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Made in ca
Fresh-Faced New User




I apologize if I posted this in the wrong place. Thank you

I plan on purchasing Krieg models from Forgeworld for a large scale diorama of Imperial vs Tyranid. However I want to make these armies for the diorama functional at the same time.
My problem is the functional part, I have a general idea how it works and I've looked up other lists but I want to make sure I'm not digging a grave.
And have many well more like a lot of questions. And yes I do have the Imperial Codex but somethings I fine unclear.

I plan on purchasing --------------------------------
One Command HQ Squad
One Company Command Squad
Four Infantry squads
Two Grenadier squads
Three Auto Cannons
Four sprues of extra weapons (Variable)
Tank commander and gunner (Codex says nothing about its effects)
I have a Lord commissar but have no idea what to do with him
For heavy support I currently have two basic battle tanks with Las and Bolters and plan on building an executioner

Questions -----------------------------------

So. Do I need more heavy weapons teams? I originally had 3 more Lascannons but decided against it.

How should I organize this army? Platoons? Troops? Blob?

Would I be better off making all six squads into veterans and loading them up with 18 special weapons? (I plan on using Plasma and Melta thats what the weapon srpues are for and cool bits )

What do vox casters do for infantry?

Should I get different types of tanks?

I have a Lord Commissar, would I just add him to the HQ?

Should I add or take away any units?

Can only Grenadiers act as Vets?

Should I just buy 60 Grenadiers?

Does the mandatory HQ and Two Troops mean two infantry squads and one HQ squad and thats all?

Do I make the Company Command platoon with the 4 Infantry squads and Auto HWS? Is that one troop? Would the HQ with the Grenadiers be the second? What about the tanks?

I know I probably shouldnt but could I justify the Krieg using Chimera? I've never heard of it in lore but is it allowed? Or would I have to buy fourteen Centaurs for a Mech ?

I plan on having around four Basilisks in the diorama how would those merge with this army?

Theres probably more in my head but cant think of them right now however if you read my mind and anticipate questions please go ahead!
   
Made in us
Longtime Dakkanaut



Beaver Dam, WI

So. Do I need more heavy weapons teams? I originally had 3 more Lascannons but decided against it.
This is the core question. If you don't have HW teams, you have a lot more points available for vehicles. I really like the looks of the Krieg Autocannons and Lascannons so this is a choice. From a playability standpoint, it tends to make your army less mobile as movement means no or inaccurate HW fire.
How should I organize this army? Platoons? Troops? Blob?
(If you don't want HW teams you have a lot of options... Probably plan on 2 platoons of 25 men and leave it at that.

Would I be better off making all six squads into veterans and loading them up with 18 special weapons? (I plan on using Plasma and Melta thats what the weapon srpues are for and cool bits )
Again the core of your choice. If you want HW teams probably not. Otherwise they are very accurate though squishy. If you are going to make a chimera based force, then this is probably a good choice.

What do vox casters do for infantry?
They make it easier to command troops at range.

Should I get different types of tanks?
Personnally for your diorama it would look better. Perhaps 2 Lehman Russ or a Griffon Battery of 3.

I have a Lord Commissar, would I just add him to the HQ?
It would be a good HTH unit. Cmd squad w Colonel + Lord Commissar add a flag for a good centerpiece.

Should I add or take away any units?
If points are the question, you need to limit your force. Otherwise just make whatever looks right to you.

Can only Grenadiers act as Vets?
It would be nice to have something distinguishing vets... Perhaps gasmasks... Otherwise no it is not necessary.

Should I just buy 60 Grenadiers?
I would. They look nice and will give the army a constant theme.

Does the mandatory HQ and Two Troops mean two infantry squads and one HQ squad and thats all?
Yes so 50 troops total. That is minimum.

Do I make the Company Command platoon with the 4 Infantry squads and Auto HWS? Is that one troop? Would the HQ with the Grenadiers be the second? What about the tanks?
Not sure what your question is here.

I know I probably shouldnt but could I justify the Krieg using Chimera? I've never heard of it in lore but is it allowed? Or would I have to buy fourteen Centaurs for a Mech ?
Sure that is an option. No one is going to pooh pooh Krieg being in chimeras.


I plan on having around four Basilisks in the diorama how would those merge with this army?
Well if we are talking a playable army, you are talking 2 Heavy slots to field them. Perhaps cut it down to 3 so you can run it as one unified battery.

Theres probably more in my head but cant think of them right now however if you read my mind and anticipate questions please go ahead!

This message was edited 1 time. Last update was at 2013/03/05 00:24:40


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Made in ca
Fresh-Faced New User




Awesome thank you for answering so fast.

Now I have more questions aha.

So. Could I make

Command HQ Squad w Commissar

Troop 1

Company Command w Standard Vox Flamer
2 Veteran Squads with 6 Plasma w Vox
2 Veteran Squads with 6 Melta w Vox
3 Auto Cannon HWS

Troop 2

Company Command w Standard Vox then what weapon?
2 Grenadier Veterans with Plasma/Melta or Grenade/Flamer ?

Then the armor seems much simpler to me

Now would above be legal or how does this work? Am I getting it yet lol

Any advice on weapon selection is greatly appreciated !


Automatically Appended Next Post:
I really dont get the Command Squad things. I need help. In that list theres three command squads.....

Whats the difference between
HQ Squad
http://www.forgeworld.co.uk/Warhammer-40000/Imperial_Guard/Death-Korps-of-Krieg/DEATH_KORPS_OF_KRIEG_INFANTRY_AND_ACCESSORIES/DEATH-KORPS-OF-KRIEG-COMMAND-HQ-SQUAD.html

and Command Squad
http://www.forgeworld.co.uk/Warhammer-40000/Imperial_Guard/Death-Korps-of-Krieg/DEATH_KORPS_OF_KRIEG_INFANTRY_AND_ACCESSORIES/DEATH-KORPS-OF-KRIEG-COMMAND-SQUAD.html

Do I need three command squads? Hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm

This message was edited 2 times. Last update was at 2013/03/05 01:22:38


 
   
Made in us
Foolproof Falcon Pilot





Well, if you want to make a real DKOK army you need artillery. This list has no heavy arty at all, making it rather plain. DKOK is a siege army and is designed around lots of artillery support backed by ground waves.

Here is what i recommend for a functional and good looking army:

Company Command squad
5 infantry platoons
3 lascannons
2 thudd guns
1 medusa gun emplacement.

Voxes are good, especially with heavy weapons teams.

Heres how it should be set up in terms of gameplay:

Company Command
Regimental Banner
vox

thudd gun

thudd gun

Platoon command (use half of an infantry platoon) with 2x flamers
2x combined infantry platoons with plasma guns

Platoon command with 2 flamers
infantry platoon with plasma gun
vox infantry platoon with combined 3x lascannons

medusa emplacement

~850 points though you could probably get near 1k with upgrades or a leman russ (you really dont need the tank commander upgrade)


"Ask not the Eldar a question, for they will give you three answers, all of which are true and terrifying to know."
-Inquisitor Czevak
~14k
~10k
~5k corsairs
~3k DKOK 
   
Made in us
Lord of the Fleet





Texas

If you want to be more fluffy, theres the Siege Imperial Guard Regiments lists that were specifically made to do DKoK. They are a bit wacky I suppose with a semi assaulty IG

But not many people play with fw rules

 
   
Made in us
Foolproof Falcon Pilot





This is the codex for DKOK from forgeworld's site

http://www.forgeworld.co.uk/Downloads/Product/PDF/k/kreig.pdf

One Command squad is Company Command, the other is Platoon Command. Generally Platoon command is so similar to infantry that you could run the Platoon commander as just a guardsman with bling. The company command is often distinct however.

"Ask not the Eldar a question, for they will give you three answers, all of which are true and terrifying to know."
-Inquisitor Czevak
~14k
~10k
~5k corsairs
~3k DKOK 
   
Made in ca
Fresh-Faced New User




Hm okay. Thank you for clearing that up I wasnt sure the exact difference because there no mention in either codex.

I was really interested in the Earthshaker Platforms for artillery or basilisks but I'm not sure how that will work out. I currently have the two Leman Russ's and that was pivot for being a more aggressive stance and army. I dont like the wheeled artillery. Sounds picky I know lol

Did you stay away from Meltaguns because Lascannon is anti armor? And should flamers be on platoon commands, do they get some type of bonus in CQC?

Is there a dominant choice for HWS weapon for Imperial guard during 6th Ed?

And yeah the tank commander was cosmetic. Your right
   
Made in us
Longtime Dakkanaut



Beaver Dam, WI

If you go veterans, you don't get any HW squads. Then you only need the 1 HQ squad (company or regimental). If you go standard platoons, then you need 1 Company or Regimental and 2 Platoon Command Squads.

As to your question about plasma or melta in vet squads, no you can only have 3 per squad not 6. However the command squads can have 4 maybe even 5. Finally if you go with regular platoons then it is 1 special per squad but you do have the option of adding demo teams that have a lot of options to add special weapons as well as my favorite, the demo charge.

If your army has a siege theme, I think Griffon mortars, and basilisks maybe a medusa or doomsday missile make sense.
If you want the siege theme rather than an assault theme. I would go with HW teams and standard platoons rather than chimeras... But this mean buying more forgeworld $$$. So I don't know what you are shooting for.

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WIP
3000
8000 
   
Made in us
Foolproof Falcon Pilot





This really makes a lot of difference if you want to run the DKOK codex or the Imperial Guard codex. IG is a GW codex, DKOK is a forgeworld codex.



Heavy arty emplacements (earthshaker,medusa) are some of the best arty in the game. The new 6th change to their rules made them into this:

http://www.forgeworld.co.uk/Downloads/Product/PDF/h/Heavy_Artillery.pdf

So its essentially 11 wounds T7 on a 24-120 inch barrage S10 AP2 large blast (thanks to the DKOK differing rules on the Medusa gun, see DKOK codex. LD7 and kills the gun if they run though, so the Company Command Reg banner is essential to keep them from running.

DKOK dont get vets (they dont live long enough) so if you go DKOK codex you have to have 50 DKOK infantry to run an effective list. (engineers are pretty bad, dont bother with them unless you want a drill). Plasma only here since it will be rare you get the 12" range.

"Ask not the Eldar a question, for they will give you three answers, all of which are true and terrifying to know."
-Inquisitor Czevak
~14k
~10k
~5k corsairs
~3k DKOK 
   
Made in ca
Fresh-Faced New User




So I'm not allowed to organize Veteran squads into platoons? Does each count as a "troop" by itselt?

I just meant total between the two squads there would be 6 SW

Ah I was mixing the codex's...... Hmm this changes everything lol.

Okay lets try this again.

HQ Command.

Troop 1

Company Command 1x Flamer Vox Standard
2 Infantry Squad Vox Plasma
2 Infantry Squad Vox Melta
3 Auto Cannon HWS

Troop 2
Company Command 1x Flamer Vox Standard
2 Grenadier Vox Melta Demo Charge

I think that I think that that makes sense.
   
Made in us
Douglas Bader






TPMYPP wrote:
Tank commander and gunner (Codex says nothing about its effects)


They have no rules. They are purely aesthetic upgrades for the model.

TPMYPP wrote:
Whats the difference between
HQ Squad
and Command Squad


None at all. Fluff-wise the HQ squad kit is an HQ CCS, while the command squad kit is a troops PCS, but both kits can be used as either unit rules-wise.

(You probably won't want to though, since the models you get are terrible for real units. Mine are broken up and distributed among various squads/tank crews/etc.)

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Foolproof Falcon Pilot





Have you even read the codex i posted? Grenadeers are Elites, not part of platoons. Platoon commands are needed for each group of Platoon Inf Squads, and Company Command is an HQ

"Ask not the Eldar a question, for they will give you three answers, all of which are true and terrifying to know."
-Inquisitor Czevak
~14k
~10k
~5k corsairs
~3k DKOK 
   
 
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