Switch Theme:

1750pts SabrX's Tau-Orks at Bay Area Open GT 2013 (Complete)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Longtime Dakkanaut






Bay Area

varag wrote:I've really enjoyed your BAO coverage (and jy2's). I've thought of adding some Tau allies into my Orks and you've given me some food for thought. I like your use of the bastion with the Broadsides.
I'm looking forward to checking out the new Tau codex, see how they might aid my Waaagh!

Did the BAO have an FAQ change to regrouping? Because in game 7 you rallied your blue shoota boyz onto an objective. After regrouping you can only move 3" and can't move again, including running or assaulting. (p31 BRB) Had the game continued to turn 5 it wouldn't have mattered, as you'd have moved onto it that turn.

Congratulations on your 5-2 record


Wow, thanks for spotting that! It seems like I made an error in running them, when they shouldn't have after regrouping.

And yes, in the long it wouldn't have mattered much since they would have moved back top of turn 5.

I'm also looking forward to the new codex. Orks don't have a solid answer to AV12 flyers, but the new Razorshark Strike Fighter might fix that. There's also rumors that the Riptide is meant to play a close fire support role rather than hanging back and firing down range. If that's the case, it will help my Ork greentide army.

jy2 wrote:Tau brings an element to the Ork army that they are really lacking....and that is some very good AT firepower. This was another bad matchup for your opponent, especially with you going first. Crushing his transports early really set the tone for the game. It would have been much worse if you guys were playing VP's.

Congrats on your excellent finish. I won't spoil it for the readers, but let's just say it was a photo-finish for the Best Tau player with only a separation of 1 measley Battle Point! Very well done, Tim.


Just posted the 40k final result. It turned out there was a mistake with my 2 Battle Points from game 3 not being recorded in the spreadsheet.

Unofficially, I placed 20th in Battle Points and technically the best Tau Player at the BAO GT 2013.

carmachu wrote:Nice reports. Great hybrid army. A question if you dont mind, which is of course, do you think the army will change with the coming of the new tau book, being that rumors have broadsides at S8 AP1 instead of S10?


There's a lot of rumors flying around. Assuming most of them are true, a Str8 AP1 Broadside is rather lackluster unless it has ordnance. The new Broadside model seems to be on a 40mm base, which makes it impossible to fit with a Quad-gun on top of a Bastion. Depending on how the new Razorshark Strike Fighter and Sun Shark Bomber models and rules, the Broadside might not be needed for anti-air role. If Broadsides do suffer a huge nerf, I'll replace them with ally detachment of CSM Oblits for long range fire support. Typhus + Zombies will fulfill the horde and assault element. While Oblits don't have split fire, they do have Lascannons and Multi-meltas at a reasonable point cost.

   
Made in us
Hurr! Ogryn Bone 'Ead!




Los Gatos, CA

Tough break on the scoring error but hey great job in the tournament. Do look forward to seeing how the new codex will treat you, and seeing any updates you make to your list.

BAO 2015 : Best Space Wolves.

The best battle plans are the simplest. Just run forward and punch your enemy in the face.  
   
Made in us
Sniping Hexa





Some small city in nowhere, Illinois,United States

I have to say you did pretty damn well! Shame that they had that error with the points, but I have to say you play Tau-orks pretty damn well!

Oh, and I love the reference to the 6th edition codex in the afterword.

My personal blog. Aimed at the hobby and other things of interest to me

The obligatory non-40K/non-Warmahordes player in the forum.
Hobby Goals and Resolution of 2017: Paint at least 95% of my collection (even if getting new items). Buy small items only at 70% complete.
 
   
Made in us
Longtime Dakkanaut






Bay Area

Panzer1944 wrote:Tough break on the scoring error but hey great job in the tournament. Do look forward to seeing how the new codex will treat you, and seeing any updates you make to your list.


Thanks! I think my list will change drastically based on what I've read in the rumor threads. I'm really excited!

Tanakosyke22 wrote:I have to say you did pretty damn well! Shame that they had that error with the points, but I have to say you play Tau-orks pretty damn well!

Oh, and I love the reference to the 6th edition codex in the afterword.


IThanks! I think Tau-Orks will remain a viable option with the new Tau codex From what I've been reading, it seems Tau got a huge boost in fire power, but also took a hit in assault capabilities. Fearless Shoota Boyz are cheap and will help tar-pit enemy assault units.

   
Made in us
Sniping Hexa





Some small city in nowhere, Illinois,United States

 SabrX wrote:
Panzer1944 wrote:Tough break on the scoring error but hey great job in the tournament. Do look forward to seeing how the new codex will treat you, and seeing any updates you make to your list.


Thanks! I think my list will change drastically based on what I've read in the rumor threads. I'm really excited!

Tanakosyke22 wrote:I have to say you did pretty damn well! Shame that they had that error with the points, but I have to say you play Tau-orks pretty damn well!

Oh, and I love the reference to the 6th edition codex in the afterword.


IThanks! I think Tau-Orks will remain a viable option with the new Tau codex From what I've been reading, it seems Tau got a huge boost in fire power, but also took a hit in assault capabilities. Fearless Shoota Boyz are cheap and will help tar-pit enemy assault units.


Well, of course Tau are not suppose to be good in assault, that is Kroot (If they are even good in this new edition of the codex.) and Orks to do that. And with a horde of Boyz of any will be devastating, Shoota boyz even more!

My personal blog. Aimed at the hobby and other things of interest to me

The obligatory non-40K/non-Warmahordes player in the forum.
Hobby Goals and Resolution of 2017: Paint at least 95% of my collection (even if getting new items). Buy small items only at 70% complete.
 
   
Made in us
Been Around the Block




NW Suburban Chicago

Great Reports!

In game 7 you list the boomgun as 25" range, it should be 36". Also Meganobz can't overwatch due to Slow and Purposeful.
   
Made in us
Fixture of Dakka






San Jose, CA

While they were indeed great reports, please don't revive threads that are more than one month dormant by posting in them.

Quis Custodiet Ipsos Custodes? 
   
 
Forum Index » 40K Battle Reports
Go to: