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Well as I mentioned before, I still really like the game, but I did get another bit of disappointment today. I beat it on Hardcore expecting to get a retro 8-bit game like this:
instead I got a crappy late PS1/early PS2 filter like effect which is nowhere even close to what a retro 8-bit game would look like:
Lord Scythican wrote: Well as I mentioned before, I still really like the game, but I did get another bit of disappointment today. I beat it on Hardcore expecting to get a retro 8-bit game like this:
I would have paid to play that if it was well done platforming.
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
Dead space 2 was decent, i greatly enjoyed sections of it, it made you conserve ammo but not to the same extent as RE4 which i just found tiring. The parts with the meat-haunch faced velociraptors were pretty tense, the AI was simple but effective. I had no interest in number 3, it was just more of the same, with innovations that didn't interest me. Also it seemed to include even more corpse-stomping.
Ravenholme was the only piece of Survival Horror i enjoyed. Though tbh the whole point of the section was (try)to starve you of Ammo so you learn to use the Gravity Gun. It only used survival horror as a game mechanic.
Mary Sue wrote: Perkustin is even more awesome than me!
Amnesia was okay, but I still think that Penumbra was better.
That said, both of them were still better horror games than any of the Dead Space games.
This message was edited 1 time. Last update was at 2013/03/25 18:45:33
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
You have a point with 'Torture Porn' but even films like Paranormal activity are about 10,000 times more sophisticated at evoking fear than most horror videogames. Though tbh i didn't 'get' Paranormal Activity however there are defo films that have given me 'the fear', no videogame has.
Mary Sue wrote: Perkustin is even more awesome than me!
Paranormal Activity was so terrible it wasn't funny. If you guys have ever watched the "HISHE" series, I called every single one of those the first time watching it.
Only entertainment value to be had in those movies was terrorizing my room mates girlfriend after watchign those XD
I've never feared Death or Dying. I've only feared never Trying.
Paranormal Activity is kinda like Blair witch. You go into it after having been told its Effing scary, for some people this means they'll be more scared, for others it means it won't be scary at all.
Your average, unintelligent, horror film, say i dunno 'Scream' has about 5 jump scares in it (every single one carefully built up), a horror videogame tries to milk you for 500(with no pacing or build up).
This message was edited 2 times. Last update was at 2013/03/25 20:10:58
Mary Sue wrote: Perkustin is even more awesome than me!
My room mate was watching Blair Witch with his girlfriend while I was playing DotA 2, not even creepy in the slightest, and it didn't make sense.
Also, when it came to Dead Space, the only jump scare that ever got me was the freakin TV in the second one before you get a gun. Damn thing gets me every time for some reason.
I've never feared Death or Dying. I've only feared never Trying.
I don't know how this thread is still active, EA announced that they were not canceling dead space, and knowing EA they are going to milk the franchise for all its worth.
Oh, it quickly devolved in to a discussion on how dead space isn't all that great.
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
Oh sure I enjoyed the game as well. It just wasn't a horror game, like, at all.
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
Slarg232 wrote: Oh sure it was a horror game, it was an action horror game, not a Survival Horror Game
It was a Predator, not an Alien
You're giving it far, FAR too much credit.
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
Bah, I was just making a comparison to the type of horror movie. No one was ever scared of Predators, but it was a horror theme show. Alien was actually scary
I've never feared Death or Dying. I've only feared never Trying.
Rotgut wrote: I don't know how this thread is still active, EA announced that they were not canceling dead space, and knowing EA they are going to milk the franchise for all its worth.
Blame Lord Scythian. After some detective work i notice the thread had been dead for over two weeks.
Mary Sue wrote: Perkustin is even more awesome than me!
The co-op for dead space 3 actually looks really well done, and I've been watching a few lets plays of it and it's really interesting. Watching it from different points of view, you realize each player hears and sees completely different things throughout the game (haven't seen much, but what I have seen was cool) You'll be walking along, and all the sudden your pal goes "why the hell is there a tricycle in here?" Only to turn around and see him staring at the floor, or suddenly your pal starts talking about what this lady is telling you guys to do, only to be told "What lady?" THAT could be used extremely well in a horror game.
You would need to be fiendishly clever with how you used it though. Say you have directions for how to get through a building, but each player sees completely different instructions. Suddenly they're standing at a fork screaming at each other over which way to go. To really screw with them, make sure that both of them have a few directions right, just enough so that they can't go "oh ok, you have the right directions, I'm following you." Having it where one guy is getting instructions from a third party with secondary goals, or even being actively encouraged to betray his partner would be awesome (or even better "watch out, your friend is going to stab you in the back", meanwhile, your friend is hallucinating that you're an enemy, and is pointing his weapon at you) Survival horror with a friend could be incredible, making it where you know that leaving your friend means death, only to be forced by the game to do it anyways (as one great let's play group figured out, the ladder sections were the biggest dick move in the game, splitting them up at horrible times) Left 4 Dead did a great job at building dread at times for example, and it was built from the ground up as an action game. Making you dread every second away from your pal builds terror far better than just throwing out a scary oogly boogly from a closet. Some of my "scariest" moments in video games have been in co-op games, not single player. Playing the Aliens: Colonial Marines games with people with mics in the last stand mode for example could get crazy with two good teams. Left 4 Dead could have moments where a special infected was obviously nearby, but your friends were off fighting over who gets to use the medpack, leaving you praying to god you could escape. Heck, the original Halo game could even get a little creepy in flood levels with a friend. I remember beating it with my brother and just having a person to go "what the hell is THAT?" with can really add to the game. I really hope somebody really tries to make a serious co-op horror game at some point. Done correctly, with maximum mind fethery involved, it could be insane. I would go into detail, but this post is getting long enough as is
As for the other Dead Space games, I've only played the first one (still haven't beat it, keep getting distracted) and it has so many great ideas that I wish they would capitalize on. No HUD whatsoever, making all of your weapons improvised mining tools, unarmed segments, zero gravity, vacuum, etc. all made for great ingredients. If only they could get the actual horror bit nailed down. That initial run to the elevator in the first game is terrifying. Then you learn that every vent WILL spawn enemies at some point, and you go around curb stomping every corpse because you know what's about to happen. The game throws WAY too many creatures at you, cheapening the impact of encounters. You should be going in upwards of 15-20 minutes without a single enemy at some points, just to screw with you, not literally having to fight your way through every single room on the ship. Monsters got samey and with usually more than enough light to see them clearly, they lose their mystery and horror quickly. Stuff like this is tricky, but could easily be fixed as well (for example, you never actually killed necromorphs, they just retreat when damaged enough, making you wonder when they'll be back) Heck, one of the smallest things you wouldn't think about, was a huge suspense killer. The music! You could tell EXACTLY when you killed the last enemy in a room, because the music would stop. If it didn't, you knew to keep your guard up because there was one hiding somewhere. They should have fixed where enemies could pop out without music playing, or kept the "oh god I'm going to die music" long after the last enemy is dead, freaking you out and keeping you on your toes.
Alas, I guess we'll never know. As cool as the ideas were in Dead Space, we'll probably have to wait for a new series to really capitalize on the ideas it came up with.
'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
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Having played the game as both Isaac(solo) and as Carver with a friend from the Prologue to the very ending--it definitely is a different experience. The coop missions alone added more "horror" than a simple monster jumping out and saying "RAGARAGAGA!" trying to eat your face.
The player utilizing Carver? He is slowly being exposed to the corrupting influence of the Markers. Isaac is fairly immune to it at this point, but Carver definitely is not.
Slarg232 wrote: Honestly, I always labeled Dead Space as more of an Action Horror in the same vein as FEAR; not scary, but it's not trying to be kid friendly either.
Survival Horror I always pictured to be more like Amnesia. Can't say anything about SH because only one of those I've played is Downpour.
Also, just because Co-op horror hasn't been done well doesn't mean it's not possible.
I consider FEAR scary as feth the first time I played.
Eh, I can see what you're getting at, but it's still not as good as Penumbra or Amnesia when it comes to honest-to-Emperor horror.
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
It wasn't by a long shot. Bullet-time alone gave you near-invulnerability in battles.
I remember the Clocktower game on the SNES really scaring the gak out of me. Especially that scene where you hid in the box, the lady with the shotgun comes in and just when you think you're clear, she told you you'd be hiding like a rat and shot you through the box. Holy nuts!
This message was edited 1 time. Last update was at 2013/03/28 15:17:03
Horror is defined as an overwhelming and painful feeling caused by something frightfully shocking, terrifying, or revolting; a shuddering fear: to shrink back from a mutilated corpse in horror.
Just throwing this out there, while I wouldn't give it the survival prefix due in part you can kill everything that crosses your path (with the exception of one thing you can't because the it's designed that way), I would definitely label it as horror. Regardless of how scary or not scary you may think it is, refusing to acknowledge it doesn't have enough horror elements to classify it as horror is silly.
“Sometimes I can hear my bones straining under the weight of all the lives I'm not living.”