Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2013/03/03 20:51:22
Subject: Drop Pod Tomfoolery
|
 |
Esteemed Veteran Space Marine
|
Recently, I was having a conversation with someone at the local gaming store in the area, and while I never game there, he told me that everybody is using a rather odd rules interpretation regarding Space Marine Drop Pods, going so far as to state that "all the tournaments are using it this way". The rule interpretation is that since Drop Pods count as moving cruising speed when they deepstrike, the unit inside can only snap fire after it disembarks. It appears to be a strange rule concoction using the firing from transport rules and deep strike rules.
My response was that only the weapons on the Drop Pod itself are subject to that firing restriction, because its the drop pod that deep strikes, not the unit inside it (they are just in the transport). By the transport rules, any unit that disembarks can move 6", and run or shoot as normal in the shooting phase, and there are no rules that would indicate otherwise.
The question is two-fold, first, who's interpretation is right, and second, has anyone attended a tourney that actually uses that rule interpretation for drop pods (and mycetic spores)? Its a small area, and I can't help but think that somebody who was bitter about the effectiveness of SM Drop Pods was just trying to muddy the waters.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/03 20:55:37
Subject: Drop Pod Tomfoolery
|
 |
[DCM]
Tilter at Windmills
|
I agree. The rules for arriving by Deep Strike state that the unit can fire normally, counting as moving. No requirement to Snap Fire.
|
Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/03 21:46:02
Subject: Re:Drop Pod Tomfoolery
|
 |
Purposeful Hammerhead Pilot
Murrieta, CA
|
Snap fire only applies to the pod itself. It would apply to the passengers only if they were somehow still inside the pod (an impossible feat considering the pod's forced disembarkation rules). Note also the the drop pod is the only non-flyer vehicle in 40k that allows passengers to disembark when moving cruising speed.
|
Space Marines (Anything but BA or GK): 6k
Tau: 3k
-Thaylen |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/03 22:47:17
Subject: Drop Pod Tomfoolery
|
 |
Quick-fingered Warlord Moderatus
|
The Snap Shot restriction for Cruising Speed is very clearly written so as not to apply once they disembark:
"Models firing out of a vehicle that moved at Cruising Speed can only fire Snap Shots that turn."
While restrictions placed on passengers can sometimes continue outside the vehicle (see: Shaken/Stunned Transports) It is absolutely not the case with cruising speed's restriction on firing out of vehicles, so long as you have some means of disembarking, such as when deep striking, you can fire as normal for a disembarking unit.
|
Interceptor Drones can disembark at any point during the Sun Shark's move (even though models cannot normally disembark from Zooming Flyers).
-Jeremy Vetock, only man at Games Workshop who understands Zooming Flyers |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/03 22:52:15
Subject: Drop Pod Tomfoolery
|
 |
Executing Exarch
|
The reason they are probably playing that way is because right now Drop pods are broken, they are the only thing that ignores the 50% rule, and its pretty much auto First blood, Linebreaker and potentially Slay the Warlord. They can steal away a turn of offensive from the enemy, and with the 50% deployed rule your opponent is pretty much taking it to the teeth and there is nothing he can do.
Its no more then a house rule though, tell them to stop playing lamehammer.
|
This message was edited 1 time. Last update was at 2013/03/03 22:52:41
Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/03 22:56:50
Subject: Drop Pod Tomfoolery
|
 |
Stern Iron Priest with Thrall Bodyguard
|
Ravenous D wrote:The reason they are probably playing that way is because right now Drop pods are broken, they are the only thing that ignores the 50% rule, and its pretty much auto First blood, Linebreaker and potentially Slay the Warlord. They can steal away a turn of offensive from the enemy, and with the 50% deployed rule your opponent is pretty much taking it to the teeth and there is nothing he can do.
Its no more then a house rule though, tell them to stop playing lamehammer.
Drop pods have been the same since time began.
They aren't broken, they are the same as any army that has lots of deep strike units.
A load of DW dropping twin-linked death into your lines turn one is just if not more effective.
|
This message was edited 1 time. Last update was at 2013/03/03 23:00:05
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/03 22:57:32
Subject: Drop Pod Tomfoolery
|
 |
Powerful Phoenix Lord
|
Ravenous D wrote:The reason they are probably playing that way is because right now Drop pods are broken, they are the only thing that ignores the 50% rule, and its pretty much auto First blood, Linebreaker and potentially Slay the Warlord. They can steal away a turn of offensive from the enemy, and with the 50% deployed rule your opponent is pretty much taking it to the teeth and there is nothing he can do.
Its no more then a house rule though, tell them to stop playing lamehammer.
How do you figure they are broken, the only thing that ignores the 50% rule and is auto First Blood/Slay the Warlord?
Anything that has to start in reserves (and their contents if applicable) don't count towards the 50% rule.
The only thing "broken' about them is the possibility of them losing an automatic HP when they come down (not saying they do, not saying they don't, just that there is a possibility albeit unlikely to be ruled that way). Last guy I played who had an all DP army came down with his Warlord in one and lost his Warlord (giving up First Blood and Slay the Warlord in one fell swoop) to a Vindicare manning an ADL Quad-gun.
|
Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/03 23:05:36
Subject: Drop Pod Tomfoolery
|
 |
Tunneling Trygon
|
What he is saying is in 5ed people could just reserve against a drop pod army and basically alpha strike their turn 1 units. That made drop pod armies in 5ed less then ideal.
The 50% reserves rule means a drop pod army can alpha strike fairly well.
On topic, no tourny I know of has ruled that way. Must be a local thing.
|
snoogums: "Just because something is not relavant doesn't mean it goes away completely."
Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/03 23:14:26
Subject: Drop Pod Tomfoolery
|
 |
Stormin' Stompa
|
But the rules of the game have changed (twice?) since the introduction of Drop Pods, with consequences.
They aren't broken, they are the same as any army that has lots of deep strike units
Now that is simply not true. Not true at all.
Should you apply a seconds worth of thought to this, you will realize that.
.
A load of DW dropping twin-linked death into your lines turn one is just if not more effective.
Which isn't an example of "any" army.
The possibility that both are broken (which I don't for a second believe) also presents itself.
|
-------------------------------------------------------
"He died because he had no honor. He had no honor and the Emperor was watching."
18.000 3.500 8.200 3.300 2.400 3.100 5.500 2.500 3.200 3.000
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/03 23:36:18
Subject: Drop Pod Tomfoolery
|
 |
[DCM]
Tilter at Windmills
|
Tactically, you can screen against pods with cheaper units, reduce their options for drop zones, and limit or remove their ability to kill expensive stuff. The pod list is still going to be dropping part of its force into the teeth of all of your force, so castling with good positioning can enable a lethal counterpunch to the pod army.
In the competitive metagame, Pods also suffer from the presence of Grey Knights (both Warp Quake and Coteaz' I've Been Expecting You), as well as Interceptor units, which often steal First Blood from them. Podding can also be suicide against a strong assaulty army. So most folks are reluctant to commit completely to it, and it's a bit Rock/Paper/Scissors.
|
This message was edited 1 time. Last update was at 2013/03/03 23:40:54
Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/03 23:37:55
Subject: Drop Pod Tomfoolery
|
 |
Regular Dakkanaut
|
Steelmage99 wrote:
But the rules of the game have changed (twice?) since the introduction of Drop Pods, with consequences.
They aren't broken, they are the same as any army that has lots of deep strike units
Now that is simply not true. Not true at all.
Should you apply a seconds worth of thought to this, you will realize that.
.
A load of DW dropping twin-linked death into your lines turn one is just if not more effective.
Which isn't an example of "any" army.
The possibility that both are broken (which I don't for a second believe) also presents itself.
I like this mentality. "I don't like it so it must be broken." +1 internets to you sir.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/03 23:41:32
Subject: Drop Pod Tomfoolery
|
 |
Insect-Infested Nurgle Chaos Lord
|
Grots are great for this.
Cheap, numerous and best of all, green!
60 well spread grots (plus herders) can screen most of a deployment zone, pretty much, and really fries the niblets of those folk who like to drop in behind you and kill your favorite units
Apparently dropping in front of your army isn't as much 'fun'
|
The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/03 23:42:06
Subject: Drop Pod Tomfoolery
|
 |
Stern Iron Priest with Thrall Bodyguard
|
Steelmage99 wrote:
But the rules of the game have changed (twice?) since the introduction of Drop Pods, with consequences.
Fine, the drop pod is easier to kill with small arms. It gives up a kill point very easily, it can give up first blood against just as easily.
You're right, they've been fielded over 3 editions but they've been used the same and on the whole they're a paper vehicle that drops units where you want them with some disadvantages. The consequences have been minor.
They aren't broken, they are the same as any army that has lots of deep strike units
Now that is simply not true. Not true at all.
Should you apply a seconds worth of thought to this, you will realize that.
Well it's good that I can.
Daemons have been drop army, DA can build a DWA or skimmer heavy army, Necron flyer armies are just if not more devastating, DE can make use of the warpgate.
There are numerous builds that are competitive and pack a punch. Just because they aren't the exact same doesn't mean they are not of comparable worth and efficacy. If you play a DS/reserve army well then you can deal with it.
While you can build an all DP army it will cost you to have half of your army off the board for a large portion of the game and to pay for the transports.
Automatically Appended Next Post: No example can be any army btw, that's why it's an example.
|
This message was edited 2 times. Last update was at 2013/03/03 23:44:56
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/04 00:23:42
Subject: Drop Pod Tomfoolery
|
 |
Stormin' Stompa
|
IamCaboose wrote: I like this mentality. "I don't like it so it must be broken." +1 internets to you sir. Pardon? I am going to quote myself so you don't miss a very essential part of my post; The possibility that both are broken (which I don't for a second believe) also presents itself. Automatically Appended Next Post: I am sorry if I haven't made my position all too clear. I am not arguing that Drop Pods are broken. I do not think they are. I merely addressed the slight misrepresentation of the facts that that came with implying; - That nothing about Drop Pods have changed, when the basic rules has indeed changed the way Drop Pods work. - That Drop Pods are the equal of other Deep Strike units, when a DPs chances of Mishaps and when they enter from Reserve are very different. - That the comparison with Deathwing Terminators (with implied reduced Scatter from Belial or Ravenwing) was flawed because such units doesn't exactly grow on trees and aren't representative of the normal state of affairs.
|
This message was edited 2 times. Last update was at 2013/03/04 00:56:31
-------------------------------------------------------
"He died because he had no honor. He had no honor and the Emperor was watching."
18.000 3.500 8.200 3.300 2.400 3.100 5.500 2.500 3.200 3.000
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/04 08:35:32
Subject: Drop Pod Tomfoolery
|
 |
Stern Iron Priest with Thrall Bodyguard
|
I got your point and it's ok, you don't need to talk down to me any more to get it across.
You take issue with my belief that drop pods have not changed functionally but have just asserted that because the rules changed they must have changed. Yes hull points happened but do drop pods fullfil a different roll on the board? No.
What has changed.so fundamentaly about this unit?
An example is all that the DW is. BA cant drop on top of you too. Automatically Appended Next Post: Also where are you quoting me from?
|
This message was edited 1 time. Last update was at 2013/03/04 08:40:01
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/04 09:40:34
Subject: Drop Pod Tomfoolery
|
 |
Executing Exarch
|
1 quick question.
How do you stop sternguard in a drop pod from taking first blood?
|
Blacksails wrote:
Its because ordinance is still a word.
However, firing ordinance at someone isn't nearly as threatening as firing ordnance at someone.
Ordinance is a local law, or bill, or other form of legislation.
Ordnance is high caliber explosives.
No 'I' in ordnance.
Don't drown the enemy in legislation, drown them in explosives. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/04 09:45:36
Subject: Re:Drop Pod Tomfoolery
|
 |
Purposeful Hammerhead Pilot
Murrieta, CA
|
Coteaz or interceptor.
|
Space Marines (Anything but BA or GK): 6k
Tau: 3k
-Thaylen |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/04 09:56:42
Subject: Drop Pod Tomfoolery
|
 |
Executing Exarch
|
Coteaz only has a 12" range on his interceptor.
Normal interceptor won't stop sternguard as 4 quad gun shots won't stop a pod of sternguard - at the most you might kill 2 or so. The Icarus lascannon will murder one of them.
Can anybody think of any other way to do it?
|
Blacksails wrote:
Its because ordinance is still a word.
However, firing ordinance at someone isn't nearly as threatening as firing ordnance at someone.
Ordinance is a local law, or bill, or other form of legislation.
Ordnance is high caliber explosives.
No 'I' in ordnance.
Don't drown the enemy in legislation, drown them in explosives. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/04 10:16:42
Subject: Drop Pod Tomfoolery
|
 |
Discriminating Deathmark Assassin
|
What army are you playing? Some armies have options such as warp quake to help them.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/04 10:40:10
Subject: Drop Pod Tomfoolery
|
 |
Executing Exarch
|
I play Eldar or Chaos.
I've got no grey knight allies.
|
Blacksails wrote:
Its because ordinance is still a word.
However, firing ordinance at someone isn't nearly as threatening as firing ordnance at someone.
Ordinance is a local law, or bill, or other form of legislation.
Ordnance is high caliber explosives.
No 'I' in ordnance.
Don't drown the enemy in legislation, drown them in explosives. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/04 11:05:41
Subject: Drop Pod Tomfoolery
|
 |
Discriminating Deathmark Assassin
|
I haven't read C:CSM that good, to have a suggestion. With Eldar though I think you are just out of luck. I can't think of anything that can consistently help you against this.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/04 12:09:07
Subject: Re:Drop Pod Tomfoolery
|
 |
Numberless Necron Warrior
|
A large unit of Guardians or Cultists bubble-wrapping your better units combined with good deployment. 90% of beating a drop pod army is good deployment. Also try reserving some of your own things.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/04 12:32:19
Subject: Re:Drop Pod Tomfoolery
|
 |
[DCM]
Tilter at Windmills
|
BlackSanguinor wrote:A large unit of Guardians or Cultists bubble-wrapping your better units combined with good deployment. 90% of beating a drop pod army is good deployment. Also try reserving some of your own things.
This. If you have even one model in the Cultists or Guardian unit which is out of LOS, he can't be killed, so at worst you're then taking a LD7 (8 if it's the champ) morale test. Deploying them in cover is also good, if you can manage it, as if they use the ignore cover ammo, they're only wounding on a 3+.
Remember that a psyker arriving from Reserve can't cast blessings that turn, so they're not going to have Prescience the turn they land.
---------------
Also, regarding Pods, I would agree that Pods have fundamentally changed in each of the last three editions. In 4th they arrived by regular Reserves. In 5th they got to have half arrive turn 1, but enemies could full-Reserve against them, which largely screwed pods and mostly made them uncompetitive in tournaments. In 6th they're good again as enemies ususally can't full Reserve against them.
|
Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/04 13:22:54
Subject: Drop Pod Tomfoolery
|
 |
Agile Revenant Titan
|
PredaKhaine wrote:1 quick question.
How do you stop sternguard in a drop pod from taking first blood?
For my Eldar, I have a model with Crack Shot and Tank Hunter on a Quad Gun. I opt to shoot at the Drop Pod and always end up destroying it which gives me First Blood.
|
No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/04 13:34:14
Subject: Drop Pod Tomfoolery
|
 |
Powerful Phoenix Lord
|
Sarigar wrote:PredaKhaine wrote:1 quick question.
How do you stop sternguard in a drop pod from taking first blood?
For my Eldar, I have a model with Crack Shot and Tank Hunter on a Quad Gun. I opt to shoot at the Drop Pod and always end up destroying it which gives me First Blood.
This. A Fire Dragon Exarch with both powers manning a Quad-Gun is an effective way to steal away First Blood.
|
Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/04 14:01:34
Subject: Drop Pod Tomfoolery
|
 |
Executing Exarch
|
Thanks all - thats given me some things to consider
|
Blacksails wrote:
Its because ordinance is still a word.
However, firing ordinance at someone isn't nearly as threatening as firing ordnance at someone.
Ordinance is a local law, or bill, or other form of legislation.
Ordnance is high caliber explosives.
No 'I' in ordnance.
Don't drown the enemy in legislation, drown them in explosives. |
|
 |
 |
|