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![[Post New]](/s/i/i.gif) 2013/02/28 21:50:14
Subject: Greenwing Foot Spam
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Ambitious Space Wolves Initiate
New Jersey
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Was thinking of how best to utilize the Devestator banner to full effect and was thinking that an all foot tactical spam list would work. Basic idea is to throw the banner into a landraider, give it a pfg on a techy, death wing, and leave that as the only tank in the army. The rest of the army is(mostly) on foot tac squads combat squaded so you have around 40-50 marines on the table. Throw in some bikes and you have very scary(yet slow) army that stays with the lr and blasts away with salvo 4 bolters. Any idea how this would o?
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![[Post New]](/s/i/i.gif) 2013/02/28 22:55:13
Subject: Greenwing Foot Spam
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Executing Exarch
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Don't forget the salvo weapons drop to 2 when you move for the green wing.
So the green wing are better if you can force the enemy to come to you. You do however have the tools to do this with the relatively large number of Plasma cannons and cheap whirlwinds you can take. Just add a aegis line and you have a stationary gun line that nobody wants to get within 24" of.
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![[Post New]](/s/i/i.gif) 2013/02/28 22:59:45
Subject: Greenwing Foot Spam
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Focused Dark Angels Land Raider Pilot
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Just a warning that this list is very susceptible to Helldrake spam, the current incarnation of Chaos Demons (but who isn't?), and a Land Raider Redeemer can hurt you if it gets too close (but at least you can usually do something about it).
A combat squad of 5 will just evaporate under a Heldrake.
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![[Post New]](/s/i/i.gif) 2013/02/28 23:01:14
Subject: Greenwing Foot Spam
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Stalwart Dark Angels Space Marine
Upper Easternshore Maryland
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I would think a better way to maximize the utility of the SoD would be with Ravenwing Attack Squads as they are relentless and would be able to move and shoot their twin-linked bolters the full 24" at 4 shots where the Foot Slooging Tactical squads would only beable to shoot the salvo weapons 12" after moving for 2 shots each. Still keeping the SoD in the LRC with the Tech Marine with the power field generator.
6 bikes at 4 shots each is 24 twin-linked shots
10 green marines at 2 shots each is 20 shots not twin-linked.
IIRC the SoD range for Salvo is only 6". So one model would have to be within 6" of the LRC. Not what I would consider ideal deployment.
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![[Post New]](/s/i/i.gif) 2013/03/01 00:54:03
Subject: Greenwing Foot Spam
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Ambitious Space Wolves Initiate
New Jersey
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CIsaac wrote:Just a warning that this list is very susceptible to Helldrake spam, the current incarnation of Chaos Demons (but who isn't?), and a Land Raider Redeemer can hurt you if it gets too close (but at least you can usually do something about it).
A combat squad of 5 will just evaporate under a Heldrake.
True, but that's why they're 5 mans. Rather loose just one 5 man then a whole 10 man. I'm just trying to figure out the best way to use the SoD with tacticals. Rhinos don't seem to work(unless you suicide them), so was thinking of just running them behind a LRC. They won't be able to shoot much first turn(unless they're stupid enough to come at me or deploy in range) but after a turn of moving/running I should be ready to start blasting away.
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![[Post New]](/s/i/i.gif) 2013/03/01 02:11:54
Subject: Greenwing Foot Spam
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[DCM]
Tilter at Windmills
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CIsaac wrote:Just a warning that this list is very susceptible to Helldrake spam, the current incarnation of Chaos Demons (but who isn't?), and a Land Raider Redeemer can hurt you if it gets too close (but at least you can usually do something about it).
A combat squad of 5 will just evaporate under a Heldrake.
Tacticals are cheap enough that despite the Heldrake having the perfect marine-killing weapon, it's still not a very efficient use of the Heldrake. Speaking from experience using them, every time you hit a cheap squad and roll a 1 to wound, thus leaving a scoring model left, you are kicking yourself, and the Helldrake has (to some extent, at least) wasted one of his precious turns on the table.
You do need to spread marines out and avoid bunching up against Heldrakes, but if you have a lot of marines, there's only so much damage the Heldrakes are going to do, unless they all arrive turn 2, the game runs long, and you have no way to shoot them down.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
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![[Post New]](/s/i/i.gif) 2013/03/01 16:00:50
Subject: Greenwing Foot Spam
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Phanobi
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The greenwing with the dev banner has amazing firepower. Every 10 man squad has 40 shots if you take all bolters, not much can stand up to that.
The problem then becomes mobility. You have to be stationary for the salvo to be most effective so you will need something that can either threaten the opponents backfield or contest an objective. I'm playing around with either a drop pod with melts vets or a unit of DW or DW Knights teleporting in the backfield.
Overall, I'm leaning more towards RW with the dev banner, but the "green tide" certainly has its appeal!
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My name is Ozymandias, King of Kings. Look on My works, Ye Mighty, and despair.
Chris Gohlinghorst wrote:Holy Space Marine on a Stick.
This conversation has even begun to boggle my internet-hardened mind.
A More Wretched Hive of Scum and Villainy |
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![[Post New]](/s/i/i.gif) 2013/03/01 22:46:42
Subject: Re:Greenwing Foot Spam
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Ambitious Space Wolves Initiate
New Jersey
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Ravenwing is better, but I just love the visual of lots of marines walking forward blasting away. Mobility is a factor, but sending 1 unit in the back field with no support will just get it killed. I'm wondering if putting the marines in rhinos, throwing them forward assap and having them get killed so the marines can spill out and be "stationary" the next turn is the best way, or perhaps drop pods.
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![[Post New]](/s/i/i.gif) 2013/03/02 08:53:41
Subject: Greenwing Foot Spam
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Sure Space Wolves Land Raider Pilot
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Ozymandias wrote:The greenwing with the dev banner has amazing firepower. Every 10 man squad has 40 shots if you take all bolters, not much can stand up to that.
The problem then becomes mobility. You have to be stationary for the salvo to be most effective so you will need something that can either threaten the opponents backfield or contest an objective. I'm playing around with either a drop pod with melts vets or a unit of DW or DW Knights teleporting in the backfield.
Overall, I'm leaning more towards RW with the dev banner, but the "green tide" certainly has its appeal!
All bikers have scout so you can out flank with them, 6 black knights and a squad or to of bikers outflanking can force the opponent to think about his deployment .
The problem with the RW command squad is that it only has 3 bodies, 4 with IC. with a darkshroud you can bump their survivability but you have to watch out for flamers and other weapons that ignore cover. (stay away from tau path finders)
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![[Post New]](/s/i/i.gif) 2013/03/02 11:57:34
Subject: Greenwing Foot Spam
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Annoyed Blood Angel Devastator
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The best way to take advantage of the salvo banner in my opinion is running 2-3 LRC. They are relentless like the bikes so they always fire the max shots. Park the banner on a cheap command squad and put a techmarine in one for repair with a power field and you have mobility + firepower.
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Armies I field - Tau, Dark Angels, Necrons, Blood Angels |
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![[Post New]](/s/i/i.gif) 2013/03/02 15:05:54
Subject: Greenwing Foot Spam
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Longtime Dakkanaut
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I really like the idea of flooding the table with power armor jerks and DA seem to do this best point for point.
I agree that salvo banner seems like a waste in this list. The key advantage of throwing 6x 10 man squads is that you overwhelm your opponent with bodies and targets. They need to be moving most turns early on to get into position to take objectives, deny them etc.
Salvo banner does not gel with this approach. Also, with terrain it won't be easy to get all 6 squads within 12" of the banner either.
I would say the FNP banner would be a better option. It gives the army more versatility and also gives you protection against things like Helldrake spam.
On a side note ,BoD LRC spam+Ravenwing spam = Profit?
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![[Post New]](/s/i/i.gif) 2013/03/02 17:46:16
Subject: Re:Greenwing Foot Spam
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Battleship Captain
Oregon
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I think DA can spam marine bodies better than Chaos thanks to superior LD skills.
A mix of plasma and melta weapons and you'll have a strong base for an army.
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![[Post New]](/s/i/i.gif) 2013/03/02 17:50:31
Subject: Greenwing Foot Spam
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Longtime Dakkanaut
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You want to ally in maybe a stormraven or vendetta. Triple Heldrake will really, really ruin your day. They are everywhere now.
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Bee beep boo baap |
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