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Has anyone played the Sim City (2013) ? Launch Day problems. OFFLINE MODE POSSIBLE  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in nl
Decrepit Dakkanaut






 Ouze wrote:
I don't find online-DRM to be a dealbreaker for me. I know for a lot of people it is, and I'm not going to like, attack their concerns, I'm simply saying it's not a problem here. Not ideal, but not as bad on the DRM-annoyance-scale as those horrid, unremovable SecureROM drivers some games used to install.


Completely agree. Hell, theres also the limited installs one, that's by far the worst.
   
Made in us
Last Remaining Whole C'Tan






Pleasant Valley, Iowa

Yeah, that one might be the worst, since you can't even legally play the damn game if their activation server goes away (bankruptcy, whatever).

 lord_blackfang wrote:
Respect to the guy who subscribed just to post a massive ASCII dong in the chat and immediately get banned.

 Flinty wrote:
The benefit of slate is that its.actually a.rock with rock like properties. The downside is that it's a rock
 
   
Made in us
Infiltrating Hawwa'





Through the looking glass

It's EA
It's Origin
(And to a very very small degree) It requires always on internet

I miss the days of not wanting to play a game simply because of the characteristics of the game itself.

Perhaps the EApocalypse will come and origin games will go to steam. I can only hope.

“Sometimes I can hear my bones straining under the weight of all the lives I'm not living.”

― Jonathan Safran Foer 
   
Made in au
Rampaging Khorne Dreadnought




Wollongong, Australia



This pretty much covers it. I will stay play it though but I wish the towns were not so gosh darn small.

 
   
Made in gb
Committed Chaos Cult Marine






If it wasnt for the always online DRM I would have most likely bought it. Its not the DRM thats the dealbreaker, its just that I have very limited internet access via laptop which would not be able to hadle the game.

When the rich rage war it's the poor who die

Armies I have: Chaos Space Marines, Tau, Necrons, High Elves

Armies I want:Lizardmen, Warriors Of Chaos, Dark Eldar

Armies I may get: Dark Angels, Tomb Kings, Vampire Counts

DC:90SGM-B--I+Pw40k03++D+A++/eWD-R+T(Pic)DM+

 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

I watch this reviewer often, because he usually cracks me up. This does as well


   
Made in nl
Decrepit Dakkanaut






Haha, well done.

Anyway, been playing without to many problems, got DCed twice but could instantly reconnect.

Loving the game, having a ton of fun being an evil oil baron.

This message was edited 1 time. Last update was at 2013/03/07 22:47:23


 
   
Made in us
Secret Force Behind the Rise of the Tau




USA

For once, IGN has actually produced a piece of Journalism I like (I know, I'm scared too):

It has been out for three days, and SimCity is broken. Seriously, unplayably broken. As a long-time fan who's been looking forward to this week for many years, this is a huge, frustrating disappointment. The worst part? The main issue isn't with the game itself, but an entirely unnecessary and completely avoidable always-online DRM system that's keeping millions of fans from playing the game they paid for, when they were told they'd be able to play it. If there is one good thing that comes of this disaster, let it be yet another lesson to publishers like EA and Activision/Blizzard, and platform owners Microsoft and Sony, who may be considering always-on DRM in next-gen consoles or PC games: don't even think about it. It's a pipe dream, and to attempt it is to invite an enthusiasm-draining catastrophe with every single game launch.

Here's what the past 10 years of online DRM has taught anybody who's paid the slightest bit of attention: it never works right, at least at first. And while it might be largely successful in stopping piracy (as Diablo III effectively has), it exacts a terrible price: the trust and enthusiasm of the most loyal and enthusiastic gamers. These are the people who are dying to get their hands on new games, the ones who eagerly spend on pricey collectors' editions and DLC – all of it sight-unseen. If treated well, their word of mouth buzz can generate more game sales than a site like IGN ever could. They are also the ones who will always be affected most by the inevitable screwups that always-online DRM will bring.

I'm no network engineer, but it's obvious even to me that the infrastructure required to allow millions of gamers to play at once without issue is extremely complex. That means there are simply too many points along the line where it can break down, and it only takes one to make a game that's dependent on servers completely unplayable. It's also a system that invites technical disaster and locks out gamers who travel frequently or serve in the military. Failure is virtually assured.

SimCity is currently working just barely well enough for me to grab this screenshot.

You, the publishers, might think that it'll be different when you try it – that you'll get it right where others failed, and the fancy new proprietary always-online DRM technology you've invested in is foolproof. Here's the reality, reinforced by this week's events: you will almost certainly fail, and the payoff of zero piracy isn't worth the cost. In PC gaming, publishing giants Ubisoft, Blizzard (and by extension Activision), and now EA have all attempted it, and all have completely botched the launches of some of their most highly anticipated games. While you might eventually stabilize your servers after the initial spike in demand and get things humming along, constant login queues and downtime have turned many of your greatest allies into your worst enemies. You'll have hamstrung your own momentum.

Yes, MMORPGs and most free-to-play games will always have this problem, because being online is an integral part of their design. It's what the O in MMO stands for, in fact. But games like Diablo III and SimCity are not MMOs. They don't need to be connected to be enjoyed – I know, as I've played both primarily in single-player thus far. In SimCity's case it's especially ridiculous, as you're not even playing with others in real-time. Despite Maxis' insistence that it was built from the ground up to be a multiplayer game, its designers' best efforts couldn't shoehorn essential multiplayer into a game that is inherently single-player. Certainly nothing that's worth not being able to play at all because a server's down. Not to us.

We don't need to add the unfortunate downsides of MMORPGs to games that don't have or need the upsides which come with that necessary evil. Piracy is awful, and most gamers can only imagine how it feels to have to watch as your expensively produced product is stolen with impunity. But this is an overreaction that runs a very serious risk of doing far more harm than good.

But forget about money for a moment. There's also the question of preserving gaming history. As we saw with THQ last month, publishers aren't immortal. They can die, and had THQ implemented always-online DRM in Darksiders II, all copies of that game might've died with it when the rights to the series weren't bought up by another publisher. As bad as it must feel when thousands – or even millions – of people are playing your game without paying for it, surely the idea of everyone who did pay for it losing access to a piece of your work that they love is even more appalling.

I feel terrible for Maxis, who I'm almost certain didn't come up with the idea to make SimCity require an online connection. That development team put in years of their lives on a game that, when it works, is astonishing in a lot of really interesting ways, and watching it sabotaged by DRM has to be absolutely crushing for them. And I feel awful for gamers out there who waited 10 years for a modern successor to a classic PC game, only to find a frustrating technical mess.

Just remember this, publishers and developers: if you choose to go down this road, and there comes a time when you're frantically scrambling to fix your overloaded and failing servers, with hordes of angry customers howling for refunds and swearing off all your future games forever (as Maxis is this very moment, and Blizzard was last year)... it didn't have to be like this.


The real irony here. You can find a crack for the game that allows it to be played offline on about fifty different websites in Google and pirated versions are already including them in the files. As per usual, the pirates ended up with the better version of the game (ignoring the malware that probably got tucked inside).

And KingCracker, that's hilarious

This message was edited 2 times. Last update was at 2013/03/08 17:49:15


   
Made in gb
Oberstleutnant





Back in the English morass

 LordofHats wrote:

The real irony here. You can find a crack for the game that allows it to be played offline on about fifty different websites in Google and pirated versions are already including them in the files. As per usual, the pirates ended up with the better version of the game (ignoring the malware that probably got tucked inside).


So much for all the processing that was allegedly performed in the cloud which was touted as the reason for always on in the first place. The cracked version isn't even a big download, first class job EA.

Incidentally I have never had any malware from any games that I have downloaded.

RegalPhantom wrote:
If your fluff doesn't fit, change your fluff until it does
The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog 
   
Made in nl
Decrepit Dakkanaut






 Palindrome wrote:
 LordofHats wrote:

The real irony here. You can find a crack for the game that allows it to be played offline on about fifty different websites in Google and pirated versions are already including them in the files. As per usual, the pirates ended up with the better version of the game (ignoring the malware that probably got tucked inside).


So much for all the processing that was allegedly performed in the cloud which was touted as the reason for always on in the first place. The cracked version isn't even a big download, first class job EA.

Incidentally I have never had any malware from any games that I have downloaded.


Oh wow, had not heard about that one.

That's just... really fething dumb, they even tried to cover it up with a lie that's been uncovered in the span of a few days. :\

That said, have you actually tested them, they all appear to be scams so far.

This message was edited 1 time. Last update was at 2013/03/08 21:42:53


 
   
Made in us
Secret Force Behind the Rise of the Tau




USA

Wouldn't be shocked if most of them were scams to be honest. I'm not gonna test them all

   
Made in nl
Decrepit Dakkanaut






Yeah, did some sniffing around, they are ALL scams, the game does have server side processing so there's no way to pirate it without a private server setup, something that will take ages to get running. (but will no doubt happen at some point)
   
Made in gb
Oberstleutnant





Back in the English morass

 Soladrin wrote:
Yeah, did some sniffing around, they are ALL scams, the game does have server side processing so there's no way to pirate it without a private server setup, something that will take ages to get running. (but will no doubt happen at some point)


I haven't tested them, I have little interest in the game, but according to the comments the cracked version seems to work.

This message was edited 2 times. Last update was at 2013/03/08 22:52:48


RegalPhantom wrote:
If your fluff doesn't fit, change your fluff until it does
The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog 
   
Made in nl
Decrepit Dakkanaut






You mean comments on the sites that are actively trying to scam? There's a big surprise.
   
Made in gb
Oberstleutnant





Back in the English morass

I mean user comments, to be honest they seem no different to any other torrent in terms of the number of people saying that they can get it to work. Its a bit more complex than simply installing the game which can cause quite a lot of difficulty if you don't know what you are doing but plenty of people have reported that they can run the cracked game perfectly fine.

RegalPhantom wrote:
If your fluff doesn't fit, change your fluff until it does
The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog 
   
Made in nl
Decrepit Dakkanaut






Meh, I'll wait for actual proof. I don't need it anyway, it's purely out of curiosity.
   
Made in us
Lord of the Fleet





Texas

Even well known Minecraft youtubers are mocking it




Oh well, maybe the new City Building video game KS will end up better?

This message was edited 3 times. Last update was at 2013/03/09 20:10:03


 
   
Made in gb
Oberstleutnant





Back in the English morass

I was wrong about the crack earlier in the thread (I was looking at the wrong game). There is a crack now though, it is also possible to play the game simply by pulling out your ethernet cable, so much for all those server side calculations.

There is also this little gem http://www.rockpapershotgun.com/2013/03/12/simcity-server-not-necessary/.

This message was edited 1 time. Last update was at 2013/03/12 21:48:54


RegalPhantom wrote:
If your fluff doesn't fit, change your fluff until it does
The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog 
   
Made in us
Lord of the Fleet





Texas

 Palindrome wrote:
I was wrong about the crack earlier in the thread (I was looking at the wrong game). There is a crack now though, it is also possible to play the game simply by pulling out your ethernet cable, so much for all those server side calculations.

There is also this little gem http://www.rockpapershotgun.com/2013/03/12/simcity-server-not-necessary/.


Another article!

http://www.rockpapershotgun.com/2013/03/14/modder-runs-simcity-offline-maxis-remains-silent/

Two days ago, RPS published an article in which a Maxis insider revealed to us that SimCity does not, in fact, require the servers to run its non-regional game. Maxis reps had repeatedly insisted to the press that the game had to be online as it ran local computations on their own servers – a feature our source told us doesn’t exist at all. Extraordinarily, we’ve still yet to receive a statement from Maxis on the matter. Nor indeed have any of the rest of the games media who contacted EA for comments at the time of our story.

And now, if any further proof were needed, a modder has hacked the game to run entirely offline, and even play outside of the game’s ridiculously small borders.

Here it is:



Obviously this hack doesn’t allow saving, loading or regional features when playing offline, but he has found a way to have unlimited offline play. However, when connected to the servers, it still remembers the road placement outside of the boundaries. This all amply demonstrates that the game can very easily be modded to run offline, rather than the “significant amount of engineering” Maxis repeatedly claimed. A local save is now all that’s required.

This whole affair feels like a clumsily written morality tale, where someone’s unrealistic hubris gets them into trouble. “Sure, like anyone would be that brazen!” you’d say as you watched. We are still waiting for a response from EA/Maxis, to our queries as to why they were claiming the game was dependent on the servers to run.

 
   
Made in nl
Decrepit Dakkanaut






Damn it you beat me to it.

Once again, pirates get the best game. I know what I'll be doing with my copy.
   
Made in us
Secret Force Behind the Rise of the Tau




USA

Almost like they programmed the always online DRM, but then forgot to actually slave the game to the servers... And then forgot to actually have a reason for the game to be always online... So they lied...

Oh EA, you gonna have so much egg on your face (as you can tell I'm enjoying these events IMMENSELY, in all caps).

   
 
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