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Made in au
Fresh-Faced New User





I was thinking I would like to try playing Orks and would like to turn the Orks I have from the Blackreach box into a 1000 point army. I like idea of a mass of assaulty troops so thought I would try the green tide concept for fun semi-competitive games. I am hoping for CC first given I will be putting out hard-earned cash and want to reuse models I have. Does this list sound ok ?

HQ
85 Big Mek, Kustom Force Field

Elite
75 5x Lootas
75 5x Lootas

Troops
160 20x Boys, Nob, P/Klaw, Bosspole
160 20x Boys, Nob, P/Klaw, Bosspole
160 20x Boys, Nob, P/Klaw, Bosspole
154 19x Boys, Nob, P/Klaw, Bosspole

Fast Attack
70 Deffkopta, T/L Rokkits, Buzzsaw
60 Deffkopta, Buzzsaw

   
Made in ch
Yellin' Yoof on a Scooter





sounds nice but i would add the 2 loota squads together

This message was edited 1 time. Last update was at 2013/03/03 18:17:55



^my boyz^  
   
Made in us
Tough-as-Nails Ork Boy






Cincinnati, Ohio

Yeah I was thinkin about that but then they could only fire at one target.

May the heretic burn.
Micah da ork

Orks - 2000 Points

 
   
Made in gb
Regular Dakkanaut





I dont play Orks but this list looks solid but maybe drop a kopta for some big shootas with the boys

2k and counting
Soon my freinds, soon.
I LIKE and but not or  
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Sounds good a suggestion thou make some of the new ork boyz you get shoota boys ..( say two groups ) as they can cover the flanks and give you more shots into the enemy ..and lose very little on the assult ..more lootas ..I do like the Rokkit Baron and Big Shoota Baron ..very nice ..

'\' ~9000pts
'' ~1500
"" ~3000
"" ~2500
 
   
Made in us
Stealthy Grot Snipa






New England

The buzzsaw on the rokkitkopta is counter-intuitive, afterall the kopta wants to shoot, not assault.

This message was edited 1 time. Last update was at 2013/03/05 06:59:52


   
Made in se
Yellin' Yoof



Joensuu, Finland

Big shootas with boyz, and definitely half of them shoota boyz if you can manage (AoBR doesnt have shootaboyz though).

Reason for big shootas is, if kept safe (which is harder in 6th), you may get some utility out of a shot out boyz mob, even though it wont manage a decent assault any more. Also, sometimes, especially if you have shoota mobz, it may turn out YOU as an ork are in fact a shootier army at that 18" rangepoint. Then big shootas are nice to have too.

IF possible, I would also increase lootas to 3 squads, and very possibly get an aegis line to hide them behind. For BS2 unit, you can safely hit the ground if threatened with lot of wounds. Shooting snaps is almost as good for lootas as full BS shooting.

Single buzzsaw koptas are not amazing any more, no charging after a scout move, and no charging when coming in from reserves. So drop buzzsaw, but if you want something orky, get the big bomm instead.

Oh, and give the nobs 'ard armor, its 4+ save which might keep the crucial bosspole alive a moment longer when the boyz start to drop.

This message was edited 1 time. Last update was at 2013/03/05 12:32:45


Timmon -- AAR's as fiction: Haruukian 415th http://www.dakkadakka.com/dakkaforum/posts/list/427181.page  
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

definitely increase lootas

first step of increasing black reach box

always rokkits on deffkoptas

5 and 5 lootas though...dont combine...sure its 1 extra easy kp...but 2 rolls for number of shots means averaging 2 shots per guy easier per turn

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in au
Khorne Rhino Driver with Destroyer




Byron Bay, Australia

Depending on how much scratch you have lying around, I'd consider swapping the koptas for a Battlewagon. They're not as awesome as they were in 5th, but they're still an absolute monster for the points.
   
Made in us
Stealthy Grot Snipa






New England

Timmon wrote:
Big shootas with boyz, and definitely half of them shoota boyz if you can manage (AoBR doesnt have shootaboyz though).

Reason for big shootas is, if kept safe (which is harder in 6th), you may get some utility out of a shot out boyz mob, even though it wont manage a decent assault any more. Also, sometimes, especially if you have shoota mobz, it may turn out YOU as an ork are in fact a shootier army at that 18" rangepoint. Then big shootas are nice to have too.

IF possible, I would also increase lootas to 3 squads, and very possibly get an aegis line to hide them behind. For BS2 unit, you can safely hit the ground if threatened with lot of wounds. Shooting snaps is almost as good for lootas as full BS shooting.

Single buzzsaw koptas are not amazing any more, no charging after a scout move, and no charging when coming in from reserves. So drop buzzsaw, but if you want something orky, get the big bomm instead.

Oh, and give the nobs 'ard armor, its 4+ save which might keep the crucial bosspole alive a moment longer when the boyz start to drop.


Shootaboys are easy to make. Cut the arms of the aobr models to where the sleeve starts and get some shoota arms off ebay.

Buzzsaws could not do either of those last edition either, no change. The scout move is only if you go first. You scout turbo across the board and then charge because it is now your turn.

   
Made in au
Fresh-Faced New User





Ok Im getting shoota boyz are better than boyz, add big shootas, green tide is not so good at 1000 pt as the squads get shot to pieces sloggin across the board, lootas are good but big targets, and I need a distraction to protect the lootas and boyz. I have come up with a reworked list;

95 Big Mek, Kustom Force Field, 'Eavy armor, Bosspole
105 Battlewagon, armor plates, stikkbomb chukka
119 19x Shoota Boys, Big Shoota (insert Big Mek here)

105 Battlewagon, armor plates, stikkbomb chukka
150 20x Shoota Boys, 2x Big Shootas, Nob, 'Eavy armor, Bosspole

75 5x Lootas
75 5x Lootas
50 Aegis defence line

180 Wazdakka
45 Deffkopta, T/L Rokkits

How does it look ?

Edit:Forgot to change to shoota boyz

This message was edited 1 time. Last update was at 2013/03/06 12:36:41


 
   
Made in gb
Rogue Grot Kannon Gunna





Wazdakka is a bit out of place.
Regarding the subject of the initial post the deffkopta is the only thing out of black reach to be retained.

To make the most of the black reach I would have thought you would need to get a couple of trukks, a painboy and box of nobs and some shoota boys. That list sort of writes itself but will not come near 1000pts leaving scope to do some of the shenanigans mentioned by the previous posters.

Ignoring the AOBR miniatures, the second list looks reasonable. Would it be better to replace wazdakka with a unit of mega-nobs in a trukk to roll with the battle waggons. That would free up enough points to put a deff roller on one of the battle wagons. Other than that its looking good.

 
   
Made in au
Khorne Rhino Driver with Destroyer




Byron Bay, Australia

Get rid of Wazdakka, get a rolla on dem battlewagons (you'll need them for AT and just generally looking intimidating), get more deffkoptas (they tend to die if they try and fight solo), get a nob in that boyz mob and most importantly get more boyz. Boyz before toys at 1000 points. There is literally nothing that Wazdakka can do that 20-30 boyz can't do better at 1000 points. Keep in mind that an ork boy is not THAT much worse than a Space Marine in a fist fight, sure, if you take 80 boyz, maybe 20-30 will die, but 50-60 orks can take 10-20 Space Marines easy. The other thing to keep in mind is the sheer indimidation value in taking that many models, it makes people start to panic a little bit once it starts getting close.

This message was edited 1 time. Last update was at 2013/03/06 13:50:50


 
   
Made in au
Fresh-Faced New User





Wazdakka was meant to be fast AT to get in the face and deflect early game shooting from the wagons to let the boyz (converted from AOBR) get in range more intact. The deffcopta was meant to be ablative wounds for Wazdakka.

Megaobz in a trukk would be good, but what deflects shots away from the trukk / wagons to allow them to get across the board ? It appears that Lootas take a lot of first up fire, but they shouldnt be used as fire magnets as they are an effective unit. If I dont have bikes/deffkoptas/wazdakka/stormboyz or something to act as a fire magnet, how can I keep the wagons / lootas (/ trukk) intact long enough to be effective ?

Or should I maximise shoota boyz, put all in trukks and use target saturation to get enough boyz across the board...?
   
Made in us
Kovnik





Texas

Get more lootas, I would suggest that you drop a boyz squad to get another squad of 10 lootas and then have two squads of 10. Also add either big shootas or rokkits to the ork list and TL rokkits to both the deffkoptas. The tricky thing with deffkoptas is that they are easy victory points for your enemy so playing them is a bit high risk, high reward.
   
Made in us
Lead-Footed Trukkboy Driver




Elizabethtown College

Hey Whistinbear. I'm actually starting a 1000 point league soon and have been trying to find the best 1000 Ork list. I'm not trying to sound rude but some of the comments made by people on this post aren't that helpful. For instance five man groups of Lootas are very dangerous to field. From my experience and from others, 5 man loota groups are too fragile, I mean if they take 2 wounds the are down to 3 boys and have to take a leadership, they just don't do enough, so I suggest units of at least 8, but 10 is a good number because you can still go to ground. Secondly deffkoptas are best as a cheap outflanking unit. Someone mentioned that they dont like to assualt but in all reality they are best used as light armor pooping unit, so they often will assualt to try to finish glancing a vehicle to death. Also, I have not tried this personally, but a lot of people like to bring 3 to 5 with big shootas, outflank, and try to glance the back of vehicles to death, so big shootas work on them. They are not worth it if you are bringing them to shoot Marines or infantry trust me, way too expensive., Also with ap 3 they are not that reliable at straight up wrecking vehicles, hence the big shootas to glance. At a 1000 points use your cheap units to your advantage. I really like at least 10 lootas and 60 shoota boys. Here is the list I think im going to use for my upcoming league, hopefully I didn't ramble too much and helped a little.

1000 points

HQ: Big Mekk KFF

Troops;
2x 22 Shoota boyz, Nob PK BP
1x 23 shoota boyz, Nob PK BP

Elite: Lootas x10

Fast Attack: Dakkajet

Heavy Support:
3 Kannons
3 Kannons

This message was edited 1 time. Last update was at 2013/03/08 01:51:51


I always press dat, if you know what I mean. 
   
 
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