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Which current codex do you think is the most overpowered?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Which is the most OP codex?
Blood Angels
Chaos Daemons
Chaos Space Marines
Dark Angels
Dark Eldar
Eldar
Grey Knights
Imperial Guard
Necrons
Orks
Sisters of Battle
Space Marines
Space Wolves
Tau
Tyranids
All of them are equally OP
They're balanced (Mostly)
They really are all perfectly balanced.

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Made in us
Powerful Phoenix Lord





Buffalo, NY

I would vote Orks..but I'm fairly certain the poll is asking about the current Ork codex and not the second/third edition codices.

Best units ever - Madboyz and Lootaz with Plasma Cannons...

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in us
Judgemental Grey Knight Justicar





New Orleans

I think guard are the most versatile. Tho Russ can be a nightmare esp w/ some Valkyrie support. They can ally w/ almost anyone too.

No one at my store was scared of nids till I played them. Everyone scoffed and said 2nd tier codex. Now I'll be lucky to get a game w/ them. Have only lost 1 game and he cheated.

Everyone said they were weak vs air but Spore pods dropped behind the air w/ a Flyrant w/ old adversary smishes em quick. Well atleast guard flyers. Only 1 necron player at our store and he is strong and doesn't use air. Never had a Marine player use flyers yet. Ravens scare me.

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Made in gb
Regular Dakkanaut





Pembrokeshire

Knights of the grey stuff. Oh how I hate going against them...playing with chaos means it's double trouble
   
Made in gb
The Last Chancer Who Survived




United Kingdom

 Black Lantern wrote:
Knights of the grey stuff. Oh how I hate going against them...playing with chaos means it's double trouble

Actually, if you avoid deamonic units, CSM can put up a pretty powerful fight with the right units. If you force GK's to get into melee with some Thousand Sons, the GK player's going to have a hard time getting out of that combat, as S10 AP3(?) Force Weapons means bugger all against a unit full of 4++ saves.
After that, just overwhelm them with numbers (Cultists / Allied Guard / Allied Orks), and there is little that GK cheese units can do to stop you
   
Made in gb
Longtime Dakkanaut







Grey knight's hate plague zombies. Assault them with a 35 man zombie squad, and they won't get out of the fight all game most times.
   
Made in gb
The Last Chancer Who Survived




United Kingdom

 Evileyes wrote:
Grey knight's hate plague zombies. Assault them with a 35 man zombie squad, and they won't get out of the fight all game most times.

Yeah
Chaos can pull some truly dick-moves now
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

Selym wrote:
 Black Lantern wrote:
Knights of the grey stuff. Oh how I hate going against them...playing with chaos means it's double trouble

Actually, if you avoid deamonic units, CSM can put up a pretty powerful fight with the right units. If you force GK's to get into melee with some Thousand Sons, the GK player's going to have a hard time getting out of that combat, as S10 AP3(?) Force Weapons means bugger all against a unit full of 4++ saves.
After that, just overwhelm them with numbers (Cultists / Allied Guard / Allied Orks), and there is little that GK cheese units can do to stop you

Not to mention that you ignore his Purifiers' armour save with shooting... but for that matter, who takes Thousand Sons?

   
Made in gb
Proud Triarch Praetorian





I did. I borrowed my mates CSm for a 2500 point battle.

I had 40 TSs + Ahriman on the field, I love the things. I actually remember shooting down a Vendetta with one of the Aspiring Sorcerors' Doombolt

This message was edited 1 time. Last update was at 2013/03/17 22:08:53


Experience is something you get just after you need it
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The Shadewatch - 3k
Cadmus Outriders - 4k
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Made in us
Noise Marine Terminator with Sonic Blaster





Lincolnton, N.C.

Amaya wrote:It's pretty funny that Necrons went from "kind of competitive if you abuse the hell out of certain poorly worded outdated rules" to "roflstomp everything".


I cry bs on that. The old dex was broken and top tier, the new one is incredibly freakin' OPed out the yin yang. That's the short version.

Carnage43 wrote:
 IHateNids wrote:
why? because that unit you mostly killed isnt actually mostly dead?


Pretty much, yeah. It's frustrating being unable to counter some of the things in the necron book.

It's annoying as hell to kill something, and it still has a chance to come back to life. It's like "Okay, you can stop shooting now, but it might not be dead". It would have been infinitely less annoying if resurrection protocols was a saving throw of sorts, so that you could keep firing at something until you KNOW it's dead.

It's an uncounterable mechanic, and it's annoying as hell to play against.

Don't even get me started on the AP1 melee weapons at initiative, or the MSS.


Amen

Evileyes wrote:The way to counter rez protocal, is to focus fire on unit's. If you kill the whole unit, they can't come back.

Yeah, that's hard, which is why they are so strong, but if you only shoot a little at each squad, it will do far less damage than focussing and totally destroying one squad.


Do you realize how stupidly hard that is?


KnuckleWolf wrote:Necrons. Holy ever living-dead Necrons. Heres an idea: Lets make a MEQ, that when it dies, you roll a die to see if you get a free 16pt(?) model back! Well forget that, lets make an entire squad of that. NO! Even BETTER! Let's make ALL the Infantry in a codex do that! So then we have to give them bad vehicles and guns to make up for it then right? HECKS NO BRO! They got crazy fluff technology! We'll give them something better the the Tau Railgun, on a freaking PLANE THING. Heres to you Necroisant! *blows brains out*


Oh so true.

Ascalam wrote:I think the Guard votes are mainly due to the tendency of some doinks to spam Vendettas like they are going out of style.

I went against an 12 Vendetta list last night. Didn't exactly warm the cockles of my heart...

Being able to Pieplate an army out of existence on turn one may have it's part too


Guard have their weaknesses, but they are still a stonking strong codex.


12 Vendettas? Holy hell what does that guy do for a living? Is his last name Gates or something?

My beloved 40K armies:
Children of Stirba
Order of Saint Pan Thera


DA:80S++G+M++B++IPw40K(3)00/re-D+++A++/eWD233R---T(M)DM+ 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

 Andilus Greatsword wrote:
Not to mention that you ignore his Purifiers' armour save with shooting... but for that matter, who takes Thousand Sons?


I have a buddy who plays 1K Sons. Takes 3 squads, Ahriman, a squad of bikers and a Sorceror on a Bike. All backed up with a single Heldrake. The army is brutal and won him a tournament not too long ago (and a 2 hour rant on why the Heldrake is "broken").

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in gb
Hallowed Canoness





Between

I take Thousand Sons.

Also, I am amused that Sisters now have eight troll votes.



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
Made in gb
Death-Dealing Dark Angels Devastator




The Rock

I can only really comment on GK as they are the only "Overpowered" army I have played. For one they have a Vindicare Assassin and an annoying Dreadknight! Is it purifiers (can`t remember the name) that have so many heavy weapons for a cheap price. AND finally the fact that GK roll 4D6 for Armour Pen! Absolutely ridiculous. I made the mistake of bringing a mechanised list and all my vehicles were destroyed in 2 turns! I HAD 6! As for Necrons I do not know however, I have played Tyranids and they have so many Special Rules like Synapse creature meaning they cannot be insta-killed. A Mawloc makes a mess of my elites and troops with the Terror from the Deep!

Repent! For tomorrow you die!

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Made in gb
Regular Dakkanaut





Pembrokeshire

Selym wrote:
 Black Lantern wrote:
Knights of the grey stuff. Oh how I hate going against them...playing with chaos means it's double trouble

Actually, if you avoid deamonic units, CSM can put up a pretty powerful fight with the right units. If you force GK's to get into melee with some Thousand Sons, the GK player's going to have a hard time getting out of that combat, as S10 AP3(?) Force Weapons means bugger all against a unit full of 4++ saves.
After that, just overwhelm them with numbers (Cultists / Allied Guard / Allied Orks), and there is little that GK cheese units can do to stop you


I know I got a shed load of thousand son upgrade packs recently so I'll be fielding soon. Also, the new codex has opened things up a little. I HATED our last codex.
   
Made in gb
Boom! Leman Russ Commander




Northampton

Crons by far are the most op.

Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right.
 
   
Made in au
Shunting Grey Knight Interceptor





Innawoods

Space Furries are pretty OP imo, expecially with IG allies

If we win we win, if we die we die fighting so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!
 
   
Made in us
Regular Dakkanaut






Under a pile of rubble

Necrons are OP everywhere they make an appearance, the tabletop, the RTSs, the RPGs. I cannot think of anywhere they are not broken and unbalanced.

Suffer Not the unclean to live
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Dark Vengance owner
1 squad
1 Crisis battlesuit 
   
Made in gb
The Last Chancer Who Survived




United Kingdom

chapgrimaldus wrote:
Necrons are OP everywhere they make an appearance, the tabletop, the RTSs, the RPGs. I cannot think of anywhere they are not broken and unbalanced.
Seems that way - in the origianl DoW series they would utterly pwn everything by being invisible, and having a freaking monolith, which just ate armies.

In every bit of fluff I've seen for them they annihilate almost everything and punch through tanks like it's nobody's buisness. And then get up after being shot to gak.

And in the TT in 4th and now 6th ED, they munch armour like there's no tomorrow, and burn through infantry as if they weren't even there.

I wouldn't mind if they were well pointed/balanced, but Ward has never heard of such a thing.
   
Made in se
Been Around the Block




Wow so much hate on te necrons. I can agree that the airforce is op and just plain boring. But you gotta see that a necron ovelord with mss and a warscythe isn't completly op. Without mss they are weak and will die to most others in melee sicne they can't take an inv save. They only got 3 attacks and only ws 4 so they should only hit with max 2 hits per round in melee with their reroll of 1 included. Sure it will go through armor and has high str but that's not alot of damage. They have no other points than just get into melee and they hit slower and less than most.
Take one Wolf Lord for example in a way noone ever runs it and just get him a thunderhammer and a stormshield and the necklace and he would probably kill the necron overlord in one round if he pass the mss. That's a simple rather cheap lord and will obliterate a necron lord in melee without mss.


   
Made in gb
The Last Chancer Who Survived




United Kingdom

Fenric wrote:
Wow so much hate on te necrons. I can agree that the airforce is op and just plain boring. But you gotta see that a necron ovelord with mss and a warscythe isn't completly op. Without mss they are weak and will die to most others in melee sicne they can't take an inv save. They only got 3 attacks and only ws 4 so they should only hit with max 2 hits per round in melee with their reroll of 1 included. Sure it will go through armor and has high str but that's not alot of damage. They have no other points than just get into melee and they hit slower and less than most.
Take one Wolf Lord for example in a way noone ever runs it and just get him a thunderhammer and a stormshield and the necklace and he would probably kill the necron overlord in one round if he pass the mss. That's a simple rather cheap lord and will obliterate a necron lord in melee without mss.


Don't necron lords have an AP2 weapon at initiative?
No other army gets that. Have a lord charge some terminators.
Add to that the fact that they can get 2+ saves (and I think some pretty good inv saves too) that don't really cost all that much, and they'll be murdering way more than they cost.
Also - get a unit of 20 warriors within 12" of a vehicle.
See how that turns out.
   
Made in gb
Nihilistic Necron Lord




The best State-Texas

Don't necron lords have an AP2 weapon at initiative?
No other army gets that.


This is completely false.

It's AP 1. but other Armies have AP 2 weapons that go at Init.

This message was edited 1 time. Last update was at 2013/03/25 16:20:45


4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
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Made in gb
The Last Chancer Who Survived




United Kingdom

 Sasori wrote:
Don't necron lords have an AP2 weapon at initiative?
No other army gets that.


This is completely false.

It's AP 1. but other Armies have AP 2 weapons that go at Init.

Okay, but I was close
   
Made in nl
Wight Lord with the Sword of Kings






North of your position

Wich one is the most overpowered?
One I don't play, ofcourse. Otherwise it wasn't overpowered, just a cool and 'competetive' army.

   
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Nihilistic Necron Lord




The best State-Texas

Selym wrote:
 Sasori wrote:
Don't necron lords have an AP2 weapon at initiative?
No other army gets that.


This is completely false.

It's AP 1. but other Armies have AP 2 weapons that go at Init.

Okay, but I was close


You were wrong about the AP of the weapon, and wrong about there being no other AP 2 weapons that go at init. There is no close.

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Thousand Sons 4000+
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Made in se
Ferocious Black Templar Castellan






Sweden

Fenric wrote:
Wow so much hate on te necrons. I can agree that the airforce is op and just plain boring. But you gotta see that a necron ovelord with mss and a warscythe isn't completly op. Without mss they are weak and will die to most others in melee sicne they can't take an inv save. They only got 3 attacks and only ws 4 so they should only hit with max 2 hits per round in melee with their reroll of 1 included. Sure it will go through armor and has high str but that's not alot of damage. They have no other points than just get into melee and they hit slower and less than most.
Take one Wolf Lord for example in a way noone ever runs it and just get him a thunderhammer and a stormshield and the necklace and he would probably kill the necron overlord in one round if he pass the mss. That's a simple rather cheap lord and will obliterate a necron lord in melee without mss.




Isn't either Sempiternal Wave or Phase Shifter a 3++ save? I know one of them is a 2+ armour, but I'm pretty sure the other one is a 3++. Furthermore, Necron Lords are T5, which makes a huge difference when it comes to Power Fists and the like.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in gb
Proud Triarch Praetorian





The Weave is 2+, the Shifter 3++.

Dont forget that a Necron also has that annoying habit of not staying dead

Experience is something you get just after you need it
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Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
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Made in se
Been Around the Block




 AlmightyWalrus wrote:
Fenric wrote:
Wow so much hate on te necrons. I can agree that the airforce is op and just plain boring. But you gotta see that a necron ovelord with mss and a warscythe isn't completly op. Without mss they are weak and will die to most others in melee sicne they can't take an inv save. They only got 3 attacks and only ws 4 so they should only hit with max 2 hits per round in melee with their reroll of 1 included. Sure it will go through armor and has high str but that's not alot of damage. They have no other points than just get into melee and they hit slower and less than most.
Take one Wolf Lord for example in a way noone ever runs it and just get him a thunderhammer and a stormshield and the necklace and he would probably kill the necron overlord in one round if he pass the mss. That's a simple rather cheap lord and will obliterate a necron lord in melee without mss.




Isn't either Sempiternal Wave or Phase Shifter a 3++ save? I know one of them is a 2+ armour, but I'm pretty sure the other one is a 3++. Furthermore, Necron Lords are T5, which makes a huge difference when it comes to Power Fists and the like.


Semp weave is 2+ save and phase shifter is +3 save sure but you can't use Shifter on a destroyer lord so he gets killed by anything with ap 2 weapon and 4 attacks basically. Without the mss he is just too weak sicne sure he can attack at initiative but it's only 2 and as i stated he's only got 3 attcks at ws 4 so he doesn't even hit a standard marine on 3+ meaning he kills max 2 marines a turn as an all out melee guy. Only thing he is good at is to try and win challenges with mss. A standard Overlordf can get it all but will be very slow so noone ever runs them except in a command barge and then it's a waste of points most of the time to deck him out in shifter and all the stuff. Plus then he's alone and more vulnerable.
   
Made in gb
Proud Triarch Praetorian





a Dlord is T6, so most 'Marines' without a TH/PW will very rarely wound him. Couple with the fact of 2+ to wound w/ PE means pretty much an auto wound against anything none-HQ

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in se
Ferocious Black Templar Castellan






Sweden

Fenric wrote:
 AlmightyWalrus wrote:
Fenric wrote:
Wow so much hate on te necrons. I can agree that the airforce is op and just plain boring. But you gotta see that a necron ovelord with mss and a warscythe isn't completly op. Without mss they are weak and will die to most others in melee sicne they can't take an inv save. They only got 3 attacks and only ws 4 so they should only hit with max 2 hits per round in melee with their reroll of 1 included. Sure it will go through armor and has high str but that's not alot of damage. They have no other points than just get into melee and they hit slower and less than most.
Take one Wolf Lord for example in a way noone ever runs it and just get him a thunderhammer and a stormshield and the necklace and he would probably kill the necron overlord in one round if he pass the mss. That's a simple rather cheap lord and will obliterate a necron lord in melee without mss.




Isn't either Sempiternal Wave or Phase Shifter a 3++ save? I know one of them is a 2+ armour, but I'm pretty sure the other one is a 3++. Furthermore, Necron Lords are T5, which makes a huge difference when it comes to Power Fists and the like.


Semp weave is 2+ save and phase shifter is +3 save sure but you can't use Shifter on a destroyer lord so he gets killed by anything with ap 2 weapon and 4 attacks basically. Without the mss he is just too weak sicne sure he can attack at initiative but it's only 2 and as i stated he's only got 3 attcks at ws 4 so he doesn't even hit a standard marine on 3+ meaning he kills max 2 marines a turn as an all out melee guy. Only thing he is good at is to try and win challenges with mss. A standard Overlordf can get it all but will be very slow so noone ever runs them except in a command barge and then it's a waste of points most of the time to deck him out in shifter and all the stuff. Plus then he's alone and more vulnerable.


Guess what? A Terminator Chaplain with a Power Fist also only gets 2 kills a turn, and he's not T6, can't move as fast, prevents his unit from sweeping and, above all else, can't keep a 275+ beatstick from doing feth all in CC 50% of the time. If you get into combat with such a model you should die; your opponent has paid a premium to be able to take on the toughest units in the game with his IC; flat-out murderizing him half the time for less points than it costs to buy a Plasma Pistol isn't OK.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in ar
Dakka Veteran




Wow, with 500+ votes you can really see a trend here, just another proof of GWs poor game design.
   
Made in nz
Focused Fire Warrior



New Zealand

 Ailaros wrote:
The correct answer is "any army that allies with tau to bring broadsides".



Lol, can i claim to not be cheap if i ally with guard to bring quake cannons?

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