I think it's a settled point that Bikes got a big boost in 6th Edition. Now with the
DA codex I think people will start to see more and more bike armies out there. I'd like to start a disscussion for all the biker gnerals out there on how to build, fight and dominate with biker armies from either C:
SM or
DA.
To get the ball rolling I thought I would share my 1850 C:
SM bike list that I have experienced pretty great results with and what I've found to be the inherient strenghts and weaknesses of the list. The list:
HQ
Captain on bike with lightning claw and artifice armour 165
Command squad on bikes w/4 plasma's 265
Troops
Bike squad +2 bikes, 2x plasma attack bike with multi melta 220
Bike squad +2 bikes, 2x plasma attack bike with multi melta 220
Bike squad +2 bikes, 2x plasma attack bike with multi melta 220
Bike squad +2 bikes, 2x melta, attack bike with multi melta 210
5 sniper scouts, telion cammo cloaks missile launcher 150
Fast
2x Attack Bikes with Multi Meltas 100
Heavy
Thunderfire cannon 100
Thunderfire cannon 100
Fortification
Ageis defense line quad gun 100
As you can see my list is pretty much 100% shooty. As C:
SM the only ability to have a biker
CC unit is a fully kitted out command squad (mixes of power weapons and
SS), unfortunately to do that your clocking in at around 300pts that
IMO is still to squishy and not dominate enough in
CC to justify the point costs. Ravenwing players can chime in on the effectiveness of their knights but for C:
SM all shooty is the way to go. Telion on a quad gun with cammo cloacks requires 30 wounds to eliminate the base objective scoring squad and he will give you 4 hits with the quad gun every round which will ruin all
AV 11 fliers and does decently agains the new
AV 12 models. The Thunderfire cannons are just an amazing unit from the C:
SM dex that helps conpensate for the low damage out put bike lists from C:
SM can suffer from (no Dakka banners for us

) And of course you get to take advantage of mixed toughness value rules and the Techmarines 2+ armour and bolstered ruins (with proper positioning heldrakes have to get lucky to hurt this unit).
This army like most Biker lists I've seen wants to opperate in that 18.1-24 inch bubble and use concentrated fire to eliminate a threat or 2 a turn untill the end of the game when we can turbo boost to grab and contest objectives.
Hard counters include Deamon flamer spam and dual or tripple heldrakes with baleflamers. My counter is spacing and board control to dictate where my enemy has to send these units units have to go. Find squishyh parts of your opponet's army to jump in and out of combat to hide. Agianst these armies it's an uphil battle for sure, but with some luck I think you can manage.
Hopefully we can generate a good discussions of the ins and outs of tactics for biker lists.