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![[Post New]](/s/i/i.gif) 2013/03/26 00:34:53
Subject: Re:Which current codex do you think is the most overpowered?
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Hallowed Canoness
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lol, at the idea that nobody takes Overlords. Someone hasn't actually tried playing with Necron listbuilding or looked at the cool stuff they can do.
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"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. |
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![[Post New]](/s/i/i.gif) 2013/03/26 01:10:00
Subject: Re:Which current codex do you think is the most overpowered?
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Esteemed Veteran Space Marine
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Fenric wrote:Wow so much hate on te necrons. I can agree that the airforce is op and just plain boring. But you gotta see that a necron ovelord with mss and a warscythe isn't completly op. Without mss they are weak and will die to most others in melee sicne they can't take an inv save. They only got 3 attacks and only ws 4 so they should only hit with max 2 hits per round in melee with their reroll of 1 included. Sure it will go through armor and has high str but that's not alot of damage. They have no other points than just get into melee and they hit slower and less than most.
A Necron Overlord w/weave and phase shifter, warscythe, and MSS has been proven to be a more potent HtH combatant than Abaddon. A generic character using rather commonly used wargear items outfights the freakin' leader of the Black Crusades, the single baddest Space Marine character in the game. And you don't think that's a bit OP?
Now put that Overlord in with a Royal Court that sports a single reroll per phase, S8, AP2, Assault 1 36" range firepower, can turn open terrain into Difficult terrain for one unit, and can make it nightfighting (or not) in a single turn, and inflicts d6 S8 autohits to any unit that charges it, ALL in a single unit. Yeah, Necrons aren't OP at all.... Automatically Appended Next Post: TheKbob wrote:I'm surprised people complain about the Wraithwings and 'Cron Air. As a Necron player, I have no interest in either list (Wraith models are spindly as crap and I only have two croissants).
Realistically, I love Av13 wall lists. I bring Imotek and a Chronomatron Cryptek, 3 Anni Barges, 2 Ghost Arks, 2 Triarch Stalkers, and some flyers. The 4+ seize, the night fighting boosted jinking Av13, and the guns have been a terror to my local meta. I played a Tau match up last week, used wraiths instead of more Av13... the wraiths did okay, but I jinked just about every railgun shot that came my way. Ended up winning with 4 objectives, slay the warlord, line breaker, and first blood. It was dirty.
I'm going to augment my list by bringing in Grey Knights with Coteaz, DCA, Stormraven and maybe a psiflemen dread for extra S8 punch. I'll have a cheap, scoring CC unit (cheaper than wraiths or royal court), a supreme flyer supported with a croissant backup, and still all the Av13 and night fighting. (and searchlights on the dread and raven,... and I'll have divination on Coteaz to give my Raven a 4++ save, if lucky!)
Necron Av13 wall = dirtiest. I fear vendettas a bit, but CSM I laugh at because they rarely have >S7 guns and the hell turkey can do jack crap as long as I'm in a vehicle!
You are kind of just proving the point about Necrons being OP. Most armies have one or two builds that are just punishing...Necrons can just pick crap out of the Codex at random and punish just about every other army. The weakest unit in the army (Flayed Ones) is only the weakest because its not as strong as every other unit. In any other army, Flayed Ones would likely be a middle of the road unit.
The fact that you want to put in Grey Knights to "augment" an already OP army says something...
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This message was edited 1 time. Last update was at 2013/03/26 01:24:12
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![[Post New]](/s/i/i.gif) 2013/03/26 05:00:57
Subject: Which current codex do you think is the most overpowered?
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Regular Dakkanaut
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"the Codex that GW still refuses to release, because it is so OP it retroactively destroys armies, even if you've not yet arrived at the table."
Codex: Squats.........................
or a dedicated Sisters of Battle dex.....surely SOB won't follow same route as the Space Dwarves!!!
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![[Post New]](/s/i/i.gif) 2013/03/26 05:16:29
Subject: Re:Which current codex do you think is the most overpowered?
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Dour Wolf Priest with Iron Wolf Amulet
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xxvaderxx wrote:Wow, with 500+ votes you can really see a trend here, just another proof of GWs poor game design.
Not really, it shows that 1-3 armies might be overpowered, but most armies are fine.
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![[Post New]](/s/i/i.gif) 2013/03/26 07:20:10
Subject: Which current codex do you think is the most overpowered?
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The Last Chancer Who Survived
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pax_imperialis wrote: Ailaros wrote:The correct answer is "any army that allies with tau to bring broadsides".
Lol, can i claim to not be cheap if i ally with guard to bring quake cannons?
Mmm... Artillery.... *Drool*
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![[Post New]](/s/i/i.gif) 2013/03/26 07:31:05
Subject: Which current codex do you think is the most overpowered?
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Been Around the Block
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Abaddon can almost clear a single unit per turn with all his attacks and his stats. Only thing a necron lord does well is in challenges or vs small expensive units.
Tbh no I have almost never seen a single Overlord beign used outside a command barge(see one now in the battle repots section so will see how that works out) but imo they are too slow to do much and can be mostly ignored.
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This message was edited 2 times. Last update was at 2013/03/26 07:42:08
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![[Post New]](/s/i/i.gif) 2013/03/26 08:34:17
Subject: Re:Which current codex do you think is the most overpowered?
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Tea-Kettle of Blood
Adelaide, South Australia
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I still find it ridiculous that even a puny little Necron Lord can have a cheap upgrade that allows it to walk right up to any of my monstrous creatures and even if they have the best leadership possible wipe it out without taking any damage 50% of the time, let alone the fact that it's possible to have one in every single unit they field.
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Ailaros wrote:You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.
"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" |
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![[Post New]](/s/i/i.gif) 2013/03/26 15:42:43
Subject: Which current codex do you think is the most overpowered?
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The Last Chancer Who Survived
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Fenric wrote:Abaddon can almost clear a single unit per turn with all his attacks and his stats. Only thing a necron lord does well is in challenges or vs small expensive units.
Tbh no I have almost never seen a single Overlord beign used outside a command barge(see one now in the battle repots section so will see how that works out) but imo they are too slow to do much and can be mostly ignored.
First off, Abaddon costs 265 points, and if you want him to cross the field, he has an additional price tag of a fething expensive meatshield unit (Anywhere from a full blob of cultists, up to a full unit of terminators, neither of which is a reliable shield for Abby), and possibly a further 230 points for a transport (Land Raider), because he'll be taking half an army's firepower on turns 1-3, because nobody wants him in melee (except you).
A necron lord is rather inconspicuous, and one with MSS or tesseract labaryinth costs a helluva lot less than Abby, and iirc you cantake quite a few lords in a 'cron list.
And they don't need transports to survive.
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![[Post New]](/s/i/i.gif) 2013/03/26 16:48:08
Subject: Which current codex do you think is the most overpowered?
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Evasive Pleasureseeker
Lost in a blizzard, somewhere near Toronto
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Selym wrote:Fenric wrote:Abaddon can almost clear a single unit per turn with all his attacks and his stats. Only thing a necron lord does well is in challenges or vs small expensive units.
Tbh no I have almost never seen a single Overlord beign used outside a command barge(see one now in the battle repots section so will see how that works out) but imo they are too slow to do much and can be mostly ignored.
First off, Abaddon costs 265 points, and if you want him to cross the field, he has an additional price tag of a fething expensive meatshield unit (Anywhere from a full blob of cultists, up to a full unit of terminators, neither of which is a reliable shield for Abby), and possibly a further 230 points for a transport (Land Raider), because he'll be taking half an army's firepower on turns 1-3, because nobody wants him in melee (except you).
A necron lord is rather inconspicuous, and one with MSS or tesseract labaryinth costs a helluva lot less than Abby, and iirc you cantake quite a few lords in a 'cron list.
And they don't need transports to survive.
Most people NEVER consider anything their own codex can do is OP. Instead is always just 'fair/fluffy/balanced for reasons x/y/z'
Look at how many GK players blindy swear up and down that there's nothing wrong with their book outright roflstomping Daemons with no effort... But it's okay because it's fluffy since GK's are Daemonhunters.
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![[Post New]](/s/i/i.gif) 2013/03/26 16:56:02
Subject: Which current codex do you think is the most overpowered?
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The Last Chancer Who Survived
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Experiment 626 wrote:Selym wrote:Fenric wrote:Abaddon can almost clear a single unit per turn with all his attacks and his stats. Only thing a necron lord does well is in challenges or vs small expensive units.
Tbh no I have almost never seen a single Overlord beign used outside a command barge(see one now in the battle repots section so will see how that works out) but imo they are too slow to do much and can be mostly ignored.
First off, Abaddon costs 265 points, and if you want him to cross the field, he has an additional price tag of a fething expensive meatshield unit (Anywhere from a full blob of cultists, up to a full unit of terminators, neither of which is a reliable shield for Abby), and possibly a further 230 points for a transport (Land Raider), because he'll be taking half an army's firepower on turns 1-3, because nobody wants him in melee (except you).
A necron lord is rather inconspicuous, and one with MSS or tesseract labaryinth costs a helluva lot less than Abby, and iirc you cantake quite a few lords in a 'cron list.
And they don't need transports to survive.
Most people NEVER consider anything their own codex can do is OP. Instead is always just 'fair/fluffy/balanced for reasons x/y/z'
Look at how many GK players blindy swear up and down that there's nothing wrong with their book outright roflstomping Daemons with no effort... But it's okay because it's fluffy since GK's are Daemonhunters. 
While you are right, Abaddon can at least be shown to have weaknesses (Like the fact that 265 points of any good army will be enough lascannons to murder him from 48", and that a typical army is pretty allergic to Abby, and will shoot the feth outta him. Not to mention the boons table...). I will admit that if Abby ever does get into melee he is one of the most OP things out there, but all it takes is the right amount of firepower and that 265 points you spent? Left you in the dirt. You actually have to build your army around him, whereas 'cron lords with MSS/Tesseract or GK cheese units were made to compliment the army.
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![[Post New]](/s/i/i.gif) 2013/03/26 16:57:29
Subject: Re:Which current codex do you think is the most overpowered?
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Sneaky Sniper Drone
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It's Tau.....Our ascension is a matter of time. And the time is next weekend. LOL. And then it will be Eldar, then Marines, then who knows.
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5000k (11-5-3) 6th Ed. |
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![[Post New]](/s/i/i.gif) 2013/03/26 16:58:04
Subject: Which current codex do you think is the most overpowered?
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Dakka Veteran
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I play tau. I do not play broadsides because right now they are too strong vs flyers, and I hate me some flyers. I might play the new ones after the nerf on the gun. Stealth suit/Crisis Commander teams are a little broke, and I do run two of those though now. But I kinda need a win condition unit. GO KSI'M'YEN! I am officially now not most people. Yay
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![[Post New]](/s/i/i.gif) 2013/03/26 18:22:18
Subject: Which current codex do you think is the most overpowered?
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Ferocious Black Templar Castellan
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KnuckleWolf wrote:I play tau. I do not play broadsides because right now they are too strong vs flyers, and I hate me some flyers. I might play the new ones after the nerf on the gun. Stealth suit/Crisis Commander teams are a little broke, and I do run two of those though now. But I kinda need a win condition unit. GO KSI'M'YEN! I am officially now not most people. Yay 
The new Railguns on Broadsides will be almost 25% more effective AA than the current Railguns...
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2013/03/27 15:18:02
Subject: Which current codex do you think is the most overpowered?
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Dakka Veteran
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But the accuracy I think will be offset by the lower strength and penetration. Accuracy goes up like 50% tops. They are supposedly 8/2, so against common air AV12 to pen that's a 4+/5+ as opposed to 2+/3+(33%drop) and only plus one on the Damage chart (16% drop). IDK, you might be right. More hits will mean more chances.
[Percentages are chance increase/decrease on a d6]
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![[Post New]](/s/i/i.gif) 2013/03/27 16:06:50
Subject: Which current codex do you think is the most overpowered?
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Dakka Veteran
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Haven't read the whole thread but I think there is a difference between strong and OP.
For me OP would mean that the codex does something through either bad point assignment or having things that largely avoind the basic mechanics ofthe game (either arent bunderable to shooting/assault or auto kill in shoot or assault) to the point where the army is beyond being counterable. Right now I don't think there is a codex that is beyond counterable (especially if forge world is taken into account).
Necrons's are strong but everything they do is counterable by another power build, especially if you include forge world. Is necrons really over powered when compared to SW/IG blob with forge world?
Right now there are some close to OP single units like hell turkeys, or anihliation barges, or MSS but each of these is counterable and generally the codex they come from has some weaknesses (necrons have nothing that is particularly scary in close combat if you use the right tool).
Things are balanced but power builds will always dominate non-power builds . A codexs ability to make power builds does not equal OP.
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![[Post New]](/s/i/i.gif) 2013/03/27 16:12:55
Subject: Which current codex do you think is the most overpowered?
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The Last Chancer Who Survived
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Pony_law wrote:Haven't read the whole thread but I think there is a difference between strong and OP.
For me OP would mean that the codex does something through either bad point assignment or having things that largely avoind the basic mechanics ofthe game (either arent bunderable to shooting/assault or auto kill in shoot or assault) to the point where the army is beyond being counterable. Right now I don't think there is a codex that is beyond counterable (especially if forge world is taken into account).
Necrons's are strong but everything they do is counterable by another power build, especially if you include forge world. Is necrons really over powered when compared to SW/ IG blob with forge world?
Right now there are some close to OP single units like hell turkeys, or anihliation barges, or MSS but each of these is counterable and generally the codex they come from has some weaknesses (necrons have nothing that is particularly scary in close combat if you use the right tool).
Things are balanced but power builds will always dominate non-power builds . A codexs ability to make power builds does not equal OP.
The point against necrons is that they have a lot of cheap power builds that stomp their equivalent in any other army. And then we have necron fliers, who bypass some flier rules that were designed to make fliers more balanced.
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![[Post New]](/s/i/i.gif) 2013/03/27 16:21:22
Subject: Which current codex do you think is the most overpowered?
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Imperial Guard Landspeeder Pilot
On moon miranda.
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Pony_law wrote:Haven't read the whole thread but I think there is a difference between strong and OP.
For me OP would mean that the codex does something through either bad point assignment or having things that largely avoind the basic mechanics ofthe game (either arent bunderable to shooting/assault or auto kill in shoot or assault) to the point where the army is beyond being counterable. Right now I don't think there is a codex that is beyond counterable (especially if forge world is taken into account).
Necrons's are strong but everything they do is counterable by another power build, especially if you include forge world. Is necrons really over powered when compared to SW/ IG blob with forge world?
Right now there are some close to OP single units like hell turkeys, or anihliation barges, or MSS but each of these is counterable and generally the codex they come from has some weaknesses (necrons have nothing that is particularly scary in close combat if you use the right tool).
Things are balanced but power builds will always dominate non-power builds . A codexs ability to make power builds does not equal OP.
With necrons, it's not about the "power builds" really, it's that, as a whole, they're built so much better to take advantage of the 6E ruleset than any other army and minimize/negate the disadvantages the 5E to 6E switchover introduced in so many other armies.
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IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2013/03/27 16:33:25
Subject: Re:Which current codex do you think is the most overpowered?
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Screaming Shining Spear
NeoGliwice III
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Andilus Greatsword wrote:xxvaderxx wrote:Wow, with 500+ votes you can really see a trend here, just another proof of GWs poor game design.
Not really, it shows that 1-3 armies might be overpowered, but most armies are fine.
No, that kind of pool won't show you that. I'm not saying that it isn't true, but only one vote on the top dog won't show how most of armies are balanced between each other (the not-top-dogs pool).
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Good things are good,.. so it's good
Keep our city clean.
Report your death to the Department of Expiration |
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![[Post New]](/s/i/i.gif) 2013/03/27 16:40:49
Subject: Which current codex do you think is the most overpowered?
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Ferocious Black Templar Castellan
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KnuckleWolf wrote:But the accuracy I think will be offset by the lower strength and penetration. Accuracy goes up like 50% tops. They are supposedly 8/2, so against common air AV12 to pen that's a 4+/5+ as opposed to 2+/3+(33%drop) and only plus one on the Damage chart (16% drop). IDK, you might be right. More hits will mean more chances.
[Percentages are chance increase/decrease on a d6]
They're S8 AP1 Twin-linked Skyfire. It's better at AA than S10 AP1 Twin-linked non-Skyfire. Accuracy going from BS1 to BS3 is a whopping 200% increase in hits, and it gets even greater if Broadsides turn out to have BS4.
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2013/03/27 16:47:11
Subject: Which current codex do you think is the most overpowered?
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Proud Triarch Praetorian
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I think all the Crisis suits do as well, and Commenders get BS5...
but we'll see on April 6th
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Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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![[Post New]](/s/i/i.gif) 2013/03/27 16:53:34
Subject: Which current codex do you think is the most overpowered?
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The Last Chancer Who Survived
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I would like to point out that unless Tau can stop anything getting into melee with them (By shooting the gak out of everything in an amazingly OP wall of fire), then I would not consider Tau particularly OP.
But, then again, I would be throwing Abaddon at them, so....
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![[Post New]](/s/i/i.gif) 2013/03/27 17:32:00
Subject: Which current codex do you think is the most overpowered?
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Dakka Veteran
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Pony_law wrote:Haven't read the whole thread but I think there is a difference between strong and OP.
For me OP would mean that the codex does something through either bad point assignment or having things that largely avoind the basic mechanics ofthe game (either arent bunderable to shooting/assault or auto kill in shoot or assault) to the point where the army is beyond being counterable. Right now I don't think there is a codex that is beyond counterable (especially if forge world is taken into account).
Necrons's are strong but everything they do is counterable by another power build, especially if you include forge world. Is necrons really over powered when compared to SW/ IG blob with forge world?
Right now there are some close to OP single units like hell turkeys, or anihliation barges, or MSS but each of these is counterable and generally the codex they come from has some weaknesses (necrons have nothing that is particularly scary in close combat if you use the right tool).
Things are balanced but power builds will always dominate non-power builds . A codexs ability to make power builds does not equal OP.
Well said.
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![[Post New]](/s/i/i.gif) 0043/03/27 20:39:01
Subject: Which current codex do you think is the most overpowered?
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Esteemed Veteran Space Marine
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Pony_law wrote:Necrons's are strong but everything they do is counterable by another power build, especially if you include forge world. Is necrons really over powered when compared to SW/ IG blob with forge world?
Right now there are some close to OP single units like hell turkeys, or anihliation barges, or MSS but each of these is counterable and generally the codex they come from has some weaknesses (necrons have nothing that is particularly scary in close combat if you use the right tool).
The flaw here is you are countering a basic Necron codex build against allied armies containing FW units....that's not exactly an even comparison and pretty much proves the point. I could easily counter your SW/ IG blob with a Necron/ GK build.
And while assault may be the only area that Necrons don't completely dominate in, calling that a weakness is misleading. Their ONLY weakness in assault is their initiative, that's it. Their dedicated assault units are nasty, and have some insane advantages that other armies don't have (2 wound jump troops w/S6 rending and the ability to make their opponents strike at I1, S7 AP1 armourbane that strikes at initiative, MSS on characters).
Strangely enough, the Necrons don't need a complete overhaul to take them down from OMG OP! to just strong and balanced. Some points values need to be adjusted, the Nightscythe as a dedicated transport needs to go, wounds that would cause Instant Death need to negate Reanimation Protocols, and some of the characters and wargear items need their power toned down a notch.
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