Sure Space Wolves Land Raider Pilot
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I need a list for a tournament. I know the players attending so i know the meta is CC Heavy lists with deathstars and only one flyer per list. all codexes will attend except sisters of battle. So my thought on an allround list
Hq
Keeper of seekrets
Psyker lvl 2 - telepathy
Greater rewards - lash
Exalted rewards - roll
Herald of slaanesh
Lesser rewards - eatherblade
Greater locus of swiftness
Herald of slaanesh
Lesser rewards - eatherblade
Greater locus of swiftness
Herald of khorne
Lesser reward - axe of khorne
Greater locus
Troops
15 daemonettes
Instrument
Rupture standard
alluress + Lesser reward - eatherblade
15 daemonettes
Instrument
Rupture standard
alluress + Lesser reward - eatherblade
20 bloodletters
Standard
Instrument
Elite
9 fiends of slaanesh
Heavy support
Daemon prince of slaanesh
3+ armour
Wings
Psyker lvl 2
greater reward - lash
Exalted reward - roll
Exalted chariot
Exalted reward - portaglyph
Soul grinder
Slaanesh
Phlegm
Totally 2000p
Besides this i have models for 20 flesh hounds, one more fiend, 30 plauge bearers, blood thirster, skulltaker, 3 flamers, 3 screamers, the masque
So how could i do this better? Equipments, models?
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Judgemental Grey Knight Justicar
USA
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I went to a 1250 point tournament this last weekend with this list:
HQ
Fateweaver
Herald of Tzeentch - Exalted Reward, ML:2, Locus of Conjuration
Herald of Tzeentch - Exalted Reward, ML:1
18 Pink Horrors with Iridescent Horror and Instrument
12 Bloodletters (no upgrades) to man the Icarus Gun in the ADL
DP of Tzeentch, 2x Greater Reward, 1 Lesser Reward, ML:3, Wings, Armor
ADL with Icarus Lascannon
Game 1 vs Orcs: Vanguard Strike, Purge the Alien: WIN
Fateweaver's powers: Life Leach, Prescience, Flame Breath, Hallucination
DP's Powers and Rewards: Iron Arm, Psychic Shriek, FF of Tzeentch, Rewards: 4+ FNP, +3 armor save (traded for Tzeentch Weapon), lesser was garbage.
Opponent's army:
Warboss (Cybork body, on foot)
2x 20 Slugga Boyz with a Powerklaw Nob on foot
12 Burnas in a Battlewagon (Warboss rode in this)
6 Bikers (not Nobs)
10 Lootas
1 Dakkajet
I got Iron Arm and FNP on my DP but never really needed it. I setup the ADL pretty far back in my zone and let him come to me. I mostly used Fateweaver to drop Hallucination on various units and tried to blow up the Battlewagon before it got to my ADL and unloaded with 12 flamer templates (he made and killed almost all my Horrors and all my Bloodletters). The DP just flew around and blasted units with Shriek and FF of Tzeentch before landing to mop up in assault.. I opted for the Portalglyph despite this being a kill point game, and it didn't bite me in the ass.
Game 2 vs Eldar: Hammer and Anvil, Emperor's Will: WIN
Fateweaver's powers: Smite, Flame Breath, Prescience, Psychic Shriek
DP's powers: Life Leach, Hallucinate, FF of Tzeentch. Rewards: Reroll invulnerable saves, didn't write these down.
Opponent's Army:
1 Farseer w/ Doom, Runes of Warding
5 Dire Avengers w/ Scatterlaser Wave Serpent
2 Nightwing Interceptor
1 Hornet Squad (2 Hornets with 2x Pulse Lasers each)
2 Warp Hunters
This was just a bad match up for my opponent. He had plenty of tools to deal with vehicles, with Bright Lances on the Nightwings and the D-Cannons on the Warp Hunters. No vehicles in my army and invulnerable saves everywhere muted their effectiveness. An early game roll on the Warp Storm (Dark Prince thirsts, I think) Imobilized one Warp Hunter in poor position and shook the other one. He also just tried too hard to kill Fateweaver with his Grimoire boosted 2++ rerollable save. I wound up losing 2 Bloodletters and maybe three Horrors the entire game.
Game 3 vs Sisters of Battle: LOSS
Fateweaver's Powers: Life Leach, Flame Breath, Prescience, Hallucination
DP Powers: Smite, Life Leach, FF of Tzeentch. Rewards: +1 Wound and It Will Not Die, Str 8 Ap:1 Lance attack I forget the name. Lesser Weapon of Tzeentch
Opponent's Army:
Celestine
10 Seraphim 2 with Two Hand Flamers, the rest with Two Bolt Pistols
2x 10 Battle Sisters in Rhinos
2 Exorcists
Coteaz (Perfect Timing, Prescience)
Inquistorial Henchman Squad (2 Jokaero, 2 Servitors with Plasma Cannons)
ADL with Lascannon
I got my butt soundly kicked in this game. Most of it was my opponent being very good, the rest was a mixture of poor deployment on my part, horrible luck and bad decisions made during the game. I deployed my ADL too far forward, thinking to stay behind it until the last turn or so and hop out and grab the relic. He was able to get his Seraphim squad right up into my troops in turn 2 and Flamers wiped them out. He went first, and the reach of his Exorcist tanks and lack of usable cover on the board forced me into Reserving the DP and Placing Fateweaver in a corner, out of range of first turn fire.
By the end of turn 2, all I had on the board was Fateweaver with two wounds left. I was able to stay aloft using his rerolls, and got wounds back with Life Leach throughout the game. The DP didn't come in until turn 3, despite using Fateweaver's reroll on my reserve roll. I was hoping for a draw, but couldn't pull it off. The game ended with the DP dead, and Fateweaver the only model of mine on the table.
Afterthoughts:
I like the way the army played, at the next monthly tournament (1500 points) I'll probably just add another DP. I'll make room by dropping one of the Heralds and moving the Exalted Reward onto the new DP. That way I can opt for the Exalted weapon if I get a kill point mission.
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