Switch Theme:

Warhammer 40k minecraft mod! A dakka dakka group project  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ie
Screaming Shining Spear






While walking i thought about a little idea, dakka dakka is filled with smart, techy minds, you being one. AND theres no good, deep minecraft 40k mod out there at the moment. so how about I assemble a team and make one,does anyone have an idea how to code a mod in minecraft? if so, we need you! heres some ides for the mod;

basic imperium stuff:
-make promethium for fuel, made with putting lava in a furnace and smelting it
-make a mechancum table, the main tool in this mod, power it with promethium
next:
-find a STC, similar to discoveries in thaumcraft they allow you to make the stuff, find as loot in dungeons
-build power armour and a bolter

intermediate:
-find an ork/enemy fort
-raid fort for more STCs
-arm yourself quite a bit
-find a titan......

a titan is like an abonded on from 40k, they avry in class but the bigger the more loot. they have bosses like chaos lords or ork warbosses.

expert:
-fight through a titan
-loot
-kill boss, take advanced STC, used for VERY high level stuff. like land raiders!
-make mechanicus armour, use this to build bigger stuff like tanks and vehicles. make them by like a coke oven or a blast furnace in railcraft

ENDGAME
-make support signal, it spawns allies
-invade biomes with a conquerer flag
-orbitally bombard areas with a battle barge
-make artifects
-build forts for your allies
-burn the heretics

what else could be endgame in this???

so, what do you think, could we assemble a good enough team? are you in, with enough dedication i truelly believe we could do this!

 
   
Made in nl
Wight Lord with the Sword of Kings






North of your position

I'll playtest

   
Made in ie
Screaming Shining Spear






your in! any other ideas for it?

 
   
Made in gb
Long-Range Land Speeder Pilot






Run it with forge, and also, more races

This message was edited 1 time. Last update was at 2013/02/24 19:38:24


 
   
Made in nl
Wight Lord with the Sword of Kings






North of your position

Modloader is easier to program with AFAIK. Anyone able to code in java?

   
Made in ie
Screaming Shining Spear






@matapata i know, but the imperium will be the first, then chaos then orks, then tau and so on.

@thenoobbomb agreed we need omeone with java experience, im sure someone on a site with thousands knows advanced java

 
   
Made in gb
Long-Range Land Speeder Pilot






modloader may be easier, but forge makes it multiplayer
   
Made in gb
Proud Triarch Praetorian





While Im no coding genius, I dont mind testing any weirdo contraptions you lot come up with.

So Id like to put myself down as Playtester, even if the stuff isnt yet complete and you 'just want to see what it does right now'

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in ie
Screaming Shining Spear






People do realise, I can't code. I'm looking for a head coder and a few other guys. Playtesters will be needed once we have a form of playable mod. If you know any body that can help call in a favour from them please. On the forge/modloader situation it'll be up to the coder.

 
   
Made in gb
Black Captain of Carn Dûm





Were there be dragons....

I think your best bet to get a coder on board would be to create the pseudo code and maybe even some flowcharts as to how you want everything to work in game. This means you can show them exactly what you want them to do and it will give them a better idea as to what they are letting themselves in for.

"As a customer, I'd really like to like GW, but they seem to hate me." - Ouze
"All politicians are upperclass idiots"
 
   
Made in ie
Screaming Shining Spear






 Optio wrote:
I think your best bet to get a coder on board would be to create the pseudo code and maybe even some flowcharts as to how you want everything to work in game. This means you can show them exactly what you want them to do and it will give them a better idea as to what they are letting themselves in for.

Sorry but my English isn't that good, could someone explain?

 
   
Made in gb
Proud Triarch Praetorian





Write it down on paper, the coder will be able to translate it.

EG, as far as marks on Exam Papers are concerned (within Excel, which I beleive is Java):
If a studet receives more than 90 marks, A*, else if they receive more than 80 marks, A, else if they receive 70 marks, B , else they fail(etc etc, I know I missed a few)

=IF(Mark Received =<90,"A*",IF(Mark Received =<80,"A",IF(Mark Received =<70,"B","C")))

This message was edited 1 time. Last update was at 2013/02/24 22:29:04


Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in gb
Black Captain of Carn Dûm





Were there be dragons....

Pseudocode (derived from pseudo and code) is a description
of a computer programming algorithm that uses the structural
conventions of programming languages, but omits detailed
subroutines or language-specific syntax. ( WikipediA )

...written in a pseudo-code that resembles a computer language but
avoids excessive detail by lapsing from time to time into ordinary
English. This lets us specify quite a bit of the program before we
have worked out all aspects of it. On larger programs, it is
valuable to begin with pseudo-code and refine it in stages until
it is all executable. This way you can revise and improve the
design at a high level without writing any executable code, yet
remain close to a form which can be made executable.
(Software Tools, Kernighan, Plauger)



Whatever you created would only need to be basic, merely how each item interacts with each other and what it does and what elements from other game mechanics it needs to draw upon. The coder himself would probably draw up his own final copy of the code to work from but this would give them a basis as to where to start. If your still not sure there is tons of stuff on pseudo code on google.

"As a customer, I'd really like to like GW, but they seem to hate me." - Ouze
"All politicians are upperclass idiots"
 
   
Made in ie
Screaming Shining Spear






I don't think I'll be able to do that, could someone volunteer to write the pseudo code, we can talk using PMs about the specifics.

 
   
Made in gb
Proud Triarch Praetorian





I dont mind trying to...

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in us
Hurr! Ogryn Bone 'Ead!





On Nimbosa, cramming as many guardsmen into troop carriers as possible.

I can program a bit in java, I could make textures if need be


Automatically Appended Next Post:
when I say a bit I mean I have a ridiculously basic understanding in java, but I could learn how to program with minecraft.

This message was edited 1 time. Last update was at 2013/02/25 00:58:09


Bludbaff wrote:
 xSPYXEx wrote:
How many Imperial Guardsmen does it take to get to the center of a tootsie pop?

FIX BAYONETS

[url=http://www.dakkadakka.com/dakkaforum/posts/list/0/469742.page]

[/url] . 
   
Made in gb
Grey Knight Psionic Stormraven Pilot




Can we have devastator weaponry? so we can have missile launchers,plasma cannons and lascannons.

 
   
Made in ie
Screaming Shining Spear






Wow, were gaining quite a team on this one!
So heres the list so far

Pseudo coders-ihatenids
-psychadelicmime

Textures-psychadelicmime

Playtesters-matapata98
-noobbomb

So far this seems like it's getting off to a good start!

And yes, there bs devastator weapons among tens of STCs

 
   
Made in fi
Battlewagon Driver with Charged Engine





somewhere in the northern side of the beachball

So the op doesn't have any coding skills, doesn't know how make a mod and is basically just wishlisting features?

I don't mean t sound harsh but isn't this a bit of a strech to ask from dakka community when the only relevent thing is that it has 40k skins?

Why not go for something simple? Like village defence game where you defend villagers from monsters. It would be easier to make (most features are in the game) and you would have something which you can build upon.

Every time I hear "in my opinion" or "just my opinion" makes me want to strangle a puppy. People use their opinions as a shield that other poeple can't critisize and that is bs.

If you can't defend or won't defend your opinion then that "opinion" is bs. Stop trying to tip-toe and defend what you believe in. 
   
Made in gb
Renegade Inquisitor de Marche






Elephant Graveyard

Posts like are usually... interesting.

Dakka Bingo! By Ouze
"You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry. 
   
Made in nl
Decrepit Dakkanaut






 purplefood wrote:
Posts like are usually... interesting.


Because words.

I do agree with Illuknisaa though. The OP just seems to be wishlisting stuff and adding nothing to the project.

Also, not to piss on your dreams but have you got any idea how much time and effort is involved with making a proper mod?

I've only done a tiny bit of coding for a single game in the past, it was torture. And that was nothing but scripting a few NPC's and quests. Add in texture packs, item models, item skins, item mechanics etc. etc. and you're looking at one giant project that will most likely take years to complete.

A mod is not something you make on a whim.
   
Made in au
Stubborn Dark Angels Veteran Sergeant




Behind you

Yeah, I second that actually. I was working with an epic 40K mod for the game World in Conflict, using terrain deformation and making the maps a lot larger.

A mod is not something that you just do on a whim. My mod went together during the course of 5 months before we even got anywhere near an alpha, with 3 different units for each side. Our goal was something like 30 units, plus titans. The project was shelved as a result of the immense problems with the coding.

I still have the mod, and play it a little from time to time.

 
   
Made in gb
Proud Triarch Praetorian





This might sound unbeleivable "Please Punch Me in the Face", but we could just come together and complete Death's mod?

Also, TDA, Im also down for Playtester

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in us
Hurr! Ogryn Bone 'Ead!





On Nimbosa, cramming as many guardsmen into troop carriers as possible.

A mod's gonna take a long time, but I'm willing to put effort into it. I tried programming an iphone app and that took 6 months, so I know how hard it can be.

Bludbaff wrote:
 xSPYXEx wrote:
How many Imperial Guardsmen does it take to get to the center of a tootsie pop?

FIX BAYONETS

[url=http://www.dakkadakka.com/dakkaforum/posts/list/0/469742.page]

[/url] . 
   
Made in ie
Screaming Shining Spear






IHateNids wrote:This might sound unbeleivable "Please Punch Me in the Face", but we could just come together and complete Death's mod?

Also, TDA, Im also down for Playtester


psychadelicmime wrote:A mod's gonna take a long time, but I'm willing to put effort into it. I tried programming an iphone app and that took 6 months, so I know how hard it can be.


agreed, i know this will take ages, but its something i am willing to work hard on. i know how to code, just not in java. im decent in HTML and GML, but thats all

 
   
Made in gb
Decrepit Dakkanaut




Swindon, Wiltshire, UK

Perhaps start with reskins and custom maps.
   
Made in nl
Wight Lord with the Sword of Kings






North of your position

 Corpsesarefun wrote:
Perhaps start with reskins and custom maps.


Exactly.
A, say, titan or something like that, will be in the final version you told us about. Those need to be build anyways.

   
Made in ie
Screaming Shining Spear






 Corpsesarefun wrote:
Perhaps start with reskins and custom maps.

reskins? sorry but what are those.

also i think we should start small, and have a base mod we can start off on so thats why i think we should start the easy things first

 
   
Made in nl
Wight Lord with the Sword of Kings






North of your position

Reskins =/= texture pack.

   
Made in gb
Decrepit Dakkanaut




Swindon, Wiltshire, UK

Making new textures for existing mobs.

Your orks in the finished mod could simply be vanilla zombies with a new skin and you could use those in conjunction with a custom map (such as the titan) to get a lot of the feel of 40k with far less work than a full mod.

Hell you could just retexture bows to be bolters and the various types of swords to be different weapons.
   
 
Forum Index » Video Games
Go to: