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Made in us
Liche Priest Hierophant






I like the crossbows. I think that would be an interesting item in vanilla- just craft a bow with 2 planks, have a basic xbow that would let you draw after firing.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

Anvildude wrote:
I like the crossbows. I think that would be an interesting item in vanilla- just craft a bow with 2 planks, have a basic xbow that would let you draw after firing.


Yeah, I can't wait


Also guys I need some help with blood magic. Ugh its a chore.

I have a few questions to quicken it.

:How can I automate the process of getting blood tiles?

How good is the end game?

What types of things would everyone recommend in terms of building a good infrastructure for blood magic?

I've been trying to figure out what to do with blood magic but it isn't as simplistic as botantia or thaumcraft.

From whom are unforgiven we bring the mercy of war. 
   
Made in us
Liche Priest Hierophant






The tiles generally require filtering and/or recursion, but you should actually be able to use vanilla to do so- the altar has basic input-output mechanics. The big thing there is making sure you have enough blood points in it, which means using a mob spawner and the automated sacrifice ritual. Aside from that, it's just a matter of having the right tier of altar, and putting in stone or the lower tier slates/tiles.

I'd be happy to work with you on the Blood Magic, but I find that I can't just make the altar- the shape of it demands that I construct a suitable temple around it first.

The end-game... In a way, it doesn't have one. Part of it is because it has a Spellcrafting mechanic (or at least, it used to) that means you can do whatever you want once you have enough blood power. It's also got powerful terraforming stuff in the endgame, I think. And, of course, there's the Demon Invasion thing.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

Argh thats dumb, which makes me so less interested in blood-magic as a mod.

From whom are unforgiven we bring the mercy of war. 
   
Made in us
Liche Priest Hierophant






The end-game thing?

I mean, there's a lot of progression, but it's not a Tech mod- you're not "Progressing in order to get the tech to progress"- everything you do has its own use.

And the spellcrafting at the end is interesting, in that you place blocks in order to create the spells- it's sort of a 'Command-blocks lite' system. If it's still in place- I know they've changed some things with, like, strange essence gathering stuff, the demon souls and the like- and that ties into certain automation systems, item systems, and also a potion brewing system that allows you to create custome, multi-effect, multi-use Flasks.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

Ah, okay. That makes far more sense.

But any word when the update will come out on our server or are we going to wait till after new years?

From whom are unforgiven we bring the mercy of war. 
   
Made in us
Liche Priest Hierophant






I was wondering about that myself. Hopping on tonight, in any case.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in gb
Longtime Dakkanaut






London, UK

Minx wrote:Pam's HarvestCraft is part of the new Direwolf20 version 1.2: FTB-changelog. Tinker's bows and crossbows, too. Loads of bugfixes are in as well.
Since it's holiday season in some parts of the world i reckon it might be a while before darkinnit updates his server though.


Asherian Command wrote:But any word when the update will come out on our server or are we going to wait till after new years?


Ok, after looking to update the server I've realised that the 1.2 versions of the pack are still currently only Beta versions and not yet marked as "Release". I'll update the server when the FTB team say they're good to go. This usually helps to avoid several small updates while they tweak things before the final stable release (i.e. that's why we jumped straight from 1.0.0 to 1.1.4).

   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

 darkinnit wrote:
Minx wrote:Pam's HarvestCraft is part of the new Direwolf20 version 1.2: FTB-changelog. Tinker's bows and crossbows, too. Loads of bugfixes are in as well.
Since it's holiday season in some parts of the world i reckon it might be a while before darkinnit updates his server though.


Asherian Command wrote:But any word when the update will come out on our server or are we going to wait till after new years?


Ok, after looking to update the server I've realised that the 1.2 versions of the pack are still currently only Beta versions and not yet marked as "Release". I'll update the server when the FTB team say they're good to go. This usually helps to avoid several small updates while they tweak things before the final stable release (i.e. that's why we jumped straight from 1.0.0 to 1.1.4).


Drat, that stinks!

I'm trying to make a mob grinder but for some reason it only spawns the mobs when I am nearby anyway to trick it into think the player is nearby?

Also is anyone going to be on today?

This message was edited 2 times. Last update was at 2016/12/31 16:54:33


From whom are unforgiven we bring the mercy of war. 
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

Hey I was wondering if anyone has an answer for me why the farming station farms the trees really well, but the ender pearls it doesn't actually farm them for some reason.

From whom are unforgiven we bring the mercy of war. 
   
Made in us
Consigned to the Grim Darkness





USA

Took a short break cause I was getting a little burnt out, but might pick FtB back up again.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

Hey guys I am running into energy troubles wwhat is the best way to make energy sufficient enough to support a quantum quarry?

Hey Darknnit for some reason there is a ton of lag going on the server.

Like almost completely unbearable for some strange reason.

This message was edited 1 time. Last update was at 2017/01/03 01:39:37


From whom are unforgiven we bring the mercy of war. 
   
Made in us
Liche Priest Hierophant






Chiseled blocks don't cause lag, do they? 'cause my base is nearish spawn (so may be loaded) and has a lot of chiseling going on.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in us
Mekboy on Kustom Deth Kopta




for blood magic, if I have a drum full of blood, is there a way to input it into the altar? I tried the enderio fluid conduits and the extra utilities node & pipes and they didn't work. I hooked them up to all sides and the bottom. Also I have a tier 3 altar with just blank runes.

This message was edited 1 time. Last update was at 2017/01/03 16:47:37


 
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

Anvildude wrote:
Chiseled blocks don't cause lag, do they? 'cause my base is nearish spawn (so may be loaded) and has a lot of chiseling going on.


They do cause lag the more you use them. The more complicated they are the more calculations the computer has to do.

It can get pretty bad when it comes to chiseled blocks if you use too much of it.


Automatically Appended Next Post:
sirlynchmob wrote:
for blood magic, if I have a drum full of blood, is there a way to input it into the altar? I tried the enderio fluid conduits and the extra utilities node & pipes and they didn't work. I hooked them up to all sides and the bottom. Also I have a tier 3 altar with just blank runes.


Drop an Archmage orb or an orb into it and it will suck up the blood.

Blood cannot be placed into other containers, unless it is for blood magic.

Blood Magic is one of the few that is the hardest to automate.

This message was edited 1 time. Last update was at 2017/01/03 18:21:04


From whom are unforgiven we bring the mercy of war. 
   
Made in us
Consigned to the Grim Darkness





USA

Use chickens. Infinite automated chicken farms (including ones that provide infinite automated cooked chicken along with eggs and feathers) are a thing even in vanilla, it's probably even easier to do in FtB.

This message was edited 2 times. Last update was at 2017/01/03 18:28:50


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Mekboy on Kustom Deth Kopta




hey dark, I just got the pop up for the new version, did you up date the server?

 
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

sirlynchmob wrote:
hey dark, I just got the pop up for the new version, did you up date the server?


Not yet, still on old version. This version is quite buggy.

I've found four crashes by accident on my client side alone in the past day. lol


But the thing I keep having problems with is I try to interact with an object and I get booted off.


Also I am trying to run a quantum quarry and I am trying to cut down on the amount of machines I am running at once

Well I am thinking of a better way to increase my energy production and keep up with

A quantum Miner / 2K RF per a tick
2 Powered Spawners (1 Blaze, 1 Skeleton, 1 Mob Grinder) 30K - 20k RF per a tick
2 Alloy Smelters / 120 rf per a tick
2 Farming Stations / 250 rf per a tick
8 Farmers / 500 rf per a tick
1 Crusher / 10 rf per a tick
1 Sag Mill / 100 rf per a tick
1 refined storage machine (entire network) / 100 rf per a tick

Power :

2 Magma Generators (All feed into a lava machine to try and create an infinite magma generator using the lava factory. Trying to find a way to make it more efficent, this was suppose to be the replacement)
4 Oil Generators (use canola from canola farms (1 farming station and 2 farmers contribute to it to try and help to produce more canola oil that is then converted into oil, this might in the future be converted to crystalized oil.))
65 Coal Generators (Powered entirely by red coal. Red coal lasts the longest out of any coal, that an it is realitively cheap to produce, due to the low power requirements to produce charcoal, I have tried to make a system that not only replaces the coal inside of the generators but all the generators feed into the main power network, this produces actually a very small amount of energy compared to what I thought it would, but it does last forever and is the easiest energy to produce)



I think I might need to break the coal generators and create a more stable energy source that can 1. meet the power requirements of my entire machine network. Which is 50k energy per tick if all my machines are turned on. And also to create a new system of energy which could be using magma + oil generation to create a suitable amount of energy that not only produces excess amount of energy just in case but also stops producing energy if it hits the 90% mark in energy (So an energy controller)

Anyone have any ideas ?

I do not want my base to cause drops in frame rate and to lag the server by accident!

This message was edited 5 times. Last update was at 2017/01/03 20:29:07


From whom are unforgiven we bring the mercy of war. 
   
Made in gb
Longtime Dakkanaut






London, UK

Just popped online to check things out.

The server seems fine no lag as far as I can see. Obviously I can't control your own internet speeds or distances from the server (in Germany). The same goes for your CPU, Memory etc.

Chisel blocks will only really cause render lag (basically how good is your CPU and graphics card?) if used excessively.

They are counted as tile entities, so extreme excessive use could eventually lag the server, but server lag is more likely to come from overflowing item transport systems dropping excess items on the ground or overfilled mob farms.

I'll update the server to the newer modpack version a little later in the week, perhaps tomorrow if I have time.

This message was edited 1 time. Last update was at 2017/01/03 21:20:58


   
Made in us
Liche Priest Hierophant






Well that's good to know, as basically my entire base is made of chiseled blocks- though they're simple slab-slab ones.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in gb
Longtime Dakkanaut






London, UK

The Direwolf20 server has been updated to version 1.2.2 of the modpack. Update your clients and enjoy!

   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

 darkinnit wrote:
The Direwolf20 server has been updated to version 1.2.2 of the modpack. Update your clients and enjoy!




Hurray!


Okay, I can't login for some reason O.o

Nvmd took me like twenty attempts!

This message was edited 3 times. Last update was at 2017/01/04 20:18:07


From whom are unforgiven we bring the mercy of war. 
   
Made in us
Incorporating Wet-Blending







Does Curse -really- have to create a new profile every single update?? If so, its really starting to get on my nerves... Have to update all my settings every single time as well as losing all of my maps...

   
Made in us
Infiltrating Broodlord






Bug #1 found, tree leaves do not degrade over time like normal.

Bug #2 grass and flowers float in mid-air when the grass block they are on is removed.

server also died.

This message was edited 1 time. Last update was at 2017/01/04 22:35:07


 
   
Made in gb
Decrepit Dakkanaut






UK

 Deathklaat wrote:
Bug #1 found, tree leaves do not degrade over time like normal.


Are you referring to the leaves almost instantly degrading? If so, that's actually a purposeful feature, not a bug.

Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.

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Made in us
Legendary Master of the Chapter





Chicago, Illinois

Yeah I've found a ton of interesting bugs, mostly visual though


But does anyone know why the direwolf set up like this?


I have the exact same set up but for some reason its not working (might need some help to find out why it ain't working.)




Doesn't do what it is suppose to do?

This message was edited 1 time. Last update was at 2017/01/05 00:12:11


From whom are unforgiven we bring the mercy of war. 
   
Made in us
Infiltrating Broodlord






I think the leaves not disappearing over time is a visual thing as they were gone when i relogged. The grass i am not sure about but they are both annoying. The server was really laggy last night so i am not quite sure what is a bug and what is the server acting up.

 
   
Made in us
Mekboy on Kustom Deth Kopta




Is there a place to see everything that was done for the update? I can't seem to find it on the FTB forums.

it seems they fixed most of the draconic evolution bugs including the chaos guardian. he looks amazing and still kills you even if you're in creative mode.

 
   
Made in gb
Longtime Dakkanaut






London, UK

sirlynchmob wrote:
Is there a place to see everything that was done for the update? I can't seem to find it on the FTB forums.

it seems they fixed most of the draconic evolution bugs including the chaos guardian. he looks amazing and still kills you even if you're in creative mode.


It's a little cumbersome to navigate to, but the changelogs are found on the files pages of the Feed the Beast site:

1.1.0
1.1.1
1.1.2
1.1.3
1.1.4
1.2.0
1.2.1
1.2.2

   
Made in us
Mekboy on Kustom Deth Kopta




 darkinnit wrote:
sirlynchmob wrote:
Is there a place to see everything that was done for the update? I can't seem to find it on the FTB forums.

it seems they fixed most of the draconic evolution bugs including the chaos guardian. he looks amazing and still kills you even if you're in creative mode.


It's a little cumbersome to navigate to, but the changelogs are found on the files pages of the Feed the Beast site:

1.1.0
1.1.1
1.1.2
1.1.3
1.1.4
1.2.0
1.2.1
1.2.2


cool, thanks for that. I think everyone would appreciate you getting to 1.3 as soon as possible though I'm not sure if it's still in beta or not.

Bad Wither No Cookie! by droidicus
A lightweight Minecraft mod to silence the Wither and End Dragon broadcast sounds.



 
   
 
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