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Made in us
Preacher of the Emperor





Hanford, CA, AKA The Eye of Terror

Anyone ever run these? Im thinking about getting one and i figured running it with seismic hammer/melta and a hurricane bolter in a drop pod. That way it can dish out for a turn before ti starts tearing things up. I figure it will destroy anything it touches if it does get to assault or at least become a massive fire magnet while Mr. Landraider trundles up the field with some terminators unmolested by anti-tank

17,000 points (Valhallan)
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6,000 points (Order of Our Martyred Lady)
Proud Countess of House Terryn hosting 7 Knights, 2 Dominus Knights, and 8 Armigers
Stormcast Eternals: 7,000 points
"Remember, Orks are weak and cowardly, they are easily beat in close combat and their tusks, while menacing, can easily be pulled out with a sharp tug"

-Imperial Guard Uplifting Primer 
   
Made in us
Stalwart Space Marine




Tulsa, OK

I haven't run it 6th Ed. The hurricane bolter just doesn't do enough damage to justify losing an CCW.

I have mine as Seismic/ meltagun and DCCW/ Heavy Flamer. I can see having two flamers or changing out for a chainfist as the other viable options.

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[DCM]
Tilter at Windmills






Manchester, NH

Seismic/melta & DCCW/heavy flamer, coming out of a pod, is one of the few Dreadnought options which is still decent in this edition. Having AV13 makes you a lot more durable and less likely to get glanced to death (especially against marines with their uqiquitous Krak grenades) than regular AV12 Dreads.

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Maelstrom's Edge! 
   
Made in us
Preacher of the Emperor





Hanford, CA, AKA The Eye of Terror

How are the lucious pattern drop pods this edition? are they still legal? because that would be awesome considering that Ironclads have move through cover and therefore ignore the dangerous terrain test. Thats a one-two punch if i ever saw one.

Reading what you guys are saying i can def see the advantage of the DCCW over hurricane bolters since hes not doing much shooting if played right.

The only disadvantage i can see nowadays is that units can now break away from combat if they cannot harm a unit so he will need all the first strike potential he can get!

17,000 points (Valhallan)
10,000 points
6,000 points (Order of Our Martyred Lady)
Proud Countess of House Terryn hosting 7 Knights, 2 Dominus Knights, and 8 Armigers
Stormcast Eternals: 7,000 points
"Remember, Orks are weak and cowardly, they are easily beat in close combat and their tusks, while menacing, can easily be pulled out with a sharp tug"

-Imperial Guard Uplifting Primer 
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

Generally in a list using drop pods you are going to end up with a tactical squad in one, just to get an odd number of pods. So if something needs to be boltered to death, you choose that one to land next to them.

Ironclads are there for the close combat beat down. They have some nice close range shooting (melta/flamer) so they aren't just twiddling their powerthumbs while they wait that first turn.

If you are walking the dread across the table, I could see using the hurricane bolters. I will often use a AsC/DCCW(SB) to just advance with my forces. An ironclad can do the same job, with a little less shooting (although the pair of HKs could help) but tougher.

   
Made in de
Morphing Obliterator






 Mannahnin wrote:
Seismic/melta & DCCW/heavy flamer, coming out of a pod, is one of the few Dreadnought options which is still decent in this edition. Having AV13 makes you a lot more durable and less likely to get glanced to death (especially against marines with their uqiquitous Krak grenades) than regular AV12 Dreads.

Actually I come to think that the Chainfist is probably better than the Hammer this edition as it gets a +1 on the damage table too through AP 2 so imho the bonus to pen is at least on par with the +2 on the chart of the hammer.

This message was edited 1 time. Last update was at 2013/03/12 12:46:38


Playing mostly Necromunda and Battletech, Malifaux is awesome too! 
   
Made in se
Ferocious Black Templar Castellan






Sweden

 Shadox wrote:
 Mannahnin wrote:
Seismic/melta & DCCW/heavy flamer, coming out of a pod, is one of the few Dreadnought options which is still decent in this edition. Having AV13 makes you a lot more durable and less likely to get glanced to death (especially against marines with their uqiquitous Krak grenades) than regular AV12 Dreads.

Actually I come to think that the Chainfist is probably better than the Hammer this edition as it gets a +1 on the damage table too through AP 2 so imho the bonus to pen is at least on par with the +2 on the chart of the hammer.


...AP2 and below weapons are unchanged in vehicle damage chart power in 6th compared to 5th. 90% of vehicles have RA10 anyway, rendering the Chainfist incredibly specialized.

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Made in us
Preacher of the Emperor





Hanford, CA, AKA The Eye of Terror

 Shadox wrote:
 Mannahnin wrote:
Seismic/melta & DCCW/heavy flamer, coming out of a pod, is one of the few Dreadnought options which is still decent in this edition. Having AV13 makes you a lot more durable and less likely to get glanced to death (especially against marines with their uqiquitous Krak grenades) than regular AV12 Dreads.

Actually I come to think that the Chainfist is probably better than the Hammer this edition as it gets a +1 on the damage table too through AP 2 so imho the bonus to pen is at least on par with the +2 on the chart of the hammer.


While the chainfist gets the extra d6 for pen, it dosent make up for the unwieldy. Anyways, the hammer is just a DCCW with a +1 on the damage chart (as per codex) and a DCCW this edition is AP2, so it technically functions as an AP1 DCCW. The lack of unwieldy alone makes it much better than a chainfist unless youre opening up some vehicles, and in that case a Str 10 AP1 hit that gives you more attacks (chainfist is specialist) is better than a Str 10 AP2 unwieldy melta.

17,000 points (Valhallan)
10,000 points
6,000 points (Order of Our Martyred Lady)
Proud Countess of House Terryn hosting 7 Knights, 2 Dominus Knights, and 8 Armigers
Stormcast Eternals: 7,000 points
"Remember, Orks are weak and cowardly, they are easily beat in close combat and their tusks, while menacing, can easily be pulled out with a sharp tug"

-Imperial Guard Uplifting Primer 
   
Made in de
Morphing Obliterator






Walkers and MCs always ignore unwieldy.

Playing mostly Necromunda and Battletech, Malifaux is awesome too! 
   
Made in us
Preacher of the Emperor





Hanford, CA, AKA The Eye of Terror

 Shadox wrote:
Walkers and MCs always ignore unwieldy.


you are correct, im not sure how i missed that.

On an opposite measure, HK missiles, whats the point? and do you model them simply because they look cool?

17,000 points (Valhallan)
10,000 points
6,000 points (Order of Our Martyred Lady)
Proud Countess of House Terryn hosting 7 Knights, 2 Dominus Knights, and 8 Armigers
Stormcast Eternals: 7,000 points
"Remember, Orks are weak and cowardly, they are easily beat in close combat and their tusks, while menacing, can easily be pulled out with a sharp tug"

-Imperial Guard Uplifting Primer 
   
Made in de
Morphing Obliterator






If you droppod the Ironclad in, he has to wait a turn before he can get into cc and as walkers can fire all their weapons and he do not have to charge the target he is shooting in the first turn you can unleash two krak missiles, a Melta and probably a Heavy Flamer on a vehicle of your choice. I not do it myself but many people swear on it and if I would fill up my last points I would at least consider it.

Playing mostly Necromunda and Battletech, Malifaux is awesome too! 
   
Made in ca
Krazed Killa Kan




Claremont, ON

I have started to experiment dropping him in with a stormraven. Only got one game in with it and it was fairly accurate. Saves a few points on a drop pod but you need a good target. If your raven drops before you can unload the cargo it can be bad but so far so good. With a raven escort you are looking at some serious covering firepower. Mesh that with a stormtalon and you have a large reserve hit potential.

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Made in us
Stalwart Space Marine




Tulsa, OK

I had thought about the raven, but I still think drop podding him is the best way. When I field them, it is a pair in pods and usually in a 5 pod list.

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Made in us
Crushing Clawed Fiend



Eau Claire, WI

I use one coming in from a drop pod, with chainfist/melta, dccw/heavy flamer, and two hunter killer missiles. The Ironclad can shoot everything it has turn one, so it just increases your chance of blowing something up (which I have been lucky in the fact that everytime I drop him in he has blown something up). I like the chainfist personally just because it insures that I will pen more often. It is a dice game afterall.
   
 
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