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Made in rs
Land Raider Pilot on Cruise Control





Holy Terra

 Kanluwen wrote:

The bits about "dark energy" were poorly written, inserted all over the place and really had nothing to do with the overall plot but were focused upon for the contents of "The Arrival" DLC.


Not true, Drew Karpyshyn ( the original writer for Mass Effect and Mass Effect 2, also 3 novels ) said different story.
In his interview after release of Mass Effect 3 he said that he was to busy in writing story for other game but that he would definitely make the different storyline.

Long story short - his ending would have dark matte was the cause of it all. Reapers were ripping civilisation not because of A.I - but for gathering resources because they were spending it in finding the way to stop dark matter from destroying entire universe in the long run. And in the end Shepard would have to choose to either sacrifice Mankind and the galaxy or to let Mankind and races of the Milky Way to find their own solution one day.
Makes more sense than the ending we got, too bad he didn't wrote it...


This is the interview in question.

This message was edited 1 time. Last update was at 2013/03/24 23:09:31


The universe has many horrors yet to throw at us. This is not the end of our struggle. This is just the beginning of our crusade to save Humanity. Be faithful! Be strong! Be vigilant!
 
   
Made in us
Hallowed Canoness





The Void

I'd be down to play a game set during the first contact war and right after. It's half action shooter and half diplomacy.

I beg of you sarge let me lead the charge when the battle lines are drawn
Lemme at least leave a good hoof beat they'll remember loud and long


SoB, IG, SM, SW, Nec, Cus, Tau, FoW Germans, Team Yankee Marines, Battletech Clan Wolf, Mercs
DR:90-SG+M+B+I+Pw40k12+ID+++A+++/are/WD-R+++T(S)DM+ 
   
Made in ie
Hallowed Canoness




Ireland

Sigvatr wrote:Uhm....just came to my mind: why do Asari have boobs in the first place besides for the most obvious reason?
You mean nurturing their young?

Kanluwen wrote:And where's the fun in that?
How can you guys not want to play a prequel set during the Krogan Rebellion or the Prothean War? Or a sequel set far enough after the events of ME3 that the events have taken on an air of mystique and swashbuckling fantasy?
Because it'd be a different world, obviously.

I mean, I could buy into the Krogan Rebellion, because the only thing that's missing would be anything human. It'd actually be "refreshing" to see a sci-fi game where humans are totally absent.
Prothean War, though? No, thanks. I'd rather keep my turians and asari and krogan etc. I've come to like this 'verse because everything ties so well into each other, not because of any singular element such as the eezo technobabble or the citadel - which, in addition to the protheans, would be the only things you'd keep from the familiar setting.

A far-future prequel I could enjoy as well (and it is one of the options I'm keeping open for my P&P conversion), but just like with the prequel stuff it'd quite simply "not be the same".

~2185 CE still has so many stories to tell, why would you want to move away from it? Is there something you don't like?

Kanluwen wrote:In Liara's case, it comes from the fact that in ME1 she was supposed to be "young". Remember that she was barely a hundred or so years old in ME1. The "official explanation" is that Asari bodies mature at a much slower pace. During the "Maiden" phase of life it is roughly equivalent to the teenage years of a human and their frame and physique reflects that. Another large part of Asari physique is that their genetic heritage from the father can manifest itself in their frame and physique.
Which doesn't really address anything. There's what, 2-3 years between ME1 and ME3? Asari taking longer to mature is actually an argument against such drastic changes.

The graphics overhaul is a much better explanation, although I'd argue that this does not exactly explain why the studio opted for a bigger chest this time, or why large boobs should be a hallmark of "better artists".
I think there's no reason not to assume the most obvious explanation here.

As for Ashley, I suppose we can only agree to disagree. To me, the change is way too drastic in nature for such a comparatively short amount of time, and given that her personality was already fleshed out in ME1. She still looked the same in ME2 as well, so what happened? It wasn't the Spectre promotion either, because her appearance had already changed before that.

KamikazeCanuck wrote:I want to get completely away from the Shepard era. Because there's no canon Shepard you end up having to write around everything Shepard did.
I'd say that depends largely on when exactly the game takes place. I mean, obviously everyone's Shepard saved the Citadel, but the amount of events where s/he affected the state of the galaxy in noticably large manner otherwise is fairly small before ME3.
It worked for ME1->ME2->ME3 .. and here you were playing the guy/gal who must know it all! Compared to that, creating a game where the character you play would only know the most widely known facts about Shep, and that the vast majority of them would not have to be brought up by the game at all, should be very easy.

KamikazeCanuck wrote:That sounds cool from an action and explosions point of view but all that time jumping would nullify the relationship melodrama that is ME's hallmark. We'll really be in danger of a Call of Duty Black Ops Mass Effect there.
True dat.

We've got a whole galaxy to explore, why should we rule out an entire era just because some few parts of it were already visited? Theoretically, you could stage an entire adventure whilst not even having to leave a single city on Ilum. Just keep adding detail to the stuff we already love. If we like Mass Effect as a setting, then we should appreciate the familiarity of known species, tech and locations, no? Imagine the stories you could experience when, say, visiting Omega not as an Alliance soldier but some freelance merc.

In ME1-3, the Mass Effect galaxy is home to trillions of sentient beings. Each one has a story to tell, and some of them are just as exciting as Shepard's.

This message was edited 2 times. Last update was at 2013/03/24 23:27:08


 
   
Made in us
Consigned to the Grim Darkness





USA

Don't tempt me, I almost posted something rather offensive while re-arranging that title...

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 KamikazeCanuck wrote:
That sounds cool from an action and explosions point of view but all that time jumping would nullify the relationship melodrama that is ME's hallmark. We'll really be in danger of a Call of Duty Black Ops Mass Effect there.

Not really. It would all depend upon how the missions are laid out and the length of each campaign.

I fully believe that BioWare could pull such a thing off, provided they make each "campaign" the length of a single "Act" from the currently existing Mass Effect games.

Think of each campaign being the length of Priority: Tuchunka and the associated side missions with it (the Primarch's son and his missions plus the missing Krogan Scouts)--you have plenty of time to develop the relationship.

Hell, "Legion" is considered to be one of the best written and most liked characters. You know how long you actually spend with "Legion" in ME2?

At best:Two to three missions("A House Divided", Tali's Loyalty mission, and the Collector Base)--excluding The Arrival or Lair of the Shadow Broker.
In ME3, you do not ever get him as a useable squadmate.

If they can do that with a robot, imagine what they could do with flesh and blood characters.
   
Made in us
Consigned to the Grim Darkness





USA

Also, am I the only one that likes Aria?

Heh. I dunno, she doesn't get enough attention in the fanbase for how awesome a character she is.

Spoiler:

"How do you plan on retaking Omega."
"I think I will use violence."



THat alone convinced me that I need to get the Omega DLC.

This message was edited 1 time. Last update was at 2013/03/25 19:51:18


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Blood Angel Captain Wracked with Visions






 Melissia wrote:
Also, am I the only one that likes Aria?

Heh. I dunno, she doesn't get enough attention in the fanbase for how awesome a character she is.

Spoiler:

"How do you plan on retaking Omega."
"I think I will use violence."



THat alone convinced me that I need to get the Omega DLC.

I liked her as a character in ME2, but the third one she seemed to pout around her club on the Citadel and the Omega DLC was disappointing to me, I really though that BioWare could have done so much more with it.

 
   
Made in ca
Stone Bonkers Fabricator General






Ya, I like her. That's why I was hoping for good things from Omega but that DLC was exceedingly average.

 
   
Made in us
Blood Angel Captain Wracked with Visions






 KalashnikovMarine wrote:
I'd be down to play a game set during the first contact war and right after. It's half action shooter and half diplomacy.

It might also be interesting to see a game go from large scale battles to smaller guerrilla actions too.

 
   
Made in eu
Hallowed Canoness




Ireland

KamikazeCanuck wrote:Ya, I like her. That's why I was hoping for good things from Omega but that DLC was exceedingly average.
Really? I enjoyed it lots.
Maybe that was due to me not having played ME3 in quite a while, and/or because I really dig the idea of a badass asari pirate queen or the location of Omega in general ...
All in all, to me it's no "Citadel", but better than "Leviathan". Aria's dialogue is awesome, her ex is awesome, hell even Bray the batarian is awesome. And that passage in pitch black where you only have your rifle's flashlight was genuinely creepy.

I think they could've done more with it (especially given that you actually had a base of operations there), but all in all it felt good to have this "change of pace". Almost as if Shep would take a vacation from his/her usual self and play gangster for a while, way more intense than in ME2.
   
Made in us
[MOD]
Solahma






RVA

I really liked Omega as a location, too. The Omega DLC is super tempting but I have not hit another wave of "ME love" yet.

   
Made in ca
Stone Bonkers Fabricator General






 Manchu wrote:
I really liked Omega as a location, too. The Omega DLC is super tempting but I have not hit another wave of "ME love" yet.


Have you even beaten ME3 yet? I know you had that hard drive meltdown setback.

 
   
Made in us
Blood Angel Captain Wracked with Visions






You might want to wait until it goes on sale. I got the Citadel DLC on day 1 and then got sucked into Dragon Age.

 
   
Made in us
[MOD]
Solahma






RVA

 KamikazeCanuck wrote:
Have you even beaten ME3 yet? I know you had that hard drive meltdown setback.
Hard drive meltdown? That's what kept me from beating FFXIII (and, as a matter of superstition, I have yet to put it in my new PS3). But no, I also did not beat ME3 yet. I got about 3/4 through, or so I am led to believe, and then utterly and completely lost interest in the game.

   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Manchu wrote:
 KamikazeCanuck wrote:
Have you even beaten ME3 yet? I know you had that hard drive meltdown setback.
Hard drive meltdown? That's what kept me from beating FFXIII (and, as a matter of superstition, I have yet to put it in my new PS3). But no, I also did not beat ME3 yet. I got about 3/4 through, or so I am led to believe, and then utterly and completely lost interest in the game.

What was the last "Priority" you were at, Manchu?
   
Made in us
[MOD]
Solahma






RVA

I have no clue. I stopped playing the week after launch and then restarted ME2, which further confuses my memory.

   
Made in de
Decrepit Dakkanaut





 Manchu wrote:
I really liked Omega as a location, too. The Omega DLC is super tempting but I have not hit another wave of "ME love" yet.


DO NOT GET IT.

It's one of the worst DLCs released in the current generation. It's 95% boring filler combat.

   
Made in gb
Fixture of Dakka







Omega was... Ok. I think reading Mass effect: Invasion first probably would have helped me enjoy it more. There really did not seem to be a great deal to the dlc though.
   
Made in us
Courageous Silver Helm





I haven't got any of the DLC that you have to pay for. I might get them though when I eventually get my femshep through ME1 and 2.
   
Made in us
Blood Angel Captain Wracked with Visions






 Compel wrote:
Omega was... Ok. I think reading Mass effect: Invasion first probably would have helped me enjoy it more. There really did not seem to be a great deal to the dlc though.

Playing through the Omega DLC I felt like it was a wasted opportunity, I was hoping that the choices made throughout the game would have had a much greater impact towards the end of the DLC.

 
   
Made in ie
Hallowed Canoness




Ireland

I actually didn't read that comic, but I'm intrigued by it now after playing the DLC ... is it good?

(and I think you don't really need to have read it to get the idea of what is going on in the DLC ... the important details are all explained, if only in abstracted bits, but sufficiently so that you're not left confused)
   
Made in us
Blood Angel Captain Wracked with Visions






I can't comment too much on that because they only comic that I read was the one that came with the ME2 Collector's Edition, but that did a suitable job of explaining some of the preceeding events.

I agree though that the comic isn't required reading to play the DLC

 
   
Made in us
Longtime Dakkanaut





Florida

Well Im going to start my last run of Mass Effect. Starting at 1 and going through until the end.

Thinking of using biotics this time around. Any tips?
   
Made in us
Consigned to the Grim Darkness





USA

Read up on the differences between barriers and shields; read up on biotic explosions.

Although the classes get more and more distinct from each other as the games go on, so at first the biotic classes are just classes with a few useful powers to disable enemies...

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in gb
Sniping Hexa





SW UK

Ive been doing a second playthrough of the ME series, trying to go perfect paragon, this time with DLC. Having just finished ME2 again, im a little disappointed about the DLCs, they were a bit short IMO. Not having your squad mates ever say anything kind of breaks the immersion a little, but having to record all that extra dialogue for every character means im not hugely surprised.
When I do ME3 again the only DLC I feel I want to get is the new "Citadel" DLC. All the others look a little mediocre IMO, especially for the price they charge. Im not entirely sure if its worth the points for the Javik DLC.
Im still a little bummed out about the ending. There were SO MANY ways it could have been better. The original Dark Energy ending was perfect and explained all the loose ends in ME1 and 2. As far as I know the current ending has no explanation for that stuff. Even the ending we had could have been alright. I often feel if they had included the leviathan DLC to explain the reapers purpose and removed the star child at the end then the outcry wold have been far less pronounced. Everybody hates that damn kid.

Inquisitor_Syphonious wrote:All I can say is... thank you vodo40k...

Zweischneid wrote:No way man. A Space Marine in itself is scary. But a Marine WITHOUT helmet wears at least 3-times as much plot-armour as a Marine with helmet. And heaven forbid if the Marine would also happen to have an intimidating looking, vertical scar. Then you're surly boned. Those guys are the worst. Not a chance I'd say.

 
   
Made in us
Blood Angel Captain Wracked with Visions






 vodo40k wrote:
I often feel if they had included the leviathan DLC to explain the reapers purpose and removed the star child at the end then the outcry wold have been far less pronounced. Everybody hates that damn kid.

I'm not a huge fan of my renegade suddenly getting weepy over the brat

 
   
Made in us
Consigned to the Grim Darkness





USA

Obnoxiously, I've only unlocked a single Sentinel class, the Turian sentinel. I was hoping for the Krogan or Asari sentinels...

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in eu
Hallowed Canoness




Ireland

For some reason, I suck with Sentinels. There was only a single match where I managed to not be last on the scoreboard.
Granted, maybe it's just that Disciple shotgun I'm currently using (still working on that Challenge), but at least with the Asari Valkyrie I also don't actually have any useful powers aside from Warp. Tech Armor and the Annihilation Sphere are nice for personal protection, but that doesn't make you win the round.

Can't wait to switch to one of the other classes after I've got the 200 Valkyrie waves completed. That huge disco armour certainly looks nice on her, but gameplay is a bit boring.
I've just unlocked the Turian Havoc last night; maybe I'll give that one a try next, because jetpacks + dual omni-blades sounds rather awesome. It's a Council species, too, so it counts towards the Challenge.

This message was edited 1 time. Last update was at 2013/03/28 22:05:40


 
   
Made in us
Consigned to the Grim Darkness





USA

 Lynata wrote:
For some reason, I suck with Sentinels. There was only a single match where I managed to not be last on the scoreboard.
Granted, maybe it's just that Disciple shotgun I'm currently using (still working on that Challenge), but at least with the Asari Valkyrie I also don't actually have any useful powers aside from Warp. Tech Armor and the Annihilation Sphere are nice for personal protection, but that doesn't make you win the round.
The sentinel is more of a support character. Annihilation Sphere, for example, is more of a biotic explosion primer-- if you have a teammate that can detonate biotic explosions quickly, all they need to do is spam throw or shockwave or whatever on any enemy that gets close to you.

I plan on building my Valkyrie like so:

Tech Armor evolved for Damage Reduction, Melee Damage, Damage Reduction
Annihilation Field evolved for Damage, Movement Speed, Drain
No points in Warp.
Asari Valkyrie evolved for Weapon Damage, Headshots, Weapon Damage
Fitness evolved for Durability, Shield Recharge, Fitness Expert.


... and just leaving tech armor and annihilation field on permanently and focusing on weaponry, priming biotic explosions, and staying alive-- it has a hefty bonus to weapon damage (22%, compared to a human soldier's max of 27%, although Turians are obviously much better at weapons damage at 37%, they're also much, much less mobile), moves pretty quickly, has 50% damage reduction-- making it the closest you can get to an Asari soldier.

But then again I'm wierd and my build will probably piss off Kanluwen somehow (but I'm okay with that).

This message was edited 4 times. Last update was at 2013/03/28 22:23:01


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in gb
Fixture of Dakka







Does winning the round actually have any impact on your share of credits?
   
 
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