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Made in gb
Preacher of the Emperor





So will I be able to just stay away from Thaumaturges and stay safe? I'll have my limited wizarding facilities as far away from my home as I can be bothered to. I'm only going to want a few things, which is one of my hates with Thaumcraft- I can;t just craft things, I have to slog through pointless research first.

Veteran Sergeant wrote:If 40K has Future Rifles, and Future Tanks, and Future Artillery, and Future Airplanes and Future Grenades and Future Bombs, then contextually Future Swords seem somewhat questionable to use, since it means crossing Future Open Space to get Future Shot At.
Polonius wrote:I categorically reject any statement that there is such a thing as too much boob.


Coolyo294 wrote:Short answer: No.
Long answer: Noooooooooooooooooooooooooooooooooooooooooooooooooooooooo.
 
   
Made in gb
Longtime Dakkanaut






London, UK

Also note that this Taint is still in development and not in the 1.5 modpack, it might be in the 1.6 pack though...

   
Made in gb
Regular Dakkanaut



Drifting Aimlessly Through Space

 darkinnit wrote:
 Grundz wrote:
I also say new server we ban books and make a giant rail system!

Forcing people to use one system over a perfectly acceptable alternative will only foster hate, no matter how awesome your favoured system is.

For an example, see Gregtech

I say keep books, portals, wraith nodes etc and build a giant rail system.

How bout a giant nether rail system , to various portals


Automatically Appended Next Post:
also will we have an research reset or not (Thaumcraft)

This message was edited 1 time. Last update was at 2013/06/26 21:14:10


 
   
Made in gb
Preacher of the Emperor





By the sounds of everything it's a complete reset

Veteran Sergeant wrote:If 40K has Future Rifles, and Future Tanks, and Future Artillery, and Future Airplanes and Future Grenades and Future Bombs, then contextually Future Swords seem somewhat questionable to use, since it means crossing Future Open Space to get Future Shot At.
Polonius wrote:I categorically reject any statement that there is such a thing as too much boob.


Coolyo294 wrote:Short answer: No.
Long answer: Noooooooooooooooooooooooooooooooooooooooooooooooooooooooo.
 
   
Made in pt
Screaming Shining Spear






Ohh taint, I personally will be building my tower as a public fortress which will of course be open to anyone whos home has been taken over and I will return back to my magical roots and "fight the power"

 
   
Made in gb
Preacher of the Emperor





Let me know how that goes.


Automatically Appended Next Post:
As a quick question, which Biome mods are we using? Because if Biomes O' Plenty is in, I'm claiming a barley field, they look amazing. But then if ExtraBiomesXL makes it in, I'll need a ton of RedRock to make into clay- I tend to shoot through clay with Railcraft.
That mod also adds the frankly amazing Roseters. Chickens which drop Rose Red dye? Yes please.

This message was edited 1 time. Last update was at 2013/06/26 22:20:15


Veteran Sergeant wrote:If 40K has Future Rifles, and Future Tanks, and Future Artillery, and Future Airplanes and Future Grenades and Future Bombs, then contextually Future Swords seem somewhat questionable to use, since it means crossing Future Open Space to get Future Shot At.
Polonius wrote:I categorically reject any statement that there is such a thing as too much boob.


Coolyo294 wrote:Short answer: No.
Long answer: Noooooooooooooooooooooooooooooooooooooooooooooooooooooooo.
 
   
Made in gb
Longtime Dakkanaut






London, UK

There's rumours that they're disabling Biome mods by default, backed up by Slowpoke saying he wanted to take the time to look at the biome mods (and I assume they're doing it because updates to biome mods can break world generation).

I'll have a look and see if it's possible to have a "vanilla" overworld and "modded biomes" Mystcraft ages. I'm not sure if disabling biomes from the overworld also prevents their availability as Mystcraft pages.

By the way, I haven't forgotten about the vote for whether we wait for 1.6 or not, I'm just waiting until we have more info on this 1.5 update so you all can have all the facts before making a decision.

   
Made in us
Stabbin' Skarboy





WHEREVA DA FIGHTIN IZ BEST

 darkinnit wrote:
zman111 wrote:(ps: dark, can i build a little train station at the spawn?)

If by "at", you mean just outside, then yeah, of course. You'd have trouble building one directly at spawn due to the spawn protection. But building just outside is fine, just try not to step on the toes of the people who also built things ridiculously close to spawn


that was actually dam near spot on, mind if i intigrate that line into the station dispite the upcoming update?


http://higgaraspot.blogspot.com/

follow me on my blog!
or he will find you and eat you in your sleep! 
   
Made in us
Brainy Zoanthrope





Portland, OR

I'm on fairly infrequently so I don't mind people harvesting what they need, but please replant.

Also I was confused as to some of the "additions" to my buildings. I took them down, replaced the doors in the doorways, and replanted.

If whoever added them on wants the fence and wood back it's in my chests in the church.

http://www.darkinnit.com/ftbmap/?worldname=FTB&mapname=surface&zoom=6&x=1704.817656845769&y=64&z=682.3412512500214

If someone was trying to set up camp there just let me know. I'm good at sharing.

DC:80S--G+MB++I++Pw40k93-D++A+++/wWD166R++T(T)DM+
 
   
Made in gb
Fixture of Dakka






Glasgow, Scotland

Someone built there? We had a discussion about that village's ownership a few dozen pages back, but it was quickly concluded that it was owned...
   
Made in pt
Screaming Shining Spear






As a biome mod biomes O'plenty looks really nice after seeing it on direwolfs series.

 
   
Made in au
Lady of the Lake






Does anyone have a spare Moonworm Queen to trade? I've got a bunch of the other stuff, yet can't seem to find that.

   
Made in us
Consigned to the Grim Darkness





USA

Toying with the Tinkers Construct mod... trying to figure out how to make Cleavers in it?

IT's part of the new FtB once we switch over so I figured I'd go in to single player and figure it out.



Edit: Ah, found it out. Wish the recipe actually was a recipe.

This message was edited 1 time. Last update was at 2013/06/27 12:18:55


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in gb
Longtime Dakkanaut






London, UK

 zman111 wrote:
mind if i intigrate that line into the station dispite the upcoming update?

Yes, sure, (sorry my earlier post didn't make it clear).

   
Made in pt
Screaming Shining Spear






Yay tinkers construct!!!!!

 
   
Made in us
Consigned to the Grim Darkness





USA

Is Tinkers Construct unstable? IT crashed the game for me, when I tried to insert liquid bronze in to a smeltery through a liquiduct. Just asking, because if it crashes when you do that, Dark might have to disable it...

This message was edited 1 time. Last update was at 2013/06/27 12:22:18


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in gb
Longtime Dakkanaut






London, UK

Not sure, haven't had a chance to test it yet. But from the chatter on Direwolf's multiplayer series, the Tinker's construct author is somewhat against automation of the smeltery. I don't think he's against it so far as to do stuff to prevent it. (However I am just basing this on what's been voiced in videos, nothing documented in text or wikis etc, so I could be 100% off the mark)

Also when you're playing Single player, it's hard to tell whether you've crashed the behind the scenes server or the client. If it's just a client crash, it's less of a deal for a multiplayer server

Edit: removed nonsense assumptions

This message was edited 1 time. Last update was at 2013/06/27 12:52:12


   
Made in us
Consigned to the Grim Darkness





USA

The latter is why I was asking you to test it out-- just withdrawing and putting molten metal back in.

I don't care about automation, I just want to be able to store molten metal so I only need one smeltery and I can just pump the metal in to the appropriate tank when I want to switch to a different metal..

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in gb
Longtime Dakkanaut






London, UK

1.2.rc1
- Fixed a duplication bug with filling the smeltery from other mods

http://www.minecraftforum.net/topic/1659892-15xtinkers-construct/

Ok, ignore what I said about him disliking automation from other mods, as he has actively worked on it (or at least to remove a dupe bug)

You can also extract the molten metal out into ingot casts, storing it as item form for later smelting.


Automatically Appended Next Post:
Also see the FAQ on that page about crashes relating to NEI, especially if you are trying it out in creative mode:

Q: Every time I look at a recipe in NEI it crashes!
A: Update NEI plugins

Q: I gave myself some tools from /give or NEI and it crashes!
A: You have given yourself a default tool with no data. The tool really needs the data. Pull one out of the creative menu or put the parts together normally.

This message was edited 1 time. Last update was at 2013/06/27 12:55:32


   
Made in us
Consigned to the Grim Darkness





USA

Yes, but if it crashes the server, that means someone can grief the server very easily, since it's EXTREMELY easily reproducible...

This message was edited 1 time. Last update was at 2013/06/27 13:22:17


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Arch Magos w/ 4 Meg of RAM






wait without redpower, is there still a way to get liquids out of pumps? I need sewage!

Godforge custom 3d printing / professional level casting masters and design:
https://www.etsy.com/shop/GodForge 
   
Made in us
Consigned to the Grim Darkness





USA

IC2's pump does it, just in a more convoluted way.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Arch Magos w/ 4 Meg of RAM






as long as my meatorium can sit on a lake of sewage and blood I am happy

I need to read up, but why would you liquify metals? I've had a lot of nonsensical issues trying to get liquids out of pipes near eachother, unless the smelter is smart enough to pull the right liquid or you have an easy way to tell the wrong liquid to get out of your tubes it seems like a stupid system, cool idea, but stupid.

Godforge custom 3d printing / professional level casting masters and design:
https://www.etsy.com/shop/GodForge 
   
Made in us
Consigned to the Grim Darkness





USA

You liquefy metals in order to pour them in to casts to create parts for special Tinkers Construct tools which are highly customizable and upgradeable (for example, making an obsidian pick which has diamond tips and runs off of IC2 power).

This message was edited 1 time. Last update was at 2013/06/27 14:19:35


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in gb
Longtime Dakkanaut






London, UK

Weeee double post and it didn't "automatically append" them, no idea what happened there :/

Oh wait, now I only have one and my original post is gone. I give up.

This message was edited 2 times. Last update was at 2013/06/27 14:24:28


   
Made in pt
Screaming Shining Spear






Can some one tell me the mods in the 2 modpacks?

 
   
Made in gb
Longtime Dakkanaut






London, UK

 The Dark Apostle wrote:
Can some one tell me the mods in the 2 modpacks?

Here's that link again:
https://docs.google.com/spreadsheet/lv?key=0AoWBpEX_gP1AdEZNb0VlRkc5M1FHaUhWRkhWaHRyU0E&toomany=true#gid=0


Automatically Appended Next Post:
Hmm, just noticed that they've updated that to remove ExtraBiomesXL and have Biomes o Plenty listed as included but disabled by default.

That's what I had heard and I guess that confirms it. Will have to test to see if the "vanilla" overworld but "o' plenty" mystcraft ages is possible.

This message was edited 1 time. Last update was at 2013/06/27 14:43:42


   
Made in pt
Screaming Shining Spear






Thanks, wait but if there's mystcraft only biomes does that mean that well have to ask specifaclly for a biome or are you letting is make some ourselves?

 
   
Made in gb
Longtime Dakkanaut






London, UK

I'll have to have a think about how best to handle it (it also strictly depends on what results I get from testing).

One idea off the top of my head is to have a vanilla overworld and one big Biomes o' plenty age that has all the biomes, with the understanding that any updates to Biomes o' plenty (or replacements to the mod) could result in the age being changed or even reset. But it does depend on what's possible.

   
Made in pt
Screaming Shining Spear






Oh, also have you seen my idea for a dead, wasteland age, like a daemon world? It's on ph 85 I'll get it now. I'd love to have one

 
   
 
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