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![[Post New]](/s/i/i.gif) 2013/03/13 11:01:47
Subject: Early Ork Rumor from Bols
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Mutated Chosen Chaos Marine
*bursts though room with axe* HEEEAAARRRS JHONNY!!!
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I like these rumours so far, I am loving the Crew idea a lot... ..I hope they make a rule which makes them more resiliant against stuff that makes them more immuine towards wargear and Maledictions I can see it sort off... Thick Skullz/Wez not afraid: whaen taking LD tests from a unit witch causes them to or a malediction is caused on them to make a LD test use one less dice to determing the passing or failing of a LD test... I know this sounds like wishlisting but that would be so awesome  .
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This message was edited 1 time. Last update was at 2013/03/13 11:02:08
Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts
Whatever you use.. It's Cheesy, broken and OP |
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![[Post New]](/s/i/i.gif) 2013/03/13 13:19:11
Subject: Early Ork Rumor from Bols
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Longtime Dakkanaut
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I persoanlly hate grots. They annoy me to no end. I hope we don't get more units like that. Grots are food.
I am personally happy with our Dex. I think it is still a very good dex. My issue is with a few units. The Flash gitz need to have a transport option as has been mentioned. The looted wagon I think should be a bit more armored as it is built off a leman russ chassis. Even a 13 would be fine with me. Snikrot actually being able to charge the turn he comes in. And new kits, ie meganobs, buggies/trakks, a new battle wagon kit would be nice. One that is actually bigger then a trukk.
More randomeness is not the way I want to play my Orks. Their weapons being a bit random is fine but they way the move or act is not going to work in this game as it is now. I hope GW realizes this for sure.
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![[Post New]](/s/i/i.gif) 2013/03/13 13:33:17
Subject: Early Ork Rumor from Bols
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Fighter Pilot
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The Grot Whirly-bird unit is an amusing concept.
To paraphrase an Ork-playing friend who does not post - "If I must have random, make it all useful for F@^*'s sake!"
It'll be interesting to see what finally ends up in the completed codex
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![[Post New]](/s/i/i.gif) 2013/03/13 13:39:07
Subject: Early Ork Rumor from Bols
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Longtime Dakkanaut
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balsak_da_mighty wrote:I persoanlly hate grots. They annoy me to no end. I hope we don't get more units like that. Grots are food.
I am personally happy with our Dex. I think it is still a very good dex. My issue is with a few units. The Flash gitz need to have a transport option as has been mentioned. The looted wagon I think should be a bit more armored as it is built off a leman russ chassis. Even a 13 would be fine with me. Snikrot actually being able to charge the turn he comes in. And new kits, ie meganobs, buggies/trakks, a new battle wagon kit would be nice. One that is actually bigger then a trukk.
More randomeness is not the way I want to play my Orks. Their weapons being a bit random is fine but they way the move or act is not going to work in this game as it is now. I hope GW realizes this for sure.
It would be pro commercial move from GW to bring out Grot boss, and enable Gretchin-only armies. They'd be big seller.
Lots have been said about Ork randomness, but in fact Orks are very reliable army, if you only use their core units. They're not very vulnerable to bad luck in same fashion as small elite armies. All the wacky random stuff (Weirdboyz, Shokk Attack Gun etc) are optional.
It would be really lame if this was to change so that in every turn you'd roll for each mob of Boyz what they do...
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Mr Vetock, give back my Multi-tracker! |
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![[Post New]](/s/i/i.gif) 2013/03/13 13:50:50
Subject: Early Ork Rumor from Bols
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Khorne Veteran Marine with Chain-Axe
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balsak_da_mighty wrote:I persoanlly hate grots. They annoy me to no end. I hope we don't get more units like that. Grots are food.
I am personally happy with our Dex. I think it is still a very good dex. My issue is with a few units. The Flash gitz need to have a transport option as has been mentioned. The looted wagon I think should be a bit more armored as it is built off a leman russ chassis. Even a 13 would be fine with me. Snikrot actually being able to charge the turn he comes in. And new kits, ie meganobs, buggies/trakks, a new battle wagon kit would be nice. One that is actually bigger then a trukk.
More randomeness is not the way I want to play my Orks. Their weapons being a bit random is fine but they way the move or act is not going to work in this game as it is now. I hope GW realizes this for sure.
Grotz arent just for food Sir lol... in actuality, grots tend to sit back and collect teeth anyway, so they can be an active part of the battle
I do have to say the looted wagon being based off of the leman russ is a common misconception/mistake... the looted wagon is made up of whatever the orks find laying around, even more so is that very rarely does the wagon resemble the vehicle its parts were taken from... to that end, I've seen looted wagons made of distinguishable russes, rhinos, grav-tanks, skimmers, boats, and any other manner of track vehicles. The ork shtick is poor armor due to ram-shackling in general.
but I do agree that orks are random enough. a mob of thirty boyz still functions perfectly despite many disadvantages and hits like a mac truck... I do not want a dice roll that can make my thirty man mob (cheaper than a tac squad) sit where it starts the entire game, stuff like that adds to the notion that orks are for fun play friendly games rather than competition.
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"I ayn't so eezy ta kill... heheheh..."
BLOOD FOR THE BLOOD GOD!!!! SKULLS FOR THE SKULL THRONE!!!! |
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![[Post New]](/s/i/i.gif) 2013/03/13 13:55:03
Subject: Early Ork Rumor from Bols
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Hunter with Harpoon Laucher
Castle Clarkenstein
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Because GW equates 'silliness' with 'your army is supposed to suck'.
Look at the WFB book for examples. Somehow orc bolt throwers went up in price, while at the same time gaining a chance to destroy themselves when you roll a 1, similar to a stonethrower. Back in Warhammer Armies, orcs had a nice array of warmachines and it was one of the advantages of the army. Now orcs are "whacky" and are supposed to have stuff break all the time.
I have high hopes for a new Ork codex. Ironic since I don't trust them to do anything right anymore.
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....and lo!.....The Age of Sigmar came to an end when Saint Veetock and his hamster legions smote the false Sigmar and destroyed the bubbleverse and lead the true believers back to the Old World.
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![[Post New]](/s/i/i.gif) 2013/03/13 14:02:59
Subject: Early Ork Rumor from Bols
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Dakka Veteran
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mikhaila wrote:
Because GW equates 'silliness' with 'your army is supposed to suck'.
Look at the WFB book for examples. Somehow orc bolt throwers went up in price, while at the same time gaining a chance to destroy themselves when you roll a 1, similar to a stonethrower. Back in Warhammer Armies, orcs had a nice array of warmachines and it was one of the advantages of the army. Now orcs are "whacky" and are supposed to have stuff break all the time.
I have high hopes for a new Ork codex. Ironic since I don't trust them to do anything right anymore.
Just as long as they keep whoever wrote the rules for the Ork flyers FAR away from the codex. These are the latest Ork rules we have to go off of, and frankly they suck.
The Supa-Shoota is about the only thing introduced with the flyer that they got right, as well as the WAAGGH Plane ability, which is fun and very Orky.
However, all three planes are over-costed, and two out of three of them have weapons which are tremendously sub-par AND overcosted.
If we got an entire codex re-write of this level rule quality, I'd be very worried.
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![[Post New]](/s/i/i.gif) 2018/12/21 14:53:38
Subject: Early Ork Rumor from Bols
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Khorne Veteran Marine with Chain-Axe
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Murrdox wrote:Just as long as they keep whoever wrote the rules for the Ork flyers FAR away from the codex. These are the latest Ork rules we have to go off of, and frankly they suck.
The Supa-Shoota is about the only thing introduced with the flyer that they got right, as well as the WAAGGH Plane ability, which is fun and very Orky.
However, all three planes are over-costed, and two out of three of them have weapons which are tremendously sub-par AND overcosted.
If we got an entire codex re-write of this level rule quality, I'd be very worried.
I have to disagree with 90% of your statements... I have used the ork flier (only one, the dakkajet) in multiple games... it is a fantastic flier with a simple motive, shoot stuff and kill stuff.
I have used it to destroy multiple vehicles and entire units. It has lasted entire games even getting shot it. it has an awesome ballistic skill for an ork vehicle. it looks amazing, and the list goes on. The bomber is not bad bad requires more infantry on the field. The Blitza is obviously the most orky of the three and has the potential to do major damage even if it fails.
Have you used the rules/fielded the models?
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This message was edited 1 time. Last update was at 2013/03/13 14:55:31
"I ayn't so eezy ta kill... heheheh..."
BLOOD FOR THE BLOOD GOD!!!! SKULLS FOR THE SKULL THRONE!!!! |
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![[Post New]](/s/i/i.gif) 2013/03/13 14:59:27
Subject: Early Ork Rumor from Bols
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Growlin' Guntrukk Driver with Killacannon
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I just read that, sounds like wishlisting as rumors. I give it 2% possible truth.
90% likelyhood it was made up by someone sub 21 years!
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![[Post New]](/s/i/i.gif) 2013/03/13 15:51:58
Subject: Early Ork Rumor from Bols
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Mutated Chosen Chaos Marine
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With people buying up ebay lots of AOBR boyz it wouldn't surprise me if they tried to make grots more appealing.
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![[Post New]](/s/i/i.gif) 2013/03/13 17:28:50
Subject: Early Ork Rumor from Bols
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Dakka Veteran
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WarlordRob117 wrote:
I have to disagree with 90% of your statements... I have used the ork flier (only one, the dakkajet) in multiple games... it is a fantastic flier with a simple motive, shoot stuff and kill stuff.
I have used it to destroy multiple vehicles and entire units. It has lasted entire games even getting shot it. it has an awesome ballistic skill for an ork vehicle. it looks amazing, and the list goes on. The bomber is not bad bad requires more infantry on the field. The Blitza is obviously the most orky of the three and has the potential to do major damage even if it fails.
Have you used the rules/fielded the models?
I've used Dakkajets, and yes, they are good models, and there is a lot to like about them. But compare them with the other flyers out there, and you have to wonder why the designers wanted to screw Orks.
The Blitzabomma costs almost the exact same as the Dark Eldar Razorwing. However the Razorwing is an infinitely superior flyer for the same amount of points. The Burnabomma is 20 points cheaper, but has to pay 10 points per missile where the Dark Eldar is only 5, and the Dark Eldar missile is vastly superior. If an Ork Skorcha Missile costs 10 points, by comparison I don't see how a Dark Eldar Shatterfield Missile should cost anything less than 20.
Even if you don't get into cost comparisons, the Blitzabomma and Burnabomma simply aren't designed well. A Looted Wagon with a Boomgun can do the same job as a Blitzabomma, only better, and for less points. Sure, Burna Bomms and Skorcha Missiles ignore cover, but at only S5 AP4, they're simply light infantry killers, and the codex is jammed full of light infantry killers.
So yes, the Dakkajet is good, and it's not horribly over-costed. The other two are both over-costed, and tactically inferior choices. As an Ork player, being given THREE flyer variants was incredibly awesome. I'm just horribly disappointed that 2 out of the 3 simply aren't worth ever putting on the table. That makes me worry about future Ork rules. I don't want a codex where 2/3 of the options just aren't worth taking. I'm sad enough that 6th edition made me pack away my Kan Wall army.
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![[Post New]](/s/i/i.gif) 2013/03/13 17:42:37
Subject: Early Ork Rumor from Bols
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Decrepit Dakkanaut
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WarlordRob117 wrote:Murrdox wrote:Just as long as they keep whoever wrote the rules for the Ork flyers FAR away from the codex. These are the latest Ork rules we have to go off of, and frankly they suck.
The Supa-Shoota is about the only thing introduced with the flyer that they got right, as well as the WAAGGH Plane ability, which is fun and very Orky.
However, all three planes are over-costed, and two out of three of them have weapons which are tremendously sub-par AND overcosted.
If we got an entire codex re-write of this level rule quality, I'd be very worried.
I have to disagree with 90% of your statements... I have used the ork flier (only one, the dakkajet) in multiple games... it is a fantastic flier with a simple motive, shoot stuff and kill stuff.
I have used it to destroy multiple vehicles and entire units. It has lasted entire games even getting shot it. it has an awesome ballistic skill for an ork vehicle. it looks amazing, and the list goes on. The bomber is not bad bad requires more infantry on the field. The Blitza is obviously the most orky of the three and has the potential to do major damage even if it fails.
Have you used the rules/fielded the models?
So he says 2/3 suck, you say no, you've used 1 and then ask him if he's used the rules or fielded the models?
Guess which 2/3 he was referring to, I'll give you a clue, not the fething dakkajet. The flyers are costed too highly, as are nobs, battlewagons, both types of walker, stormboyz and deffkoptas. Also more units should be able to take battlewagons as transports to free up the HS choices.
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![[Post New]](/s/i/i.gif) 2013/03/13 17:56:25
Subject: Early Ork Rumor from Bols
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Khorne Veteran Marine with Chain-Axe
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Murrdox wrote:
I've used Dakkajets, and yes, they are good models, and there is a lot to like about them. But compare them with the other flyers out there, and you have to wonder why the designers wanted to screw Orks.
The Blitzabomma costs almost the exact same as the Dark Eldar Razorwing. However the Razorwing is an infinitely superior flyer for the same amount of points. The Burnabomma is 20 points cheaper, but has to pay 10 points per missile where the Dark Eldar is only 5, and the Dark Eldar missile is vastly superior. If an Ork Skorcha Missile costs 10 points, by comparison I don't see how a Dark Eldar Shatterfield Missile should cost anything less than 20.
Even if you don't get into cost comparisons, the Blitzabomma and Burnabomma simply aren't designed well. A Looted Wagon with a Boomgun can do the same job as a Blitzabomma, only better, and for less points. Sure, Burna Bomms and Skorcha Missiles ignore cover, but at only S5 AP4, they're simply light infantry killers, and the codex is jammed full of light infantry killers.
So yes, the Dakkajet is good, and it's not horribly over-costed. The other two are both over-costed, and tactically inferior choices. As an Ork player, being given THREE flyer variants was incredibly awesome. I'm just horribly disappointed that 2 out of the 3 simply aren't worth ever putting on the table. That makes me worry about future Ork rules. I don't want a codex where 2/3 of the options just aren't worth taking. I'm sad enough that 6th edition made me pack away my Kan Wall army.
Fantastic example of the kan wall BTW... I agree that releasing such wonderful models and then turning around and making them sub-par was for all intents and purposes crappy of the rules writers... GIVE US BACK OUR KANZ!!!!
I had forgotten about the razorwing/void raven, which my wife uses all the time no less, in that instance definitely destroying the vailidity of the blitza/bomber models... I hadnt even planned on using them anyway to be honest, solely because I love the idea of an ork fighting raining down and ungodly amount of firepower... dakka is orky after all...
another thing I want to see done is returning effectiveness of our Deffkoptas... Not being able to scout and assualt significantly lowered our hammering capabilities from turn 1
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"I ayn't so eezy ta kill... heheheh..."
BLOOD FOR THE BLOOD GOD!!!! SKULLS FOR THE SKULL THRONE!!!! |
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![[Post New]](/s/i/i.gif) 2013/03/13 18:03:13
Subject: Early Ork Rumor from Bols
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Stone Bonkers Fabricator General
A garden grove on Citadel Station
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How can you negatively compare skorcha missiles to shatter fields if one ignores cover (a massive advantage) and the other (iirc) does not?
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ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence. |
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![[Post New]](/s/i/i.gif) 2013/03/13 18:36:28
Subject: Early Ork Rumor from Bols
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Dakka Veteran
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ph34r wrote:How can you negatively compare skorcha missiles to shatter fields if one ignores cover (a massive advantage) and the other ( iirc) does not?
Yes, Skorcha Missiles ignore cover but at only S5 AP4 they're not nearly as scary as a Shatterfield Missile. Then there's range, and the fact that Shatterfield is a large blast. Let's add to that the fact that the Shatterfield Missile is being fired by a BS4 gunner, as opposed to the BS2 Ork.
Shatterfield Missile: 48" S7 AP- Large Blast
Skorcha Missile: 24" S5 AP4 Blast, Ignores Cover
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This message was edited 1 time. Last update was at 2013/03/13 18:38:36
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![[Post New]](/s/i/i.gif) 2013/03/13 18:40:22
Subject: Early Ork Rumor from Bols
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Badass "Sister Sin"
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Can we get back to Ork Rumors? (Or lack thereof)
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![[Post New]](/s/i/i.gif) 2013/03/13 18:44:04
Subject: Early Ork Rumor from Bols
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Khorne Veteran Marine with Chain-Axe
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MeanGreenStompa wrote:
So he says 2/3 suck, you say no, you've used 1 and then ask him if he's used the rules or fielded the models?
Guess which 2/3 he was referring to, I'll give you a clue, not the fething dakkajet. The flyers are costed too highly, as are nobs, battlewagons, both types of walker, stormboyz and deffkoptas. Also more units should be able to take battlewagons as transports to free up the HS choices.
Dont really care if you're DCM or what power you think that comes with with regards to being disrespectful with your posts, so I'll assume you were trying to be funny and leave it at that...
Back to the discussion, I too feel that alot of the ork units are over-priced when you consider that a grey knight player can bring like 9-10 razorbacks in a 2K list, where-as Im running out of points by adding two trukks to mine, hence why I prefer to run blobs. Though I disagree with stormboyz, especially since they are one of the few units able to assault from deepstrike
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"I ayn't so eezy ta kill... heheheh..."
BLOOD FOR THE BLOOD GOD!!!! SKULLS FOR THE SKULL THRONE!!!! |
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![[Post New]](/s/i/i.gif) 2013/03/13 19:04:36
Subject: Early Ork Rumor from Bols
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Dakka Veteran
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WarlordRob117 wrote:
Back to the discussion, I too feel that alot of the ork units are over-priced when you consider that a grey knight player can bring like 9-10 razorbacks in a 2K list, where-as Im running out of points by adding two trukks to mine, hence why I prefer to run blobs. Though I disagree with stormboyz, especially since they are one of the few units able to assault from deepstrike
Well, they can only do that if you bring along a special character, and Zagstruk is a double-edged sword since his Power Klaw goes away after he charges. It's easy for him to get locked into an un-winnable combat, which is great if you want to Tarpit someone, but that's usually not what you want to be using Zagstruk for.
6th Edition gave Stormboyz Hammer of Wrath, which is nice. However it also took away their initiative bonus from Furious Charge, and it made them suffer Overwatch, which makes them more fragile than ever. For 12 points, Stormboyz should be coming with 'Eavy Armor or some other kind of bonus besides their jumppack.
At least Zagstruk still works though. The 6th Edition rules flat-out broke Snikrot, messed up Ghazzghul's Waaagh!, and turned Old Zogwort into a confusing mess.
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![[Post New]](/s/i/i.gif) 2013/03/13 19:15:56
Subject: Re:Early Ork Rumor from Bols
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Ork Boy Hangin' off a Trukk
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I like the sound of the grot stuff, but I really want to see (cy)boarboyz return.
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Sometimes you have fun, and sometimes the fun has you. -Sgt. Schlock |
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![[Post New]](/s/i/i.gif) 2013/03/13 19:31:26
Subject: Re:Early Ork Rumor from Bols
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Lit By the Flames of Prospero
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BairdEC wrote:I like the sound of the grot stuff, but I really want to see (cy)boarboyz return.

Personally in 40k I'd rather see them riding some sort of squig, with a nod in the fluff to them riding local wildlife.
=)
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![[Post New]](/s/i/i.gif) 2013/03/13 20:31:51
Subject: Re:Early Ork Rumor from Bols
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Dakka Veteran
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Whether it's Cyboars or Cyborked Squigs or some other strange life-form I think just about every Ork player would welcome a new Ork unit riding some kind of mount. The Orks have a nice big hole in their codex just waiting to be filled since we currently have no "Beasts" or "Chariot" type units, and I could definitely see Orks using one or both with some sort of crazy cyborked creature attached.
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![[Post New]](/s/i/i.gif) 2013/03/14 20:37:25
Subject: Early Ork Rumor from Bols
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Growlin' Guntrukk Driver with Killacannon
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Fresh rumors from BOLS, via Faeit212 NEW UNITS Mek Tank – Sporting a giant Shokk Attack Gun, firing Bomb Squigs. Tank can purchase a KFF. UNIT UPDATES Flashgits - Their Snazz guns roll for random range each turn (12+3d6). On a triple 1 they overheat like Gets Hot. The unit may purchase upgrades like +1 BS, +1A, blast, rapid fire, skyfire, ans others, several are mutually exclusive. Boys - cheaper! Meks - Look for ability to field an increased number of Deffdreads and Kanns than currently. Stormboyz - Gain a "Rocket boost" attack that can target flyers. They must move 18” and if they pass a flyer they each get 2 attacks on it as if assaulting a vehicle. Move as infantry during their next turn. Looks like the designers played a lot of THQ's Space Marine! Buggys / Trakks - May tank shock if they are upgraded with spiked plates/wheels. natfka.blogspot.com.es/2013/03/orks-new-mek-tank-and-more.html
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This message was edited 2 times. Last update was at 2013/03/14 20:38:22
War does not determine who is right - only who is left. |
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![[Post New]](/s/i/i.gif) 2013/03/14 21:00:12
Subject: Early Ork Rumor from Bols
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Decrepit Dakkanaut
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Agent_Tremolo wrote:Fresh rumors from BOLS, via Faeit212
NEW UNITS
Mek Tank – Sporting a giant Shokk Attack Gun, firing Bomb Squigs. Tank can purchase a KFF.
Sounds cool.
Agent_Tremolo wrote:
UNIT UPDATES
Flashgits - Their Snazz guns roll for random range each turn (12+ 3d6). On a triple 1 they overheat like Gets Hot. The unit may purchase upgrades like +1 BS, +1A, blast, rapid fire, skyfire, ans others, several are mutually exclusive.
So, utterly pointless still. 3d6 random range? THE FU....?
Agent_Tremolo wrote:
Boys - cheaper!
Meks - Look for ability to field an increased number of Deffdreads and Kanns than currently.
Stormboyz - Gain a "Rocket boost" attack that can target flyers. They must move 18” and if they pass a flyer they each get 2 attacks on it as if assaulting a vehicle. Move as infantry during their next turn. Looks like the designers played a lot of THQ's Space Marine!
Buggys / Trakks - May tank shock if they are upgraded with spiked plates/wheels.
natfka.blogspot.com.es/2013/03/orks-new-mek-tank-and-more.html
All sounds fairly good, now ditch the casualties from stormboyz and drop their price.
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This message was edited 1 time. Last update was at 2013/03/14 21:00:42
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![[Post New]](/s/i/i.gif) 2013/03/14 21:27:10
Subject: Re:Early Ork Rumor from Bols
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Dakka Veteran
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The Mek Tank sounds essentially like the Mek Junka from Imperial Armour.
Flashgitz having to roll for range... I'm not too sure how I feel about that. An average roll for 3D6 is going to be 10-11. If they get a base 12 range, that puts their guns at an average of a measly 20 inches. That's pretty crappy range for what are supposed to be some of the shootiest Orks in the Klans. Even if you get lucky and roll maximum you're only getting 30 inches, which isn't even as long as a standard Big Shoota.
With 6th Edition having 2D6 Assault ranges, having a unit this shooty have such short range weapons makes little sense to me.
What would make it worse is if the Flash Gitz have to choose their target BEFORE they roll for their range, meaning they lose the shot if they fail. What is fun and/or Orky about this?
Honestly Flash Gitz as they stand would be great with a point reduction, a Bosspole option, and a Dedicated Transport.
As far as Deff-Dreads and Kanz go, they'll have to be made significantly cheaper and/or more powerful for me to dig out my Kan Wall again, no matter how many I'm allowed to bring. Give Kans 3 Hull Points, and give Deff-Dreads 4. With the changes 6th made to grenades in Assault, Deff-Dreads are just too fragile to take anymore against anything with Power Armor.
The Stormboy ability sounds nice, but way too circumstantial to make Stormboyz worth bringing to the table reliably at their current point cost.
Other than cheaper Boyz... all this sounds very very "meh" to me.
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![[Post New]](/s/i/i.gif) 2013/03/14 21:30:55
Subject: Early Ork Rumor from Bols
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Frightening Flamer of Tzeentch
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Sounds like super early rumors, but in the right direction. I would love to get a Grot HQ
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![[Post New]](/s/i/i.gif) 2013/03/14 22:18:46
Subject: Early Ork Rumor from Bols
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Badass "Sister Sin"
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I wish he would attribute correctly. That was from Larry Vela.
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![[Post New]](/s/i/i.gif) 2013/03/15 01:52:46
Subject: Early Ork Rumor from Bols
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Growlin' Guntrukk Driver with Killacannon
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I somehow knew that the Mek Junka from The Raid on Kastorel-Novem would end showing up on 40k. Still, I thought it would be a Chariot transport option for a single big mek, so it would fulfill a different role depending on how is its passenger outfitted. MeanGreenStompa wrote: Agent_Tremolo wrote: UNIT UPDATES Flashgits - Their Snazz guns roll for random range each turn (12+ 3d6). On a triple 1 they overheat like Gets Hot. The unit may purchase upgrades like +1 BS, +1A, blast, rapid fire, skyfire, ans others, several are mutually exclusive.
So, utterly pointless still. 3d6 random range? THE FU....? That sums up my feelings as well. Assuming those are early playtest rumors, it looks like they're trying to turn the Gits into the next Lootas, but switching random attacks for random range is NOT the way to go. Count me amongst the few who think Flash Gits are not so broken in the current 'dex. They are simply in the wrong FOC slot. If they were Elite and had access to designated transports, people would be taking them in droves, hurrying them to the frontlines to deliver a volley of much-needed AP:2 shots. As they stand now, you need to waste TWO of your precious HS slots for a single, moderately-viable unit. MeanGreenStompa wrote: Agent_Tremolo wrote: Boys - cheaper! Meks - Look for ability to field an increased number of Deffdreads and Kanns than currently. Stormboyz - Gain a "Rocket boost" attack that can target flyers. They must move 18” and if they pass a flyer they each get 2 attacks on it as if assaulting a vehicle. Move as infantry during their next turn. Looks like the designers played a lot of THQ's Space Marine! Buggys / Trakks - May tank shock if they are upgraded with spiked plates/wheels. All sounds fairly good, now ditch the casualties from stormboyz and drop their price. Buggies being able to Tank Shock was more or less to be expected. Cheaper boyz? Anytime. Wonder if Meks will allow Dreads and Kans to be taken as troops without limitations (or if we'll be able to take Meka- or Boss-Dreads... that'd be sweet). Not entirely sure about Stormboys being able to hit Fliers on the go, moreover when other jump units in recent codices lack such an ability. Orks performing awesome aerial feats while Space Marines sit down and watch?... hard chance... I'd rather believe if they updated our planes with a rule that allows them to smash into an enemy flier, destroying both aircraft in the process, with jink saves allowed and maybe a mishaps table to ensure that extra damage is dealt to OUR side, or something along these lines, than an actually useful ability with no added perks like the Rocket Boost as described above. Just my two cents. Anyways, everything's looking cool so far. We're probably still a long way from the release, but I like how things are (supposedly) shaping up
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This message was edited 1 time. Last update was at 2013/03/15 01:54:26
War does not determine who is right - only who is left. |
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![[Post New]](/s/i/i.gif) 2013/03/15 03:15:18
Subject: Early Ork Rumor from Bols
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Longtime Dakkanaut
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WarlordRob117 wrote:I do have to say the looted wagon being based off of the leman russ is a common misconception/mistake... the looted wagon is made up of whatever the orks find laying around, even more so is that very rarely does the wagon resemble the vehicle its parts were taken from... to that end, I've seen looted wagons made of distinguishable russes, rhinos, grav-tanks, skimmers, boats, and any other manner of track vehicles. The ork shtick is poor armor due to ram-shackling in general.
How is it a misconception when the picture in the Dex is clearly a Russ with Orks bitz all over it. The misconception is what everyone builds them off of. I know what they are made from. The thing is the last ed codex you got to choose which model you got to loot. If you wanted a russ you got a russ. If you wanted a Rhino you got a rhino. I have no problme with it being less armor then a russ after all it was damaged during battle and what not. But to drop a russ from AV14 to AV11 is a bit much.
But to get back on track, the Gitz sound really strange to me. Its not so much the random range, as it is the big list of upgrades that can be taken. Why would you buy rapid fire on a model that has a range of 15-30 inches? Skyfire, really? I do agree that their fluff doesn't fit what they a presenting, but GW has been know to change their fluff on things. So it is a possibility for them to do something like that. Especailly because Orks are supposed to be random and silly and what not. The stormboys ability sounds cool on paper,er...screen. But I don't see this happening at all for sure. We already have a dread list and that is from FW. Why make it even more useless for the people how spent the money on a $95 book. I would like to see Klan specific stuff more in the new dex. Deffskulls should be able to loot more vehicles. Evil Suns have cheaper transports or something. Bad Moons have more Mega Armor or bigger guns. What have you, brain storming. I honestly am not ready for a new Dex. The one we have is still damn good. We just need new models for some things. Plastic Manz! Please...!!!!!
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![[Post New]](/s/i/i.gif) 2013/03/15 03:33:40
Subject: Re:Early Ork Rumor from Bols
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Fixture of Dakka
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These so called rumors make me want to puke.
2d edition, here i come.
Between that and Gorkamorka, I don't even worry anymore.
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![[Post New]](/s/i/i.gif) 2013/03/15 03:43:03
Subject: Re:Early Ork Rumor from Bols
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Last Remaining Whole C'Tan
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I've love to see more Kans; I don't think you can ever have enough.
Also would love to see a Kommand Kan.
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lord_blackfang wrote:Respect to the guy who subscribed just to post a massive ASCII dong in the chat and immediately get banned.
Flinty wrote:The benefit of slate is that its.actually a.rock with rock like properties. The downside is that it's a rock |
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