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Made in es
Fresh-Faced New User




I like to play with big combined squads with my IG to which I add a rune priest or dark angels librarian, according to the occasion.

As I see the CCS is very weak and, if only for not giving away the point of "killing the warlord", I prefer to choose a Lord Comissar or a Primaris Psyker integrated into a big squad, as I said, 50 guards with librarian. What you recommend me between these two options?
The Lord Commissar is better in melee, specially with an energy axe, and has more wounds.
The Primaris Psyker, however, is weaker individually but can give some interesting biomancy powers to the squad like "Fortitude" or "Weaken".

Thanks you.
   
Made in gb
Rough Rider with Boomstick






Do you mean Enfeeble and Endurance?

I'd go for Divinity due to 100% chance of getting Prescience.
   
Made in gb
Angered Reaver Arena Champion




Connah's Quay, North Wales

Do you mean divination? Nit pick precedes Nit pick

But yeah, id go for a Primaris for prescience and try for misfortune. You have a Libby for biomancy and ATSKNF, but he carnt take divination. Commissar is there for leadership 10, but the libby's ATSKNF is just as good, if not better. And its not like your short of sargents to take challanges for the Primaris.

 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Primaris psyker is going to be better. Yes, you already have a psyker in the squad with the librarian, but the lord commissar is really only helping you in melee. Something you're not going to excel in anyways with a gunline guard blob, lord commissar or no.

Meanwhile, the psyker makes you better at shooting, which is what the squad is good at, while the two psykers can compliment each other. The librarian can give lightning arc prescience, for example, or the primaris can give iron arm to the librarian without making him waste one of his powers on biomancy.



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Made in gb
Rough Rider with Boomstick






 ALEXisAWESOME wrote:
Do you mean divination? Nit pick precedes Nit pick

But yeah, id go for a Primaris for prescience and try for misfortune. You have a Libby for biomancy and ATSKNF, but he carnt take divination. Commissar is there for leadership 10, but the libby's ATSKNF is just as good, if not better. And its not like your short of sargents to take challanges for the Primaris.


Wasn't nitpicking, was asking for clarification. His flag indicates Spain so I figured the words may be different.

Ailaros: Iron arm is a self targeting spell.

edit: Forgot the PP cannot take divination. TL Lightening arc seems fun.

This message was edited 1 time. Last update was at 2013/03/09 02:37:28


 
   
Made in us
Douglas Bader






 Blaggard wrote:
I'd go for Divinity due to 100% chance of getting Prescience.


Primaris psykers can't take divination.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in gb
Rough Rider with Boomstick






Ya, was editing my post whilst looking up the FAQ and what, if any, good BRB spells there are.
It's also good that Commissars cannot pop off allied HQs.
   
Made in es
Fresh-Faced New User




I'm sorry. Excuse my limited English proficiency.
I always use the Runepriest or DA libby divination.
In conclusión, I understand that is better to add a Primaris Psyker with biomancy .
Thank you very much.
Another question: in this IG blob with a Runepriest and a Primaris Psyker, would you add a regular commissar?
   
Made in gb
Rough Rider with Boomstick






If you want more power weapon attacks and stubborn if your libby goes down.
   
Made in gb
Junior Officer with Laspistol





momparler wrote:


As I see the CCS is very weak and, if only for not giving away the point of "killing the warlord",


False, the CCS is one of the best HQ units in the entire game. 50pts with 4 Special Weapon slots, combined with fantastic orders. If it's dying, and costing you the game, you need to rethink how you use it. As guard you should just get used losing STW, my game plans always account for that.
A good way to protect them is to put them in a Vendetta. Not only are they the most cost effective anti-tank unit in the guard codex with 4 melta guns and BID, but you can grab line breaker pretty easily with them too.

I prefer to choose a Lord Comissar or a Primaris Psyker integrated into a big squad, as I said, 50 guards with librarian. What you recommend me between these two options?

So you've decided to put your HQ and your main killing power in one big unit. That's one heck of a fire magnet. You might as well paint a big bullseye on it and say "here cripple my list AND get STW!"

The Lord Commissar is better in melee, specially with an energy axe, and has more wounds.

But who else in the squad is? Why are you getting in melee when you could sit back and shoot, and be far more effective? The Lord Commissar is great for lists that rely on lots of stationary weapon emplacements; Medusa/Earthshaker siege cannons and sabre platforms. His high Ld prevents them from running if you take a wound.

The Primaris Psyker, however, is weaker individually but can give some interesting biomancy powers to the squad like "Fortitude" or "Weaken".

I guess the English translation for those powers are Endurance and Enfeeble. The problem is, you're relying on a 2/6 chance of getting a power you want. Even then what good is FNP on a massive blob? Most blasts fired at it will ignore the FNP anyway. You'll become more resistant to small arms fire, but going to ground behind an aegis, followed by GBITF from a CCS is flat out better.
Enfeeble would be good, but there's no way in hell you can make a tactically sound decision on a 1/6 dice roll before a game.


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