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Melissia wrote: The crucible plotline fit in perfectly from my point of view.
Spoiler:
They had warnings from practically the beginning ME1 that the Citadel was more than it seemed, and from midway to late in ME1 that the Protheans WEREN'T the ones who made the various relays and such. Indeed, we learned at least as early on as Illos that the Protheans had splintered and tried in various desperate ways to counter the Reapers... and that the Protheans were not the first race to get wiped out as well.
The Crucible was the culmination of the efforts of numerous cycles, each one having their own version of the Prothean civilization, each one building on to it and trying desperately to stop the cycle-- and each one failing, before trying to add their efforts to the efforts of the cycle that would come after them. Until finally, one of the species COULD break the cycle... or rather... a fully united group of species, led by humanity.
How effective this Crucible was depended on the war effort-- a combination of finding more and more advanced technology and techniques to make sure the Crucible worked right, and having the military resources to defend it properly to make sure it docked with the Catalyst with as little damage as possible. By having more and more of the war effort, the Crucible ends up docking with the Catalyst with more and more completion and more and more complexity-- and the ability to activate without destroying most of the galaxy.
The entire story of ME3 was about this, bringing in the expertise of both the present races and the races of the past, the resources of an entire galaxy in to play to try to make one last push against the Reapers... and it's up to Shepard to make sure they get to that point, not to defeat the reapers on her own, but to build and hold together the fragile alliances of the various races, and to help gather the various resources needed to maximize the Crucible's chance of success. Her efforts, her massively unbreakable willpower, her strive to continue on and her skill at achieving what she has done impressed the Catalyst so much that it considered her a startling new variable and it needed further input... input that it could only have from her, the only one worthy of giving it. Thus... the ending.
It makes sense really, and I think that this is great writing.
More ending spoilers.
Spoiler:
Yeah, I did not like the how the crucible ended up. Fun fact about the crucible thing, it was not originally intended to be a part of the game and was only there because a new writer took over the series and ignored crucial stuff the previous writer did. The original lead writer for ME1 and 2 was not a part of ME3.
That mission in ME2 to recuit tali where she talks about the sun ageing quickly and dark energy or something. Also humans being unique with their genetic diversity compared to other races. Yeah that was supposed to be the big plotline of ME3 before the new writer came on board and took everything in a new direction. Reapers were meant to be saviors trying to find a way to stop this dark energy from destroying the galaxy and a human reaper was supposed to be this final solution. Thus the final choice was planned to be something along the lines of giving up all of humanity to save the galaxy or killing the reapers and using what time you had left to stop the dark energy.
All of this was tossed aside for a story where synthetics (reapers) killing organics to protect them from synthetics (non-reapers) killing organics.
I like the idea of the cruicible, each cycle doing what they can in the hopes the next cycle will complete the weapon, but it's deus ex machina implementation was very bad.
Also in response to what you said earlier about what more did I expect, I expected an ending at least on par with games that have been made over a decade ago and had more complex branching stories than the Mass Effect series. It took public outcry and extra development time for them to even come close.
Double Fine Adventure, Wasteland 2, Nekro, Shadowrun Returns, Tropes vs. Women in Video Games, Planetary Annihilation, Project Eternity, Distance, Dreamfall Chapters, Torment: Tides of Numenera, Consortium, Divinity: Original Sin, Smart Guys, Raging Heroes - The Toughest Girls of the Galaxy, Armikrog, Massive Chalice, Satellite Reign, Cthulhu Wars, Warmachine: Tactics, Game Loading: Rise Of The Indies, Indie Statik, Awesomenauts: Starstorm, Cosmic Star Heroine, THE LONG DARK, The Mandate, Stasis, Hand of Fate, Upcycled Machined Dice, Legend of Grimrock: The Series, Unsung Story: Tale of the Guardians, Cyberpunk Soundtracks, Darkest Dungeon, Starcrawlers
AtariAssasin wrote: Sorry, forgot to mention I'm on 360. I've been doing silver for a while now, but I used to do gold back when I had people to play with. Kinda scared to do it pug, no mic is bad for gold...
Side note: has anybody beaten the game on insanity? I started a while back, and it was super tough. Is it easier when you're not playing a soldier maybe?
I'm on the 360, and if I listen to the BSN community I have no right to play the game because what little time I spen on ME3 is usually on farming runs on Rio Platinum Like most 360 games I rarely hear anyone talk on it anymore, last I did was a few months back when someone was screaming at me because they thought I was the Volus that wasn't healing people.
I started it on Insanity and got through it pretty easily, much easier than ME2. I was running a soldier with the Particle Rifle unlocked by the 'From Ashes' DLC, a Black Widow Sniper Rifle, Geth Plasma Shotgun and a pistol. For team mates I took Garrus, also with a Particle Rifle and a Black Widow, and Liara mainly for her biotics (her pistol and SMG were back ups). With those two I left that I had a good balance between fire power, tech abilities and biotic abilities.
Compel wrote: I've started playing gold multiplayer now that most of my weapons are mid range and I've got a few classes I'm good at. It's hard but not stupidly hard.
Platinum err, it's just not fun. Fighting all 4 races at once, having banshees and praetorians fighting you at the same time on wave 1... Yeah, not enjoyable. The only one I've ended up succeeding at was 4 people hiding in a cargo container shooting through a wall.
This seems to be how most Platinum runs are played. It used to be cover hugging on Firebase White or room camping on Glacier but the developers threw a hissy fit and had the levels changed (they claimed that players were not playing in line with their "artistic vision"). That actually started my decline in the ME3 multiplayer, what compounded it was the weekly tinkering based on how much the community whined so weapons and classes that were decent one week were nerfed the next. They also nerfed classes because they "were too popular".
Despite all that I'm not sure if they ever managed to get rid of the rocket glitch, or the bug that made the Collectors take less damage from biotics.
Yeah, I did not like the how the crucible ended up. Fun fact about the crucible thing, it was not originally intended to be a part of the game and was only there because a new writer took over the series and ignored crucial stuff the previous writer did. The original lead writer for ME1 and 2 was not a part of ME3.
That mission in ME2 to recuit tali where she talks about the sun ageing quickly and dark energy or something. Also humans being unique with their genetic diversity compared to other races. Yeah that was supposed to be the big plotline of ME3 before the new writer came on board and took everything in a new direction. Reapers were meant to be saviors trying to find a way to stop this dark energy from destroying the galaxy and a human reaper was supposed to be this final solution. Thus the final choice was planned to be something along the lines of giving up all of humanity to save the galaxy or killing the reapers and using what time you had left to stop the dark energy.
All of this was tossed aside for a story where synthetics (reapers) killing organics to protect them from synthetics (non-reapers) killing organics.
I like the idea of the cruicible, each cycle doing what they can in the hopes the next cycle will complete the weapon, but it's deus ex machina implementation was very bad.
Also in response to what you said earlier about what more did I expect, I expected an ending at least on par with games that have been made over a decade ago and had more complex branching stories than the Mass Effect series. It took public outcry and extra development time for them to even come close.
Spoiler:
I didn't know that, it would have made for a much better ending with an actual difficult choice too.
This message was edited 1 time. Last update was at 2013/03/14 12:22:10
Amaya wrote: Nonsensical sentences to hide spoilers. Nonsensical sentences to hide spoilers. A king, a crown, a bloodstained gown.
Spoiler:
Yes, it was the beacon or w/e that guided the Reapers into the galaxy.
No, it wasn't just that....
Spoiler:
It WAS the Reapers.
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
Compel wrote: I've started playing gold multiplayer now that most of my weapons are mid range and I've got a few classes I'm good at. It's hard but not stupidly hard.
Platinum err, it's just not fun. Fighting all 4 races at once, having banshees and praetorians fighting you at the same time on wave 1... Yeah, not enjoyable. The only one I've ended up succeeding at was 4 people hiding in a cargo container shooting through a wall.
This seems to be how most Platinum runs are played. It used to be cover hugging on Firebase White or room camping on Glacier but the developers threw a hissy fit and had the levels changed (they claimed that players were not playing in line with their "artistic vision").
I like how you claim that the developers "threw a hissy fit" when the largest reason for the change to Firebase White was not because of camping in and of itself (bearing in mind that camping on Platinums/Golds actually takes you longer than just playing the game).
You're aware that the reason White was changed is mostly due to the "Heaven's Gate", which was commonly used by those who were camping? That back doorway(conveniently located next to the grab desks, even!) that opens up into the catwalks was exploited by campers due to the fact that if you went down in it, it instantly respawned you at the main extraction point. That also included if you were instakilled(but given that everyone fought the Geth this point is not really applicable), mind you.
You're also aware that the "Grab" mechanic temporarily makes you immune to damage right?
White/Geth/Gold was a joke, and I was glad to see it gone. I just wish they would revert the inability to grab Pyros, which was the original attempt to get people off W/G/G.
Glacier was changed because people would hide inside of that little room and be able to chokepoint enemies that normally would wreck them if they tried that tactic. The reason being that enemies would automatically go for the cover on either side of the wall or the low cover directly outside of the door.
That actually started my decline in the ME3 multiplayer, what compounded it was the weekly tinkering based on how much the community whined so weapons and classes that were decent one week were nerfed the next. They also nerfed classes because they "were too popular".
Oh we are going to have so much fun...
I bet you thought the pre-nerf Krysae was balanced, right?
In case you're not aware: The pre-nerf Krysae was a beast. You could queue up a shot, hit your Tactical Cloak and fire then immediately fire again before your TC expired and devastate a spawn of shielded enemies. That's ignoring the whole "instantly applies ammo effects" thing as well.
They have not nerfed classes "because they were too popular". They have nerfed classes which were too powerful.
I'm sure the fact that those classes just so happen to be popular is a coincidence, right?
I'm sure that every single person who ran the Sexbot with Grenade Capacity V, a Reegar, and Melee mods on was just doing it because it would be cool.
Not because it was completely broken.
Despite all that I'm not sure if they ever managed to get rid of the rocket glitch, or the bug that made the Collectors take less damage from biotics.
The Collectors never "took less damage from biotics". They took less damage from powers and combos, period. Fire Explosions, Tech Bursts, Cryo Explosions, etc all did significantly less damage than they should have to the Collector enemies.
The rocket glitch is sometimes happening again, but it is rare. I've seen it a few times on Krogan Warlords and Talon Mercenaries and that is it.
Kanluwen wrote: I like how you claim that the developers "threw a hissy fit" when the largest reason for the change to Firebase White was not because of camping in and of itself (bearing in mind that camping on Platinums/Golds actually takes you longer than just playing the game).
You're aware that the reason White was changed is mostly due to the "Heaven's Gate", which was commonly used by those who were camping? That back doorway(conveniently located next to the grab desks, even!) that opens up into the catwalks was exploited by campers due to the fact that if you went down in it, it instantly respawned you at the main extraction point. That also included if you were instakilled(but given that everyone fought the Geth this point is not really applicable), mind you.
You're also aware that the "Grab" mechanic temporarily makes you immune to damage right?
White/Geth/Gold was a joke, and I was glad to see it gone. I just wish they would revert the inability to grab Pyros, which was the original attempt to get people off W/G/G.
Glacier was changed because people would hide inside of that little room and be able to chokepoint enemies that normally would wreck them if they tried that tactic. The reason being that enemies would automatically go for the cover on either side of the wall or the low cover directly outside of the door.
I didn't know about the instant respawn. That should have been fixed (the level was part of the demo so it should have been caught early enough)
The developers themselves (Josh Hendricks in particular) went on BSN and said outright that White was being played in a manner that was not in keeping with their "artistic integrity" (his words), and that they had no problem with farming but they didn't like camping. They wouldn't explain what they thought the difference was. So yes, in my opinion they threw a hissy fit and decided to tinker with the maps because players found an efficient way to earn in game credits because they hadn't programmed the AI well enough to flank from the door at the back of the room. They were effectively dictating to players how the game should be played long after many of them had purchased it.
Kanluwen wrote:Oh we are going to have so much fun...
We're going to have fun? Or are you going to try to ascribe motivations and opinions to me and talk down to me as you demolish strawmen?
Kanluwen wrote:I bet you thought the pre-nerf Krysae was balanced, right?
Nope. It was the first gun I unlocked from that DLC. I hated the gun before it was balanced. I didn't like the time to target or the splash damage.
Kanluwen wrote:In case you're not aware: The pre-nerf Krysae was a beast. You could queue up a shot, hit your Tactical Cloak and fire then immediately fire again before your TC expired and devastate a spawn of shielded enemies. That's ignoring the whole "instantly applies ammo effects" thing as well.
Yeah I was on BSN and read the many threads about it. Still didn't make me want to use it and I seen very few people use it in game. I'm not a huge fan of infiltrators either, mine was used as a medic (cloak and revive) because any chance of ninja grabbing objectives was voided by team mates standing right by me so the splash damage from Primes and Pyros would take me out.
Kanluwen wrote:They have not nerfed classes "because they were too popular". They have nerfed classes which were too powerful.
I'm sure the fact that those classes just so happen to be popular is a coincidence, right?
No offense but I'll take the word of a BioWare Developer over you, especially when he states that the classes nerfed were "too popular".
Kanluwen wrote:I'm sure that every single person who ran the Sexbot with Grenade Capacity V, a Reegar, and Melee mods on was just doing it because it would be cool.
Not because it was completely broken.
Sexbot? The Demolisher? The only class that I seen use a Reegar consistently was the Vorcha because of the glitch were they could use their flamer and weapon at the same time. That was rightly patched.
Kanluwen wrote:The Collectors never "took less damage from biotics". They took less damage from powers and combos, period. Fire Explosions, Tech Bursts, Cryo Explosions, etc all did significantly less damage than they should have to the Collector enemies.
Kanluwen wrote:The rocket glitch is sometimes happening again, but it is rare. I've seen it a few times on Krogan Warlords and Talon Mercenaries and that is it.
Shame, I was hoping that they had gotten rid of it.
(No idea what happened with the formatting)
This message was edited 4 times. Last update was at 2013/03/14 16:28:22
Gack, bad quote pyramid, BAD. Down boy, down. Nobody likes you, and you should be ashamed to show your face on the forum.
Anyway, I unlocked Asari Vanguard finally. Quite a bit different playstyle than the Human Vanguard, much more mobile and fragile while less melee-oriented.
Although annoyingly, EA's servers seem to have turned to gak this afternoon.
This message was edited 2 times. Last update was at 2013/03/14 17:17:25
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
Melissia wrote: Gack, bad quote pyramid, BAD. Down boy, down. Nobody likes you, and you should be ashamed to show your face on the forum.
Anyway, I unlocked Asari Vanguard finally. Quite a bit different playstyle than the Human Vanguard, much more mobile and fragile while less melee-oriented.
Although annoyingly, EA's servers seem to have turned to gak this afternoon.
Yeah I couldn't work out how to get rid of it, even by only quoting once it was still determined to act Egyptian Strange about the servers, is there any big EA title due to launch soon? That's usually why the servers take a nose dive.
Kanluwen wrote: I like how you claim that the developers "threw a hissy fit" when the largest reason for the change to Firebase White was not because of camping in and of itself (bearing in mind that camping on Platinums/Golds actually takes you longer than just playing the game).
You're aware that the reason White was changed is mostly due to the "Heaven's Gate", which was commonly used by those who were camping? That back doorway(conveniently located next to the grab desks, even!) that opens up into the catwalks was exploited by campers due to the fact that if you went down in it, it instantly respawned you at the main extraction point. That also included if you were instakilled(but given that everyone fought the Geth this point is not really applicable), mind you.
You're also aware that the "Grab" mechanic temporarily makes you immune to damage right?
White/Geth/Gold was a joke, and I was glad to see it gone. I just wish they would revert the inability to grab Pyros, which was the original attempt to get people off W/G/G.
Glacier was changed because people would hide inside of that little room and be able to chokepoint enemies that normally would wreck them if they tried that tactic. The reason being that enemies would automatically go for the cover on either side of the wall or the low cover directly outside of the door.
I didn't know about the instant respawn. That should have been fixed (the level was part of the demo so it should have been caught early enough)
It was not present in the demo, which is why it was not caught. It is also worth noting that the issue is not something which is an easy fix given that the problem resolves from a bizarre interaction which they cannot duplicate on any other map.
The developers themselves (Jos Hendricks in particular) went on BSN and said outright that White was being played in a manner that was not in keeping with their "artistic integrity" (his words), and that they had no problem with farming but they didn't like camping. They wouldn't explain what they thought the difference was. So yes, in my opinion they threw a hissy fit and decided to tinker with the maps because players found an efficient way to earn in game credits because they hadn't programmed the AI well enough to flank from the door at the back of the room. They were effectively dictating to players how the game should be played long after many of them had purchased it.
If you cannot tell the difference between "farming" and "camping", I do not know how exactly to continue this discussion.
Farming is usually done in such a way that it gets ascribed the label "speedruns", while "camping" is things like the Box of Shame. There is a very notable difference, primarily which comes down to the way you are actually playing. In "farming" runs, there is still a chance for a mission failure due to minute errors. The mission also will not run over 30 minutes on a Gold.
Camping on Firebase White/Geth/Gold was not an "efficient way to earn in game credits". It was a blatant exploit of the Geth faction, which lacked instakills and close combat units which attempt to close with you. Between the usage of "Heaven's Gate", Salarian Decoys, the immunity to downing through Grabs, etc--you have a very clear picture as to why the camping necessitated a change. You'll notice that I'm specifically stating "White/Geth/Gold" because the tactics used did not work effectively against Cerberus or the Reapers due to the instakills and the presence of enemies with grenades.
Kanluwen wrote:Oh we are going to have so much fun...
We're going to have fun? Or are you going to try to ascribe motivations and opinions to me and talk down to me as you demolish strawmen?
We are going to have fun. I'm not simply here to "talk down to you" as I "demolish strawmen". I'm going to try to educate you a bit.
Kanluwen wrote:I bet you thought the pre-nerf Krysae was balanced, right?
Nope. It was the first gun I unlocked from that DLC. I hated the gun before it was balanced. I didn't like the time to target or the splash damage.
The time to target was fine. The splash damage wasn't. At the very least I know my own feedback was taken to heart on it by the devs, so I'm okay with the role it has now.
Kanluwen wrote:In case you're not aware: The pre-nerf Krysae was a beast. You could queue up a shot, hit your Tactical Cloak and fire then immediately fire again before your TC expired and devastate a spawn of shielded enemies. That's ignoring the whole "instantly applies ammo effects" thing as well.
Yeah I was on BSN and read the many threads about it. Still didn't make me want to use it and I seen very few people use it in game. I'm not a huge fan of infiltrators either, mine was used as a medic (cloak and revive) because any chance of ninja grabbing objectives was voided by team mates standing right by me so the splash damage from Primes and Pyros would take me out.
I have a very hard time believing that you did not see people using it in game. Pre-nerf, you would see that damn thing on every single class. The weight of it was easily offset by the power level it had.
Kanluwen wrote:They have not nerfed classes "because they were too popular". They have nerfed classes which were too powerful.
I'm sure the fact that those classes just so happen to be popular is a coincidence, right?
No offense but I'll take the word of a BioWare Developer over you, especially when he states that the classes nerfed were "too popular".
I think you missed the important part of my statement there. The popularity of a class does not exclude the class from being powerful. When the power of a class starts to affect its popularity, they're going to take action.
Kanluwen wrote:I'm sure that every single person who ran the Sexbot with Grenade Capacity V, a Reegar, and Melee mods on was just doing it because it would be cool.
Not because it was completely broken.
Sexbot? The Demolisher? The only class that I seen use a Reegar consistently was the Vorcha because of the glitch were they could use their flamer and weapon at the same time. That was rightly patched.
Sexbot's nerf was completely deserved. Anyone who thought it was "okay" was deluding themselves.
She hit like a truck in heavy melee (the damage levels were equivalent to a Batarian spec'd for melee--and that was without any of her own buffs for melee or Tactical Cloak/gear mods), Snap Freeze gave her a huge edge in setting up/detonating Fire Explosions (which let you plow through groups of smaller enemies without fear of retaliation), and the Repair Matrix negated the disadvantage that would normally be present in such situations (being downed by massed fire and promptly executed--although if timed correctly, Repair Matrix even allows you to survive an instakill).
You're going to have to remind me what "nerf" the Demolisher got, because the only thing I remember is the Arc Grenades doing less damage than the Male Quarian's--which were later changed to match the N7 Demolisher's.
Kanluwen wrote:The Collectors never "took less damage from biotics". They took less damage from powers and combos, period. Fire Explosions, Tech Bursts, Cryo Explosions, etc all did significantly less damage than they should have to the Collector enemies.
Bear in mind that there is a lot more going on with the Collector enemies than the simple "less damage from powers and combos" bit.
Kanluwen wrote:The rocket glitch is sometimes happening again, but it is rare. I've seen it a few times on Krogan Warlords and Talon Mercenaries and that is it.
Shame, I was hoping that they had gotten rid of it.
(No idea what happened with the formatting)
For all intents and purposes, missile glitching is gone. The few times I have seen it makes me think it was people accidentally causing it rather than deliberately attempting it.
And "what happened with the formatting" is that you did not close the quotes properly. If you feel you cannot do it properly, there's actually a button for it in the more in-depth reply tool. You just highlight what you want, hit "Quote" and it will do it all with no muss or fuss.
The last thread got locked because of a disagreement, I'd rather not see this thread go the same way. If you want to continue this feel free to PM me. Otherwise I won't be continuing this discussion in this thread.
Unlocked batarian adept, asari vanguard, quarian infiltrator, salarian engineer, and the obnoxious little sexbot/EDI clone.
So far I've played the second, third, and fourth of that list...
This message was edited 1 time. Last update was at 2013/03/14 23:55:44
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
It sounds like you're getting pretty lucky with your unlocks, Melissa. Some of those are fairly rare.
Mind you, I've got (all?) the ultra rare characters... And am pants at all of them.
Apparently the N7 Destroyer is the most popular class, yet I rarely see people use it? Why is it so popular? Just because it can do the 'fire lots and lots of bullets' thing, like the turian soldier, but also launch missiles?
I see Quarians more than I see Destroyers, myself.
For how powerful it is, I rarely see the Geth Jugernaut though. It's a very, very strong class... I rarely die with it and it is capable of soloing or at least tanking banshees and brutes easily on Gold and probably Platinum as well (I know it can solo on Gold, but I dunno about platinum).
This message was edited 2 times. Last update was at 2013/03/15 00:35:23
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
Compel wrote: I think it's just because very few people have it, Melissa. It's only been out a couple of weeks.
Ah. Well, I will say this-- it is the most durable class I've played thus far, by FAR more durable than any other alien class I've unlocked. And the way I have it built, it's nearly unstoppable as long as I'm draining people with its heavy melee (I usually only die if I'm trying to move away from enemies to revive someone). My DPS leaves a lot to be desired though.
This message was edited 1 time. Last update was at 2013/03/15 00:54:11
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
Compel wrote: It sounds like you're getting pretty lucky with your unlocks, Melissa. Some of those are fairly rare.
Mind you, I've got (all?) the ultra rare characters... And am pants at all of them.
Apparently the N7 Destroyer is the most popular class, yet I rarely see people use it? Why is it so popular? Just because it can do the 'fire lots and lots of bullets' thing, like the turian soldier, but also launch missiles?
Bear in mind that these metrics are not a real time snapshot confined to current trends right now, but more or less over the course of the game.
The Destroyer was (and still is to a lesser extent) a very popular character on all difficulties because of Devastator Mode's ability to give both defensive and offensive boosts. Most of the players who play on higher difficulties ignore the Hawk Missile Launcher entirely since it is not very useful. When the Destroyer is combined with certain weapons though (the Particle Rifle, Harrier, or the Typhoon) he becomes very very lethal due to having the innate stability of a Turian Soldier and the extended ammunition capacity from Devastator Mode.
Add to the mix the Multi-Frag Grenades and you have a very powerful character.
As for my unlocks being rare, keep in mind that I saved up to purchase several high-end (as in, 90,000-99,000 credits) packs, including numerous Reserves packs. It's actually quite easy to save up money when you do silver and gold with a very survivable character like the Geth Juggernaut. I'm currently going through trying to max out uncommon races with the veteran (20,000 credits) pack.
This message was edited 2 times. Last update was at 2013/03/15 01:48:39
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
I spent the longest, longest time playing just trying to unlock my Black Window. Once I did so, I played 3 more rounds (tops) and called it, and haven't plated multi again since then - that was a pretty long time ago. They had just added those human guys with the whips? At the time, it was hilarious to see them run out, melee a few times, and get killed, over and over and over again.
I'm all about MWO for multi now, but I think I'll probably get the last ME DLC when I'm less hot on MWO.
lord_blackfang wrote: Respect to the guy who subscribed just to post a massive ASCII dong in the chat and immediately get banned.
Flinty wrote: The benefit of slate is that its.actually a.rock with rock like properties. The downside is that it's a rock
Ouze wrote: I spent the longest, longest time playing just trying to unlock my Black Widow. Once I did so, I played 3 more rounds (tops) and called it, and haven't plated multi again since then - that was a pretty long time ago. They had just added those human guys with the whips? At the time, it was hilarious to see them run out, melee a few times, and get killed, over and over and over again.
That was actually when the Krysae was introduced, the "Rebellion" DLC pack in May of last year.
The two "Phoenix" characters (I still remember people thinking they were going to be Protheans. ) had a bug where their "Fitness" skill tree was not properly applying its values to the character. For a character intended to be in melee range...that's kind of a big deal.
This message was edited 1 time. Last update was at 2013/03/15 02:50:03
Oh yeah, I got the Krysae! I forgot about that. I actually got that before the Black Widow. That's the one that shot rockets essentially, right? I thought it was OK but definitely not the gamebreaker was often described as.
All in all, I think I liked the Javelin most gameplay-wise, despite how hyped I was about the Widow - mostly I just liked how the Widow looked.
Edit: did they ever add Protheans to multi?
This message was edited 3 times. Last update was at 2013/03/15 03:27:38
lord_blackfang wrote: Respect to the guy who subscribed just to post a massive ASCII dong in the chat and immediately get banned.
Flinty wrote: The benefit of slate is that its.actually a.rock with rock like properties. The downside is that it's a rock
Well, no, they haven't added a "Prothean" class per se. They added an...
Spoiler:
Awakened Collector class, which was a Collector that managed to break free due to the events in ME3.
They're not likely ever adding non-collector Protheans.
This message was edited 1 time. Last update was at 2013/03/15 03:24:20
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
Yes, even including a small aura of bug swarm like in single player.
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
He's an Adept class, though I forgot his abilities exactly. There's a wiki with information on it though.
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
The Awakened Collector is a very interesting character.
He has "Dark Channel"(an ability originally introduced with the "Earth" DLC from the N7 Fury Adept), "Dark Sphere"(a new ability introduced solely for him), and "Seeker Swarm"(which is more or less a three or four charge pseudo-Tech Armor that allows for the Awakened to detonate tech or biotic combos at range).
He has another ability in the form of "Awakened", which is a temporary damage boost activated by his heavy melee.
Melissia wrote: For how powerful it is, I rarely see the Geth Jugernaut though. It's a very, very strong class... I rarely die with it and it is capable of soloing or at least tanking banshees and brutes easily on Gold and probably Platinum as well (I know it can solo on Gold, but I dunno about platinum).
I've seen that character survive (and dish out) some crazy damage.
Kanluwen wrote: When the Destroyer is combined with certain weapons though (the Particle Rifle, Harrier, or the Typhoon) he becomes very very lethal due to having the innate stability of a Turian Soldier and the extended ammunition capacity from Devastator Mode.
Add to the mix the Multi-Frag Grenades and you have a very powerful character.
I usually run mine with the Typhoon and a Crusader. The Typhoon can put down a serious amount of lead and the Crusader (N7 shotgun) is good for close up and long range work, then the multi-frag for crowd control. I put a few points into the Hawk Missle Launcher and it's been useful on occasion, usually when reloading. Gear wise I use Warfighter, an Adrenaline Module, amp for either gun and usually cryo ammo.
Kanluwen wrote: The Awakened Collector is a very interesting character.
He has "Dark Channel"(an ability originally introduced with the "Earth" DLC from the N7 Fury Adept), "Dark Sphere"(a new ability introduced solely for him), and "Seeker Swarm"(which is more or less a three or four charge pseudo-Tech Armor that allows for the Awakened to detonate tech or biotic combos at range).
He has another ability in the form of "Awakened", which is a temporary damage boost activated by his heavy melee.
Sounds interesting, has anyone used it or seen it in action?
Kanluwen wrote: When the Destroyer is combined with certain weapons though (the Particle Rifle, Harrier, or the Typhoon) he becomes very very lethal due to having the innate stability of a Turian Soldier and the extended ammunition capacity from Devastator Mode.
Add to the mix the Multi-Frag Grenades and you have a very powerful character.
I usually run mine with the Typhoon and a Crusader. The Typhoon can put down a serious amount of lead and the Crusader (N7 shotgun) is good for close up and long range work, then the multi-frag for crowd control. I put a few points into the Hawk Missle Launcher and it's been useful on occasion, usually when reloading. Gear wise I use Warfighter, an Adrenaline Module, amp for either gun and usually cryo ammo.
Unless you are taking the Hawk to the point where you get the Reduced Shield Penalty (Evolution 4A), increased damage against Armored targets (Evo 5B), and either of the rank 6 Evolutions--the Hawk just does not pay off. You go from being a tank character to being a relatively fragile Soldier with a gimmick.
Typhoon is always a good choice since the gun was designed for the Destroyer from the ground up. IMO, the Crusader is not meant to be a sidearm but rather a primary. You can actually do fairly well on the Destroyer using the Crusader as your primary with no other gun. My own Destroyer though runs my Typhoon(Extended Magazine and Piercing Module. The Typhoon has a habit of bugging out with things like the Extended Barrel or High Velocity Barrel and not properly getting damage bonuses when you run those+Assault Rifle Amps/Warfighter) and Piranha(Smart Choke and Shotgun High Velocity Barrel), generally with AP ammo on. I always, always skip Hawk unless I'm planning on just playing Silver that week because on Gold/Platinum it is just so underwhelming for how much shield you lose.
Kanluwen wrote: The Awakened Collector is a very interesting character.
He has "Dark Channel"(an ability originally introduced with the "Earth" DLC from the N7 Fury Adept), "Dark Sphere"(a new ability introduced solely for him), and "Seeker Swarm"(which is more or less a three or four charge pseudo-Tech Armor that allows for the Awakened to detonate tech or biotic combos at range).
He has another ability in the form of "Awakened", which is a temporary damage boost activated by his heavy melee.
Sounds interesting, has anyone used it or seen it in action?
It's not as interesting as you think. "Awakened" makes it so you gain a temporary damage boost after a lengthy animation (the same as a Collector being Possessed). During that timeframe you get a minor damage boost, minor recharge speed buff, and you take increased damage from all sources.
The abilities are pretty fun though. Dark Sphere takes some getting used to but it has an unmentioned effect in that it applies "Dark Channel" to everything that it passes by. If you have a Biotic with the Reset Power on Combo Detonation evolution for "Throw", huge swathes of goons can be detonated nonstop.