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Made in us
Willing Inquisitorial Excruciator




Ephrata, PA

 darkinnit wrote:
The lag was found to be caused by a villager population gone wild in the mining age.

This has now been "resolved".



Same way you resolved the horses?

You monster...

Bane's P&M Blog, pop in and leave a comment
3100+

 feeder wrote:
Frazz's mind is like a wiener dog in a rabbit warren. Dark, twisting tunnels, and full of the certainty that just around the next bend will be the quarry he seeks.

 
   
Made in us
Mekboy on Kustom Deth Kopta




Anvildude wrote:
Um. What kind of golems?

If Thaumcraft, then no. If Iron, then they might if they're far enough from the Village- that's how Iron Farms work. If Snow... What?


they're the thaumcraft ones, apparently if you leave a harvestor and a gatherer together with some magic beans they start making new golems.

 
   
Made in au
Liche Priest Hierophant







sirlynchmob wrote:
Anvildude wrote:
Um. What kind of golems?

If Thaumcraft, then no. If Iron, then they might if they're far enough from the Village- that's how Iron Farms work. If Snow... What?


they're the thaumcraft ones, apparently if you leave a harvestor and a gatherer together with some magic beans they start making new golems.


I believe it's a bug that occurs whenever the server is reset or the chunk is reloaded. Happened to me previously with the golems at my base (including the ones operating my tree farm and wheat farm, as even the ones operating my infernal furnaces).

That said though I thought Azanor fixed it a while ago... ah well :shrug:
   
Made in us
Liche Priest Hierophant






Hey, free golems. Worst comes to worst, just melt them down into essentia to make the golems you want to make instead.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in us
Mekboy on Kustom Deth Kopta




Does anyone know if the thaumcraft outer lands are disabled or broken? I opened a portal to one and when I step through my screen goes blank and I just start taking damage.

thankfully I had my easy button to get me home before something bad happened.

 
   
Made in us
Willing Inquisitorial Excruciator




Ephrata, PA

So according to Dire himself, he hopes to have the new modpack out by the end of the month. I've been playing the 1.10 unstable, and he is taking most of those and adding brand new mods to it. Should be good times.

Bane's P&M Blog, pop in and leave a comment
3100+

 feeder wrote:
Frazz's mind is like a wiener dog in a rabbit warren. Dark, twisting tunnels, and full of the certainty that just around the next bend will be the quarry he seeks.

 
   
Made in us
Consigned to the Grim Darkness





USA

That'll be interesting. Once it hits stable, are you gonna change the map over, dark?

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Mekboy on Kustom Deth Kopta




 Inquisitor Lord Bane wrote:
So according to Dire himself, he hopes to have the new modpack out by the end of the month. I've been playing the 1.10 unstable, and he is taking most of those and adding brand new mods to it. Should be good times.


do you have a link to the list of mods he's going to add?

 
   
Made in us
Willing Inquisitorial Excruciator




Ephrata, PA

sirlynchmob wrote:
 Inquisitor Lord Bane wrote:
So according to Dire himself, he hopes to have the new modpack out by the end of the month. I've been playing the 1.10 unstable, and he is taking most of those and adding brand new mods to it. Should be good times.


do you have a link to the list of mods he's going to add?



He hasn't released it yet, if I catch it I'll put it up. Tinker's Construct has had some changes between versions if you haven't tried it, and I'm about to start up Reliquary.

Bane's P&M Blog, pop in and leave a comment
3100+

 feeder wrote:
Frazz's mind is like a wiener dog in a rabbit warren. Dark, twisting tunnels, and full of the certainty that just around the next bend will be the quarry he seeks.

 
   
Made in gb
Longtime Dakkanaut






London, UK

Inquisitor Lord Bane wrote:So according to Dire himself, he hopes to have the new modpack out by the end of the month. I've been playing the 1.10 unstable, and he is taking most of those and adding brand new mods to it. Should be good times.

Ah interesting!

Melissia wrote:That'll be interesting. Once it hits stable, are you gonna change the map over, dark?

It will almost certainly need a world reset, but I think most people would be ok with that by now? Although SirRalphy had just started recently...

   
Made in us
Mekboy on Kustom Deth Kopta




 darkinnit wrote:
Inquisitor Lord Bane wrote:So according to Dire himself, he hopes to have the new modpack out by the end of the month. I've been playing the 1.10 unstable, and he is taking most of those and adding brand new mods to it. Should be good times.

Ah interesting!

Melissia wrote:That'll be interesting. Once it hits stable, are you gonna change the map over, dark?

It will almost certainly need a world reset, but I think most people would be ok with that by now? Although SirRalphy had just started recently...


I'd be fine with a reset, but I think we should review the mods first before we make a decision, most of the mods I consider fun were removed for unstable. The misses would be irritated though, her games keep becoming so corrupted she had to restart every few weeks, so it figures, she joins the server and now there's talk of resetting it

This message was edited 1 time. Last update was at 2016/10/06 23:18:33


 
   
Made in au
Liche Priest Hierophant







It'll be interesting to see what Dire puts together.

I must admit, I'll miss Thaumcraft and its add-ons, though. (Not that I've played on this iteration of the server for a while, so it doesn't really matter).
   
Made in us
Consigned to the Grim Darkness





USA

I'm fine with a reset, not sure of n0t_u is. Are we gonna be able to transfer any resources over? Like basic stuff, metal ingots and wood blocks.

This message was edited 1 time. Last update was at 2016/10/07 16:05:32


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Mekboy on Kustom Deth Kopta




 Melissia wrote:
I'm fine with a reset, not sure of n0t_u is. Are we gonna be able to transfer any resources over? Like basic stuff, metal ingots and wood blocks.


that might not be feasible, a lot of item ID's got changed from 1.7 through 1.10, but if it is... hey dark can we bring our diamonds, emeralds, coal & redstone as well

 
   
Made in us
Consigned to the Grim Darkness





USA

Yeah, was mostly thinking of the basics from vanilla. Iron, gold, diamonds, emeralds, coal, redstone.

Meaning we'll still have to mine a lot for any of the modded metals, but at least we'll be able to jumpstart a little bit.


Automatically Appended Next Post:
After all, the item IDs of vanilla MC stuff probably won't change.

This message was edited 2 times. Last update was at 2016/10/08 00:47:53


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in au
Lady of the Lake






I forgot what I had built anyway so don't mind a fresh start.

   
Made in us
Willing Inquisitorial Excruciator




Ephrata, PA

I'm interested in Harvestcraft, but there is almost no information about the mod available, and what is there isn't terribly useful. I may have to start a !SCIENCE! world to make the wiki page useful. Would anyone else car to share in the work/results?

Bane's P&M Blog, pop in and leave a comment
3100+

 feeder wrote:
Frazz's mind is like a wiener dog in a rabbit warren. Dark, twisting tunnels, and full of the certainty that just around the next bend will be the quarry he seeks.

 
   
Made in us
Mekboy on Kustom Deth Kopta




 Inquisitor Lord Bane wrote:
I'm interested in Harvestcraft, but there is almost no information about the mod available, and what is there isn't terribly useful. I may have to start a !SCIENCE! world to make the wiki page useful. Would anyone else car to share in the work/results?


that's pams harvestcraft right? as far as I know its just a whole lot more foods you can find, then grow and a large variety of foods you can craft from them. Then feed a culinary generator

 
   
Made in us
Willing Inquisitorial Excruciator




Ephrata, PA

sirlynchmob wrote:
 Inquisitor Lord Bane wrote:
I'm interested in Harvestcraft, but there is almost no information about the mod available, and what is there isn't terribly useful. I may have to start a !SCIENCE! world to make the wiki page useful. Would anyone else car to share in the work/results?


that's pams harvestcraft right? as far as I know its just a whole lot more foods you can find, then grow and a large variety of foods you can craft from them. Then feed a culinary generator



Yeah, but that's about all the info available. After the reset I'd be down to have a food market/dining hall, but I'd like to know about the food. Butter seems to be a PITA to make, so do foods with it restore more health? What dish do I use the funny fish I caught in?


These are the questions that keep me up at night...

Bane's P&M Blog, pop in and leave a comment
3100+

 feeder wrote:
Frazz's mind is like a wiener dog in a rabbit warren. Dark, twisting tunnels, and full of the certainty that just around the next bend will be the quarry he seeks.

 
   
Made in us
Liche Priest Hierophant






I think a lot of it is just having more variety, and being a little more 'logical' about what you can make- like making a burger with beef and bread, or making pasta with flour and water. That sort of thing. There's not many mechanical advantages to it, and indeed, if I understand it right, there's actually some added difficulty, since you have to have variety in order to get the most Saturation and Fullness from each meal- meaning you can't just make a stack of toast and eat that for a week.

However, I'd say go for it with the Wiki. I've been often considering doing some wiki work myself, though since I use a custom modpack, I don't think my results tend to be as useful.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in us
Willing Inquisitorial Excruciator




Ephrata, PA

Anvildude wrote:
I think a lot of it is just having more variety, and being a little more 'logical' about what you can make- like making a burger with beef and bread, or making pasta with flour and water. That sort of thing. There's not many mechanical advantages to it, and indeed, if I understand it right, there's actually some added difficulty, since you have to have variety



This is just the seeds planted in rows of 9 (I know it's not efficient, but its how I roll with the farming of different crops)
Spoiler:



There's a few dozen trees added, as well as uses for vanilla food items. This could take a while, and I need to find out a smaller farm design for an actual world, but the trees need a 5x5 space each, and I need to keep animals on hand, so this could take a bit to figure out.


Bane's P&M Blog, pop in and leave a comment
3100+

 feeder wrote:
Frazz's mind is like a wiener dog in a rabbit warren. Dark, twisting tunnels, and full of the certainty that just around the next bend will be the quarry he seeks.

 
   
Made in us
Incorporating Wet-Blending







Pam's isnt terribly hard- Its a staple of most of the skyblock packs these days. Biggest thing is like anvil says- the saturation/fullness and variety.

Its kinda neat.

Interesting to see where the server goes from here.... And I just got settled in

   
Made in us
Mekboy on Kustom Deth Kopta




Also for consideration, it appears the hermit guys have made a 1.10 hermitpack available on ftb.

When direwolf finishes his, maybe we could vote on the pack to be used, there should be at least 4 different packs available then.

 
   
Made in us
Willing Inquisitorial Excruciator




Ephrata, PA

The Hermitpack looks nice, but it doesn't have WAILA, kind of a turn off for me personally. I didn't realize I used it so much until it was gone. I'll add it in for my single player world.

Bane's P&M Blog, pop in and leave a comment
3100+

 feeder wrote:
Frazz's mind is like a wiener dog in a rabbit warren. Dark, twisting tunnels, and full of the certainty that just around the next bend will be the quarry he seeks.

 
   
Made in us
Consigned to the Grim Darkness





USA

Packs that don't have either IC2 or GregTech are a turn-off for me. Preferably IC2 mind you.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in au
Liche Priest Hierophant







 Inquisitor Lord Bane wrote:
The Hermitpack looks nice, but it doesn't have WAILA, kind of a turn off for me personally. I didn't realize I used it so much until it was gone. I'll add it in for my single player world.


That's because there's apparently no official WAILA for 1.10, just ports made by other mod devs.
Vazkii (at least, I think it was Vazkii) made a replacement and suggested it be added in the reddit thread about the modpack's release. The modpack devs have seen and replied to it so no doubt a future version of the pack will have not-WAILA.

That said, WAILA is a client-side only mod from what I can tell (including the 1.10 ports of it), so it should work fine on MP.
   
Made in us
Liche Priest Hierophant






I kinda hate WAILA. It's a cheap workaround for bad texturing, and both clutters up the screen and encourages you to not, you know, experiment and LOOK at stuff.

I mean, sure, I'll use my Thaumometer occasionally to figure out which Magic Crop that particular un-grown bush is, but I don't need to know the exact percentage of growth, and the metadata, and all the recipes, and that that bush can be harvested with a wooden hoe every time I look at the thing.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in us
Willing Inquisitorial Excruciator




Ephrata, PA

Anvildude wrote:
I kinda hate WAILA. It's a cheap workaround for bad texturing, and both clutters up the screen and encourages you to not, you know, experiment and LOOK at stuff.


I like that it displays what mod the block in question comes from, which helps when I'm seeing new things for the first time. Also displaying the health of mobs I'm chasing down is nice too. I feel the space taken up on screen is worth it, but its personal preference.


Also now that I'm playing with Hermitcraft, I like alot of the new mods it adds. The Sack of Holding has made moving bases much easier.

Bane's P&M Blog, pop in and leave a comment
3100+

 feeder wrote:
Frazz's mind is like a wiener dog in a rabbit warren. Dark, twisting tunnels, and full of the certainty that just around the next bend will be the quarry he seeks.

 
   
Made in us
Mekboy on Kustom Deth Kopta




 Inquisitor Lord Bane wrote:
Anvildude wrote:
I kinda hate WAILA. It's a cheap workaround for bad texturing, and both clutters up the screen and encourages you to not, you know, experiment and LOOK at stuff.


I like that it displays what mod the block in question comes from, which helps when I'm seeing new things for the first time. Also displaying the health of mobs I'm chasing down is nice too. I feel the space taken up on screen is worth it, but its personal preference.


Also now that I'm playing with Hermitcraft, I like alot of the new mods it adds. The Sack of Holding has made moving bases much easier.


direwolf has those as well, but it's a bag of holding and comes in many different colors.


Automatically Appended Next Post:
I think the pack I use the most is 'thermal engineering' I use that stuff like hot sauce, it's unimaginable trying to move power and items around without tesseracts & ducts.

This message was edited 1 time. Last update was at 2016/10/10 20:45:02


 
   
Made in us
Consigned to the Grim Darkness





USA

I like WAILA, but I don't really use it except to identify a block's name and what mod it's from.

Any news on this, Dark?

This message was edited 1 time. Last update was at 2016/10/22 20:29:06


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
 
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