote:Short answer: No.
Long answer: Noooooooooooooooooooooooooooooooooooooooooooooooooooooooo.
 
   
Made in gb
Longtime Dakkanaut






London, UK

You have to click the Private Packs button and then enter either:
152wgt (for "With Greg Tech")
or
152ngt (for "No Greg Tech")

It then appears at the bottom of the list.

   
Made in gb
Regular Dakkanaut



Drifting Aimlessly Through Space

for the record , i would be happy to play gregtech - if only we could disable the blasted matter fab and go back to good old mass fabricator
   
Made in au
Liche Priest Hierophant







No secret rooms
oh well...


For the record, I'm ok with GregTech... sure it adds some REALLY annoying early game recipes, but it also adds some really nice ones, rubies->power crystals and sapphires->lapatrons, and the end-game stuff is nice.


Also, I'd wait till the 1.6 update before switching... mainly because I don't want to have to restart twice.
   
Made in us
Arch Magos w/ 4 Meg of RAM






 Matt.Kingsley wrote:
No secret rooms
oh well...


For the record, I'm ok with GregTech... sure it adds some REALLY annoying early game recipes, but it also adds some really nice ones, rubies->power crystals and sapphires->lapatrons, and the end-game stuff is nice.


Also, I'd wait till the 1.6 update before switching... mainly because I don't want to have to restart twice.


thats true, I dont mind the extra stuff, but I feel with how horrifically expensive some of the mid end things end up being it just encourages stripmining the planet. I'd like resources to be somewhat rarer so we can trade and work together a bit instead of /requiring/ a terrifying array of machines and constant quarrying so that you can build stuff when you log on.

Don't matter to me though, I'm hoping that we can get some sort of creeper protection so I can build fun stuff on the overworld instead of being banished to the megabuild age

Godforge custom 3d printing / professional level casting masters and design:
https://www.etsy.com/shop/GodForge 
   
Made in us
Consigned to the Grim Darkness





USA

I'm okay with a new map. Sad that we won't have any basic resources carried over (like ingots), but eh, we can mine those again.

Also yeah, gregtech basically requires us to have the Mining Age again.

This message was edited 1 time. Last update was at 2013/06/23 21:51:13


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in gb
Morbid Black Knight






Wales

I feel like the mining age is preferable to quarrying the gak out the overworld, but YMMV.

Veteran Sergeant wrote:If 40K has Future Rifles, and Future Tanks, and Future Artillery, and Future Airplanes and Future Grenades and Future Bombs, then contextually Future Swords seem somewhat questionable to use, since it means crossing Future Open Space to get Future Shot At.
Polonius wrote:I categorically reject any statement that there is such a thing as too much boob.


Coolyo294 wrote:Short answer: No.
Long answer: Noooooooooooooooooooooooooooooooooooooooooooooooooooooooo.
 
   
Made in us
Consigned to the Grim Darkness





USA

Indeed. I also felt that the twilight forest was extremely fun, too.

Never used the other ones, but the sky age was at least a nice idea.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in gb
Longtime Dakkanaut






London, UK

Grundz wrote:I'd like resources to be somewhat rarer so we can trade and work together a bit instead of /requiring/ a terrifying array of machines and constant quarrying so that you can build stuff when you log on.

Heh, what? The guy making "infinite-everything" machines wants resources to be rarer? And you want them to be rarer so you don't need constant quarrying? I don't understand....

Anyway, I'll probably keep the same Mystcraft age themes, but will probably change the cave age to be a desert or something so that the surface doesn't spawn all the goodies that it was abused for.

Once the 1.5 pack is out tomorrow, I'll take a look and see exactly what is included. I'll then write up a webpage summarising everything that's been mentioned (so you don't have to trawl this thread) and make another vote, this time for whether to reset and move to 1.5 or wait to reset for 1.6. I don't want to start that vote until we know exactly what's in the new pack.

Here's the results of the GregTech vote as of Midnight where I am. I'll still keep it open though.
Spoiler:

   
Made in us
Consigned to the Grim Darkness





USA

Ah, so no GT. Well, it'll be a significant change at least.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Stabbin' Skarboy





WHEREVA DA FIGHTIN IZ BEST

i cant seem to boot FTB ultimate right now, this upsets me and im working to resolve it

http://higgaraspot.blogspot.com/

follow me on my blog!
or he will find you and eat you in your sleep! 
   
Made in gb
Fixture of Dakka






Glasgow, Scotland

 darkinnit wrote:

Anyway, I'll probably keep the same Mystcraft age themes, but will probably change the cave age to be a desert or something so that the surface doesn't spawn all the goodies that it was abused for.


Nuts.

I take it that the desk issue's still going to be present? I don't think that I enjoy the thought of thinking that visiting every village in sight was a good idea again...

Was the cave age used much? Same goes for the Sky age? Despite having voted for having the latter I found it to be not quite as satisfying to play on as the Aether was. Would you be open to suggestions for replacing certain existing ages if enough people wanted them to? Though that doesn't really negate the chance of people not using the new ages either. =/

Is there an ETA on when the server would swap over for 1.6 (if that's what would be the version chosen)? If its in the immediate future, ie in a month or so, then I'm thinking that I may as well abandon my current project and start planning something new. ...I'm thinking a Hlaalu styled town. Big buildings are a for me as I love covering everything in clutter. Downsizing (because a town is apparently downsizing) seems like an appropriate course of action.
   
Made in us
Liche Priest Hierophant






I was planning on moving permanently to the Cave Age once I was finished with the Blue Tower. I was gonna build my personal tower there.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in us
Arch Magos w/ 4 Meg of RAM






*hoping that meat makes a fun "slap slap" footstep sound
*and that mobs dont spawn on it

comooooon meat

Godforge custom 3d printing / professional level casting masters and design:
https://www.etsy.com/shop/GodForge 
   
Made in gb
Longtime Dakkanaut






London, UK

 Wyrmalla wrote:
I take it that the desk issue's still going to be present? I don't think that I enjoy the thought of thinking that visiting every village in sight was a good idea again...

The method of creating both Descriptive Books and Linking Books has changed in the new version of Mystcraft. I'll have to test, but it may be easier to fully prevent the creation of Descriptive books this time around.
 Wyrmalla wrote:

Was the cave age used much? Same goes for the Sky age? Despite having voted for having the latter I found it to be not quite as satisfying to play on as the Aether was. Would you be open to suggestions for replacing certain existing ages if enough people wanted them to? Though that doesn't really negate the chance of people not using the new ages either. =/

The Cave age has been used by StormWarriors I think? I've also used it for Enderman hunting and it's a good source of copper due to the height.

The Sky Age does have a severe mob issue (as there is pretty much nowhere for mobs to spawn except on the surface of the small islands - so you get loads appearing). I think I'll try to address that either by making it permaday, or by having a shorter night. Its spawn area was also rather bland (ocean biome, so it was just flat dirt and then a flat snow tundra biome) and so that coupled with the mob issue somewhat dissuaded exploration.

This is a good time to suggest alternative age styles yes. I'm open to the void age that was suggested, I did suggest creating one originally, but IIRC several people said they would find it difficult to build in a void, requiring flight, it being tedious to lay out a large area of ground etc etc. Also the sky age is technically a void age, just a bit pre-populated. Any suggestions are of course welcome, just try to avoid overpowered things (lava age) or existing things (nether). If you want to suggest minor alterations, say why. ;-)
 Wyrmalla wrote:

Is there an ETA on when the server would swap over for 1.6 (if that's what would be the version chosen)? If its in the immediate future, ie in a month or so, then I'm thinking that I may as well abandon my current project and start planning something new.

I can't give any ETAs yet. In the case that we did decide to swap over to either version, I'll still need to test the new things (such as preventing Age creation and anything potentially overpowered introduced by new or changed mods) and also set up a new spawn area of course. Even if we decided to go to 1.5 I'd still need a couple of weeks before I could be confident that it was ready.
As for 1.6:
Mojang wrote:
Minecraft 1.6 - the “Horse Update”, will be released next week!

http://mcupdate.tumblr.com/
That's been on that page since at least yesterday, so I don't know whether next week counts as this week or not. However, all the mods will still need to update to 1.6 and test etc, but apparently that won't be as huge an issue as the jump from 1.4 to 1.5 as they haven't made such major changes as analogue redstone and rendering changes this time around.

The imminence of this 1.6 update is why I'm going to hold a vote on whether to just wait for 1.6

Furthermore, this was posted today:
slowpoke101 wrote:
So I know people are going to be upset, the full release for the new 152 pack has been delayed.
A new test pack will be on the launcher later on today. I dont want to release a pack for general use when there is a potential issue.
I will release more information today as things are updated. I hope to use this extra time to do something with biome mods though.

https://twitter.com/Slowpoke101/status/349052023829831680
https://twitter.com/Slowpoke101/status/349052309474508800
https://twitter.com/Slowpoke101/status/349052598051020800

This message was edited 1 time. Last update was at 2013/06/24 09:58:02


   
Made in us
Arch Magos w/ 4 Meg of RAM






can you specify a "yes monsters, no to creepers" main age?

Godforge custom 3d printing / professional level casting masters and design:
https://www.etsy.com/shop/GodForge 
   
Made in pt
Screaming Shining Spear






Really dossapointed at the lack of magic mods.... And an age id like is a deadlands age, red sky, black clouds, really long night, very short day and only winter hills biome. Vet desolate and have ore generate very uncommonly. If you do this and gregtech is on I date some one to go in there naked and not leave till till they got a stack of iridium from a matter fabricated using only solar panels

 
   
Made in au
Lady of the Lake






Actually that's all the sky age really needs to work a bit better. Shortening the night and such makes it easier, but the difficulty of it is what it has over the overworld. So it should keep the mobs and be more or less the way it is, just without the creepers to blow up the little islands.

   
Made in us
Consigned to the Grim Darkness





USA

Honestly, aside from the Twilight Forest Age and Mining Age, I have no further desires for ages.

This message was edited 1 time. Last update was at 2013/06/24 10:26:05


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in gb
Longtime Dakkanaut






London, UK

Grundz wrote:can you specify a "yes monsters, no to creepers" main age?

n0t_u wrote:keep the mobs and be more or less the way it is, just without the creepers to blow up the little islands.

I may be willing to turn on ChickenChunks' "Environmentally Friendly Creepers" config option. What this does it that creepers still exist and explode, but they don't destroy blocks. The difference between this and the "No Mob Griefing" game rule, is that it only applies to creepers. So Endermen and Ghasts can still have fun...

I don't think this would negate the need for a "Mega Build Age" as people may still want to create large sprawling dark or intricately lit complexes that don't have mobs crawling everywhere.

   
Made in us
Arch Magos w/ 4 Meg of RAM






 darkinnit wrote:
Grundz wrote:can you specify a "yes monsters, no to creepers" main age?

n0t_u wrote:keep the mobs and be more or less the way it is, just without the creepers to blow up the little islands.

I may be willing to turn on ChickenChunks' "Environmentally Friendly Creepers" config option. What this does it that creepers still exist and explode, but they don't destroy blocks. The difference between this and the "No Mob Griefing" game rule, is that it only applies to creepers. So Endermen and Ghasts can still have fun...

I don't think this would negate the need for a "Mega Build Age" as people may still want to create large sprawling dark or intricately lit complexes that don't have mobs crawling everywhere.


for me at least, I dont care a whole lot about mobs, as much as creepers having a chance to destroy something that i spent days gathering resources for =(

Godforge custom 3d printing / professional level casting masters and design:
https://www.etsy.com/shop/GodForge 
   
Made in gb
Fixture of Dakka






Glasgow, Scotland

I'll reiterate what I seem to say whenever I go to someone's house, "light you up". Creepers shouldn't be an issue if you bother to place some lighting properly... I may take this a little to the extreme by just spamming torches everywhere, but there is alternatives like wrath lamps. You could always just place microblocks too, which are hardly noticeable and mean you don't need any light at all.

So I'm opposed to Chicken Chunks if its only there because people don't want to run around with a stack of torches and F7 on. You can hardly complain that random lights everywhere in your machines room are messing with the look or whatever when the thing's just random blocks everywhere... *not being specific with my specific comment mind
   
Made in us
Arch Magos w/ 4 Meg of RAM






 Wyrmalla wrote:
I'll reiterate what I seem to say whenever I go to someone's house, "light you up". Creepers shouldn't be an issue if you bother to place some lighting properly...


example: titan, would look much worse if there were torches everywhere

Godforge custom 3d printing / professional level casting masters and design:
https://www.etsy.com/shop/GodForge 
   
Made in au
Lady of the Lake






 darkinnit wrote:
Grundz wrote:can you specify a "yes monsters, no to creepers" main age?

n0t_u wrote:keep the mobs and be more or less the way it is, just without the creepers to blow up the little islands.

I may be willing to turn on ChickenChunks' "Environmentally Friendly Creepers" config option. What this does it that creepers still exist and explode, but they don't destroy blocks. The difference between this and the "No Mob Griefing" game rule, is that it only applies to creepers. So Endermen and Ghasts can still have fun...

I don't think this would negate the need for a "Mega Build Age" as people may still want to create large sprawling dark or intricately lit complexes that don't have mobs crawling everywhere.


Well, I'm not sure on that either unless you can restrict it to the sky age only.

   
Made in gb
Fixture of Dakka






Glasgow, Scotland

Creative use of micro blocks would solve that... Torches was an example, its not as if there isn't many other forms of light source that couldn't be used appropriately. Creepers are an issue that you should deal with, not just debeak because people don't want to. Anyone would have thought that they were there to troll people or something...
   
Made in us
Arch Magos w/ 4 Meg of RAM






 Wyrmalla wrote:
Creative use of micro blocks would solve that... Torches was an example, its not as if there isn't many other forms of light source that couldn't be used appropriately. Creepers are an issue that you should deal with, not just debeak because people don't want to. Anyone would have thought that they were there to troll people or something...


spend hundreds of hours putting Microblock a structure made of over a million blocks so that a few people can enjoy getting their stuff blown up and let me know how that works for you

also microblocks, panels, ect. seem to have lighting issues where they are pitch black for me 90% of the time

This message was edited 1 time. Last update was at 2013/06/24 12:37:51


Godforge custom 3d printing / professional level casting masters and design:
https://www.etsy.com/shop/GodForge 
   
Made in gb
Longtime Dakkanaut






London, UK

Aha, more complete 1.5 pack modlist here:
https://docs.google.com/spreadsheet/lv?key=0AoWBpEX_gP1AdEZNb0VlRkc5M1FHaUhWRkhWaHRyU0E&toomany=true#gid=0

Thats... a lot of mods.

Apparently both ExtraBiomes XL and Biomes o' Plenty will be disabled by default if included at all. Which is understandable, to make it easier to maintain world gen across updates.

This message was edited 1 time. Last update was at 2013/06/24 13:55:30


   
Made in au
Stubborn Dark Angels Veteran Sergeant




Behind you

I see quite a few nice mods there. Joy. Even with GT off.....we'll still have huge end of game content....

 
   
Made in gb
Longtime Dakkanaut






London, UK

Yeah, Dartcraft is included if the "No GregTech" route is taken.

ThaumicTinkerer looks interesting.

That said, this is all just the 1.5 pack, things may be different again for 1.6

   
Made in au
Lady of the Lake






So we get rid of gregtech, we get bonus stuff? That''s awesome.

   
 
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