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![[Post New]](/s/i/i.gif) 2013/03/06 16:56:07
Subject: Kasrkin Rules
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Wight Lord with the Sword of Kings
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I didn't think the stormtrooper rules fit the Kasrkin, nor did the veteran rules, and was bored.
215 points
Kasrkin:
WS:4 BS:4 S:3 T:3 W:1 I:3 A:1 Ld:8 Sv:4+
Kasrkin Sergeant:
WS:4 BS:4 S:3 T:3 W:1 I:3 A:1 Ld:8 Sv:4+
Composition:
1 Kasrkin Sergeant
9 Guardsmen
May take a Chimera as Dedicated Transport
Wargear:
Carapace Armour
Hot-shot Lasgun (Kasrkin Sergeant has hot-shot laspistol instead)
Close Combat Weapon
Frag and Krak Grenades
The Kasrkin Sergeant has melta bombs
Special Rules:
Deep Strike
Special Operations
Never Give Up, Never Surrender! (see sergeant Bastonne)
Options:
The Kasrkin Sergeant may exchange his laspistol and/or close combat weapon for:
-Shotgun (free)
-Bolt Pistol (2 points)
-Boltgun (4 points)
-Power Weapon (10 points)
-Plasma Pistol (10 points)
-Power Fist (15 points)
Any Kasrkin may replace his lasgun with:
-shotgun (free)
One Kasrkin may have: Vox Caster (5 points)
Up to three other Kasrkin may replace their lasgun with:
- Flamer, grenade launcher or sniper rifle (5 points)
-Meltagun (10 points)
-Plasma gun (15 points)
-Heavy Flamer (one per squad) (20 points)
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![[Post New]](/s/i/i.gif) 2013/03/07 01:59:24
Subject: Re:Kasrkin Rules
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Guardsman with Flashlight
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I say that the Kasrkin get special hot shot lasguns that are stronger.
Also give them a special rule different from special operations that reflects their cadian heritage
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(' ');
A good soldier obeys without question. A good officier commands without doubt |
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![[Post New]](/s/i/i.gif) 2013/03/07 02:09:33
Subject: Kasrkin Rules
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Grim Dark Angels Interrogator-Chaplain
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Against all odds: fnp for the turn
In glory to cadia: furious charge
The vengeance of cadia: rending hellguns
Simples
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![[Post New]](/s/i/i.gif) 2013/03/07 17:34:16
Subject: Re:Kasrkin Rules
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Lone Wolf Sentinel Pilot
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The Eye of Terror codex had rules for Kasrkin that were pretty much identical to storm troopers except they could deepstrike or whatever. In all honesty I doubt that the differences between Kasrkin and Storm Troopers are different enough to warrant different rules beyond maybe some different weapon options.
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![[Post New]](/s/i/i.gif) 2013/03/11 05:23:53
Subject: Re:Kasrkin Rules
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Regular Dakkanaut
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Buttons wrote:The Eye of Terror codex had rules for Kasrkin that were pretty much identical to storm troopers except they could deepstrike or whatever. In all honesty I doubt that the differences between Kasrkin and Storm Troopers are different enough to warrant different rules beyond maybe some different weapon options.
This.
Kasrkin are not a unique unit... they are just Cadian storm troopers. This is like deciding that Valhallan/Tallarn IG should get fnp, or that Mordian Iron Guard should get BS4 because they look different. Its just silly.
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![[Post New]](/s/i/i.gif) 2013/03/15 20:55:32
Subject: Kasrkin Rules
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Frightening Flamer of Tzeentch
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The rules you have purposed are simply a stormtrooper squad (Same gun same armor save same stat line too) thats 50 points more then a 10 man stomtrooper unit with the same loadout..?
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![[Post New]](/s/i/i.gif) 2013/03/17 19:32:10
Subject: Kasrkin Rules
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Dark Angels Neophyte Undergoing Surgeries
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I would say that the limited Elite choices for IG are generally not worth taking into battle.
As for the proposal of said rules, I have to agree with Overload Zerrtin that they are basically a stormtrooper squad that is more expensive which is what Kasrkin essentially are. In performance of stormtroopers and Kasrkin, they usually fare no better than regular guardsmen. However I have noticed that veterans tend to outperform those Elites.
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IG 1st Cerosian Regiment (9,500pt) 10 W - 1 L - 2 D : An IG army is never complete
Dark Angels Chapter (850pt) 2 W - 0 L - 0 D : 7% Complete
Ultramarines - SOLD!
Sons of Kharn (7,500pt) 2 W - 12 L - 3 D : Pending second chance from the Lords of Chaos |
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