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![[Post New]](/s/i/i.gif) 2013/03/12 15:23:29
Subject: Objectives & buildings
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War Walker Pilot with Withering Fire
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So I just played a game where I placed my home objective on the 2nd floor of a building.
When the game ended, I had a model next to it on the 2nd floor, while my opponent had one directly below the objective on the ground floor.
I believe the rule book states that a model can contest/hold an objective, if they are within 3 inches. Moving from ground to 2nd floor counts as a 3 inch move, correct?
Thankfully, this did not impact the outcome of the game, as I won 3-2. Any clues as to whether I would have been holding, or if he was contesting this objective?
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8,000 pts and counting
1,000 points, now painting. |
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![[Post New]](/s/i/i.gif) 2013/03/12 15:30:14
Subject: Re:Objectives & buildings
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Cowboy Wannabe
London
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Assuming the floors are fairly standard sized, it's unlikely that a standard infantry model on the ground floor would be within 3" of an objective on the 2nd floor.
So it is likely from what you have said that you get that objective freely.
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![[Post New]](/s/i/i.gif) 2013/03/12 15:31:29
Subject: Objectives & buildings
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The Hive Mind
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By "building" I assume you mean "ruin" as objectives can't be placed in an actual building (second bullet, right side top of page 121).
You would've been holding and he wouldn't have been contesting.
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This message was edited 1 time. Last update was at 2013/03/12 15:31:55
My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2013/03/12 15:42:53
Subject: Re:Objectives & buildings
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War Walker Pilot with Withering Fire
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You are correct, I did mean ruin.
The rule book states that the distance between floors is 3 inches as standard, and distance to content an objective is WITHIN 3 inches.
So yeah, anyone willing to argue that he would be contesting? Just trying to hear both sides of the argument.
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8,000 pts and counting
1,000 points, now painting. |
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![[Post New]](/s/i/i.gif) 2013/03/12 15:47:40
Subject: Objectives & buildings
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The Hive Mind
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Just to clarify - there was an empty floor between him and the objective, right?
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2013/03/12 16:00:55
Subject: Re:Objectives & buildings
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War Walker Pilot with Withering Fire
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The objective was on the 2nd floor, I had 2 models in base to base contact with it. His model was for all intents and purposes directly below it. Some of my squad was in the ruins aswel, but not below the objective.
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This message was edited 1 time. Last update was at 2013/03/13 00:25:54
8,000 pts and counting
1,000 points, now painting. |
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![[Post New]](/s/i/i.gif) 2013/03/12 16:05:39
Subject: Re:Objectives & buildings
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The Hive Mind
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Belly wrote:The objective was on the 2nd floor, I had 2 models in base to base contact with it. His model was for all intensive purposes directly below it. Some of my squad was in the ruins aswel, but not below the objective.
Intents and purposes. Sorry, pet peeve.
If he was on the floor immediately under the objective he's within 3" and would be contesting. If there was an empty floor between him and the objective, he would not be.
I think some confusion comes from how different countries refer to floors differently.
If we label the floors as 0, 1, 2 where 0 is level with the dirt outside - the objective was on 2, your opponent was on 1?
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2013/03/12 16:10:45
Subject: Objectives & buildings
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Monster-Slaying Daemonhunter
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If it's 3" from one floor to the next, then units could not stay in coherency and be on different floors. Read the BRB about ruins and coherency. Models are measured using the entire model, which means from the top of the model's head to the objective marker. This would put him well within the 3", definitely contesting.
If a model was on the floor above the objective...then it would depend on what the objective is modeled as, I suppose.
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![[Post New]](/s/i/i.gif) 2013/03/12 16:54:14
Subject: Objectives & buildings
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Focused Dark Angels Land Raider Pilot
Green Bay
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Isn't there a rule stating objectives cannot be above the ground floor in ruins? Don't have my book with me, so I cannot check right now, but I could have sworn there was.
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rigeld2 wrote: Now go ahead and take that out of context to make me look like a fool. |
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![[Post New]](/s/i/i.gif) 2013/03/12 17:41:50
Subject: Objectives & buildings
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Sneaky Striking Scorpion
An Igloo Deep North in Canada, eh?
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He's directly below the objective - check. It's 3" from floor to floor - check. The model is taller than .0000000000000000001" - check. Therefore he is in range to contest. It says (pg. 123) that if at least one model from the unit is in range he is scoring/denying. Edit: also, nolzur, BRB page 121 says: -not within 6" of table edge, 12" of another objective, in a fort, building, or impassable terrain. No mention of levels of a ruin.
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This message was edited 1 time. Last update was at 2013/03/12 17:43:31
azazel the cat wrote:The best way to play Warhammer 40k is with a pretty girl.
Both players should be using the least durable units possible, with the house rule that all players remove an article of clothing every time you lose a unit, and take a drink every time you kill one of your opponent's units.
I have no idea which army will be triumphant, but I can assure you that everyone wins.
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![[Post New]](/s/i/i.gif) 2013/03/12 20:03:20
Subject: Objectives & buildings
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[MOD]
Making Stuff
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Belly wrote: Moving from ground to 2nd floor counts as a 3 inch move, correct?
Only if the distance between floors is actually 3". Automatically Appended Next Post: For anyone unsure on the objective placement, though... The rulebook FAQ clarifies that upper levels in ruins are fine.
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This message was edited 1 time. Last update was at 2013/03/12 20:05:50
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![[Post New]](/s/i/i.gif) 2013/03/12 20:40:48
Subject: Re:Objectives & buildings
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Judgemental Grey Knight Justicar
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Can be in ruins on any floor. They just can't be in building b/c those can be destroyed.
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![[Post New]](/s/i/i.gif) 2013/03/13 00:58:24
Subject: Re:Objectives & buildings
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War Walker Pilot with Withering Fire
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Awesome, thanks for the responses guys.
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8,000 pts and counting
1,000 points, now painting. |
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![[Post New]](/s/i/i.gif) 2013/03/13 01:09:47
Subject: Objectives & buildings
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Dakka Veteran
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I agree with the advice that everyone made, but you'd measure distance from the head of the model on the lower floor to the base of the objective marker, wouldn't you?
IWO, the distance between floors can be greater than 3" for a model on a lower floor to contest an objective 1 floor up.
Oh, and I thought you played what's in front of you - not assume floors are always 3" apart.
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![[Post New]](/s/i/i.gif) 2013/03/13 01:32:09
Subject: Objectives & buildings
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[MOD]
Making Stuff
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Snapshot wrote:I agree with the advice that everyone made, but you'd measure distance from the head of the model on the lower floor to the base of the objective marker, wouldn't you?
Only for coherency.
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![[Post New]](/s/i/i.gif) 2013/03/13 01:46:23
Subject: Objectives & buildings
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Dakka Veteran
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Thanks for the clarification. Ruins (p98), Coping With Different Heights, seems to be the relevant bit.
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![[Post New]](/s/i/i.gif) 2013/03/13 22:34:16
Subject: Objectives & buildings
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[DCM]
Tilter at Windmills
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Yup. Page 98. Coherency between levels in a ruin is from base to any part of the model. It's also up to 6" vertically between levels.
And movement between levels is whatever the actual distance is; in 5th it was abstracted to always count as 3" even if the distance is different. In 6th it says that the distance is typically 3", but if not, it's whatever the distance is. The 6" vertical coherency rule helps units deal with unusual distances.
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