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Made in nz
Disguised Speculo





So everyone loves Biker Nobz, and Mega Armoured Nobz... but what about regular ones?

I'm not talking pure vanilla, slugga and choppa only, but just Nobz without the wheels or ten ton suits of armoured plate. Though the standard variety is probably worth discussing also

To me, Nobz look like less point-efficient slugga boyz, but a more efficient choice per unit of space - for instance, putting 10 Nobz in a kill kannon wagon gives much more killiness than 12 boyz in the same. Unlike standard boyz they can also take an abundance of flame templates, which lets them fill a roll similar to a burna boyz wagon, at least immediately before the charge. So tossing ten of these dudes in a Kill Kannon wagon, giving them kombi-skorchas and a decent boss to lead them, as well as a couple power klaws on the side, looks like a ded killy if somewhat expensive option

This message was edited 1 time. Last update was at 2013/03/06 23:02:40


 
   
Made in no
Battlefortress Driver with Krusha Wheel




Norway (Oslo)

and yet again people fail to read the ork dex page 98 when. taking nobz of any kind into a battlewagon it may not have the kill kannon uppgrade. anways, as for lols on a campaign i had with some friends i was allowed one free ellite unit no point limmit anyway. went with 9 nobs 1 painboy all in a bw that was maxed out with 4 bs grot riggers etc had it all cuz why not xD eavy and cybork bodies on the nobz waagh banner wich is allways a must. 2 pks rest big choppas, and all with kombi skorchas.... needless to say jumping out of the battlewagon and targeting 7 deathwings 33 hits and 26 wounds later the 7 deathwings melted down by skorcha fire xD

Waagh like a bawz

-
Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed

6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)

 
   
Made in us
Pyro Pilot of a Triach Stalker




New York

 Dakkamite wrote:
So everyone loves Biker Nobz, and Mega Armoured Nobz... but what about regular ones?

I'm not talking pure vanilla, slugga and choppa only, but just Nobz without the wheels or ten ton suits of armoured plate. Though the standard variety is probably worth discussing also

To me, Nobz look like less point-efficient slugga boyz, but a more efficient choice per unit of space - for instance, putting 10 Nobz in a kill kannon wagon gives much more killiness than 12 boyz in the same. Unlike standard boyz they can also take an abundance of flame templates, which lets them fill a roll similar to a burna boyz wagon, at least immediately before the charge. So tossing ten of these dudes in a Kill Kannon wagon, giving them kombi-skorchas and a decent boss to lead them, as well as a couple power klaws on the side, looks like a ded killy if somewhat expensive option


1. As mentioned, you can't take a Killkannon unless the Battleagon takes up a Heavy Support slot.

2. Why would you take a Killkannon anyway?

3. The problem is, putting Nobz, a Warboss, appropriate fixings, then adding Power Klaws and Kombi-Skorchas gives you at least a 500 point deathstar, which can work, but isn't necessarily optimal. Here's what I'd suggest:

A. Bikers - They can work without the transport and are T5. You'd never worry about Kombi-weapons because you've got Dakkacannons. Additionally, a Painboy + 4+ Warbike cover makes them extra survivable. However, they will easily hit that 500 point mark.

B. Meganobz - The 2+ save makes them much harder to take out, and they can spew fire. However, they require a transport and will hit that 500 point mark (most likely).

C. Boyz - The Slugga variety is my favorite for this. Stick 19 Boyz + 1 Nob with PK and BP in a Battlewagon (I'd recommend minimal upgrades, possibly just a Reinforced Ram/ Deffrolla and 1-2 Big Shootas). It's dead killy (~70 S4 attacks and 3 S9 AP2 attacks if you run that Battlewagon properly (don't get it blown up!)). This works great as a force multiplier, especially in unison with Warbikerz/Deffkoptas/Stormboyz (In one of my last games against a SW/DA alliance, My Warbikerz charged a DA Tacical Squad w/ Librarian, killed them down to the Sarge and Librarian, then were assaulted by a Wolf Guard Terminator Death Star (Another 500 point not-optimized deathstar in this case). The Bikers survived (down to 2 from the original 7 + Warboss, but they were still locked in) and were saved by 20 Boyz charging in and winning the combat, winning the game for me.

This message was edited 1 time. Last update was at 2013/03/07 01:42:12


 
   
Made in nz
Disguised Speculo





phatonic wrote:
and yet again people fail to read the ork dex page 98 when. taking nobz of any kind into a battlewagon it may not have the kill kannon uppgrade


Bit of a dick post there mate.

"Alternatively they may take a Battlewagon as a dedicated transport vehicle, though it may not have the killkannon upgrade."
-Ork codex, pg. 98, Nobz listing.

Nothing at all about putting them in a Battlewagon that is not a dedicated transport for the squad.

Dr What's post


Yeah I know, biker nobz and MANz are the gak, and I plan to add both of these to my army over time, but the whole point of the thread is to ask the question "are Regular Nobz worth my while?"

Wondering if 500 point deathstar of non biker, non MA nobz can compete with bikers or MANz in effectiveness.
   
Made in ca
Waaagh! Warbiker




They do allow you to take another battlewagon which is always fun to have. They are also pretty decent alone, 20pts for 2 wounds and 5 attacks on the charge. They arn't amazing, but they are also nothing to scoff at.

When life give you lemons keep them, because hey, free lemons 
   
Made in ca
Longtime Dakkanaut





Canada

Foot nobz are still totally viable and have a place in the dex along with MANZ and Biker Nobz.

The thing that is often overlooked with Nobz on foot is their lower cost.

Here's a good example unit:

10 Nobz all with cybork
2x Big Choppa
2x PK
1x Waagggh banner
1x Painboy
BW - RPJ, Deffrolla, Big Shoota

This unit comes to 470, comparable to a similarly kitted up unit of Biker Nobz, but with 4 more models.

Yes they're not as resilient overall, but in a BW they are impervious to small arms fire as they scoot up the board 19" per turn.

"But vehicles have hull points and get wrecked easy and blah blah whine whine whine" someone will undoubtedly say, but this just isn't the case with BW's. AV14 is tougher now than ever and can't be stun locked nearly as much as it could in 5th. There's almost no long range shooting that can reliably punch through a BW.




 
   
Made in no
Battlefortress Driver with Krusha Wheel




Norway (Oslo)

 Dakkamite wrote:
phatonic wrote:
and yet again people fail to read the ork dex page 98 when. taking nobz of any kind into a battlewagon it may not have the kill kannon uppgrade


Bit of a dick post there mate.

"Alternatively they may take a Battlewagon as a dedicated transport vehicle, though it may not have the killkannon upgrade."
-Ork codex, pg. 98, Nobz listing.

Nothing at all about putting them in a Battlewagon that is not a dedicated transport for the squad.

Dr What's post


Yeah I know, biker nobz and MANz are the gak, and I plan to add both of these to my army over time, but the whole point of the thread is to ask the question "are Regular Nobz worth my while?"

Wondering if 500 point deathstar of non biker, non MA nobz can compete with bikers or MANz in effectiveness.



didnt mean to be harsh sorry if you felt offended.
just many that doesnt note it. and having that kill kannon for a assault group isnt all that great you want them to get up there as fast as possible meaning cruising speed = no template weps. But! one thinh i find that kill kannon good fun for. Tankbustas! but back to topic.
and youd never want run less than three battlewagons so spending 3 heavy slots for shootah boyz would be moar proppah, and grabbin a kff along em to, helps rather well.

Waagh like a bawz

-
Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed

6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)

 
   
Made in nz
Disguised Speculo





 More Dakka wrote:
Foot nobz are still totally viable and have a place in the dex along with MANZ and Biker Nobz.
This unit comes to 470, comparable to a similarly kitted up unit of Biker Nobz, but with 4 more models.


I'm getting 8 Biker Boyz with same gear for that price, so just a two model difference.

None the less, that actually looks pretty good. Especially if I'm missing something that makes it actually six bikers for that price. I don't know if it's better than bikers but it gives them a run for their money: similar mobility, tougher against most weapons (especially small arms), 25% more models, more melee strength, more anti-tank, better leadership, able to attack two seperate targets, can take a mega armoured boss if you want, and above all else a deff rolla... though on the other hand their mobility is tied up in a target that can be vulnerable to tank busting weapons, they're more vulnerable to instant death, and considerably less shooty against light targets due to the loss of dakkaguns, though the Orks already have craploads of that as it is.

didnt mean to be harsh sorry if you felt offended.
just many that doesnt note it. and having that kill kannon for a assault group isnt all that great you want them to get up there as fast as possible meaning cruising speed = no template weps. But! one thinh i find that kill kannon good fun for. Tankbustas! but back to topic.
and youd never want run less than three battlewagons so spending 3 heavy slots for shootah boyz would be moar proppah, and grabbin a kff along em to, helps rather well


Its all good. Do you mean grab three wagons and pack them with shootas?

Man, if nothing else, grab a warboss to make a unit of nobz into scoring troops, and get a minimum size mob which allows you another battle wagon beyond whats allowed on the force chart to pack with whatever you want. 3 Nobz are sixty points, but so is a minimum strength unit of boyz

This message was edited 1 time. Last update was at 2013/03/07 04:49:31


 
   
Made in kr
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Regular nobz are pointless. Theyre not much cheaper than biker or MANz when you give them some wheels, and they dont do anything without the wheels.

As for the killkannon...just use whiteout on that part dude seriously ignore that thing.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Yellin' Yoof on a Scooter





I don't really have a list that doesn't use regular nobz in either a BW or a trukk. I've used them in dozens of games and they never fail to wreck face and ruin someones day. My regular opponents have become so scared of them that they often make them a priority target, drawing the heat off the rest of the army. They actually handle terminators better then Meganobz and they munch on just about every regular troop choice in the game. I'd say the optimal loadout is between 6-7 with 2 PK's, a Waaagh! banner, two big choppa's, a combi skorcha, and cybork on all, but sometimes it doesn't hurt to just max out with 10 and go wild. Even a baseline nob with no upgrades is five S5 attacks on the charge. With a boss and a battlewagon they become a relatively cheap deathstar unit that punches above their weight and with more versatility than bikers or meganobs.
   
Made in kr
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

well the thing about nobz vs meganobz going on termies is regular nobz or biker nobz can actually CATCH them. Pretty much if a unit of MANz gets a charge on a unit and wasnt aided by a trukk, either the opponent is stuck in that spot or wanted you to charge because hes nastier or just as nasty in melee.

Not termies but same idea, I ran Ghaz + 5 MANz to deal with some Dreadknights. He let me charge the first one, issued a challenge, and i plastered him with my 7 attacks lol. The next one i called my WAAAGH! for a 2+ invul and did the same since i had 2 wounds on me from the last fight.
Those MANz would not have caught the dreadknights if he didnt think he could beat them (why i have no freakin idea...even just the 5 MANz could take one down just at a heavy cost) i wouldnt have caught him cuz he popped my trukk the instant it came on the board (i couldnt believe it he intercepted my trukk not my dakkajet lol)

This message was edited 1 time. Last update was at 2013/03/08 02:51:29


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in nl
Flashy Flashgitz






 Vineheart01 wrote:


Not termies but same idea, I ran Ghaz + 5 MANz to deal with some Dreadknights. He let me charge the first one, issued a challenge, and i plastered him with my 7 attacks lol. The next one i called my WAAAGH! for a 2+ invul and did the same since i had 2 wounds on me from the last fight.
Those MANz would not have caught the dreadknights if he didnt think he could beat them (why i have no freakin idea...even just the 5 MANz could take one down just at a heavy cost) i wouldnt have caught him cuz he popped my trukk the instant it came on the board (i couldnt believe it he intercepted my trukk not my dakkajet lol)


I see this a lot as well. When i fight SM, he usualy takes a kitted out command squad on his commander (usualy Sicarius) and once he sees nobs,.. he either charges them or let me charge him so he has overwatch.. I've never lost this fight with an 8 man Nobz 2pklaws 3bch painboy, cybork and waaghbanner from a naked BW. Mostly because as always the sheer amount of CC attacks is overwhelming. Yeah sure you lose a nob or 2/3...

I once had a Swarmlord charge himself to death on a normal Noz Squad,,, yep he was full wounds,... but i was luuuuuuuucky with the dice

Guess people get overconfidend with kitted out squads.....

But i must agree, MANZ when there is a lot of ap3 around sure works well. Sad thing is, i have only 3.. and i dont feel like converting my regulars into MANZ yet..

Nob bikers have always seem to expensive for me.... though i must admit,.. i am growing to them more and more,.. they just hit like a friggin freight train!

This message was edited 1 time. Last update was at 2013/03/08 15:11:20


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Made in us
Nimble Skeleton Charioteer





DeLand, FL

My regular foot nobz, usually 6-8 with warboss, do a lot of work in all my ork games. The delivery method depends on what I'm facing, but I've had them jump out of a trukk just as often as a BW or footslogging. They are a dead killy and tough scoring unit, and people are afraid of them. I like to run 'em cheap with as many attacks as possible, maybe 2 power klaws, and they can really get things done. If they get focus fired, the boyz and lootas will clean up. If they don't get taken care of they'll cut a brutal swath across the backfield.

This message was edited 1 time. Last update was at 2013/03/08 15:19:40


It's spelled "cavalry." NOT "calvary." 
   
Made in us
Longtime Dakkanaut



Beaver Dam, WI

The one thought is taking plain nobz w slugga/choppa

200 points - 40 S5 attacks 20 hits 14 wounds 5 dead marines...
230 add a Banner - 40 attacks 26 hits 18 wounds 6 dead marines

Not bad result with a chance of staying in close combat instead of getting left hanging in the breeze.

The problem is 110 for the wagon or 40 for the trukk and I would take this only as an elite rather than a troop choice. It is too squishy.


2000
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Made in us
Growlin' Guntrukk Driver with Killacannon





Anoka County, MN

A ton of excellent points everyone, good job. For me it all boils down to mobility. Foot Nobz don't have it, Bikers do. I love BW's with DR's but you can't beat bikes' speed.

The only time I'd use Foot Nobz was a special mission where you know you'll have to climb ruins and such; places bikes can go.

Min BW for me is 140 not including the 85 point min. KFF Mek.

With Bikers, those 225 points can upgrade 9 Nobz with T5 Bikes that never slow down, explode, imbolize.

Fighting crime in a future time! 
   
 
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